New translations strings.yml (Chinese Traditional)

This commit is contained in:
PikaMug 2020-02-18 04:13:23 -05:00
parent 37854684dc
commit 96ba188fd9

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@ -90,7 +90,7 @@ questWGRegionCleared: "區域任務已被清除。"
questGUIError: "錯誤: 該物品以被用作任務 <quest> 的GUI顯示畫面。"
questCurrentItem: "當前物品:"
questGUICleared: "清除GUI任務顯示畫面。"
questDeleted: "任務已刪除!任務及活動已重新載入。"
questDeleted: "任務已刪除!任務及事件已重新載入。"
questEditorNameExists: "具有該名稱的任務已存在!"
questEditorBeingEdited: "有人正在創建/編輯該名稱的任務!"
questEditorInvalidQuestName: "名稱不能包含句點或逗號!"
@ -140,7 +140,7 @@ stageEditorTameMobs: "馴服動物"
stageEditorShearSheep: "剪羊毛"
stageEditorKillPlayers: "擊殺玩家"
stageEditorPlayers: "玩家"
stageEditorEvents: "任務活動"
stageEditorEvents: "事件"
stageEditorStageEvents: "任務活動階段"
stageEditorStartEvent: "啟動任務活動"
stageEditorStartEventCleared: "已清除活動任務。"
@ -182,12 +182,12 @@ stageEditorSetTameAmounts: "設置馴服次數"
stageEditorSetShearColors: "設置綿羊的顏色"
stageEditorSetShearAmounts: "設置收集羊毛次數"
stageEditorPassword: "密碼"
stageEditorAddPasswordDisplay: "添加顯示密碼"
stageEditorAddPasswordDisplay: "添加密碼提示"
stageEditorAddPasswordPhrases: "添加密碼短語"
stageEditorObjectiveOverride: "覆蓋目標顯示"
stageEditorCustom: "自訂物品"
stageEditorNoModules: "未加載任何數據"
stageEditorModuleNotFound: "未找到自訂目標物品。"
stageEditorModuleNotFound: "找不到自訂目標模組。"
stageEditorCustomPrompt: "輸入名稱自訂目標,<clear><cancel>"
stageEditorCustomAlreadyAdded: "這個自訂目標已被添加!"
stageEditorCustomCleared: "已清除自訂目標。"
@ -225,7 +225,7 @@ stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息,<clear><cancel>
stageEditorScriptPrompt: "輸入腳本名稱,<clear><cancel>"
stageEditorStartMessagePrompt: "輸入任務開始時的訊息,<clear><cancel>"
stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息,<clear><cancel>"
stageEditorPasswordDisplayPrompt: "輸入密碼示,<cancel>"
stageEditorPasswordDisplayPrompt: "輸入密碼示,<cancel>"
stageEditorPasswordDisplayHint: "(這是作為目標顯示給玩家的文字)"
stageEditorPasswordPhrasePrompt: "輸入密碼短語,<semicolon><cancel>"
stageEditorPasswordPhraseHint: "(這是玩家必須輸入以完成目標的文字)"
@ -253,9 +253,9 @@ stageEditorNoDelaySet: "你必須先設定延遲!"
stageEditorNoBlockNames: "你必須先設定方塊名稱!"
stageEditorNoEnchantments: "你必須先設定附魔!"
stageEditorNoItems: "你必須先添加物品!"
stageEditorNoDeliveryMessage: "You must set at least one delivery message!"
stageEditorNoDeliveryMessage: "您必須先設定至少一個傳遞訊息!"
stageEditorNoNPCs: "你必須先設置 NPC ID"
stageEditorNoMobTypes: "您必須先選擇怪物類型!"
stageEditorNoMobTypes: "你必須先設定怪物類型!"
stageEditorNoKillLocations: "您必須先選擇怪物擊殺地點!"
stageEditorNoBlockSelected: "你必須先選擇一個方塊。"
stageEditorNoColors: "您必須先選擇顏色!"
@ -273,22 +273,22 @@ stageEditorOptional: "可選項"
stageEditorColors: "羊的顏色"
eventEditorCreate: "創建新的事件"
eventEditorEdit: "編輯事件"
eventEditorDelete: "Delete an Action"
eventEditorNoneToEdit: "No Actions currently exist to be edited!"
eventEditorNoneToDelete: "No Actions currently exist to be deleted!"
eventEditorNotFound: "Action not found!"
eventEditorDelete: "刪除事件"
eventEditorNoneToEdit: "目前沒有可編輯的事件!"
eventEditorNoneToDelete: "目前沒有可刪除的事件!"
eventEditorNotFound: "找不到事件!"
eventEditorExists: "事件已存在!"
eventEditorSomeone: "Someone is already creating or editing an Action with that name!"
eventEditorAlpha: "名稱必須是字母或數字!"
eventEditorErrorReadingFile: "Error reading Actions file."
eventEditorErrorReadingFile: "讀取事件檔案時發生錯誤。"
eventEditorErrorSaving: "保存時發生錯誤。"
eventEditorDeleted: "事件已刪除!任務及事件已重新載入。"
eventEditorSaved: "事件已保存!任務及事件已重新載入。"
eventEditorEnterEventName: "輸入事件名稱,<cancel>"
eventEditorModifiedNote: 'Note: You have modified an Action that the following Quests use:'
eventEditorModifiedNote: '提示: 你已修改了一個以下任務正在使用中的事件:'
eventEditorForcedToQuit: "If you save the Action, anyone who is actively doing any of these Quests will be forced to quit them."
eventEditorEventInUse: "The following Quests use the Action"
eventEditorMustModifyQuests: "You must modify these Quests first!"
eventEditorMustModifyQuests: "您必須先修改這些任務!"
eventEditorNotANumberList: "Input was not a list of numbers!"
eventEditorInvalidEntry: "無效的輸入"
eventEditorGiveItemsTitle: "- 給予物品 -"
@ -379,10 +379,10 @@ eventEditorSetMobSpawnAmount: "Set the amount of mobs to spawn"
eventEditorSetDropChance: "設定掉落機率"
eventEditorPotionEffects: "Action Potion Effects"
eventEditorSetPotionEffectTypes: "Set potion effect types"
eventEditorMustSetPotionTypesFirst: "You must set potion effect types first!"
eventEditorMustSetPotionTypesFirst: "你必須先設定藥水效果類型!"
eventEditorSetPotionDurations: "設定藥水效果持續時間"
eventEditorMustSetPotionDurationsFirst: "You must set potion effect durations first!"
eventEditorMustSetPotionTypesAndDurationsFirst: "You must set potion effect types and durations first!"
eventEditorMustSetPotionDurationsFirst: "你必須先設定藥水效果持續時間!"
eventEditorMustSetPotionTypesAndDurationsFirst: "你必須先設定藥水效果類型及持續時間!"
eventEditorSetPotionMagnitudes: "設定藥水等級"
eventEditorPotionsCleared: "已清除藥水效果。"
eventEditorInvalidPotionType: "並非有效的藥水效果!"
@ -394,7 +394,7 @@ eventEditorSetMobTypesPrompt: "輸入怪物名稱,<cancel>"
eventEditorSetMobAmountsPrompt: "輸入怪物數量,<cancel>"
eventEditorSetMobNamePrompt: "Enter the name for this mob, <cancel>"
eventEditorSetMobLocationPrompt: "右鍵點擊一個方塊來選擇它,<add><cancel>"
eventEditorSetPotionEffectsPrompt: "Enter potion effect types, <space>, <cancel>"
eventEditorSetPotionEffectsPrompt: "輸入藥水效果類型,<space><cancel>"
eventEditorSetPotionDurationsPrompt: "設定藥水效果持續時間(秒),<space><cancel>"
eventEditorSetPotionMagnitudesPrompt: "輸入藥水等級,<space><cancel>"
eventEditorSetHungerPrompt: "輸入饑餓度,<clear>"
@ -408,7 +408,7 @@ reqSetQuestPoints: "設定任務點數條件"
reqSetItem: "設定物品條件"
reqSetPerms: "設定權限條件"
reqSetQuest: "設定任務條件"
reqSetQuestBlocks: "Set Quest blocks"
reqSetQuestBlocks: "設定任務方塊"
reqSetMcMMO: "設定 mcMMO 條件"
reqSetHeroes: "Set Heroes requirements"
reqSetCustom: "設定自訂條件"
@ -439,7 +439,7 @@ reqNotAQuestName: "<quest> 並非任務名稱!"
reqItemCleared: "已清除物品條件。"
reqTrueFalseError: '<input> is not a true or false value!%br%Example: true false true true'
reqCustomAlreadyAdded: "這個自訂條件已被添加!"
reqCustomNotFound: "Custom requirement module not found."
reqCustomNotFound: "找不到自訂條件模組。"
reqCustomCleared: "已清除自訂條件。"
reqMcMMOError: "<input> 並非有效的 mcMMO 技能名稱!"
reqMcMMOCleared: "已清除 mcMMO 技能條件。"
@ -510,7 +510,7 @@ rewHeroesInvalidClass: "<input> is not a valid Heroes class name!"
rewPhatLootsInvalid: "<input> 並非有效的 PhatLoot 名稱 "
rewPhatLootsCleared: "已清除 PhatLoots 獎勵。"
rewCustomAlreadyAdded: "這個自訂獎勵已被添加 "
rewCustomNotFound: "Custom reward module not found."
rewCustomNotFound: "找不到自訂獎勵模組。"
rewCustomCleared: "已清除自訂獎勵。"
itemCreateLoadHand: "Load item in hand"
itemCreateSetName: "Set name"
@ -527,7 +527,7 @@ itemCreateEnterEnch: "輸入附魔名稱,<clear><cancel>"
itemCreateEnterLevel: "輸入 <enchantment> 的附魔等級(數字)"
itemCreateEnterDisplay: "輸入物品的顯示名稱,<clear><cancel>"
itemCreateEnterLore: "Enter item lore, <semicolon>, <clear>, <cancel>"
itemCreateLoaded: "Item loaded."
itemCreateLoaded: "已載入物品。"
itemCreateNoItem: "沒有物品 "
itemCreateNoName: "你必須先設定名稱 "
itemCreateInvalidName: "無效的物品名稱!"
@ -595,7 +595,7 @@ questGUITitle: "- GUI Item Display -"
questRegionTitle: "- 任務區域 -"
effEnterName: "Enter an effect name to add it to the list, <cancel>"
cmdAdd: "添加"
strAdd: "然後輸入 '<command>' 以添加它"
strAdd: "然後「<command>」 以添加它"
cmdClear: "清除"
strClear: "或輸入 '<command>' 清除所有數據"
cmdCancel: "取消"
@ -635,7 +635,7 @@ consoleError: "這個指令只能在遊戲中執行。"
noActiveQuest: "你目前沒有任何進行中的任務。"
speakTo: 'Start: Speak to <npc>'
mustSpeakTo: "You must speak to <npc> to start this Quest."
noCommandStart: "<quest> may not be started via command."
noCommandStart: "<quest> 不能透過指令開始。"
permissionDisplay: "權限 "
heroesClass: "class"
mcMMOLevel: "等級"