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Fix duplicate variable from 946fccaaa6
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@ -1530,7 +1530,6 @@ public class Quester {
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final int fishToCatch = getCurrentStage(quest).fishToCatch;
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if (getQuestData(quest).getFishCaught() < fishToCatch) {
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getQuestData(quest).setFishCaught(getQuestData(quest).getFishCaught() + 1);
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final int fishToCatch = getCurrentStage(quest).fishToCatch;
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if (getQuestData(quest).getFishCaught() == fishToCatch) {
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finishObjective(quest, "catchFish", new ItemStack(Material.AIR, 1), new ItemStack(Material.AIR, fishToCatch), null, null, null, null, null, null, null, null);
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@ -1606,9 +1605,9 @@ public class Quester {
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* @param player The player to be killed
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*/
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public void killPlayer(Quest quest, Player player) {
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if (getQuestData(quest).getPlayersKilled() < getCurrentStage(quest).playersToKill) {
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final int playersToKill = getCurrentStage(quest).playersToKill;
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if (getQuestData(quest).getPlayersKilled() < playersToKill) {
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getQuestData(quest).setPlayersKilled(getQuestData(quest).getPlayersKilled() + 1);
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final int playersToKill = getCurrentStage(quest).playersToKill;
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if (getQuestData(quest).getPlayersKilled() == playersToKill) {
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finishObjective(quest, "killPlayer", new ItemStack(Material.AIR, 1), new ItemStack(Material.AIR, playersToKill), null, null, null, null, null, null, null, null);
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@ -1782,9 +1781,9 @@ public class Quester {
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public void killNPC(Quest quest, NPC n) {
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if (getQuestData(quest).citizensKilled.contains(n.getId())) {
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int index = getQuestData(quest).citizensKilled.indexOf(n.getId());
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if (getQuestData(quest).citizenNumKilled.get(index) < getCurrentStage(quest).citizenNumToKill.get(index)) {
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final int npcsToKill = getCurrentStage(quest).citizenNumToKill.get(index);
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if (getQuestData(quest).citizenNumKilled.get(index) < npcsToKill) {
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getQuestData(quest).citizenNumKilled.set(index, getQuestData(quest).citizenNumKilled.get(index) + 1);
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final int npcsToKill = getCurrentStage(quest).citizenNumToKill.get(index);
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if (getQuestData(quest).citizenNumKilled.get(index).equals(npcsToKill)) {
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finishObjective(quest, "killNPC", new ItemStack(Material.AIR, 1), new ItemStack(Material.AIR, npcsToKill), null, null, null, n, null, null, null, null);
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