diff --git a/core/src/main/resources/lang/zh-TW/strings.yml b/core/src/main/resources/lang/zh-TW/strings.yml new file mode 100644 index 000000000..a6defacb7 --- /dev/null +++ b/core/src/main/resources/lang/zh-TW/strings.yml @@ -0,0 +1,815 @@ +--- +COMMAND_LIST: "清單" +COMMAND_LIST_HELP: " [page] - 列出可接受任務" +COMMAND_TAKE: "獲得" +COMMAND_TAKE_HELP: " [quest] - 接受任務" +COMMAND_TAKE_USAGE: "用法: /quests take [quest]" +COMMAND_QUIT: "退出" +COMMAND_QUIT_HELP: " [quest] - 退出當前任務" +COMMAND_JOURNAL: "任務日誌" +COMMAND_JOURNAL_HELP: " - 查看/關閉 你的任務日誌" +COMMAND_EDITOR: "編輯" +COMMAND_EDITOR_HELP: " - 創建/編輯任務" +COMMAND_EVENTS_EDITOR: "事件" +COMMAND_EVENTS_EDITOR_HELP: " - 創建/編輯事件" +COMMAND_CONDITIONS_EDITOR: "條件" +COMMAND_CONDITIONS_EDITOR_HELP: " - 創建、編輯或刪除條件" +COMMAND_STATS: "統計" +COMMAND_STATS_HELP: " - 檢視任務統計" +COMMAND_TOP: "top" +COMMAND_TOP_HELP: " [number] - 查看最新任務" +COMMAND_TOP_USAGE: "用法: /quests top [number]" +COMMAND_INFO: "資訊" +COMMAND_INFO_HELP: " - 顯示程式資訊" +COMMAND_QUEST_HELP: "- 顯示目前完成任務的條件" +COMMAND_QUESTINFO_HELP: "[quest] - 顯示任務資訊" +COMMAND_QUESTADMIN_HELP: "- 顯示管理員指令權限" +COMMAND_QUESTADMIN_STATS: "統計結果" +COMMAND_QUESTADMIN_STATS_HELP: " [player] - 查看玩家的任務統計" +COMMAND_QUESTADMIN_GIVE: "授予任務" +COMMAND_QUESTADMIN_GIVE_HELP: " [player] [quest] - 強制玩家執行任務" +COMMAND_QUESTADMIN_QUIT: "放棄" +COMMAND_QUESTADMIN_QUIT_HELP: " [玩家名] [任務名稱] - 強制玩家放棄任務" +COMMAND_QUESTADMIN_POINTS: "點數" +COMMAND_QUESTADMIN_POINTS_HELP: " [玩家名] [任務點數] - 設定玩家的任務點數" +COMMAND_QUESTADMIN_TAKEPOINTS: "扣除點數" +COMMAND_QUESTADMIN_TAKEPOINTS_HELP: " [玩家名] [任務點數] - 扣除玩家任務點數" +COMMAND_QUESTADMIN_GIVEPOINTS: "給予任務點數" +COMMAND_QUESTADMIN_GIVEPOINTS_HELP: " [玩家名] [任務點數] - 給予玩家任務點數" +COMMAND_QUESTADMIN_POINTSALL: "任務點數" +COMMAND_QUESTADMIN_POINTSALL_HELP: " [amount] - 統一所有玩家的任務 " +COMMAND_QUESTADMIN_FINISH: "完成任務" +COMMAND_QUESTADMIN_FINISH_HELP: " [player] [quest] - 強制玩家完成任務" +COMMAND_QUESTADMIN_NEXTSTAGE: "下一章節任務" +COMMAND_QUESTADMIN_NEXTSTAGE_HELP: " [player] [quest] - 強制玩家完成當前章節" +COMMAND_QUESTADMIN_SETSTAGE: "設定任務章節" +COMMAND_QUESTADMIN_SETSTAGE_HELP: " [player] [quest] [stage] - 設置玩家的當前章節" +COMMAND_QUESTADMIN_SETSTAGE_USAGE: '用法: /questadmin setstage [player] [quest] [stage]' +COMMAND_QUESTADMIN_RESET: "重置" +COMMAND_QUESTADMIN_RESET_HELP: " [player] - 清除此玩家所有任務資料" +COMMAND_QUESTADMIN_REMOVE: "移除" +COMMAND_QUESTADMIN_REMOVE_HELP: " [player] [quest] - 移除玩家已完成任務" +COMMAND_QUESTADMIN_RELOAD: "重新載入" +COMMAND_QUESTADMIN_RELOAD_HELP: " - 重新載入所有任務" +questEditorCreate: "創建新的任務" +questEditorEdit: "編輯任務" +questEditorDelete: "刪除任務" +questEditorName: "設定名稱" +questEditorAskMessage: "設定詢問訊息" +questEditorFinishMessage: "設定完成訊息" +questEditorNPCStart: "設定NPC啟動" +questEditorBlockStart: "設定方塊啟動" +questEditorSetGUI: "設定GUI顯示畫面" +questEditorReqs: "編輯任務需求" +questEditorPln: "編輯計劃" +questEditorStages: "編輯任務階段" +questEditorRews: "編輯任務獎勵" +questEditorOpts: "編輯選項" +questEditorDefaultAskMessage: "挑戰目標!" +questEditorDefaultFinishMessage: "做得好!" +questEditorEnterQuestName: "輸入任務名稱," +questEditorEnterAskMessage: "編輯任務對話內容," +questEditorEnterFinishMessage: "編輯完成任務對話內容," +questEditorEnterNPCStart: "輸入 NPC ID," +questEditorEnterBlockStart: "右擊方塊設定為啟動點," +questDungeonsCreate: "加入隊伍的玩家們可以一同解任務!" +questDungeonsDisband: "任務隊伍已解散" +questDungeonsInvite: " 現在可以一同解任務!" +questDungeonsJoin: "你現在可以與隊長 一同進行任務。" +questDungeonsKicked: " 現在開始無法與你一同進行任務。" +questDungeonsLeave: "你現在無法再與隊長 一同進行任務。" +questPartiesCreate: "加入隊伍的玩家們可以一同進行任務!" +questPartiesDelete: "任務隊伍已解散。" +questPartiesJoin: "你現在可以與隊伍一同進行任務。" +questPartiesJoinBroadcast: " 現在可以與隊伍一同進行任務!" +questPartiesLeave: "你現在無法與隊伍一同進行任務。" +questPartiesLeaveBroadcast: " 現在無法與你一同進行任務。" +questWGSetRegion: "設置區域" +questWGPrompt: "輸入 WorldGuard 區域," +questWGInvalidRegion: " 不是 WorldGuard 有效區域!" +questWGRegionCleared: "區域任務已被清除。" +questGUIError: "錯誤︰該物品已被用作任務 的 GUI 顯示畫面。" +questCurrentItem: "當前物品:" +questGUICleared: "清除GUI任務顯示畫面。" +questDeleted: "任務已刪除!任務及事件已重新載入。" +questEditorNameExists: "具有該名稱的任務已存在!" +questEditorBeingEdited: "有與該名稱相同的東西現正修改!" +questEditorInvalidQuestName: "名稱不能包含句點或逗號!" +questEditorInvalidNPC: "該ID的NPC並不存在!" +questEditorNoStartBlockSelected: "你必須先選擇一個方塊。" +questEditorPositiveAmount: "數量必須是正數。" +questEditorQuestAsRequirement1: "目前任務有" +questEditorQuestAsRequirement2: "任務完成條件:" +questEditorQuestAsRequirement3: "您必須編輯這些任務,以便在刪除之前不使用。" +questEditorQuestNotFound: "找不到該任務!" +questEditorSave: "完成並保存." +questEditorNeedAskMessage: "您必須設置一個委託任務的對話內容!" +questEditorNeedFinishMessage: "您必須設置一個對話內容!" +questEditorNeedStages: "您的任務並沒有階段!" +questEditorSaved: "%bold%任務進度已儲存!%reset%(您必須輸入以下指令 %red% %reset% 再次把任務開啟)" +stageEditorEditStage: "編輯任務階段" +stageEditorNewStage: "新增任務階段" +stageEditorStages: "階段" +stageEditorStage: "階段" +stageEditorBlocks: "方塊" +stageEditorBreakBlocks: "破壞方塊" +stageEditorDamageBlocks: "傷害方塊" +stageEditorPlaceBlocks: "放置方塊" +stageEditorUseBlocks: "使用方塊" +stageEditorCutBlocks: "切除方塊" +stageEditorItems: "物品" +stageEditorCraftItems: "製造物品" +stageEditorSmeltItems: "熔煉物品" +stageEditorEnchantItems: "附魔物品" +stageEditorBrewPotions: "釀造一瓶藥水" +stageEditorConsumeItems: "消耗物品" +stageEditorNPCs: "NPC" +stageEditorDeliverItems: "運送物品" +stageEditorTalkToNPCs: "與NPC對話" +stageEditorKillNPCs: "擊殺NPC" +stageEditorMobs: "怪物" +stageEditorKillMobs: "擊殺怪物" +stageEditorCatchFish: "捕捉生魚" +stageEditorFish: "魚" +stageEditorMilkCows: "擠牛奶" +stageEditorCows: "牛" +stageEditorReachLocs: "抵達目的地!" +stageEditorReachRadii1: "即將抵達" +stageEditorReachRadii2: "三組的石頭" +stageEditorTameMobs: "馴服動物" +stageEditorShearSheep: "剪羊毛" +stageEditorKillPlayers: "擊殺玩家" +stageEditorPlayers: "玩家" +stageEditorEvents: "事件" +stageEditorEventCleared: "已清除事件。" +stageEditorStageEvents: "任務活動階段" +stageEditorStartEvent: "啟動任務活動" +stageEditorFinishEvent: "任務活動已結束" +stageEditorFailEvent: "事件失敗" +stageEditorChatEvents: "談話任務活動" +stageEditorChatTrigger: "談話觸發任務內容" +stageEditorCommandEvents: "指令任務活動" +stageEditorCommandTrigger: "指令觸發任務內容" +stageEditorTriggeredBy: "觸發源自" +stageEditorDeathEvent: "死亡任務活動" +stageEditorDisconnectEvent: "單一任務活動" +stageEditorConditions: "條件" +stageEditorConditionCleared: "已清除條件。" +stageEditorDelayMessage: "延遲消息" +stageEditorDenizenScript: "Denizen 腳本" +stageEditorStartMessage: "階段開始訊息" +stageEditorCompleteMessage: "階段完成訊息" +stageEditorDelete: "刪除階段" +stageEditorSetBlockNames: "設置方塊名稱" +stageEditorSetBlockAmounts: "設置方塊數量" +stageEditorSetBlockDurability: "設置方塊耐久性" +stageEditorSetKillAmounts: "設置擊殺次數" +stageEditorSetEnchantAmounts: "設置附魔次數" +stageEditorSetMobAmounts: "設置殺怪數" +stageEditorSetEnchantments: "設置附魔" +stageEditorSetItemNames: "設置物品名稱" +stageEditorSetKillIds: "設置NPC ID" +stageEditorSetMobTypes: "設置怪物類型" +stageEditorSetKillLocations: "設置殺怪地點" +stageEditorSetKillLocationRadii: "設置殺怪地點的半徑" +stageEditorSetKillLocationNames: "設置殺怪地點的名稱" +stageEditorSetLocations: "設置地點" +stageEditorSetLocationRadii: "設置地點的半徑" +stageEditorSetLocationNames: "設置地點的名稱" +stageEditorSetTameAmounts: "設置馴服次數" +stageEditorSetShearColors: "設置綿羊的顏色" +stageEditorSetShearAmounts: "設置收集羊毛次數" +stageEditorPassword: "密碼" +stageEditorAddPasswordDisplay: "添加密碼提示" +stageEditorAddPasswordPhrases: "添加密碼短語" +stageEditorCustom: "自訂物品" +stageEditorModules: "- 模塊 -" +stageEditorNoModules: "未加載任何數據" +stageEditorModuleNotFound: "找不到自訂目標模組。" +stageEditorModulePrompt: "輸入模塊名稱," +stageEditorCustomPrompt: "輸入名稱自訂目標," +stageEditorCustomAlreadyAdded: "這個自訂目標已被添加!" +stageEditorCustomCleared: "已清除自訂目標。" +stageEditorCustomDataPrompt: "輸入 的價值:" +stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID)," +stageEditorEnterBlockAmounts: "輸入方塊數量, " +stageEditorEnterBlockDurability: "輸入方塊耐久度 (數字)," +stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量," +stageEditorMilkCowsPrompt: "輸入要奶牛的數量," +stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量," +stageEditorEnchantTypePrompt: "輸入附魔名稱," +stageEditorEnchantAmountsPrompt: "輸入附魔等級(數字)," +stageEditorItemNamesPrompt: "輸入物品名稱," +stageEditorNPCPrompt: "輸入NPC ID," +stageEditorNPCToTalkToPrompt: "輸入 NPC ID," +stageEditorDeliveryMessagesPrompt: "輸入要傳遞的訊息," +stageEditorKillNPCsPrompt: "請輸入擊殺數 (數字)," +stageEditorMobsPrompt: "輸入怪物名稱," +stageEditorMobAmountsPrompt: "輸入怪物數量," +stageEditorMobLocationPrompt: "右鍵一個方塊來選擇它," +stageEditorMobLocationRadiiPrompt: "輸入擊殺位置的半徑(方塊格數)," +stageEditorMobLocationNamesPrompt: "輸入位置名稱," +stageEditorReachLocationPrompt: "右鍵一個方塊來選擇它," +stageEditorReachLocationRadiiPrompt: "輸入到達指定位置的半徑(方塊格數)," +stageEditorReachLocationNamesPrompt: "輸入位置名稱," +stageEditorTameAmountsPrompt: "輸入馴服數量," +stageEditorShearColorsPrompt: "輸入羊的顏色," +stageEditorShearAmountsPrompt: "輸入剪羊毛數量," +stageEditorEventsPrompt: "輸入任務活動名稱," +stageEditorChatEventsPrompt: "輸入增加的任務活動名稱," +stageEditorChatEventsTriggerPrompt: "輸入的對話觸發器" +stageEditorCommandEventsPrompt: "輸入增加的任務活動名稱," +stageEditorCommandEventsTriggerPrompt: "輸入的指令指令觸發器" +stageEditorConditionsPrompt: "輸入條件名稱," +stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息," +stageEditorScriptPrompt: "輸入腳本名稱," +stageEditorStartMessagePrompt: "輸入任務開始時的訊息," +stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息," +stageEditorPasswordDisplayPrompt: "輸入密碼提示訊息," +stageEditorPasswordPhrasePrompt: "輸入密碼短語," +stageEditorDeliveryAddItem: "添加物品" +stageEditorDeliveryNPCs: "設定NPC ID" +stageEditorDeliveryMessages: "設定要傳遞的訊息" +stageEditorNotSolid: "並非實體方塊!" +stageEditorInvalidBlockName: "並非有效的方塊名稱!" +stageEditorInvalidEnchantment: "並非有效的附魔名稱!" +stageEditorInvalidNPC: "並非有效的 NPC ID!" +stageEditorInvalidMob: "並非有效的怪物名稱!" +stageEditorInvalidItemName: "並非有效的物品名稱!" +stageEditorInvalidDye: "並非有效的染料顏色!" +stageEditorInvalidEvent: "是個無效的任務活動名稱!" +stageEditorDuplicateEvent: "具有相同任務活動在清單中!" +stageEditorInvalidCondition: "並非有效的條件名稱!" +stageEditorInvalidScript: "未找到Denizen腳本!" +stageEditorNoCitizens: "未安裝插件 Citizens!" +stageEditorNoDenizen: "未安裝插件 Denizen!" +stageEditorPositiveAmount: "您必須輸入 正數數字!" +stageEditorNotListofNumbers: "不是一個數字!" +stageEditorNoDelaySet: "你必須先設定延遲!" +stageEditorNoItems: "你必須先添加物品!" +stageEditorNoDeliveryMessage: "您必須先設定至少一個傳遞訊息!" +stageEditorNoKillLocations: "您必須先選擇怪物擊殺地點!" +stageEditorNoBlockSelected: "你必須先選擇一個方塊。" +stageEditorNoLocations: "您必須先選擇地點!" +stageEditorMustSetPasswordDisplays: "您必須先添加至少一個密碼提示!" +stageEditorDelayCleared: "延遲結束。" +stageEditorDenizenCleared: "已清除 Denizen 腳本。" +stageEditorObjectiveCleared: "已清除目標。" +stageEditorMessageCleared: "已清除訊息。" +stageEditorConfirmStageNote: "任何在本階段以後的所有階段都將被移前一位" +stageEditorDeleteSucces: "任務階段刪除成功。" +stageEditorEnchantments: "附魔" +stageEditorNPCNote: '提示: 你可以使用 來指定 NPC 名稱' +stageEditorOptional: "可選項" +stageEditorColors: "羊的顏色" +eventEditorCreate: "創建新的事件" +eventEditorEdit: "編輯事件" +eventEditorDelete: "刪除事件" +eventEditorNoneToEdit: "目前沒有可編輯的事件!" +eventEditorNoneToDelete: "目前沒有可刪除的事件!" +eventEditorNotFound: "找不到事件!" +eventEditorExists: "事件已存在!" +eventEditorDeleted: "事件已刪除!任務及事件已重新載入。" +eventEditorSaved: "事件已保存!任務及事件已重新載入。" +eventEditorEnterEventName: "輸入事件名稱," +eventEditorModifiedNote: '提示: 你已修改了一個事件,而且正被以下任務使用:' +eventEditorForcedToQuit: "如果你保存事件,任何正進行這些任務的人將被迫放棄任務。" +eventEditorEventInUse: "以下任務使用了這個事件" +eventEditorMustModifyQuests: "您必須先修改這些任務!" +eventEditorNotANumberList: "您輸入的不是數字!" +eventEditorGiveItemsTitle: "- 給予物品 -" +eventEditorEffectsTitle: "- 聲音效果 -" +eventEditorStormTitle: "- 事件暴雨 -" +eventEditorThunderTitle: "- 事件雷暴 -" +eventEditorMobSpawnsTitle: "- 事件生成怪物 -" +eventEditorMobsTitle: "- 怪物 -" +eventEditorAddMobTypesTitle: "- 添加怪物 -" +eventEditorPotionEffectsTitle: "- 事件藥水效果 -" +eventEditorPotionTypesTitle: "- 事件藥水效果類型 -" +eventEditorWorldsTitle: "- 世界 -" +eventEditorSetName: "設定名稱" +eventEditorPlayer: "玩家" +eventEditorTimer: "計時器" +eventEditorEffect: "效果" +eventEditorWeather: "天氣" +eventEditorSetMessage: "發送訊息" +eventEditorClearInv: "清空物品欄" +eventEditorFailQuest: "導致任務失敗" +eventEditorSetExplosions: "設定爆炸地點" +eventEditorSetLightning: "設定閃電攻擊地點" +eventEditorSetEffects: "設定效果" +eventEditorSetStorm: "設定暴雨" +eventEditorSetThunder: "設定雷暴" +eventEditorSetMobSpawns: "設定生成怪物" +eventEditorSetPotionEffects: "套用藥水效果" +eventEditorSetHunger: "設定饑餓度" +eventEditorSetSaturation: "設定飽和度" +eventEditorSetHealth: "設定生命值" +eventEditorEnterTimerSeconds: "設定任務限時(秒)" +eventEditorSetTimer: "設定任務限時" +eventEditorCancelTimer: "取消任務計時器" +eventEditorSetTeleport: "傳送到位置" +eventEditorSetCommands: "執行命令" +eventEditorItems: "事件物品" +eventEditorSetItems: "給予物品" +eventEditorItemsCleared: "已清除物品事件。" +eventEditorSetItemNames: "設定物品名稱" +eventEditorSetItemAmounts: "設定物品數量" +eventEditorNoNames: "未設置名稱" +eventEditorMustSetNames: "你必須先設定物品名稱!" +eventEditorInvalidName: "並非有效的物品名稱!" +eventEditorStorm: "事件暴雨" +eventEditorSetWorld: "設定世界" +eventEditorSetDuration: "設定持續時間" +eventEditorSetWorldFirst: "你必須先設定一個世界!" +eventEditorInvalidWorld: "並非有效的世界名稱!" +eventEditorMustSetStormDuration: "你必須設定暴雨天氣持續時間!" +eventEditorStormCleared: "已清除暴雨數據。" +eventEditorEnterStormWorld: "輸入會發生暴雨天氣的世界名稱," +eventEditorEnterDuration: "設定持續時間(秒)" +eventEditorThunder: "事件雷暴" +eventEditorMustSetThunderDuration: "你必須設定雷暴天氣持續時間!" +eventEditorThunderCleared: "已清除雷暴數據。" +eventEditorEnterThunderWorld: "輸入會發生雷暴天氣的世界名稱," +eventEditorEffects: "事件聲音效果" +eventEditorAddEffect: "添加特效" +eventEditorAddEffectLocation: "添加特效發生位置" +eventEditorMustAddEffects: "你必須先添加聲音效果!" +eventEditorInvalidEffect: "並非有效的聲音效果!" +eventEditorEffectsCleared: "已清除聲音效果事件。" +eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊," +eventEditorMobSpawns: "事件生成怪物" +eventEditorAddMobTypes: "添加怪物" +eventEditorMustSetMobTypesFirst: "你必須先設定怪物類型!" +eventEditorSetMobAmounts: "設定怪物數量" +eventEditorMustSetMobAmountsFirst: "你必須先設定怪物數量!" +eventEditorAddSpawnLocation: "設定生成地點" +eventEditorMobSpawnsCleared: "已清除怪物生成地點。" +eventEditorMustSetMobLocationFirst: "您必須先設定一個生成地點!" +eventEditorSetMobName: "為怪物設定自訂名稱" +eventEditorSetMobType: "設定怪物類型" +eventEditorSetMobItemInHand: "設定手中的物品" +eventEditorSetMobItemInHandDrop: "設定手中物品的掉落機率" +eventEditorSetMobBoots: "設定靴子" +eventEditorSetMobBootsDrop: "設定靴子掉落機率" +eventEditorSetMobLeggings: "設定護腿" +eventEditorSetMobLeggingsDrop: "設定護腿掉落機率" +eventEditorSetMobChestPlate: "設定胸甲" +eventEditorSetMobChestPlateDrop: "設定胸甲掉落機率" +eventEditorSetMobHelmet: "設定頭盔" +eventEditorSetMobHelmetDrop: "設定頭盔掉落機率" +eventEditorSetMobSpawnAmount: "設定怪物生成數量" +eventEditorSetDropChance: "設定掉落機率" +eventEditorPotionEffects: "事件藥水效果" +eventEditorSetPotionEffectTypes: "設定藥水效果類型" +eventEditorMustSetPotionTypesFirst: "你必須先設定藥水效果類型!" +eventEditorSetPotionDurations: "設定藥水效果持續時間" +eventEditorMustSetPotionDurationsFirst: "你必須先設定藥水效果持續時間!" +eventEditorMustSetPotionTypesAndDurationsFirst: "你必須先設定藥水效果類型及持續時間!" +eventEditorSetPotionMagnitudes: "設定藥水等級" +eventEditorPotionsCleared: "已清除藥水效果。" +eventEditorInvalidPotionType: "並非有效的藥水效果!" +eventEditorLightningPrompt: "右鍵點擊一個方塊以設定閃電生成點," +eventEditorExplosionPrompt: "右鍵點擊一個方塊以設定爆炸生成點," +eventEditorSelectBlockFirst: "你必須先選擇一個方塊。" +eventEditorSetMessagePrompt: "輸入訊息," +eventEditorSetMobTypesPrompt: "輸入怪物名稱," +eventEditorSetMobAmountsPrompt: "輸入怪物數量," +eventEditorSetMobNamePrompt: "輸入此怪物的名稱," +eventEditorSetMobLocationPrompt: "右鍵點擊一個方塊來選擇它," +eventEditorSetPotionEffectsPrompt: "輸入藥水效果類型," +eventEditorSetPotionDurationsPrompt: "設定藥水效果持續時間(秒)," +eventEditorSetPotionMagnitudesPrompt: "輸入藥水等級," +eventEditorSetHungerPrompt: "輸入饑餓度," +eventEditorSetSaturationPrompt: "輸入飽和度," +eventEditorSetHealthPrompt: "輸入生命值," +eventEditorSetTeleportPrompt: "右鍵點擊一個傳送玩家到達的方塊," +eventEditorSetCommandsPrompt: "請輸入指令(使用 '' 代表玩家)," +conditionEditorCreate: "創建新的條件" +conditionEditorEdit: "編輯條件" +conditionEditorDelete: "刪除條件" +conditionEditorNoneToEdit: "目前沒有可編輯的條件!" +conditionEditorNoneToDelete: "目前沒有可刪除的條件!" +conditionEditorNotFound: "找不到條件!" +conditionEditorExists: "條件已存在!" +conditionEditorInUse: "以下任務使用了這個條件" +conditionEditorEnterName: "輸入條件名稱," +conditionEditorSaved: "條件已保存!已重新載入任務及條件。" +conditionEditorDeleted: "條件已刪除!已重新載入任務及條件。" +conditionEditorModifiedNote: '提示: 你已修改了一個條件,而且正被以下任務使用:' +conditionEditorForcedToQuit: "如果你保存條件,任何正進行這些任務的人將被迫放棄任務。" +conditionEditorSetName: "設定名稱" +conditionEditorEntity: "實體" +conditionEditorWorld: "世界" +conditionEditorCheckPlaceholder: "檢查佔位符" +conditionEditorConditionCleared: "已清除條件。" +conditionEditorRideEntity: "騎乘實體" +conditionEditorRideNPC: "騎乘 NPC" +conditionEditorEntitiesTitle: "- 實體 -" +conditionEditorEntitiesPrompt: "輸入實體名稱," +conditionEditorNpcsTitle: "- NPC -" +conditionEditorNpcsPrompt: "輸入 NPC ID," +conditionEditorPermissions: "有權限" +conditionEditorPermissionsPrompt: "輸入權限節點," +conditionEditorItemsInMainHand: "握在右手" +conditionEditorWorldsTitle: "- 世界 -" +conditionEditorWorldsPrompt: "輸入世界名稱," +conditionEditorStayWithinWorld: "保留在世界內" +conditionEditorInvalidWorld: "並非有效的世界名稱!" +conditionEditorBiomesTitle: "- 生態域 -" +conditionEditorBiomesPrompt: "輸入生態域名稱," +conditionEditorStayWithinBiome: "保留在生態域內" +conditionEditorInvalidBiome: "並非有效的生態域名稱!" +conditionEditorRegionsTitle: "- 區域 -" +conditionEditorRegionsPrompt: "輸入區域名稱," +conditionEditorStayWithinRegion: "停留在區域內" +conditionEditorInvalidRegion: "並非有效的區域名稱!" +conditionEditorPlaceholderTitle: "- PlaceholderAPI -" +conditionEditorSetPlaceholderId: "設置佔位符標識符" +conditionEditorSetPlaceholderVal: "設置佔位符值" +conditionEditorPlaceholderCleared: "佔位符條件已清除。" +conditionEditorEnterPlaceholderId: "輸入佔位符標識符," +conditionEditorEnterPlaceholderVal: "輸入佔位符值," +reqSetMoney: "設定金幣條件" +reqSetQuestPoints: "設定任務 條件" +reqSetItem: "設定物品條件" +reqSetPerms: "設定權限條件" +reqSetQuest: "設定任務條件" +reqSetQuestBlocks: "設定任務方塊" +reqSetMcMMO: "設定 mcMMO Classic 條件" +reqSetHeroes: "設定 Heroes 條件" +reqSetCustom: "設定自訂條件" +reqSetSkills: "設定技能" +reqSetSkillAmounts: "設定技能等級" +reqHeroesSetPrimary: "設定主職業" +reqHeroesSetSecondary: "設定副職業" +reqQuestListTitle: "- 可供接受的任務 -" +reqQuestPrompt: "輸入任務名稱," +reqRemoveItemsPrompt: "輸入 真/假 值," +reqPermissionsPrompt: "輸入權限條件," +reqCustomPrompt: "輸入要新增的自訂條件的名稱," +reqMcMMOAmountsPrompt: "輸入 mcMMO Classic 技能等級," +reqHeroesPrimaryPrompt: "輸入 Heroes 主職業名稱," +reqHeroesSecondaryPrompt: "輸入 Heroes 副職業名稱," +reqAddItem: "添加物品" +reqSetRemoveItems: "移除物品" +reqHeroesPrimaryDisplay: "主職業︰" +reqHeroesSecondaryDisplay: "副職業︰" +reqNotAQuestName: " 並非任務名稱!" +reqItemCleared: "已清除物品條件。" +reqCustomAlreadyAdded: "這個自訂條件已被添加!" +reqCustomNotFound: "找不到自訂條件模組。" +reqCustomCleared: "已清除自訂條件。" +reqMcMMOError: " 並非有效的 mcMMO Classic 技能名稱!" +reqMcMMOCleared: "已清除 mcMMO Classic 技能條件。" +reqMcMMOAmountsCleared: "已清除 mcMMO Classic 技能等級條件。" +reqHeroesNotPrimary: " 並非主職業!" +reqHeroesPrimaryCleared: "已清除 Heroes 主職業條件。" +reqHeroesNotSecondary: " 並非副職業!" +reqHeroesSecondaryCleared: "已清除 Heroes 副職業條件。" +reqHeroesClassNotFound: "找不到職業!" +reqNotANumber: " 不是一個數字 !" +reqMustAddItem: "你必須先添加至少一個物品 !" +reqNoMessage: "你必須設定失敗條件訊息!" +plnStart: "設定開始日期" +plnEnd: "設定結束日期" +plnRepeat: "設定重複周期" +plnCooldown: "設定冷卻時間" +plnOverride: "重複後忽略冷卻時間" +plnTooEarly: " 將在