New translations strings.yml (Chinese Traditional)

This commit is contained in:
PikaMug 2020-02-18 06:12:32 -05:00
parent ee56555163
commit 8116046f27

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@ -286,8 +286,8 @@ eventEditorDeleted: "事件已刪除!任務及事件已重新載入。"
eventEditorSaved: "事件已保存!任務及事件已重新載入。" eventEditorSaved: "事件已保存!任務及事件已重新載入。"
eventEditorEnterEventName: "輸入事件名稱,<cancel>" eventEditorEnterEventName: "輸入事件名稱,<cancel>"
eventEditorModifiedNote: '提示: 你已修改了一個以下任務正在使用中的事件:' eventEditorModifiedNote: '提示: 你已修改了一個以下任務正在使用中的事件:'
eventEditorForcedToQuit: "If you save the Action, anyone who is actively doing any of these Quests will be forced to quit them." eventEditorForcedToQuit: "如果你保存事件,任何正進行這些任務的人將被迫放棄任務。"
eventEditorEventInUse: "The following Quests use the Action" eventEditorEventInUse: "以下任務使用了這個事件"
eventEditorMustModifyQuests: "您必須先修改這些任務!" eventEditorMustModifyQuests: "您必須先修改這些任務!"
eventEditorNotANumberList: "Input was not a list of numbers!" eventEditorNotANumberList: "Input was not a list of numbers!"
eventEditorInvalidEntry: "無效的輸入" eventEditorInvalidEntry: "無效的輸入"
@ -359,17 +359,17 @@ eventEditorAddMobTypes: "添加怪物"
eventEditorMustSetMobTypesFirst: "你必須先設定怪物類型!" eventEditorMustSetMobTypesFirst: "你必須先設定怪物類型!"
eventEditorSetMobAmounts: "設定怪物數量" eventEditorSetMobAmounts: "設定怪物數量"
eventEditorMustSetMobAmountsFirst: "你必須先設定怪物數量!" eventEditorMustSetMobAmountsFirst: "你必須先設定怪物數量!"
eventEditorAddSpawnLocation: "Set spawn location" eventEditorAddSpawnLocation: "設定生成地點"
eventEditorMobSpawnsCleared: "Mob spawns cleared." eventEditorMobSpawnsCleared: "已清除怪物生成地點。"
eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!" eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!"
eventEditorInvalidMob: "並非有效的怪物名稱!" eventEditorInvalidMob: "並非有效的怪物名稱!"
eventEditorSetMobName: "為怪物設定自訂名稱" eventEditorSetMobName: "為怪物設定自訂名稱"
eventEditorSetMobType: "設定怪物類型" eventEditorSetMobType: "設定怪物類型"
eventEditorSetMobItemInHand: "設定手中的物品" eventEditorSetMobItemInHand: "設定手中的物品"
eventEditorSetMobItemInHandDrop: "設定手中物品的掉落機率" eventEditorSetMobItemInHandDrop: "設定手中物品的掉落機率"
eventEditorSetMobBoots: "Set boots" eventEditorSetMobBoots: "設定靴子"
eventEditorSetMobBootsDrop: "Set drop chance of boots" eventEditorSetMobBootsDrop: "設定靴子掉落機率"
eventEditorSetMobLeggings: "Set leggings" eventEditorSetMobLeggings: "設定護腿"
eventEditorSetMobLeggingsDrop: "設定護腿掉落機率" eventEditorSetMobLeggingsDrop: "設定護腿掉落機率"
eventEditorSetMobChestPlate: "設定胸甲" eventEditorSetMobChestPlate: "設定胸甲"
eventEditorSetMobChestPlateDrop: "設定胸甲掉落機率" eventEditorSetMobChestPlateDrop: "設定胸甲掉落機率"
@ -392,7 +392,7 @@ eventEditorSelectBlockFirst: "你必須先選擇一個方塊。"
eventEditorSetMessagePrompt: "輸入訊息,<clear><cancel>" eventEditorSetMessagePrompt: "輸入訊息,<clear><cancel>"
eventEditorSetMobTypesPrompt: "輸入怪物名稱,<cancel>" eventEditorSetMobTypesPrompt: "輸入怪物名稱,<cancel>"
eventEditorSetMobAmountsPrompt: "輸入怪物數量,<cancel>" eventEditorSetMobAmountsPrompt: "輸入怪物數量,<cancel>"
eventEditorSetMobNamePrompt: "Enter the name for this mob, <cancel>" eventEditorSetMobNamePrompt: "輸入此怪物的名稱,<cancel>"
eventEditorSetMobLocationPrompt: "右鍵點擊一個方塊來選擇它,<add><cancel>" eventEditorSetMobLocationPrompt: "右鍵點擊一個方塊來選擇它,<add><cancel>"
eventEditorSetPotionEffectsPrompt: "輸入藥水效果類型,<space><cancel>" eventEditorSetPotionEffectsPrompt: "輸入藥水效果類型,<space><cancel>"
eventEditorSetPotionDurationsPrompt: "設定藥水效果持續時間(秒),<space><cancel>" eventEditorSetPotionDurationsPrompt: "設定藥水效果持續時間(秒),<space><cancel>"