New translations strings.yml (Pirate English)

This commit is contained in:
PikaMug 2024-05-04 20:43:17 -04:00
parent 5487d82cb7
commit 8b8fe9a824
1 changed files with 87 additions and 87 deletions

View File

@ -1,53 +1,53 @@
---
COMMAND_LIST: "list"
COMMAND_LIST_HELP: "<command> [page] - List available Quests"
COMMAND_LIST_HELP: "%gold%<command> %yellow%[page] - List available quests"
COMMAND_TAKE: "take"
COMMAND_TAKE_HELP: "<command> [quest] - Accept a quest via command"
COMMAND_TAKE_HELP: "%gold%<command> %yellow%[quest] - Accept a quest via command"
COMMAND_QUIT: "quit"
COMMAND_QUIT_HELP: "<command> [quest] - Quit a current Quest"
COMMAND_QUIT_HELP: "%gold%<command> %yellow%[quest] - Quit a current quest"
COMMAND_JOURNAL: "journal"
COMMAND_JOURNAL_HELP: "<command> - View or hide yer <journal>"
COMMAND_JOURNAL_HELP: "%gold%<command> %yellow%- View or hide yer <journal>"
COMMAND_EDITOR: "editor"
COMMAND_EDITOR_HELP: "<command> - Create/Edit Quests"
COMMAND_EDITOR_HELP: "%gold%<command> %yellow%- Create, edit or delete quests"
COMMAND_EVENTS_EDITOR: "actions"
COMMAND_EVENTS_EDITOR_HELP: "<command> - Create/Edit Actions"
COMMAND_EVENTS_EDITOR_HELP: "%gold%<command> %yellow%- Create, edit or delete actions"
COMMAND_CONDITIONS_EDITOR: "conditions"
COMMAND_CONDITIONS_EDITOR_HELP: "<command> - Create, edit or delete conditions"
COMMAND_CONDITIONS_EDITOR_HELP: "%gold%<command> %yellow%- Create, edit or delete conditions"
COMMAND_STATS: "stats"
COMMAND_STATS_HELP: "<command> - View your Questing stats"
COMMAND_STATS_HELP: "%gold%<command> %yellow%- View quest statistics"
COMMAND_TOP: "top"
COMMAND_TOP_HELP: "<command> [number] - View top Questers"
COMMAND_TOP_HELP: "%gold%<command> %yellow%[number] - View plugin leaderboards"
COMMAND_INFO: "info"
COMMAND_INFO_HELP: "<command> - Display plugin information"
COMMAND_INFO_HELP: "%gold%<command> %yellow%- View plugin information"
COMMAND_CHOICE: "choice"
COMMAND_CHOICE_HELP: "<command> [choice] - Make a menu selection"
COMMAND_CHOICE_HELP: "%gold%<command> %yellow%[choice] - Make a menu selection"
COMMAND_QUEST_HELP: "- Display current Quest objectives"
COMMAND_QUESTINFO_HELP: "[quest] - Display Quest information"
COMMAND_QUESTINFO_HELP: "%yellow%[quest] - View information about a quest"
COMMAND_QUESTADMIN_HELP: "- View Questadmin help"
COMMAND_QUESTADMIN_STATS: "stats"
COMMAND_QUESTADMIN_STATS_HELP: "<command> [player] - View Questing statistics of a player"
COMMAND_QUESTADMIN_STATS_HELP: "%gold%<command> %red%[player] - View quest statistics o' a player"
COMMAND_QUESTADMIN_GIVE: "give"
COMMAND_QUESTADMIN_GIVE_HELP: "<command> [player] [quest] - Force a player to take a Quest"
COMMAND_QUESTADMIN_GIVE_HELP: "%gold%<command> %red%[player] [quest] - Force a player t' take a quest"
COMMAND_QUESTADMIN_QUIT: "quit"
COMMAND_QUESTADMIN_QUIT_HELP: "<command> [player] [quest] - Force a player to quit their Quest"
COMMAND_QUESTADMIN_QUIT_HELP: "%gold%<command> %red%[player] [quest] - Force a player t' quit a quest"
COMMAND_QUESTADMIN_POINTS: "points"
COMMAND_QUESTADMIN_POINTS_HELP: "<command> [player] [amount] - Set a player's <points>"
COMMAND_QUESTADMIN_POINTS_HELP: "%gold%<command> %red%[player] [amount] - Set a player's <points>"
COMMAND_QUESTADMIN_TAKEPOINTS: "takepoints"
COMMAND_QUESTADMIN_TAKEPOINTS_HELP: "<command> [player] [amount] - Take away a player's <points>"
COMMAND_QUESTADMIN_TAKEPOINTS_HELP: "%gold%<command> %red%[player] [amount] - Take away a player's <points>"
COMMAND_QUESTADMIN_GIVEPOINTS: "givepoints"
COMMAND_QUESTADMIN_GIVEPOINTS_HELP: "<command> [player] [amount] - Add t' a player's <points>"
COMMAND_QUESTADMIN_GIVEPOINTS_HELP: "%gold%<command> %red%[player] [amount] - Add t' a player's <points>"
COMMAND_QUESTADMIN_FINISH: "finish"
COMMAND_QUESTADMIN_FINISH_HELP: "<command> [player] [quest] - Immediately force Quest completion for a player"
COMMAND_QUESTADMIN_FINISH_HELP: "%gold%<command> %red%[player] [quest] - Force a player t' complete a quest"
COMMAND_QUESTADMIN_NEXTSTAGE: "nextstage"
COMMAND_QUESTADMIN_NEXTSTAGE_HELP: "<command> [player] [quest] - Immediately force Stage completion for a player"
COMMAND_QUESTADMIN_NEXTSTAGE_HELP: "%gold%<command> %red%[player] [quest] - Force a player t' complete current stage"
COMMAND_QUESTADMIN_SETSTAGE: "setstage"
COMMAND_QUESTADMIN_SETSTAGE_HELP: "<command> [player] [quest] [stage] - Set the current Stage for a player"
COMMAND_QUESTADMIN_SETSTAGE_HELP: "%gold%<command> %red%[player] [quest] [stage] - Set the current stage fer a player"
COMMAND_QUESTADMIN_RESET: "reset"
COMMAND_QUESTADMIN_RESET_HELP: "<command> [player] - Clear all Quests data of a player"
COMMAND_QUESTADMIN_RESET_HELP: "%gold%<command> %red%[player] - Clear all questin' data o' a player"
COMMAND_QUESTADMIN_REMOVE: "remove"
COMMAND_QUESTADMIN_REMOVE_HELP: "<command> [player] [quest] - Remove a completed Quest from a player"
COMMAND_QUESTADMIN_REMOVE_HELP: "%gold%<command> %red%[player] [quest] - Remove a completed quest from a player"
COMMAND_QUESTADMIN_RELOAD: "reload"
COMMAND_QUESTADMIN_RELOAD_HELP: "<command> - Reload all Quests"
COMMAND_QUESTADMIN_RELOAD_HELP: "%gold%<command> %red%- Safely reload the plugin"
questEditorCreate: "Create new Quest"
questEditorEdit: "Edit a Quest"
questEditorDelete: "Delete a Quest"
@ -96,7 +96,7 @@ questEditorSave: "Finish 'n save"
questEditorNeedAskMessage: "Ye must set an ask message!"
questEditorNeedFinishMessage: "Ye must set a finish message!"
questEditorNeedStages: "Yer Quest has no Stages!"
questEditorSaved: "Quest saved! (Ye will needs t' perform a Quest reload fer it t' appear)"
questEditorSaved: "%bold%Quest saved! %reset%(Ye will needs t' perform %red%<command> %reset%fer it t' appear in-game)"
stageEditorEditStage: "Edit Stage"
stageEditorNewStage: "Add new Stage"
stageEditorStages: "Stages"
@ -179,7 +179,7 @@ stageEditorModulePrompt: "Enter the name o' a module, <clear>, <cancel>"
stageEditorCustomPrompt: "Enter th' name o' a custom objective t' add, <clear>, <cancel>"
stageEditorCustomAlreadyAdded: "That custom objective has already been added!"
stageEditorCustomCleared: "Custom objectives cleared."
stageEditorCustomDataPrompt: "Enter value fer <data>:"
stageEditorCustomDataPrompt: "Enter value fer %gold%<data>%yellow%:"
stageEditorEnterBlockNames: "Enter block names, <space>, <cancel>"
stageEditorEnterBlockAmounts: "Enter block amounts, <space>, <cancel>"
stageEditorEnterBlockDurability: "Enter block durabilities (numbers), <space>, <cancel>"
@ -217,21 +217,21 @@ stageEditorPasswordPhrasePrompt: "Enter password phrases, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Add item"
stageEditorNPCUniqueIds: "Add NPC UUIDs"
stageEditorDeliveryMessages: "Set delivery messages"
stageEditorNotSolid: "<input> ain't a solid block!"
stageEditorInvalidBlockName: "<input> ain't a valid block name!"
stageEditorInvalidNPC: "<input> ain't a valid NPC UUID!"
stageEditorInvalidMob: "<input> ain't a valid mob name!"
stageEditorInvalidItemName: "<input> ain't a valid item name!"
stageEditorInvalidDye: "<input> ain't a valid dye color!"
stageEditorInvalidCondition: "<input> ain't a valid condition name!"
stageEditorNotSolid: "%red%<input> %yellow%ain't a solid block!"
stageEditorInvalidBlockName: "%red%<input> %yellow%ain't a valid block name!"
stageEditorInvalidNPC: "%red%<input> %yellow%ain't a valid NPC UUID!"
stageEditorInvalidMob: "%red%<input> %yellow%ain't a valid mob name!"
stageEditorInvalidItemName: "%red%<input> %yellow%ain't a valid item name!"
stageEditorInvalidDye: "%red%<input> %yellow%ain't a valid dye color!"
stageEditorInvalidCondition: "%red%<input> %yellow%ain't a valid condition name!"
stageEditorInvalidEvent: "<input> ain't a valid action name!"
stageEditorDuplicateEvent: "Action be already in th' list!"
stageEditorInvalidScript: "Denizen script nah found!"
stageEditorNoCitizens: "Citizens ain't installed!"
stageEditorNoDenizen: "Denizen ain't installed!"
stageEditorPositiveAmount: "Ye must enter a positive number!"
stageEditorNotListOfNumbers: "<data> ain't a list o' numbers!"
stageEditorNotListOfUniqueIds: "<data> ain't a list o' valid UUIDs!"
stageEditorNotListOfNumbers: "%gold%<data> %red%ain't a list of numbers!"
stageEditorNotListOfUniqueIds: "%gold%<data> %red%ain't a list o' valid UUIDs!"
stageEditorNoDelaySet: "Ye must set a delay first!"
stageEditorNoItems: "Ye must add items first!"
stageEditorNoDeliveryMessage: "Ye must set at least one delivery message!"
@ -315,7 +315,7 @@ eventEditorEnterThunderWorld: "Enter a world name fer th' thunder t' occur in, <
eventEditorAddEffect: "Add effect"
eventEditorAddEffectLocation: "Add effect spot"
eventEditorMustAddEffects: "Ye must add effects first!"
eventEditorInvalidEffect: "<input> ain't a valid sound effect name!"
eventEditorInvalidEffect: "%red%<input> %yellow%ain't a valid sound effect name!"
eventEditorEffectsCleared: "Action sound effects cleared."
eventEditorEffectLocationPrompt: "Right-jab on a block t' play an effect at, <add>, <cancel>"
eventEditorAddMobTypes: "Add mob"
@ -347,7 +347,7 @@ eventEditorMustSetPotionDurationsFirst: "Ye must set potion effect durations fir
eventEditorMustSetPotionTypesAndDurationsFirst: "Ye must set potion effect types 'n durations first!"
eventEditorSetPotionMagnitudes: "Set potion effect magnitudes"
eventEditorPotionsCleared: "Potion effects cleared."
eventEditorInvalidPotionType: "<input> ain't a valid potion effect type!"
eventEditorInvalidPotionType: "%red%<input> %yellow%ain't a valid potion effect type!"
eventEditorLightningPrompt: "Right-jab on a block t' spawn a lightnin' strike at, <add>, <clear>, <cancel>"
eventEditorExplosionPrompt: "Right-jab on a block t' spawn an explosion at, <add>, <clear>, <cancel>"
eventEditorSelectBlockFirst: "Ye must select a block first."
@ -394,11 +394,11 @@ conditionEditorItemsWear: "Wear as armor"
conditionEditorWorldsTitle: "- Worlds -"
conditionEditorWorldsPrompt: "Enter world names, <space>, <cancel>"
conditionEditorStayWithinWorld: "Stay within world"
conditionEditorInvalidWorld: "<input> ain't a valid world name!"
conditionEditorInvalidWorld: "%red%<input> %yellow%ain't a valid world name!"
conditionEditorBiomesTitle: "- Biomes -"
conditionEditorBiomesPrompt: "Enter biome names, <space>, <cancel>"
conditionEditorStayWithinBiome: "Stay within biome"
conditionEditorInvalidBiome: "<input> ain't a valid biome name!"
conditionEditorInvalidBiome: "%red%<input> %yellow%ain't a valid biome name!"
conditionEditorRegionsTitle: "- Regions -"
conditionEditorRegionsPrompt: "Enter region names, <space>, <cancel>"
conditionEditorStayWithinRegion: "Stay within region"
@ -407,7 +407,7 @@ conditionEditorSetStartTick: "Set start tick"
conditionEditorSetEndTick: "Set end tick"
conditionEditorTicksPrompt: "Enter tick value, <space>, <cancel>"
conditionEditorStayWithinTicks: "Stay within ticks"
conditionEditorInvalidTicks: "<input> ain't a valid tick value!"
conditionEditorInvalidTicks: "%red%<input> %yellow%ain't a valid tick value!"
conditionEditorPlaceholderTitle: "- PlaceholderAPI -"
conditionEditorSetPlaceholderId: "Set placeholder identifiers"
conditionEditorSetPlaceholderVal: "Set placeholder values"
@ -441,12 +441,12 @@ reqAddItem: "Add item"
reqSetRemoveItems: "Set remove items"
reqHeroesPrimaryDisplay: "Primary Class:"
reqHeroesSecondaryDisplay: "Secondary Class:"
reqNotAQuestName: "<quest> ain't a Quest name!"
reqNotAQuestName: "%purple%<quest> %red%ain't a quest name!"
reqItemCleared: "Item requirements cleared."
reqCustomAlreadyAdded: "That custom requirement has already been added!"
reqCustomNotFound: "Custom requirement module nah found."
reqCustomCleared: "Custom requirements cleared."
reqMcMMOError: "<input> ain't an mcMMO Classic skill name!"
reqMcMMOError: "%red%<input> %yellow%ain't an mcMMO Classic skill name!"
reqMcMMOCleared: "mcMMO Classic skill requirements cleared."
reqMcMMOAmountsCleared: "mcMMO Classic skill amount requirements cleared."
reqHeroesNotPrimary: "Th' <class> class ain't primary!"
@ -454,8 +454,8 @@ reqHeroesPrimaryCleared: "Heroes Primary Class requirement cleared."
reqHeroesNotSecondary: "Th' <class> class ain't secondary!"
reqHeroesSecondaryCleared: "Heroes Secondary Class requirement cleared."
reqHeroesClassNotFound: "Class nah found!"
reqNotANumber: "<input> ain't a number!"
reqNotAUniqueId: "<input> ain't a valid UUID!"
reqNotANumber: "%red%<input> %yellow%ain't a number!"
reqNotAUniqueId: "%red%<input> %yellow%ain't a valid UUID!"
reqMustAddItem: "Ye must add at least one item first!"
reqNoMessage: "Ye must set a fail requirements message!"
plnStart: "Set start date"
@ -463,8 +463,8 @@ plnEnd: "Set end date"
plnRepeat: "Set repeat cycle"
plnCooldown: "Set player cooldown"
plnOverride: "Ignore cooldown after repeat"
plnTooEarly: "<quest> will be active in <time>."
plnTooLate: "<quest> was last active <time> ago."
plnTooEarly: "%purple%<quest> %red%will be active in %aqua%<time>%yellow%."
plnTooLate: "%purple%<quest> %red%was last active %aqua%<time> %yellow%ago."
optGeneral: "General"
optMultiplayer: "Multiplayer"
optBooleanQuery: "Select '<true>' or '<false>'"
@ -476,7 +476,7 @@ optAllowCommands: "Allow commands durin' quest"
optAllowQuitting: "Allow quitting durin' quest"
optIgnoreSilkTouch: "Ignore blocks broken wit' Silk Touch"
optIgnoreBlockReplace: "Ignore blocks replaced once broken"
optCommandsDenied: "Ye cannot use commands durin' <quest>."
optCommandsDenied: "Ye cannot use commands durin' %purple%<quest>%red%."
optPluginListTitle: "- Available Plugins -"
optExternalPartyPlugin: "Set provider via Unite"
optExternalPartyPluginPrompt: "Enter a plugin name, <clear>, <cancel>"
@ -521,7 +521,7 @@ rewSetMcMMOSkillsFirst: "Ye must set skills first!"
rewMcMMOCleared: "mcMMO Classic rewards cleared."
rewSetHeroesClassesFirst: "Ye must set classes first!"
rewHeroesCleared: "Heroes rewards cleared."
rewHeroesInvalidClass: "<input> ain't a valid Heroes class name!"
rewHeroesInvalidClass: "%red%<input> %yellow%ain't a valid Heroes class name!"
rewCustomAlreadyAdded: "That custom reward has already been added!"
rewCustomNotFound: "Custom reward module nah found."
rewCustomCleared: "Custom rewards cleared."
@ -561,14 +561,14 @@ dateCreateNoYearAmount: "Ye must set a year first!"
overrideCreateSet: "Set details list o'erride"
overrideCreateEnter: "Enter replacement text, <clear>, <cancel>"
questObjectivesTitle: "---(<quest>)---"
questCompleteTitle: "**QUEST COMPLETE MATEY: <quest>**"
questCompleteTitle: "**QUEST COMPLETE: %yellow%<quest>%gold%**"
questRewardsTitle: "Rewards"
questFailed: "**QUEST FAILED MATEY: <quest>**"
questMaxAllowed: "Ye may only have up t' <number> Quests."
questAlreadyOn: "Ye be already on that Quest!"
questTooEarly: "Ye may nah take <quest> again fer another <time>."
questAlreadyCompleted: "Ye 'ave already looted <quest>."
questInvalidLocation: "Ye may nah take <quest> at this location."
questTooEarly: "Ye may nah take %purple%<quest> %yellow%again fer another %aqua%<time>."
questAlreadyCompleted: "Ye 'ave already looted %purple%<quest>%yellow%."
questInvalidLocation: "Ye may nah take %purple%<quest> %yellow%at this location."
questInvalidDeliveryItem: "<item> ain't a required item fer this quest!"
questSelectedLocation: "Chosen spot"
questListTitle: "- Quests -"
@ -607,7 +607,7 @@ customObjectivesTitle: "- Custom Objectives -"
customRequirementsTitle: "- Custom Requirements -"
customRewardsTitle: "- Custom Rewards -"
skillListTitle: "- Skill List -"
topQuestersTitle: "- Top <number> Questers -"
topQuestersTitle: "- Top %purple%<number> %gold%Questers -"
createItemTitle: "- Create Item -"
dateTimeTitle: "- Date & Time -"
timeZoneTitle: "- Time Zones -"
@ -659,53 +659,53 @@ redoCompleted: "(Completed)"
consoleError: "This operation may only be performed in-game, ye bilge-drinkin' swab."
noActiveQuest: "Ye do nah currently 'ave any active Quests."
speakTo: "Start: Speak t' <npc>"
mustSpeakTo: "Ye must speak t' <npc> t' start this Quest."
noCommandStart: "<quest> may not be started via command."
mustSpeakTo: "Ye must speak t' %purple%<npc> %yellow%t' start this quest."
noCommandStart: "%purple%<quest> %yellow%may nah be started via command."
permissionDisplay: "Permission:"
heroesClass: "class"
mcMMOLevel: "level"
haveCompleted: "Ye 'ave completed <quest>"
haveCompleted: "Ye 'ave looted %purple%<quest>"
mustComplete: "Must complete <quest>"
cannotComplete: "Cannot complete <quest>"
cannotComplete: "Cannot complete %purple%<quest>"
questNotFound: "Quest nah found."
alreadyConversing: "Ye are already in a conversation!"
inputNum: "Input must be a number."
inputPosNum: "Input must be a positive number."
questModified: "Yer active Quest <quest> has been modified. Ye 'ave been forced t' abandon ship."
questNotExist: "Yer active Quest <quest> no longer exists. Ye 'ave been forced t' abandon ship."
questNotExist: "Yer active quest %purple%<quest> %red%no longer exists. Ye 'ave been forced t' abandon ship."
questInvalidChoice: "Invalid choice. Type '<yes>' or '<no>'"
pageSelectionNum: "Page selection must be a number."
pageSelectionPosNum: "Page selection must be a positive number."
questTakeDisabled: "Takin' Quests via commands has been disabled."
questQuit: "Ye 'ave quit <quest>"
questQuit: "Ye 'ave quit %purple%<quest>"
questQuitDisabled: "Quittin' this quest has been disabled."
questsUnknownCommand: "Unknown Quests command. Type /quests fer help."
pageNotExist: "Page does nah exist."
pageFooter: "- Page <current> o' <all> -"
questsReloaded: "Quests reloaded."
numQuestsLoaded: "<number> Quests loaded."
questForceTake: "<player> has forcibly started th' Quest <quest>."
questForcedTake: "<player> has forced ye t' take th' Quest <quest>."
questForceQuit: "<player> has forcibly quit th' Quest <quest>."
questForcedQuit: "<player> has forced ye t' quit th' Quest <quest>."
questForceFinish: "<player> has forcibly finished thar Quest <quest>."
questForcedFinish: "<player> has forced ye t' finish yer Quest <quest>."
questForceNextStage: "<player> has advanced t' th' next Stage in th' Quest <quest>."
questForcedNextStage: "<player> has advanced ye t' th' next Stage in yer Quest <quest>."
questReset: "<player> has been reset."
questRemoved: "Quest <quest> has been removed from player <player>'s completed Quests."
setQuestPoints: "<player>'s <points> 'ave been set t' <number>."
questPointsSet: "<player> has set yer <points> t' <number>."
takeQuestPoints: "Took away <number> <points> from <player>."
questPointsTaken: "<player> loot away <number> <points>."
giveQuestPoints: "Gave <number> <points> from <player>."
questPointsGiven: "<player> gave ye <number> <points>."
numQuestsLoaded: "%purple%<number> %gold%quests loaded."
questForceTake: "%green%<player> %gold%has forcibly started th' quest %purple%<quest>%gold%."
questForcedTake: "%green%<player> %gold%has forced ye t' take th' quest %purple%<quest>%gold%."
questForceQuit: "%green%<player> %gold%has forcibly quit th' quest %purple%<quest>%gold%."
questForcedQuit: "%green%<player> %gold%has forced ye t' quit th' quest %purple%<quest>%gold%."
questForceFinish: "%green%<player> %gold%has forcibly finished their quest %purple%<quest>%gold%."
questForcedFinish: "%green%<player> has forced ye t' finish your quest %purple%<<quest>%gold%."
questForceNextStage: "%green%<player> has advanced t' th' next stage in the quest %purple%<quest>%gold%."
questForcedNextStage: "%green%<player> has advanced ye t' th' next stage in yer quest %purple%<quest>%gold%."
questReset: "%green%<player> %gold%has been reset."
questRemoved: "Quest %purple%<quest> %gold%has been removed from player %green%<player>%gold%'s looted quests."
setQuestPoints: "%green%<player>%gold%'s <points> 'ave been set t' %purple%<number>%gold%."
questPointsSet: "%green%<player> %gold%has set yer <points> t' %purple%<number>%gold%."
takeQuestPoints: "Took away %purple%<number> %gold%<points> from %green%<player>%gold%."
questPointsTaken: "%green%<player> %gold%took away %purple%<number> %gold%<points>."
giveQuestPoints: "Gave %purple%<number> %gold%<points> from %green%<player>%gold%."
questPointsGiven: "%green%<player> %gold%gave ye %purple%<number> %gold%<points>."
invalidMinimum: "Input must be at least <number>!"
invalidRange: "Input must be between <least> 'n <greatest>!"
invalidOption: "Invalid option!"
noCurrentQuest: "<player> does nah currently 'ave any active Quests."
playerNotFound: "Player nah found."
questsPlayerHasQuestAlready: "<player> be already on th' Quest <quest>!"
questsPlayerHasQuestAlready: "%green%<player> %gold%is already on th' quest %purple%<quest>%gold%!"
questsUnknownAdminCommand: "Unknown Questsadmin command. Type /questsadmin fer help."
errorNPCID: "Error: Thar be no NPC wit' ID <number>"
questSaveError: "An error occurred while savin'."
@ -718,8 +718,8 @@ journalPutAway: "Ye put away yer <journal>."
journalNoRoom: "Ye 'ave no cabin in yer loot fer yer <journal>!"
journalNoQuests: "Ye 'ave no accepted quests!"
journalDenied: "Ye cannot do that wit' yer <journal>."
compassSet: "Set compass target t' quest <quest>."
compassNone: "No compass target fer quest <quest>."
compassSet: "Set compass target t' quest %gold%<quest>%yellow%."
compassNone: "No compass target for quest %gray%<quest>%yellow%."
compassReset: "Reset compass target."
timeZone: "Time zone"
timeDay: "Day"
@ -761,7 +761,7 @@ enterNpcUniqueIds: "Enter NPC UUIDs, <space>, <cancel>"
enterOrClearNpcUniqueIds: "Enter NPC UUIDs, <space>, <clear>, <cancel>"
listsNotSameSize: "All required lists must 'ave th' same number o' entries!"
listDuplicate: "List contains duplicates!"
thankYouMore: "Thank ye. Only <amount> more t' go!"
thankYouMore: "Thank ye. Only %purple%<amount> %reset%more t' go!"
id: "ID"
quest: "Quest"
event: "Action"
@ -777,22 +777,22 @@ everything: "Everythin'"
usage: "Usage"
requirements: "Requirements"
requirementsItemFail: "Unable t' collect required item. Be it in yer off-hand?"
conditionFailQuit: "Condition failed. Ye 'ave quit <quest>."
conditionFailRetry: "Condition nah yet met fer this stage o' <quest>."
optionSilkTouchFail: "Cannot progress <quest> wit' th' Silk Touch enchantment."
conditionFailQuit: "Condition failed. Ye 'ave quit %purple%<quest>%red%."
conditionFailRetry: "Condition nah yet met fer this stage o' %gold%<quest>%yellow%."
optionSilkTouchFail: "Cannot progress %purple%<quest> %red%wit' th' Silk Touch enchantment."
with: "With"
to: "t'"
blocksWithin: "within <amount> blocks o'"
blocksWithin: "within %purple%<amount> %gray%blocks o'"
experience: "Experience"
partiesExperience: "Parties experience"
timePrompt: "Enter amount o' time (in seconds), <clear>, <cancel>"
timerMessage: "Time left t' progress <quest>: <time>"
timerStart: "Ye 'ave <time> t' progress <quest>."
timerMessage: "Time left t' progress %gold%<quest>%green%: %red%<time>"
timerStart: "Ye 'ave %red%<time> t' %green%progress %gold%<quest>%green%."
noPermission: "Ye do nah 'ave permission t' do that."
trialMode: "Trial Mode"
modeDeny: "Ye be unable t' do that in <mode>."
duplicateEditor: "Ye be already usin' an editor!"
difference: "Th' difference be '<data>'."
difference: "Th' difference be %gold%<data>%gray%."
notInstalled: "Nah installed"
confirmDelete: "Are ye sure?"
updateTo: "Update t' <version>: <url>"