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Merge pull request #1038 from PikaMug/l10n_master
New Crowdin translations
This commit is contained in:
commit
a7ef31b973
@ -608,25 +608,25 @@ enterAnOption: "Introduzca una opción"
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questAccepted: "Misión aceptada: <quest>"
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questAccepted: "Misión aceptada: <quest>"
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currentQuest: "Misiones actuales:"
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currentQuest: "Misiones actuales:"
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noMoreQuest: "No mas misiones disponibles."
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noMoreQuest: "No mas misiones disponibles."
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break: "Pausa"
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break: "Rompe"
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damage: "Daño"
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damage: "Daña"
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place: "Lugar"
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place: "Lugar"
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use: "Uso"
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use: "Usa"
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cut: "Cortar"
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cut: "Corta"
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craft: "Fabricar"
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craft: "Fabrica"
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smelt: "Fundir"
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smelt: "Funde"
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enchantItem: "Encantar <item> con <enchantment>"
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enchantItem: "Encanta <item> con <enchantment>"
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brew: "Fermentar"
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brew: "Fermenta"
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catchFish: "Atrapar un pez"
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catchFish: "Atrapa un pez"
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kill: "Matar"
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kill: "Mata"
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killAtLocation: "Matar <mob> en <location>"
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killAtLocation: "Mata <mob> en <location>"
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killPlayer: "Matar un jugador"
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killPlayer: "Matar un jugador"
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deliver: "Entregar <item> a <npc>"
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deliver: "Entregar <item> a <npc>"
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talkTo: "Hablar con <npc>"
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talkTo: "Hablar con <npc>"
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tame: "Domesticar"
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tame: "Domesticar"
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shearSheep: "Shear <color> ovejas"
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shearSheep: "Shear <color> ovejas"
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goTo: "Ir a <location>"
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goTo: "Ir a <location>"
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completed: "Completado"
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completed: "Completada"
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redoCompleted: "(Completado)"
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redoCompleted: "(Completado)"
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consoleError: "Este comando solo debe ser presentado en el juego."
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consoleError: "Este comando solo debe ser presentado en el juego."
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noActiveQuest: "Usted no tiene actualmente ninguna Misiones activa."
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noActiveQuest: "Usted no tiene actualmente ninguna Misiones activa."
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@ -721,9 +721,9 @@ event: "Evento"
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delay: "Retraso"
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delay: "Retraso"
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save: "Guardar"
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save: "Guardar"
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exit: "Salida"
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exit: "Salida"
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exited: "Excitado"
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exited: "Salida"
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cancel: "Cancelar"
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cancel: "Cancelar"
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cancelled: "Cancelado"
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cancelled: "Cancelada"
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questTimeout: "Cancelado."
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questTimeout: "Cancelado."
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yesWord: "Sí"
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yesWord: "Sí"
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noWord: "No"
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noWord: "No"
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@ -748,7 +748,7 @@ quests: "Misiones"
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createdBy: "Creado por"
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createdBy: "Creado por"
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continuedBy: "y continuado por"
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continuedBy: "y continuado por"
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questPoints: "Puntos de Misión"
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questPoints: "Puntos de Misión"
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accepted: "Aceptado"
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accepted: "Aceptada"
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complete: "Completo"
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complete: "Completo"
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redoable: "Rehacer"
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redoable: "Rehacer"
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objectives: "Objetivos"
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objectives: "Objetivos"
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@ -191,7 +191,7 @@ stageEditorCustomAlreadyAdded: "Die custom Quest is al geadd!"
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stageEditorCustomCleared: "Custom Quest cleared."
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stageEditorCustomCleared: "Custom Quest cleared."
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stageEditorCustomDataPrompt: "Typ waarde voor <data>:"
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stageEditorCustomDataPrompt: "Typ waarde voor <data>:"
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stageEditorEnterBlockNames: "Typ blok namen, <space>, <cancel>"
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stageEditorEnterBlockNames: "Typ blok namen, <space>, <cancel>"
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stageEditorEnterBlockAmounts: "Enter block amounts, <space>, <cancel>"
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stageEditorEnterBlockAmounts: "Typ blok hoeveelheden, <space>, <cancel>"
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stageEditorEnterBlockDurability: "Typ blok duurzaamheid (nummers), <space>, <cancel>"
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stageEditorEnterBlockDurability: "Typ blok duurzaamheid (nummers), <space>, <cancel>"
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stageEditorCatchFishPrompt: "Voer de hoeveelheid vis in die gevangen moet worden, <clear>, <cancel>"
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stageEditorCatchFishPrompt: "Voer de hoeveelheid vis in die gevangen moet worden, <clear>, <cancel>"
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stageEditorKillPlayerPrompt: "Voer het aantal te vermoorden spelers in, <clear>, <cancel>"
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stageEditorKillPlayerPrompt: "Voer het aantal te vermoorden spelers in, <clear>, <cancel>"
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@ -192,7 +192,7 @@ stageEditorCustomCleared: "Anpassade mål har rensats."
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stageEditorCustomDataPrompt: "Ange värdet för <data>:"
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stageEditorCustomDataPrompt: "Ange värdet för <data>:"
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stageEditorEnterBlockNames: "Ange block namn, <space>, <cancel>"
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stageEditorEnterBlockNames: "Ange block namn, <space>, <cancel>"
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stageEditorEnterBlockAmounts: "Enter block amounts, <space>, <cancel>"
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stageEditorEnterBlockAmounts: "Enter block amounts, <space>, <cancel>"
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stageEditorEnterBlockDurability: "Enter block durability (numbers), <space>, <cancel>"
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stageEditorEnterBlockDurability: "Enter block durabilities (numbers), <space>, <cancel>"
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stageEditorCatchFishPrompt: "Enter number of fish to catch, <clear>, <cancel>"
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stageEditorCatchFishPrompt: "Enter number of fish to catch, <clear>, <cancel>"
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stageEditorKillPlayerPrompt: "Enter number of players to kill, <clear>, <cancel>"
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stageEditorKillPlayerPrompt: "Enter number of players to kill, <clear>, <cancel>"
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stageEditorEnchantTypePrompt: "Enter enchantment names, <space>, <cancel>"
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stageEditorEnchantTypePrompt: "Enter enchantment names, <space>, <cancel>"
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@ -7,7 +7,7 @@ COMMAND_TAKE_USAGE: "使用: /quests take [quest]"
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COMMAND_QUIT: "退出"
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COMMAND_QUIT: "退出"
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COMMAND_QUIT_HELP: "<command> [任务名] - 放弃任务"
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COMMAND_QUIT_HELP: "<command> [任务名] - 放弃任务"
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COMMAND_JOURNAL: "日志"
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COMMAND_JOURNAL: "日志"
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COMMAND_JOURNAL_HELP: "<command> - 查看你的任务提示"
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COMMAND_JOURNAL_HELP: "<command> - 查看/收起你的任务提示"
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COMMAND_EDITOR: "编辑"
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COMMAND_EDITOR: "编辑"
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COMMAND_EDITOR_HELP: "<command> - 创建/编辑任务"
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COMMAND_EDITOR_HELP: "<command> - 创建/编辑任务"
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COMMAND_EVENTS_EDITOR: "事件"
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COMMAND_EVENTS_EDITOR: "事件"
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@ -191,7 +191,7 @@ stageEditorCustomAlreadyAdded: "自定义目标已经被添加过了!"
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stageEditorCustomCleared: "自定义目标已清除。"
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stageEditorCustomCleared: "自定义目标已清除。"
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stageEditorCustomDataPrompt: "请输入 <data> 值:"
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stageEditorCustomDataPrompt: "请输入 <data> 值:"
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stageEditorEnterBlockNames: "请输入方块名,<space>,<cancel>"
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stageEditorEnterBlockNames: "请输入方块名,<space>,<cancel>"
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stageEditorEnterBlockAmounts: "Enter block amounts, <space>, <cancel>"
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stageEditorEnterBlockAmounts: "输入方块数量,<space>,<cancel>"
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stageEditorEnterBlockDurability: "请输入方块耐久度 (数字),<space>,<cancel>"
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stageEditorEnterBlockDurability: "请输入方块耐久度 (数字),<space>,<cancel>"
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stageEditorCatchFishPrompt: "输入需要捕捉鱼的数量,<clear>,<cancel>"
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stageEditorCatchFishPrompt: "输入需要捕捉鱼的数量,<clear>,<cancel>"
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stageEditorKillPlayerPrompt: "输入需要杀死玩家的数量,<clear>,<cancel>"
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stageEditorKillPlayerPrompt: "输入需要杀死玩家的数量,<clear>,<cancel>"
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@ -459,13 +459,13 @@ plnTooLate: "<quest> 最近一次激活在<time> 前。"
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optGeneral: "全局"
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optGeneral: "全局"
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optMultiplayer: "多人游戏"
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optMultiplayer: "多人游戏"
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optBooleanPrompt: "请输入 '<true>', '或 '<false>', ' <clear>, <cancel>"
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optBooleanPrompt: "请输入 '<true>', '或 '<false>', ' <clear>, <cancel>"
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optNumberPrompt: "Enter a level (number) for tracking progress, <clear>, <cancel>"
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optNumberPrompt: "输入进度跟踪级别(数字),<clear>, <cancel>"
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optAllowCommands: "允许在任务期间输入指令"
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optAllowCommands: "允许在任务期间输入指令"
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optAllowQuitting: "允许中途退出任务"
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optAllowQuitting: "允许中途退出任务"
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optCommandsDenied: "你不能在任务 <quest> 中使用命令。"
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optCommandsDenied: "你不能在任务 <quest> 中使用命令。"
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optUseDungeonsXLPlugin: "使用DungeonsXL插件"
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optUseDungeonsXLPlugin: "使用DungeonsXL插件"
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optUsePartiesPlugin: "使用Parties插件"
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optUsePartiesPlugin: "使用Parties插件"
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optShareProgressLevel: "Level of progress sharing"
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optShareProgressLevel: "进度共享级别"
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optRequireSameQuest: "需要相同的任务"
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optRequireSameQuest: "需要相同的任务"
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rewSetMoney: "设置金钱奖励"
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rewSetMoney: "设置金钱奖励"
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rewSetQuestPoints: "设置任务点奖励"
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rewSetQuestPoints: "设置任务点奖励"
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@ -642,8 +642,8 @@ questNotFound: "找不到该任务。"
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alreadyConversing: "您已经在一场对话中!"
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alreadyConversing: "您已经在一场对话中!"
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inputNum: "输入值必须为数字。"
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inputNum: "输入值必须为数字。"
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inputPosNum: "输入值必须是一个正数。"
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inputPosNum: "输入值必须是一个正数。"
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questModified: "Your active Quest <quest> has been modified. You have been forced to quit the Quest."
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questModified: "你的活动任务 <quest> 已被修改,你已被强制取消了这个任务。"
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questNotExist: "Your active Quest <quest> no longer exists. You have been forced to quit the Quest."
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questNotExist: "你的活动任务 <quest> 已不存在,你已被强制取消了这个任务。"
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questInvalidChoice: "无效的选择。请输入 '<yes>' 或 '<no>'"
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questInvalidChoice: "无效的选择。请输入 '<yes>' 或 '<no>'"
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questPointsDisplay: "任务点数:"
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questPointsDisplay: "任务点数:"
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questNoDrop: "您不能丢弃任务物品。"
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questNoDrop: "您不能丢弃任务物品。"
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@ -668,40 +668,40 @@ questForceTake: "<player> 已被强制接受任务 <quest>。"
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questForcedTake: "<player> 强制你接受任务 <quest>。"
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questForcedTake: "<player> 强制你接受任务 <quest>。"
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questForceQuit: "<player> 已被强制放弃任务 <quest>。"
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questForceQuit: "<player> 已被强制放弃任务 <quest>。"
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questForcedQuit: "<player> 强制你放弃任务 <quest>。"
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questForcedQuit: "<player> 强制你放弃任务 <quest>。"
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questForceFinish: "<player> has forcibly finished their Quest <quest>."
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questForceFinish: "玩家 <player> 被强制完成了任务 <quest>。"
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questForcedFinish: "<player> has forced you to finish your Quest <quest>."
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questForcedFinish: "<player> 强制你完成了任务 <quest>。"
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questForceNextStage: "<player> has advanced to the next Stage in the Quest <quest>."
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questForceNextStage: "<player> 已进入任务 <quest> 的下一阶段。"
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questForcedNextStage: "<player> has advanced you to the next Stage in your Quest <quest>."
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questForcedNextStage: "<player> 已将你的任务 <quest> 提升到了下一阶段。"
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questReset: "<player> has been reset."
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questReset: "<player> 已重置。"
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questRemoved: "Quest <quest> has been removed from player <player>'s completed Quests."
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questRemoved: "任务 <quest> 已从玩家 <player> 的已完成任务中移除。"
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settingAllQuestPoints: "Setting all players' Quest Points..."
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settingAllQuestPoints: "设置所有玩家的任务点数..."
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allQuestPointsSet: "All players' Quest Points have been set to <number>!"
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allQuestPointsSet: "所有玩家的任务点数都已被设置为 <number>!"
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setQuestPoints: "<player>'s Quest Points have been set to <number>."
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setQuestPoints: "玩家 <player> 的任务点数已被设置为 <number>。"
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questPointsSet: "<player> has set your Quest Points to <number>."
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questPointsSet: "<player> 已将你的任务点数设置为 <number>。"
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takeQuestPoints: "Took away <number> Quest Points from <player>."
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takeQuestPoints: "从玩家 <player> 那里扣除了 <number> 任务点数。"
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questPointsTaken: "<player> took away <number> Quest Points."
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questPointsTaken: "<player> 扣除了你 <number> 任务点数。"
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giveQuestPoints: "给予<player>玩家<number>点任务点。"
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giveQuestPoints: "给予<player>玩家<number>点任务点。"
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questPointsGiven: "<player>给予了你<number>点任务点。"
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questPointsGiven: "<player>给予了你<number>点任务点。"
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invalidMinimum: "Input must be at least <number>!"
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invalidMinimum: "必须输入至少 <number>!"
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invalidRange: "Input must be between <least> and <greatest>!"
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invalidRange: "输入值必须在 <least> 到 <greatest> 之间!"
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invalidOption: "Invalid option!"
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invalidOption: "无效选项!"
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invalidStageNum: "Invalid stage number for Quest <quest>"
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invalidStageNum: "任务 <quest> 的阶段编号无效"
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noCurrentQuest: "<player> does not currently have any active Quests."
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noCurrentQuest: "玩家 <player> 当前没有任何活动任务。"
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playerNotFound: "Player not found."
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playerNotFound: "未找到玩家。"
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errorNPCID: 'Error: There is no NPC with ID <number>'
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errorNPCID: '错误: 没有ID为 <number> 的NPC'
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errorReading: "Error reading <file>, skipping.."
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errorReading: "文件 <file> 读取错误,正在跳过..."
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errorReadingSuppress: "Error reading <file>, suppressing further errors."
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errorReadingSuppress: "文件 <file> 读取错误,更多错误未被展示。"
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errorDataFolder: "Error: Unable to read Quests data folder!"
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errorDataFolder: "错误: 无法读取任务数据文件夹!"
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questsPlayerHasQuestAlready: "<player> is already on the Quest <quest>!"
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questsPlayerHasQuestAlready: "玩家 <player> 正在进行任务 <quest>!"
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questsUnknownAdminCommand: "Unknown Questsadmin command. Type /questsadmin for help."
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questsUnknownAdminCommand: "未知的任务管理命令,输入 /questsadmin 查看帮助。"
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unknownError: "An unknown error occurred. See console output."
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unknownError: "出现未知错误,请留意控制台输出。"
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journalTitle: "Quest Journal"
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journalTitle: "任务日志"
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journalTaken: "You take out your Quest Journal."
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journalTaken: "你拿出了任务日志。"
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journalPutAway: "You put away your Quest Journal."
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journalPutAway: "你收起了任务日志。"
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journalAlreadyHave: "You already have your Quest Journal out."
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journalAlreadyHave: "你已经有任务日志了。"
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journalNoRoom: "You have no room in your inventory for your Quest Journal!"
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journalNoRoom: "你的背包没有足够的空位存放任务日志!"
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journalNoQuests: "You have no accepted quests!"
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journalNoQuests: "你没有已接受的任务!"
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journalDenied: "You cannot do that with your Quest Journal."
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journalDenied: "你不能用任务日志这么做。"
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timeZone: "时区"
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timeZone: "时区"
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timeDay: "天"
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timeDay: "天"
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timeDays: "天"
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timeDays: "天"
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@ -738,37 +738,37 @@ noDelaySet: "没有设置延迟"
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noIdsSet: "没有设置ID"
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noIdsSet: "没有设置ID"
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noNamesSet: "未设置名称"
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noNamesSet: "未设置名称"
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worlds: "世界"
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worlds: "世界"
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points: "points"
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points: "点数"
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npcHint: "Note: You can left or right click on NPCs to get their ID."
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npcHint: "提示: 您可以左键或右键单击NPC以获取其ID。"
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listsNotSameSize: "All required lists must have the same number of entries!"
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listsNotSameSize: "所有需求列表条目数量必须相同!"
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listDuplicate: "列表中包含重复项!"
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listDuplicate: "列表中包含重复项!"
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id: "ID"
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id: "ID"
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quest: "任务"
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quest: "任务"
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quests: "任务"
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quests: "任务"
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createdBy: "Created by"
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createdBy: "项目创建者:"
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continuedBy: "and continued by"
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continuedBy: "接任:"
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questPoints: "Quest Points"
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questPoints: "任务点数"
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accepted: "已接受"
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accepted: "已接受"
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complete: "完成"
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complete: "完成"
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redoable: "Redoable"
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redoable: "可重复"
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objectives: "Objectives"
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objectives: "目标"
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everything: "Everything"
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everything: "一切"
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usage: "用法"
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usage: "用法"
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redoableEvery: "Redoable every <time>."
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redoableEvery: "任务重复间隔 <time>。"
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requirements: "Requirements"
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requirements: "需求"
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money: "Money"
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money: "金币"
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with: "with"
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with: "与"
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to: "to"
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to: "到"
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blocksWithin: "within <amount> blocks of"
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blocksWithin: "在 <amount> 个方块内"
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valRequired: "Value required"
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valRequired: "要求值"
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experience: "Experience"
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experience: "经验"
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timePrompt: "Enter amount of time (in seconds), <clear>, <cancel>"
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timePrompt: "输入时间量(以秒为单位),<clear>,<cancel>"
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timerMessage: "%green%Time left to finish the quest/stage:%red% <time> seconds"
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timerMessage: "%green%完成任务或阶段所需的时间:%red% <time> 秒"
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timerStart: "%green%You have%red% <time> seconds%green% to finish this quest/stage"
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timerStart: "%green%你有%red% <time> 秒时间%green% 来完成这个任务或阶段"
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questErrorReadingFile: "Error reading Quests file."
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questErrorReadingFile: "读取任务文件时出错。"
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questSaveError: "An error occurred while saving."
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questSaveError: "保存时发生错误。"
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noPermission: "You do not have permission to do that."
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noPermission: "你没有权限这么做。"
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duplicateEditor: "You are already using an editor!"
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duplicateEditor: "您已经在使用编辑器!"
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difference: "The difference is '<data>'."
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difference: "区别是 '<data>'。"
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notInstalled: "Not installed"
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notInstalled: "未安装"
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confirmDelete: "Are you sure?"
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confirmDelete: "确定吗?"
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