diff --git a/main/src/main/resources/lang/zh-TW/strings.yml b/main/src/main/resources/lang/zh-TW/strings.yml index cad841a0e..65332923d 100644 --- a/main/src/main/resources/lang/zh-TW/strings.yml +++ b/main/src/main/resources/lang/zh-TW/strings.yml @@ -64,13 +64,13 @@ questEditorPln: "編輯計劃" questEditorStages: "編輯任務階段" questEditorRews: "編輯任務獎勵" questEditorOpts: "編輯選項" -questEditorEnterQuestName: "輸入任務名稱 ()" -questEditorEnterAskMessage: "編輯任務對話內容 ()" -questEditorEnterFinishMessage: "編輯完成任務對話內容 ()" -questEditorEnterNPCStart: "輸入 NPC ID, , " -questEditorEnterBlockStart: "右擊方塊設定為啟動點, , , " -questEditorEnterInitialEvent: "輸入任務活動名稱, , " -questRequiredNoneSet: "任務需求條件, 無設置" +questEditorEnterQuestName: "輸入任務名稱," +questEditorEnterAskMessage: "編輯任務對話內容," +questEditorEnterFinishMessage: "編輯完成任務對話內容," +questEditorEnterNPCStart: "輸入 NPC ID," +questEditorEnterBlockStart: "右擊方塊設定為啟動點," +questEditorEnterInitialEvent: "輸入任務活動名稱," +questRequiredNoneSet: "任務需求條件,無設置" questDungeonsCreate: "加入隊伍的玩家們可以一同解任務" questDungeonsDisband: "任務隊伍已解散" questDungeonsInvite: " 現在可以一同解任務!" @@ -84,7 +84,7 @@ questPartiesJoin: "你現在可以與 一同進行任務" questPartiesKicked: " 現在開始無法與你一同進行任務" questPartiesLeave: "你現在開始無法與 一同進行任務" questWGSetRegion: "設置區域" -questWGPrompt: "輸入 WorldGuard 區域, , " +questWGPrompt: "輸入 WorldGuard 區域," questWGInvalidRegion: " 不是 WorldGuard 有效區域!" questWGRegionCleared: "區域任務已被清除." questGUIError: "錯誤: 該物品以被用作任務 的GUI顯示畫面." @@ -100,7 +100,7 @@ questEditorNoStartBlockSelected: "您必須選擇一個方塊." questEditorPositiveAmount: "數量必須是正數." questEditorQuestAsRequirement1: "目前任務有" questEditorQuestAsRequirement2: "任務完成條件:" -questEditorQuestAsRequirement3: "您必須編輯這些任務, 以便在刪除之前不使用." +questEditorQuestAsRequirement3: "您必須編輯這些任務,以便在刪除之前不使用。" questEditorQuestNotFound: "找不到該任務!" questEditorEventCleared: "已清除初始任務活動." questEditorSave: "完成並保存." @@ -188,44 +188,44 @@ stageEditorObjectiveOverride: "覆蓋目標顯示" stageEditorCustom: "自訂物品" stageEditorNoModules: "未加載任何數據" stageEditorModuleNotFound: "未找到自訂目標物品." -stageEditorCustomPrompt: "輸入名稱自訂目標, , " +stageEditorCustomPrompt: "輸入名稱自訂目標," stageEditorCustomAlreadyAdded: "自訂目標已添加!" stageEditorCustomCleared: "已清除自訂目標." stageEditorCustomDataPrompt: "輸入 的價值:" -stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID), , " +stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID)," stageEditorEnterBlockAmounts: "輸入方塊數量, , " -stageEditorEnterBlockDurability: "輸入塊耐久性 (0-9), , " -stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量, , " -stageEditorMilkCowsPrompt: "輸入要奶牛的數量, , " -stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量, , " -stageEditorEnchantTypePrompt: "輸入附魔名稱, , " -stageEditorEnchantAmountsPrompt: "輸入附魔等級(數字), , " -stageEditorItemNamesPrompt: "輸入物品名稱, , " -stageEditorNPCPrompt: "輸入NPC ID, , " -stageEditorNPCToTalkToPrompt: "輸入 NPC ID, , , " -stageEditorDeliveryMessagesPrompt: "輸入要傳遞的訊息, , " -stageEditorKillNPCsPrompt: "請輸入擊殺數 (數字), , " -stageEditorMobsPrompt: "輸入怪物名稱, , " -stageEditorMobAmountsPrompt: "輸入怪物數量, , " -stageEditorMobLocationPrompt: "右鍵一個方塊來選擇它,," -stageEditorMobLocationRadiiPrompt: "輸入擊殺位置的半徑(方塊格數), , " -stageEditorMobLocationNamesPrompt: "輸入位置名稱, , " -stageEditorReachLocationPrompt: "右鍵一個方塊來選擇它, , " -stageEditorReachLocationRadiiPrompt: "輸入到達指定位置的半徑(方塊格數), , " -stageEditorReachLocationNamesPrompt: "輸入位置名稱, , " -stageEditorTameAmountsPrompt: "輸入馴服數量, , " -stageEditorShearColorsPrompt: "輸入羊的顏色, , " -stageEditorShearAmountsPrompt: "輸入剪羊毛數量, , " -stageEditorEventsPrompt: "輸入任務活動名稱, , " -stageEditorChatEventsPrompt: "輸入增加的任務活動名稱, , " +stageEditorEnterBlockDurability: "輸入塊耐久性 (0-9)," +stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量," +stageEditorMilkCowsPrompt: "輸入要奶牛的數量," +stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量," +stageEditorEnchantTypePrompt: "輸入附魔名稱," +stageEditorEnchantAmountsPrompt: "輸入附魔等級(數字)," +stageEditorItemNamesPrompt: "輸入物品名稱," +stageEditorNPCPrompt: "輸入NPC ID," +stageEditorNPCToTalkToPrompt: "輸入 NPC ID," +stageEditorDeliveryMessagesPrompt: "輸入要傳遞的訊息," +stageEditorKillNPCsPrompt: "請輸入擊殺數 (數字)," +stageEditorMobsPrompt: "輸入怪物名稱," +stageEditorMobAmountsPrompt: "輸入怪物數量," +stageEditorMobLocationPrompt: "右鍵一個方塊來選擇它," +stageEditorMobLocationRadiiPrompt: "輸入擊殺位置的半徑(方塊格數)," +stageEditorMobLocationNamesPrompt: "輸入位置名稱," +stageEditorReachLocationPrompt: "右鍵一個方塊來選擇它," +stageEditorReachLocationRadiiPrompt: "輸入到達指定位置的半徑(方塊格數)," +stageEditorReachLocationNamesPrompt: "輸入位置名稱," +stageEditorTameAmountsPrompt: "輸入馴服數量," +stageEditorShearColorsPrompt: "輸入羊的顏色," +stageEditorShearAmountsPrompt: "輸入剪羊毛數量," +stageEditorEventsPrompt: "輸入任務活動名稱," +stageEditorChatEventsPrompt: "輸入增加的任務活動名稱," stageEditorChatEventsTriggerPrompt: "%yellow% 輸入%aqua%的對話觸發器%yellow%" -stageEditorCommandEventsPrompt: "輸入增加的任務活動名稱, , " +stageEditorCommandEventsPrompt: "輸入增加的任務活動名稱," stageEditorCommandEventsTriggerPrompt: "%yellow% 輸入%aqua%的command指令觸發器%yellow%" -stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息, , " -stageEditorScriptPrompt: "輸入腳本名稱, , " -stageEditorStartMessagePrompt: "輸入任務開始時的訊息, , " -stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息, , " -stageEditorPasswordDisplayPrompt: "輸入密碼顯示, " +stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息," +stageEditorScriptPrompt: "輸入腳本名稱," +stageEditorStartMessagePrompt: "輸入任務開始時的訊息," +stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息," +stageEditorPasswordDisplayPrompt: "輸入密碼顯示," stageEditorPasswordDisplayHint: "(This is the text that will be displayed to the player as their objective)" stageEditorPasswordPhrasePrompt: "Enter password phrases, , " stageEditorPasswordPhraseHint: "(This is the text that a player must enter to complete the objective)"