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Resolve particle effects correctly on MC 1.8.8, fixes #1231
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@ -12,10 +12,6 @@
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package me.blackvein.quests.particle;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.stream.Stream;
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import org.bukkit.util.Vector;
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public enum PreBuiltParticle {
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@ -33,12 +29,6 @@ public enum PreBuiltParticle {
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SPLASH("splash", 0, 0, 0, 1, 4, new Vector(0, .5, 0)),
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SMOKE("smoke", 0, 1, 0, 1, 20);
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private static Map<String, PreBuiltParticle> FROM_IDENTIFIER = new HashMap<>();
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static {
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Stream.of(values()).forEach(p -> FROM_IDENTIFIER.put(p.identifier, p));
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}
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private String identifier;
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private float offsetX, offsetY, offsetZ, speed;
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private int count;
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@ -99,6 +89,6 @@ public enum PreBuiltParticle {
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* @return the PreBuiltParticle represented by the specified identifier
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*/
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public static PreBuiltParticle fromIdentifier(String identifier) {
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return FROM_IDENTIFIER.get(identifier);
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return valueOf(identifier);
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}
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}
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@ -67,7 +67,11 @@ public class NpcEffectThread implements Runnable {
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if (plugin.getDependencies().getCitizens() != null) {
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Location eyeLoc = npc.getEntity().getLocation();
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eyeLoc.setY(eyeLoc.getY() + 2);
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ParticleProvider.sendToPlayer(player, eyeLoc, effectType.toUpperCase());
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try {
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ParticleProvider.sendToPlayer(player, eyeLoc, effectType.toUpperCase());
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} catch (NoClassDefFoundError e) {
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// Unsupported Minecraft version
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}
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}
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}
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}
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