Fix player kill count failing to load, fixes #605

This commit is contained in:
PikaMug 2019-05-16 13:38:01 -04:00
parent fb101ba277
commit 9c94dcf554

View File

@ -2596,6 +2596,9 @@ public class Quester {
if (questSec.contains("fish-caught")) {
getQuestData(quest).setFishCaught(questSec.getInt("fish-caught"));
}
if (questSec.contains("players-killed")) {
getQuestData(quest).setPlayersKilled(questSec.getInt("players-killed"));
}
if (questSec.contains("mobs-killed")) {
LinkedList<EntityType> mobs = new LinkedList<EntityType>();
List<Integer> amounts = questSec.getIntegerList("mobs-killed-amounts");
@ -2776,11 +2779,7 @@ public class Quester {
newData.set(questName + ".fish-caught", questSec.getInt("fish-caught"));
}
if (questSec.contains("players-killed")) {
List<String> playerNames = questSec.getStringList("player-killed-names");
List<Long> killTimes = questSec.getLongList("kill-times");
newData.set(questName + ".players-killed", questSec.getInt("players-killed"));
newData.set(questName + ".player-killed-names", playerNames);
newData.set(questName + ".kill-times", killTimes);
}
if (questSec.contains("enchantments")) {
List<String> enchantNames = questSec.getStringList("enchantments");