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New translations strings.yml (Chinese Simplified)
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@ -221,19 +221,19 @@ stageEditorShearAmountsPrompt: "请输入剪羊毛数量, <space>, <cancel>"
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stageEditorEventsPrompt: "请输入事件名, <clear>, <cancel>"
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stageEditorEventsPrompt: "请输入事件名, <clear>, <cancel>"
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stageEditorChatEventsPrompt: "请输入添加的事件名, <clear>, <cancel>"
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stageEditorChatEventsPrompt: "请输入添加的事件名, <clear>, <cancel>"
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stageEditorChatEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的聊天触发%yellow%<cancel>"
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stageEditorChatEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的聊天触发%yellow%<cancel>"
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stageEditorCommandEventsPrompt: "Enter an event name to add, <clear>, <cancel>"
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stageEditorCommandEventsPrompt: "请输入添加的事件名, <clear>, <cancel>"
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stageEditorCommandEventsTriggerPrompt: "%yellow%Enter a command trigger for%aqua% <event>%yellow% <cancel>"
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stageEditorCommandEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的指令触发%yellow%<cancel>"
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stageEditorDelayPrompt: "输入时间 (以秒为单位), <clear>, <cancel>"
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stageEditorDelayPrompt: "输入时间 (以秒为单位), <clear>, <cancel>"
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stageEditorDelayMessagePrompt: "输入延迟消息, <clear>, <cancel>"
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stageEditorDelayMessagePrompt: "输入延迟消息, <clear>, <cancel>"
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stageEditorScriptPrompt: "输入脚本名称, <clear>, <cancel>"
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stageEditorScriptPrompt: "输入脚本名称, <clear>, <cancel>"
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stageEditorStartMessagePrompt: "输入开始任务时显示的消息, <clear>, <cancel>"
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stageEditorStartMessagePrompt: "输入开始任务时显示的消息, <clear>, <cancel>"
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stageEditorCompleteMessagePrompt: "Enter complete message, <clear>, <cancel>"
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stageEditorCompleteMessagePrompt: "请输入完整消息, <clear>, <cancel>"
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stageEditorPasswordDisplayPrompt: "Enter password display, <cancel>"
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stageEditorPasswordDisplayPrompt: "请输入密码显示, <cancel>"
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stageEditorPasswordDisplayHint: "(This is the text that will be displayed to the player as their objective)"
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stageEditorPasswordDisplayHint: "(此消息将作为玩家目标显示)"
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stageEditorPasswordPhrasePrompt: "Enter password phrases, <semicolon>, <cancel>"
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stageEditorPasswordPhrasePrompt: "请输入密码短语, <semicolon>, <cancel>"
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stageEditorPasswordPhraseHint: "(This is the text that a player must enter to complete the objective)"
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stageEditorPasswordPhraseHint: "(此消息将在玩家完成目标时显示)"
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stageEditorObjectiveOverridePrompt: "Enter objective display override, <clear>, <cancel>"
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stageEditorObjectiveOverridePrompt: "请输入目标显示覆写, <clear>, <cancel>"
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stageEditorObjectiveOverrideHint: "(This override will display your own text as the objective)"
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stageEditorObjectiveOverrideHint: "(此消息将作为目标显示)"
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stageEditorObjectiveOverrideCleared: "Objective display override cleared."
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stageEditorObjectiveOverrideCleared: "Objective display override cleared."
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stageEditorDeliveryAddItem: "添加物品"
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stageEditorDeliveryAddItem: "添加物品"
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stageEditorDeliveryNPCs: "设置NPC ID"
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stageEditorDeliveryNPCs: "设置NPC ID"
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