From ad3a699ad91263aa02dcf968e1c3bf866d866001 Mon Sep 17 00:00:00 2001 From: PikaMug <2267126+PikaMug@users.noreply.github.com> Date: Wed, 28 Aug 2019 01:41:46 -0400 Subject: [PATCH] New translations strings.yml (Chinese Simplified) --- .../src/main/resources/lang/zh-CN/strings.yml | 204 +++++++++--------- 1 file changed, 102 insertions(+), 102 deletions(-) diff --git a/main/src/main/resources/lang/zh-CN/strings.yml b/main/src/main/resources/lang/zh-CN/strings.yml index 2c402684d..2ca53d52b 100644 --- a/main/src/main/resources/lang/zh-CN/strings.yml +++ b/main/src/main/resources/lang/zh-CN/strings.yml @@ -69,12 +69,12 @@ questEditorEnterQuestName: "输入任务名称()" questEditorEditEnterQuestName: "输入任务名称进行编辑()" questEditorEnterAskMessage: "输入询问信息()" questEditorEnterFinishMessage: "输入结束信息()" -questEditorEnterNPCStart: "输入NPC的ID, , " -questEditorEnterBlockStart: "右击一个方块作为起点,,," -questEditorEnterInitialEvent: "输入事件名称,," -questRequiredNoneSet: "必需, 未设置" +questEditorEnterNPCStart: "输入NPC的ID," +questEditorEnterBlockStart: "右击一个方块作为起点," +questEditorEnterInitialEvent: "输入事件名称," +questRequiredNoneSet: "必需,未设置" questDungeonsCreate: "添加到这个队伍内的玩家可以组队进行任务!" -questDungeonsDisband: "任务队伍已解散" +questDungeonsDisband: "任务队伍已解散。" questDungeonsInvite: " 现在可以与您一起执行任务了!" questDungeonsJoin: "现在你可以和任务队长 一同执行任务了。" questDungeonsKicked: " 不能再与您一同执行任务了。" @@ -86,25 +86,25 @@ questPartiesJoin: "现在你可以和 一同执行任务了。" questPartiesKicked: " 不能再与您一同执行任务了。" questPartiesLeave: "现在你不能和 一同执行任务。" questWGSetRegion: "设置区域" -questWGPrompt: "输入 WorldGuard 区域,," +questWGPrompt: "输入 WorldGuard 区域," questWGInvalidRegion: " 不是一个有效的 WorldGuard 区域!" -questWGRegionCleared: "任务区域已清除." -questGUIError: "错误: 这个物品已经被用作显示任务 的GUI." +questWGRegionCleared: "任务区域已清除。" +questGUIError: "错误: 这个物品已经被用作显示任务 的GUI。" questCurrentItem: "当前物品:" -questGUICleared: "任务GUI物品显示已清除" -questDeleted: "任务已删除! 任务和事件已经重载." +questGUICleared: "任务GUI物品显示已清除。" +questDeleted: "任务已删除! 任务和事件已经重载。" questEditorNameExists: "已经有任务使用了这个名字!" questEditorBeingEdited: "已经有其他管理员正在创建/编辑那个名字的任务了!" questEditorInvalidQuestName: "任务名字中包含非法字符!" questEditorInvalidEventName: "事件名非法!" questEditorInvalidNPC: "NPC不存在!" -questEditorNoStartBlockSelected: "你必须先选择一个方块." -questEditorPositiveAmount: "这个数字必须是一个正数." +questEditorNoStartBlockSelected: "你必须先选择一个方块。" +questEditorPositiveAmount: "这个数字必须是一个正数。" questEditorQuestAsRequirement1: "这个任务拥有" questEditorQuestAsRequirement2: "作为需求:" -questEditorQuestAsRequirement3: "你必须编辑这些任务 使得他们在删除前不会使用它们." +questEditorQuestAsRequirement3: "你必须编辑这些任务 使得他们在删除前不会使用它们。" questEditorQuestNotFound: "任务未找到!" -questEditorEventCleared: "事件已清除." +questEditorEventCleared: "事件已清除。" questEditorSave: "完成并保存" questEditorNeedAskMessage: "你必须设置任务描述语!" questEditorNeedFinishMessage: "你必须设置结束语!" @@ -145,20 +145,20 @@ stageEditorPlayers: "玩家" stageEditorEvents: "事件" stageEditorStageEvents: "\n阶段事件" stageEditorStartEvent: "开始事件" -stageEditorStartEventCleared: "开始事件已清除." +stageEditorStartEventCleared: "开始事件已清除。" stageEditorFinishEvent: "结束事件" -stageEditorFinishEventCleared: "结束事件已清除." +stageEditorFinishEventCleared: "结束事件已清除。" stageEditorChatEvents: "聊天事件" stageEditorChatTrigger: "聊天触发器" -stageEditorChatEventsCleared: "聊天事件已清除." +stageEditorChatEventsCleared: "聊天事件已清除。" stageEditorCommandEvents: "命令事件" stageEditorCommandTrigger: "指令触发器" -stageEditorCommandEventsCleared: "指令时间已清除." +stageEditorCommandEventsCleared: "指令时间已清除。" stageEditorTriggeredBy: "触发者是" stageEditorDeathEvent: "死亡事件" -stageEditorDeathEventCleared: "死亡事件已清除." +stageEditorDeathEventCleared: "死亡事件已清除。" stageEditorDisconnectEvent: "断开事件" -stageEditorDisconnectEventCleared: "断开事件已清除." +stageEditorDisconnectEventCleared: "断开事件已清除。" stageEditorDelayMessage: "延迟消息" stageEditorDenizenScript: "Denizen脚本" stageEditorStartMessage: "开始信息" @@ -193,54 +193,54 @@ stageEditorAddPasswordPhrases: "添加密码短语" stageEditorObjectiveOverride: "覆写目标显示" stageEditorCustom: "自定义目标" stageEditorNoModules: "未载入任何模块" -stageEditorModuleNotFound: "未找到自定义目标模块" -stageEditorCustomPrompt: "输入要添加的自定义目标的名称, , " +stageEditorModuleNotFound: "未找到自定义目标模块。" +stageEditorCustomPrompt: "输入要添加的自定义目标的名称," stageEditorCustomAlreadyAdded: "自定义目标已经被添加过了!" -stageEditorCustomCleared: "自定义目标已清除." +stageEditorCustomCleared: "自定义目标已清除。" stageEditorCustomDataPrompt: "请输入 值:" -stageEditorEnterBlockNames: "请输入方块名, , " -stageEditorBreakBlocksPrompt: "请输入逾时值 (数字), , " -stageEditorDamageBlocksPrompt: "请输入伤害值 (数字), , " -stageEditorPlaceBlocksPrompt: "请输入放置值 (数字), , " -stageEditorUseBlocksPrompt: "请输入使用值 (数字), , " -stageEditorCutBlocksPrompt: "请输入削减值 (数字), , " -stageEditorEnterBlockDurability: "请输入方块耐久度 (数字), , " -stageEditorCatchFishPrompt: "输入需要捕捉鱼的数量, , " -stageEditorKillPlayerPrompt: "输入需要杀死玩家的数量, , " -stageEditorEnchantTypePrompt: "请输入附魔名, , " -stageEditorEnchantAmountsPrompt: "请输入附魔量 (数字), , " -stageEditorItemNamesPrompt: "设置物品名称,," -stageEditorNPCPrompt: "输入NPC的ID,," -stageEditorNPCToTalkToPrompt: "输入NPC的ID,,," -stageEditorDeliveryMessagesPrompt: "请输入传递消息, , " -stageEditorKillNPCsPrompt: "请输入击杀数量 (数字), , " -stageEditorMobsPrompt: "请输入怪物名, , " -stageEditorMobAmountsPrompt: "输入怪物数量, , " -stageEditorMobLocationPrompt: "双击方块以选择, , " -stageEditorMobLocationRadiiPrompt: "请输入击杀位置半径 (方块数), , " -stageEditorMobLocationNamesPrompt: "请输入位置名, , " -stageEditorReachLocationPrompt: "右键一个方块来选择这个方块, , " -stageEditorReachLocationRadiiPrompt: "输入到达指定地点的触发半径(方块数), , " -stageEditorReachLocationNamesPrompt: "请输入位置名, , " -stageEditorTameAmountsPrompt: "输入驯服数量, , " -stageEditorShearColorsPrompt: "输入羊的颜色, , " -stageEditorShearAmountsPrompt: "请输入剪羊毛数量, , " -stageEditorEventsPrompt: "请输入事件名, , " -stageEditorChatEventsPrompt: "请输入添加的事件名, , " +stageEditorEnterBlockNames: "请输入方块名," +stageEditorBreakBlocksPrompt: "请输入逾时值 (数字)," +stageEditorDamageBlocksPrompt: "请输入伤害值 (数字)," +stageEditorPlaceBlocksPrompt: "请输入放置值 (数字)," +stageEditorUseBlocksPrompt: "请输入使用值 (数字)," +stageEditorCutBlocksPrompt: "请输入削减值 (数字)," +stageEditorEnterBlockDurability: "请输入方块耐久度 (数字)," +stageEditorCatchFishPrompt: "输入需要捕捉鱼的数量," +stageEditorKillPlayerPrompt: "输入需要杀死玩家的数量," +stageEditorEnchantTypePrompt: "请输入附魔名," +stageEditorEnchantAmountsPrompt: "请输入附魔量 (数字)," +stageEditorItemNamesPrompt: "设置物品名称," +stageEditorNPCPrompt: "输入NPC的ID," +stageEditorNPCToTalkToPrompt: "输入NPC的ID," +stageEditorDeliveryMessagesPrompt: "请输入传递消息," +stageEditorKillNPCsPrompt: "请输入击杀数量 (数字)," +stageEditorMobsPrompt: "请输入怪物名," +stageEditorMobAmountsPrompt: "输入怪物数量," +stageEditorMobLocationPrompt: "双击方块以选择," +stageEditorMobLocationRadiiPrompt: "请输入击杀位置半径 (方块数)," +stageEditorMobLocationNamesPrompt: "请输入位置名," +stageEditorReachLocationPrompt: "右键一个方块来选择这个方块," +stageEditorReachLocationRadiiPrompt: "输入到达指定地点的触发半径(方块数)," +stageEditorReachLocationNamesPrompt: "请输入位置名," +stageEditorTameAmountsPrompt: "输入驯服数量," +stageEditorShearColorsPrompt: "输入羊的颜色," +stageEditorShearAmountsPrompt: "请输入剪羊毛数量," +stageEditorEventsPrompt: "请输入事件名," +stageEditorChatEventsPrompt: "请输入添加的事件名," stageEditorChatEventsTriggerPrompt: "%yellow%请输入%aqua%的聊天触发%yellow%" -stageEditorCommandEventsPrompt: "请输入添加的事件名, , " +stageEditorCommandEventsPrompt: "请输入添加的事件名," stageEditorCommandEventsTriggerPrompt: "%yellow%请输入%aqua%的指令触发%yellow%" -stageEditorDelayMessagePrompt: "输入延迟消息, , " -stageEditorScriptPrompt: "输入脚本名称, , " -stageEditorStartMessagePrompt: "输入开始任务时显示的消息, , " -stageEditorCompleteMessagePrompt: "请输入完整消息, , " -stageEditorPasswordDisplayPrompt: "请输入密码显示, " +stageEditorDelayMessagePrompt: "输入延迟消息," +stageEditorScriptPrompt: "输入脚本名称," +stageEditorStartMessagePrompt: "输入开始任务时显示的消息," +stageEditorCompleteMessagePrompt: "请输入完整消息," +stageEditorPasswordDisplayPrompt: "请输入密码显示," stageEditorPasswordDisplayHint: "(此消息将作为玩家目标显示)" -stageEditorPasswordPhrasePrompt: "请输入密码短语, , " +stageEditorPasswordPhrasePrompt: "请输入密码短语," stageEditorPasswordPhraseHint: "(此消息将在玩家完成目标时显示)" -stageEditorObjectiveOverridePrompt: "请输入目标显示覆写, , " +stageEditorObjectiveOverridePrompt: "请输入目标显示覆写," stageEditorObjectiveOverrideHint: "(此消息将作为目标显示)" -stageEditorObjectiveOverrideCleared: "覆写目标显示已清除." +stageEditorObjectiveOverrideCleared: "覆写目标显示已清除。" stageEditorDeliveryAddItem: "添加物品" stageEditorDeliveryNPCs: "设置NPC ID" stageEditorDeliveryMessages: "请设置传递消息" @@ -266,12 +266,12 @@ stageEditorNoDeliveryMessage: "您必须先设置至少一个传递信息!" stageEditorNoNPCs: "您必须先设置 NPC 编号!" stageEditorNoMobTypes: "您必须先设置怪物类型!" stageEditorNoKillLocations: "您必须先设置击杀位置!" -stageEditorNoBlockSelected: "您必须先选择方块!" +stageEditorNoBlockSelected: "您必须先选择方块。" stageEditorNoColors: "您必须先设置颜色!" stageEditorNoLocations: "您必须先设置位置!" stageEditorMustSetPasswordDisplays: "您必须先添加至少一个密码!" stageEditorDelayCleared: "已清除延迟。" -stageEditorDenizenCleared: "Denizen脚本已清除." +stageEditorDenizenCleared: "Denizen脚本已清除。" stageEditorObjectiveCleared: "目标已清除。" stageEditorMessageCleared: "消息已清除。" stageEditorConfirmStageDelete: "你确认要删除这个任务阶段?" @@ -292,8 +292,8 @@ eventEditorSomeone: "已经有其他管理员创建/编辑那个名字的事件 eventEditorAlpha: "名称必须是字母数字!" eventEditorErrorReadingFile: "读取动作文件时出错。" eventEditorErrorSaving: "保存时出错。" -eventEditorDeleted: "事件已删除, 任务和事件已经重载." -eventEditorSaved: "事件已保存, 任务和事件已经重载." +eventEditorDeleted: "事件已删除,任务和事件已经重载。" +eventEditorSaved: "事件已保存, 任务和事件已经重载。" eventEditorEnterEventName: "输入动作名称, " eventEditorDeletePrompt: "您是否确定您要删除该事件" eventEditorQuitWithoutSaving: "您是否确定您要退出而不保存?" @@ -357,7 +357,7 @@ eventEditorEnterDuration: "输入持续时间(秒)" eventEditorThunder: "行为:雷暴天气" eventEditorMustSetThunderDuration: "您必须设置雷暴天气持续时间!" eventEditorThunderCleared: "已清除雷暴数据。" -eventEditorEnterThunderWorld: "输入闪电生成的世界名称, " +eventEditorEnterThunderWorld: "输入闪电生成的世界名称," eventEditorEffects: "行为音效" eventEditorAddEffect: "添加特效" eventEditorAddEffectLocation: "添加特效发生位置" @@ -365,7 +365,7 @@ eventEditorNoEffects: "没有设置特效" eventEditorMustAddEffects: "您必须先添加声音效果!" eventEditorInvalidEffect: "没有这个声音效果!" eventEditorEffectsCleared: "已清除音效。" -eventEditorEffectLocationPrompt: "右击播放音效的方块, , " +eventEditorEffectLocationPrompt: "右击播放音效的方块," eventEditorMobSpawns: "行为:生成怪物" eventEditorAddMobTypes: "添加怪物" eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!" @@ -373,7 +373,7 @@ eventEditorSetMobAmounts: "设置怪物数量" eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!" eventEditorAddSpawnLocation: "设置生成点" eventEditorMobSpawnsCleared: "怪物生成点已清除。" -eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!" +eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!" eventEditorInvalidMob: "不是一个有效的怪物名!" eventEditorSetMobName: "为怪物设置自定义名称" eventEditorSetMobType: "设置怪物类型" @@ -394,21 +394,21 @@ eventEditorSetPotionEffectTypes: "设置药水效果类型" eventEditorMustSetPotionTypesFirst: "你必须先设置药水效果类型!" eventEditorSetPotionDurations: "设置药水效果持续时间" eventEditorMustSetPotionDurationsFirst: "您必须先设置药水效果的持续时间!" -eventEditorMustSetPotionTypesAndDurationsFirst: "你必须先设置药水效果类型和时长" +eventEditorMustSetPotionTypesAndDurationsFirst: "你必须先设置药水效果类型和时长!" eventEditorSetPotionMagnitudes: "设置药水等级" eventEditorPotionsCleared: "已清除药剂效果。" -eventEditorInvalidPotionType: "不是一个有效药水类型!" -eventEditorLightningPrompt: "右键单击一个方块设置闪电生成点,,," -eventEditorExplosionPrompt: "右键单击一个方块设置爆炸生成点,,," -eventEditorSelectBlockFirst: "你必须先选择一个方块." -eventEditorSetMessagePrompt: "请输入消息, , " +eventEditorInvalidPotionType: "不是一个有效药水类型!" +eventEditorLightningPrompt: "右键单击一个方块设置闪电生成点," +eventEditorExplosionPrompt: "右键单击一个方块设置爆炸生成点," +eventEditorSelectBlockFirst: "你必须先选择一个方块。" +eventEditorSetMessagePrompt: "请输入消息," eventEditorSetMobTypesPrompt: "请输入怪物名, " eventEditorSetMobAmountsPrompt: "请输入怪物数量, " eventEditorSetMobNamePrompt: "请输入此生物的名称, " -eventEditorSetMobLocationPrompt: "右键单击一个方块选择它,," -eventEditorSetPotionEffectsPrompt: "输入药水类型,," -eventEditorSetPotionDurationsPrompt: "输入药水持续时间(秒),," -eventEditorSetPotionMagnitudesPrompt: "输入药水等级,," +eventEditorSetMobLocationPrompt: "右键单击一个方块选择它," +eventEditorSetPotionEffectsPrompt: "输入药水类型," +eventEditorSetPotionDurationsPrompt: "输入药水持续时间(秒)," +eventEditorSetPotionMagnitudesPrompt: "输入药水等级," eventEditorSetHungerPrompt: "请输入饥饿度, " eventEditorSetSaturationPrompt: "输入饱和度, " eventEditorSetHealthPrompt: "请输入血量," @@ -463,8 +463,8 @@ reqHeroesSecondaryCleared: "英雄次要类要求已清除。" reqHeroesClassNotFound: "找不到类!" reqNone: "未设置装备" reqNotANumber: " 不是一个数字!" -reqMustAddItem: "你至少添加一个物品!" -reqNoMessage: "你必须设置失败的消息!" +reqMustAddItem: "你至少添加一个物品!" +reqNoMessage: "你必须设置失败的消息!" plnStart: "设置开始日期" plnEnd: "设置结束日期" plnRepeat: "设置重复周期" @@ -477,7 +477,7 @@ optBooleanPrompt: "请输入 '', '或 '', ' , " optNumberPrompt: "Enter a level (number) for tracking progress, , " optAllowCommands: "允许在任务期间输入指令" optAllowQuitting: "允许中途退出任务" -optCommandsDenied: "你不能在任务 中使用命令." +optCommandsDenied: "你不能在任务 中使用命令。" optUseDungeonsXLPlugin: "使用DungeonsXL插件" optUsePartiesPlugin: "使用Parties插件" optShareProgressLevel: "Level of progress sharing" @@ -489,9 +489,9 @@ rewSetCommands: "设置命令奖励" rewCommands: "设置命令奖励" rewSetCommandsOverrides: "设置命令显示消息" rewCommandsCleared: "已清除物品奖励。" -rewCommandsOverridePrompt: "输入命令显示信息,," +rewCommandsOverridePrompt: "输入命令显示信息," rewCommandsOverrideHint: "(这个将会覆盖命令奖励为你设置的文本)" -rewNoCommands: "你必须先设置一个命令!" +rewNoCommands: "你必须先设置一个命令!" rewSetPermission: "设置权限奖励" rewSetMcMMO: "设置 mcMMO 技能奖励" rewSetHeroes: "设置Heroes经验奖励" @@ -499,13 +499,13 @@ rewSetPhat: "设置PhatLoot奖励" rewSetCustom: "设置自定义奖励" rewSetHeroesClasses: "设置职业" rewSetHeroesAmounts: "设置经验数量" -rewMoneyPrompt: "输入 的数量,," -rewExperiencePrompt: "输入经验值,," -rewCommandPrompt: "输入命令奖励,,," -rewCommandPromptHint: '提示: 你可能想输入,它会自动替换为完成任务的玩家名称' -rewPermissionsPrompt: "输入奖励权限,,," -rewQuestPointsPrompt: "输入任务点数量,," -rewMcMMOPrompt: "输入 mcMMO 经典技能,," +rewMoneyPrompt: "输入 的数量," +rewExperiencePrompt: "输入经验值," +rewCommandPrompt: "输入命令奖励," +rewCommandPromptHint: '提示: 你可能想输入,它会自动替换为完成任务的玩家名称' +rewPermissionsPrompt: "输入奖励权限," +rewQuestPointsPrompt: "输入任务点数量," +rewMcMMOPrompt: "输入 mcMMO 经典技能," rewMcMMOPromptHint: "注意:输入“All”将会给所有技能升级。" rewHeroesClassesPrompt: "请输入Heroes的职业, , " rewHeroesExperiencePrompt: "输入经验数量 (数字,允许输入小数), , " @@ -548,13 +548,13 @@ itemCreateInvalidEnch: "无效附魔名称!" itemCreateInvalidInput: "无效输入!" itemCreateNoNameAmount: "您必须先设置名称和数量!" itemCreateCriticalError: "出现致命错误。" -dateCreateEnterDay: "请输入天数 (最大为 31), " -dateCreateEnterMonth: "请输入月数 (最大为 12), " -dateCreateEnterYear: "请输入年数 (最大为 9999), " -dateCreateEnterHour: "请输入小时数 (最大为 23), " -dateCreateEnterMinute: "请输入分钟数 (最大 59), " -dateCreateEnterSecond: "请输入秒数 (最大为 59), " -dateCreateEnterOffset: "请输入 UTC 时间偏移 (最大 14), " +dateCreateEnterDay: "请输入天数 (最大为 31)," +dateCreateEnterMonth: "请输入月数 (最大为 12)," +dateCreateEnterYear: "请输入年数 (最大为 9999)," +dateCreateEnterHour: "请输入小时数 (最大为 23)," +dateCreateEnterMinute: "请输入分钟数 (最大 59)," +dateCreateEnterSecond: "请输入秒数 (最大为 59)," +dateCreateEnterOffset: "请输入 UTC 时间偏移 (最大 14)," dateCreateEnterZone: "请输入 UTC 时区, " dateCreateNoYearAmount: "您必须先设置一年!" questObjectivesTitle: "---()---" @@ -565,7 +565,7 @@ questMaxAllowed: "您可能只有 任务。" questAlreadyOn: "你已经在做这个任务了!" questTooEarly: "不能将 再次用于