diff --git a/main/src/main/resources/lang/zh-CN/strings.yml b/main/src/main/resources/lang/zh-CN/strings.yml index e15e77105..6cdb08812 100644 --- a/main/src/main/resources/lang/zh-CN/strings.yml +++ b/main/src/main/resources/lang/zh-CN/strings.yml @@ -357,12 +357,12 @@ eventEditorEnterDuration: "输入持续时间(秒)" eventEditorThunder: "行为:雷暴天气" eventEditorMustSetThunderDuration: "您必须设置雷暴天气持续时间!" eventEditorThunderCleared: "已清除雷暴数据。" -eventEditorEnterThunderWorld: "Enter a world name for the thunder to occur in, " +eventEditorEnterThunderWorld: "输入闪电生成的世界名称, " eventEditorEffects: "行为音效" eventEditorAddEffect: "添加特效" eventEditorAddEffectLocation: "添加特效发生位置" eventEditorNoEffects: "没有设置特效" -eventEditorMustAddEffects: "You must add sound effects first!" +eventEditorMustAddEffects: "您必须先添加声音效果!" eventEditorInvalidEffect: "没有这个声音效果。" eventEditorEffectsCleared: "已清除音效。" eventEditorEffectLocationPrompt: "右击播放音效的方块, , " @@ -373,7 +373,7 @@ eventEditorSetMobAmounts: "设置怪物数量" eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!" eventEditorAddSpawnLocation: "设置生成点" eventEditorMobSpawnsCleared: "怪物生成点已清除。" -eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!" +eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!" eventEditorInvalidMob: "不是一个有效的怪物名!" eventEditorSetMobName: "为怪物设置自定义名称" eventEditorSetMobType: "设置怪物类型" @@ -394,7 +394,7 @@ eventEditorSetPotionEffectTypes: "设置药水效果类型" eventEditorMustSetPotionTypesFirst: "你必须先设置药水效果类型!" eventEditorSetPotionDurations: "设置药水效果持续时间" eventEditorMustSetPotionDurationsFirst: "您必须先设置药水效果的持续时间!" -eventEditorMustSetPotionTypesAndDurationsFirst: "You must set potion effect types and durations first!" +eventEditorMustSetPotionTypesAndDurationsFirst: "你必须先设置药水效果类型和时长" eventEditorSetPotionMagnitudes: "Set potion effect magnitudes" eventEditorPotionsCleared: "已清除药剂效果。" eventEditorInvalidPotionType: "is not a valid potion effect type!"