New translations strings.yml (Chinese Simplified)

This commit is contained in:
FlyingPikachu 2018-03-31 04:31:50 -04:00
parent e816425848
commit 8d67824395

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@ -221,19 +221,19 @@ stageEditorShearAmountsPrompt: "请输入剪羊毛数量, <space>, <cancel>"
stageEditorEventsPrompt: "请输入事件名, <clear>, <cancel>" stageEditorEventsPrompt: "请输入事件名, <clear>, <cancel>"
stageEditorChatEventsPrompt: "请输入添加的事件名, <clear>, <cancel>" stageEditorChatEventsPrompt: "请输入添加的事件名, <clear>, <cancel>"
stageEditorChatEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的聊天触发%yellow%<cancel>" stageEditorChatEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的聊天触发%yellow%<cancel>"
stageEditorCommandEventsPrompt: "Enter an event name to add, <clear>, <cancel>" stageEditorCommandEventsPrompt: "请输入添加的事件名, <clear>, <cancel>"
stageEditorCommandEventsTriggerPrompt: "%yellow%Enter a command trigger for%aqua% <event>%yellow% <cancel>" stageEditorCommandEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的指令触发%yellow%<cancel>"
stageEditorDelayPrompt: "输入时间 (以秒为单位), <clear>, <cancel>" stageEditorDelayPrompt: "输入时间 (以秒为单位), <clear>, <cancel>"
stageEditorDelayMessagePrompt: "输入延迟消息, <clear>, <cancel>" stageEditorDelayMessagePrompt: "输入延迟消息, <clear>, <cancel>"
stageEditorScriptPrompt: "输入脚本名称, <clear>, <cancel>" stageEditorScriptPrompt: "输入脚本名称, <clear>, <cancel>"
stageEditorStartMessagePrompt: "输入开始任务时显示的消息, <clear>, <cancel>" stageEditorStartMessagePrompt: "输入开始任务时显示的消息, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Enter complete message, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "请输入完整消息, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Enter password display, <cancel>" stageEditorPasswordDisplayPrompt: "请输入密码显示, <cancel>"
stageEditorPasswordDisplayHint: "(This is the text that will be displayed to the player as their objective)" stageEditorPasswordDisplayHint: "(此消息将作为玩家目标显示)"
stageEditorPasswordPhrasePrompt: "Enter password phrases, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "请输入密码短语, <semicolon>, <cancel>"
stageEditorPasswordPhraseHint: "(This is the text that a player must enter to complete the objective)" stageEditorPasswordPhraseHint: "(此消息将在玩家完成目标时显示)"
stageEditorObjectiveOverridePrompt: "Enter objective display override, <clear>, <cancel>" stageEditorObjectiveOverridePrompt: "请输入目标显示覆写, <clear>, <cancel>"
stageEditorObjectiveOverrideHint: "(This override will display your own text as the objective)" stageEditorObjectiveOverrideHint: "(此消息将作为目标显示)"
stageEditorObjectiveOverrideCleared: "Objective display override cleared." stageEditorObjectiveOverrideCleared: "Objective display override cleared."
stageEditorDeliveryAddItem: "添加物品" stageEditorDeliveryAddItem: "添加物品"
stageEditorDeliveryNPCs: "设置NPC ID" stageEditorDeliveryNPCs: "设置NPC ID"