New Crowdin updates (#1708)

* New translations strings.yml (Norwegian Bokmal)

* New translations strings.yml (Norwegian Bokmal)

* New translations strings.yml (Norwegian Bokmal)

* New translations strings.yml (Japanese)

* New translations strings.yml (Japanese)

* New translations strings.yml (Finnish)

* New translations strings.yml (Finnish)

* New translations strings.yml (Japanese)

* New translations strings.yml (Croatian)

* New translations strings.yml (Chinese Traditional)

* New translations strings.yml (English)

* New translations strings.yml (Vietnamese)

* New translations strings.yml (Portuguese, Brazilian)

* New translations strings.yml (Indonesian)

* New translations strings.yml (Thai)

* New translations strings.yml (Turkish)

* New translations strings.yml (Pirate English)

* New translations strings.yml (Filipino)

* New translations strings.yml (Chinese Simplified)

* New translations strings.yml (German)

* New translations strings.yml (French)

* New translations strings.yml (Spanish)

* New translations strings.yml (Czech)

* New translations strings.yml (Danish)

* New translations strings.yml (Hungarian)

* New translations strings.yml (Italian)

* New translations strings.yml (Korean)

* New translations strings.yml (Dutch)

* New translations strings.yml (Polish)

* New translations strings.yml (Russian)

* New translations strings.yml (LOLCAT)

* New translations strings.yml (Czech)

* New translations strings.yml (Czech)

* New translations strings.yml (Croatian)

* New translations strings.yml (Chinese Traditional)

* New translations strings.yml (English)

* New translations strings.yml (Vietnamese)

* New translations strings.yml (Portuguese, Brazilian)

* New translations strings.yml (Indonesian)

* New translations strings.yml (Thai)

* New translations strings.yml (Estonian)

* New translations strings.yml (Turkish)

* New translations strings.yml (Pirate English)

* New translations strings.yml (Filipino)

* New translations strings.yml (Chinese Simplified)

* New translations strings.yml (Swedish)

* New translations strings.yml (Romanian)

* New translations strings.yml (Hungarian)

* New translations strings.yml (French)

* New translations strings.yml (Spanish)

* New translations strings.yml (Danish)

* New translations strings.yml (German)

* New translations strings.yml (Italian)

* New translations strings.yml (Japanese)

* New translations strings.yml (Korean)

* New translations strings.yml (Dutch)

* New translations strings.yml (Polish)

* New translations strings.yml (Portuguese)

* New translations strings.yml (Russian)

* New translations strings.yml (LOLCAT)

* New translations strings.yml (Chinese Traditional)

* New translations strings.yml (English)

* New translations strings.yml (Pirate English)

* New translations strings.yml (English)

* New translations strings.yml (Pirate English)

* New translations strings.yml (Norwegian Bokmal)

* New translations strings.yml (Finnish)

* New translations strings.yml (Japanese)
This commit is contained in:
PikaMug 2021-07-10 04:25:54 -04:00 committed by GitHub
parent 17eb5c3c56
commit b9c3761b59
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GPG Key ID: 4AEE18F83AFDEB23
30 changed files with 196 additions and 179 deletions

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Nastavit množství ochočení"
stageEditorSetShearColors: "Nastavit barvy ovcí" stageEditorSetShearColors: "Nastavit barvy ovcí"
stageEditorSetShearAmounts: "Nastavit množství ostříhání" stageEditorSetShearAmounts: "Nastavit množství ostříhání"
stageEditorPassword: "Heslo objektu" stageEditorPassword: "Heslo objektu"
stageEditorAddPasswordDisplay: "Přidání zobrazení hesla"
stageEditorAddPasswordPhrases: "Nastavit fázy hesla"
stageEditorCustom: "Vlastní cíle" stageEditorCustom: "Vlastní cíle"
stageEditorNoModules: "Nebyli vloženy žádné moduly" stageEditorNoModules: "Nebyli vloženy žádné moduly"
stageEditorModuleNotFound: "Vlastní objektový modul nebyl nalezen." stageEditorModuleNotFound: "Vlastní objektový modul nebyl nalezen."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Napište zprávu o zpoždění, <clear>, <cancel
stageEditorScriptPrompt: "Napiš jméno skriptu, <clear>, <cancel>" stageEditorScriptPrompt: "Napiš jméno skriptu, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Napiš startovací zprávu, <clear>, <cancel>" stageEditorStartMessagePrompt: "Napiš startovací zprávu, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Napiš dokončovací zprávu, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Napiš dokončovací zprávu, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Zadejte heslo, <cancel>"
stageEditorPasswordPhrasePrompt: "Napiš heslo, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Napiš heslo, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Přidat předmět" stageEditorDeliveryAddItem: "Přidat předmět"
stageEditorDeliveryNPCs: "Nastavit NPC ID" stageEditorDeliveryNPCs: "Nastavit NPC ID"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "Neexistují žádné podmínky k smazání!"
conditionEditorNotFound: "Podmínka nenalezena!" conditionEditorNotFound: "Podmínka nenalezena!"
conditionEditorExists: "Podmínka již existuje!" conditionEditorExists: "Podmínka již existuje!"
conditionEditorInUse: "Následující úkoly používají podmínku" conditionEditorInUse: "Následující úkoly používají podmínku"
conditionEditorDeleted: "Podmínka odstraněna. Data úkol a podmínek znovu načtena."
conditionEditorSaved: "Podmínka uložena. Data úkol a podmínek znovu načtena."
conditionEditorEnterName: "Zadej název podmínky, <cancel>" conditionEditorEnterName: "Zadej název podmínky, <cancel>"
conditionEditorSaved: "Podmínka uložena. Data úkol a podmínek znovu načtena."
conditionEditorDeleted: "Podmínka odstraněna. Data úkol a podmínek znovu načtena."
conditionEditorModifiedNote: 'Poznámka: Upravili jste podmínku, kterou používají následující úkoly:' conditionEditorModifiedNote: 'Poznámka: Upravili jste podmínku, kterou používají následující úkoly:'
conditionEditorForcedToQuit: "Pokud podmínku uložíš, bude každý, kdo teď dělá nějaký z úkolů bude nucen přestat." conditionEditorForcedToQuit: "Pokud podmínku uložíš, bude každý, kdo teď dělá nějaký z úkolů bude nucen přestat."
conditionEditorSetName: "Nastavit jméno" conditionEditorSetName: "Nastavit jméno"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Zadejte NPC ID, <space>, <cancel>"
conditionEditorPermissions: "Mít oprávnění" conditionEditorPermissions: "Mít oprávnění"
conditionEditorPermissionsPrompt: "Zadejte uzly oprávnění, <space>, <cancel>" conditionEditorPermissionsPrompt: "Zadejte uzly oprávnění, <space>, <cancel>"
conditionEditorItemsInMainHand: "Drž v hlavní ruce" conditionEditorItemsInMainHand: "Drž v hlavní ruce"
conditionEditorStayWithinWorld: "Zůstaň ve světě"
conditionEditorInvalidWorld: "není platné jméno světa!"
conditionEditorWorldsTitle: "- Světy -" conditionEditorWorldsTitle: "- Světy -"
conditionEditorWorldsPrompt: "Napiš jméno světa, <space>, <cancel>" conditionEditorWorldsPrompt: "Napiš jméno světa, <space>, <cancel>"
conditionEditorStayWithinWorld: "Zůstaň ve světě"
conditionEditorInvalidWorld: "není platné jméno světa!"
conditionEditorBiomesTitle: "- Biomy -" conditionEditorBiomesTitle: "- Biomy -"
conditionEditorBiomesPrompt: "Napiš jméno biomu, <space>, <cancel>" conditionEditorBiomesPrompt: "Napiš jméno biomu, <space>, <cancel>"
conditionEditorStayWithinBiome: "Zůstaň v biomu" conditionEditorStayWithinBiome: "Zůstaň v biomu"
@ -805,4 +802,4 @@ noPermission: "Nemáte k tomu povolení."
duplicateEditor: "Již používáte editor!" duplicateEditor: "Již používáte editor!"
difference: "Rozdíl je \"<data>\"." difference: "Rozdíl je \"<data>\"."
notInstalled: "Není instalován" notInstalled: "Není instalován"
confirmDelete: "Jsi si jistá?" confirmDelete: "Jsi si jistý?"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Sæt antal tæmme"
stageEditorSetShearColors: "Sæt får farver" stageEditorSetShearColors: "Sæt får farver"
stageEditorSetShearAmounts: "Sæt antal klippe" stageEditorSetShearAmounts: "Sæt antal klippe"
stageEditorPassword: "Adgangskode" stageEditorPassword: "Adgangskode"
stageEditorAddPasswordDisplay: "Tilføj adgangskode til visning"
stageEditorAddPasswordPhrases: "Tilføj adgangskode sætninger"
stageEditorCustom: "Håndlavede mål" stageEditorCustom: "Håndlavede mål"
stageEditorNoModules: "Intet modul indlæst" stageEditorNoModules: "Intet modul indlæst"
stageEditorModuleNotFound: "Håndlavede objektiv modul blev ikke fundet." stageEditorModuleNotFound: "Håndlavede objektiv modul blev ikke fundet."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Angiv forsinkelsens besked, <clear>, <cancel>"
stageEditorScriptPrompt: "Indtast scriptnavn, <clear>, <cancel>" stageEditorScriptPrompt: "Indtast scriptnavn, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Indtast start besked, <clear>, <cancel>" stageEditorStartMessagePrompt: "Indtast start besked, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Skriv den fulde besked, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Skriv den fulde besked, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Indtast adgangskode display, <cancel>"
stageEditorPasswordPhrasePrompt: "Skriv adgangskode sætninger, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Skriv adgangskode sætninger, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Tilføj element" stageEditorDeliveryAddItem: "Tilføj element"
stageEditorDeliveryNPCs: "Sæt NPC-ID'er" stageEditorDeliveryNPCs: "Sæt NPC-ID'er"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "Der findes i øjeblikket ingen betingelser for at
conditionEditorNotFound: "Tilstand ikke fundet!" conditionEditorNotFound: "Tilstand ikke fundet!"
conditionEditorExists: "Tilstand findes allerede!" conditionEditorExists: "Tilstand findes allerede!"
conditionEditorInUse: "Følgende missioner bruger betingelsen" conditionEditorInUse: "Følgende missioner bruger betingelsen"
conditionEditorDeleted: "Tilstand slettet. Oplysninger om søgning og tilstand genindlæst."
conditionEditorSaved: "Tilstand gemt. Oplysninger om søgning og tilstand genindlæst."
conditionEditorEnterName: "Indtast betingelsesnavn, <cancel>" conditionEditorEnterName: "Indtast betingelsesnavn, <cancel>"
conditionEditorSaved: "Tilstand gemt. Oplysninger om søgning og tilstand genindlæst."
conditionEditorDeleted: "Tilstand slettet. Oplysninger om søgning og tilstand genindlæst."
conditionEditorModifiedNote: 'Bemærk: Du har ændret en betingelse, som følgende missioner bruger:' conditionEditorModifiedNote: 'Bemærk: Du har ændret en betingelse, som følgende missioner bruger:'
conditionEditorForcedToQuit: "Hvis du gemmer betingelsen, vil enhver, der aktivt udfører en af disse opgaver, blive tvunget til at afslutte dem." conditionEditorForcedToQuit: "Hvis du gemmer betingelsen, vil enhver, der aktivt udfører en af disse opgaver, blive tvunget til at afslutte dem."
conditionEditorSetName: "Indstil navn" conditionEditorSetName: "Indstil navn"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Indtast NPC-id'er, <space>, <cancel>"
conditionEditorPermissions: "Egen tilladelse" conditionEditorPermissions: "Egen tilladelse"
conditionEditorPermissionsPrompt: "Skriv tilladelsesverdener, <space>, <cancel>" conditionEditorPermissionsPrompt: "Skriv tilladelsesverdener, <space>, <cancel>"
conditionEditorItemsInMainHand: "Hold i hovedhånden" conditionEditorItemsInMainHand: "Hold i hovedhånden"
conditionEditorStayWithinWorld: "Bliv inden for verden"
conditionEditorInvalidWorld: "er ikke et gyldigt verdensnavn!"
conditionEditorWorldsTitle: "- Verdener -" conditionEditorWorldsTitle: "- Verdener -"
conditionEditorWorldsPrompt: "Indtast verdensnavne, <space>, <cancel>" conditionEditorWorldsPrompt: "Indtast verdensnavne, <space>, <cancel>"
conditionEditorStayWithinWorld: "Bliv inden for verden"
conditionEditorInvalidWorld: "er ikke et gyldigt verdensnavn!"
conditionEditorBiomesTitle: "- Biomes -" conditionEditorBiomesTitle: "- Biomes -"
conditionEditorBiomesPrompt: "Indtast biome-navne, <space>, <cancel>" conditionEditorBiomesPrompt: "Indtast biome-navne, <space>, <cancel>"
conditionEditorStayWithinBiome: "Hold dig inden for biomet" conditionEditorStayWithinBiome: "Hold dig inden for biomet"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Anzahl zum Zähmen setzen"
stageEditorSetShearColors: "Farbe des Schafes setzen" stageEditorSetShearColors: "Farbe des Schafes setzen"
stageEditorSetShearAmounts: "Anzahl Scherungen setzen" stageEditorSetShearAmounts: "Anzahl Scherungen setzen"
stageEditorPassword: "Passwort Ziele" stageEditorPassword: "Passwort Ziele"
stageEditorAddPasswordDisplay: "Passwort Anzeige hinzufügen"
stageEditorAddPasswordPhrases: "Passwort Satz hinzufügen"
stageEditorCustom: "Benutzerdefinierte Ziele" stageEditorCustom: "Benutzerdefinierte Ziele"
stageEditorNoModules: "Keine Module geladen" stageEditorNoModules: "Keine Module geladen"
stageEditorModuleNotFound: "Benutzerdefinierte Ziele Modul nicht gefunden." stageEditorModuleNotFound: "Benutzerdefinierte Ziele Modul nicht gefunden."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Gib eine Verzögerungs Nachricht ein, <clear>, <
stageEditorScriptPrompt: "Gib den Skriptnamen ein, <clear>, <cancel>" stageEditorScriptPrompt: "Gib den Skriptnamen ein, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Gib die Startnachricht ein, <clear>, <cancel>" stageEditorStartMessagePrompt: "Gib die Startnachricht ein, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Gib die Schlussnachricht ein, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Gib die Schlussnachricht ein, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Gib ein Kennwort anzeigen, <cancel>"
stageEditorPasswordPhrasePrompt: "Gib ein Passwort ein, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Gib ein Passwort ein, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Item hinzufügen" stageEditorDeliveryAddItem: "Item hinzufügen"
stageEditorDeliveryNPCs: "NPC-IDs setzen" stageEditorDeliveryNPCs: "NPC-IDs setzen"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "Derzeit gibt es keine Konditionen zum Löschen!"
conditionEditorNotFound: "Kondition nicht gefunden!" conditionEditorNotFound: "Kondition nicht gefunden!"
conditionEditorExists: "Kondition besteht bereits!" conditionEditorExists: "Kondition besteht bereits!"
conditionEditorInUse: "Die folgenden Quests verwenden die Kondition" conditionEditorInUse: "Die folgenden Quests verwenden die Kondition"
conditionEditorDeleted: "Kondition gelöscht. Quest- und Konditiondaten neu geladen."
conditionEditorSaved: "Kondition gespeichert. Quest- und Konditiondaten neu geladen."
conditionEditorEnterName: "Geben Sie den Kondition ein, <cancel>" conditionEditorEnterName: "Geben Sie den Kondition ein, <cancel>"
conditionEditorSaved: "Kondition gespeichert. Quest- und Konditiondaten neu geladen."
conditionEditorDeleted: "Kondition gelöscht. Quest- und Konditiondaten neu geladen."
conditionEditorModifiedNote: 'Hinweis: Sie haben eine Kondition geändert, die von den folgenden Quests verwendet wird:' conditionEditorModifiedNote: 'Hinweis: Sie haben eine Kondition geändert, die von den folgenden Quests verwendet wird:'
conditionEditorForcedToQuit: "Wenn Sie die Kondition speichern, wird jeder, der eine dieser Quests aktiv ausführt, gezwungen, sie zu beenden." conditionEditorForcedToQuit: "Wenn Sie die Kondition speichern, wird jeder, der eine dieser Quests aktiv ausführt, gezwungen, sie zu beenden."
conditionEditorSetName: "Name setzen" conditionEditorSetName: "Name setzen"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Geben Sie die NPC-IDs ein, <space>, <cancel>"
conditionEditorPermissions: "Eigene Berechtigung" conditionEditorPermissions: "Eigene Berechtigung"
conditionEditorPermissionsPrompt: "Gib Berechtigungsknoten ein, <space>, <cancel>" conditionEditorPermissionsPrompt: "Gib Berechtigungsknoten ein, <space>, <cancel>"
conditionEditorItemsInMainHand: "In der Haupthand halten" conditionEditorItemsInMainHand: "In der Haupthand halten"
conditionEditorStayWithinWorld: "Bleib in der Welt"
conditionEditorInvalidWorld: "ist kein gültiger Weltname!"
conditionEditorWorldsTitle: "- Welten -" conditionEditorWorldsTitle: "- Welten -"
conditionEditorWorldsPrompt: "Geben Sie die Weltnamen ein, <space>, <cancel>" conditionEditorWorldsPrompt: "Geben Sie die Weltnamen ein, <space>, <cancel>"
conditionEditorStayWithinWorld: "Bleib in der Welt"
conditionEditorInvalidWorld: "ist kein gültiger Weltname!"
conditionEditorBiomesTitle: "- Biomes -" conditionEditorBiomesTitle: "- Biomes -"
conditionEditorBiomesPrompt: "Geben Sie die Biomnamen ein, <space>, <cancel>" conditionEditorBiomesPrompt: "Geben Sie die Biomnamen ein, <space>, <cancel>"
conditionEditorStayWithinBiome: "Bleib im Biom" conditionEditorStayWithinBiome: "Bleib im Biom"

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@ -180,8 +180,8 @@ stageEditorSetTameAmounts: "Set tame amounts"
stageEditorSetShearColors: "Set sheep colors" stageEditorSetShearColors: "Set sheep colors"
stageEditorSetShearAmounts: "Set shear amounts" stageEditorSetShearAmounts: "Set shear amounts"
stageEditorPassword: "Password" stageEditorPassword: "Password"
stageEditorAddPasswordDisplay: "Add password display" stageEditorAddPasswordDisplay: "Add password hints"
stageEditorAddPasswordPhrases: "Add password phrase(s)" stageEditorAddPasswordPhrases: "Add password phrases"
stageEditorCustom: "Custom Objectives" stageEditorCustom: "Custom Objectives"
stageEditorNoModules: "No modules loaded" stageEditorNoModules: "No modules loaded"
stageEditorModuleNotFound: "Custom objective module nah found." stageEditorModuleNotFound: "Custom objective module nah found."
@ -223,8 +223,8 @@ stageEditorDelayMessagePrompt: "Enter delay message, <clear>, <cancel>"
stageEditorScriptPrompt: "Enter script name, <clear>, <cancel>" stageEditorScriptPrompt: "Enter script name, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Enter start message, <clear>, <cancel>" stageEditorStartMessagePrompt: "Enter start message, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Enter complete message, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Enter complete message, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Enter password hint message, <cancel>" stageEditorPasswordDisplayPrompt: "Enter password hints, <semicolon>, <cancel>"
stageEditorPasswordPhrasePrompt: "Enter password phrases t' accept, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Enter password phrases, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Add item" stageEditorDeliveryAddItem: "Add item"
stageEditorDeliveryNPCs: "Set NPC IDs" stageEditorDeliveryNPCs: "Set NPC IDs"
stageEditorDeliveryMessages: "Set delivery messages" stageEditorDeliveryMessages: "Set delivery messages"
@ -249,7 +249,7 @@ stageEditorNoDeliveryMessage: "Ye must set at least one delivery message!"
stageEditorNoKillLocations: "Ye must set kill spots first!" stageEditorNoKillLocations: "Ye must set kill spots first!"
stageEditorNoBlockSelected: "Ye must select a block first." stageEditorNoBlockSelected: "Ye must select a block first."
stageEditorNoLocations: "Ye must set spots first!" stageEditorNoLocations: "Ye must set spots first!"
stageEditorMustSetPasswordDisplays: "Ye must add at least one password display first!" stageEditorMustSetPasswordDisplays: "Ye must add at least one password hint first!"
stageEditorDelayCleared: "Delay cleared." stageEditorDelayCleared: "Delay cleared."
stageEditorDenizenCleared: "Denizen script cleared." stageEditorDenizenCleared: "Denizen script cleared."
stageEditorObjectiveCleared: "Objective cleared." stageEditorObjectiveCleared: "Objective cleared."
@ -391,9 +391,9 @@ conditionEditorNoneToDelete: "No conditions currently exist t' be deleted!"
conditionEditorNotFound: "Condition nah found!" conditionEditorNotFound: "Condition nah found!"
conditionEditorExists: "Condition already exists!" conditionEditorExists: "Condition already exists!"
conditionEditorInUse: "Th' followin' quests use th' condition" conditionEditorInUse: "Th' followin' quests use th' condition"
conditionEditorDeleted: "Condition deleted. Quest 'n condition data reloaded."
conditionEditorSaved: "Condition saved. Quest 'n condition data reloaded."
conditionEditorEnterName: "Enter Condition name, <cancel>" conditionEditorEnterName: "Enter Condition name, <cancel>"
conditionEditorSaved: "Condition saved. Quest 'n condition data reloaded."
conditionEditorDeleted: "Condition deleted. Quest 'n condition data reloaded."
conditionEditorModifiedNote: 'Note: Ye ''ave modified a condition that th'' followin'' quests use:' conditionEditorModifiedNote: 'Note: Ye ''ave modified a condition that th'' followin'' quests use:'
conditionEditorForcedToQuit: "If ye save th' condition, anyone who be actively doin' any o' these quests will be forced t' quit them." conditionEditorForcedToQuit: "If ye save th' condition, anyone who be actively doin' any o' these quests will be forced t' quit them."
conditionEditorSetName: "Set name" conditionEditorSetName: "Set name"
@ -410,10 +410,10 @@ conditionEditorNpcsPrompt: "Enter NPC IDs, <space>, <cancel>"
conditionEditorPermissions: "Own permission" conditionEditorPermissions: "Own permission"
conditionEditorPermissionsPrompt: "Enter permission nodes, <space>, <cancel>" conditionEditorPermissionsPrompt: "Enter permission nodes, <space>, <cancel>"
conditionEditorItemsInMainHand: "Hold in main hand" conditionEditorItemsInMainHand: "Hold in main hand"
conditionEditorStayWithinWorld: "Stay within world"
conditionEditorInvalidWorld: "ain't a valid world name!"
conditionEditorWorldsTitle: "- Worlds -" conditionEditorWorldsTitle: "- Worlds -"
conditionEditorWorldsPrompt: "Enter world names, <space>, <cancel>" conditionEditorWorldsPrompt: "Enter world names, <space>, <cancel>"
conditionEditorStayWithinWorld: "Stay within world"
conditionEditorInvalidWorld: "ain't a valid world name!"
conditionEditorBiomesTitle: "- Biomes -" conditionEditorBiomesTitle: "- Biomes -"
conditionEditorBiomesPrompt: "Enter biome names, <space>, <cancel>" conditionEditorBiomesPrompt: "Enter biome names, <space>, <cancel>"
conditionEditorStayWithinBiome: "Stay within biome" conditionEditorStayWithinBiome: "Stay within biome"

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@ -180,8 +180,8 @@ stageEditorSetTameAmounts: "Set tame amounts"
stageEditorSetShearColors: "Set sheep colors" stageEditorSetShearColors: "Set sheep colors"
stageEditorSetShearAmounts: "Set shear amounts" stageEditorSetShearAmounts: "Set shear amounts"
stageEditorPassword: "Password" stageEditorPassword: "Password"
stageEditorAddPasswordDisplay: "Add password display" stageEditorAddPasswordDisplay: "Add password hints"
stageEditorAddPasswordPhrases: "Add password phrase(s)" stageEditorAddPasswordPhrases: "Add password phrases"
stageEditorCustom: "Custom objectives" stageEditorCustom: "Custom objectives"
stageEditorNoModules: "No modules loaded" stageEditorNoModules: "No modules loaded"
stageEditorModuleNotFound: "Custom objective module not found." stageEditorModuleNotFound: "Custom objective module not found."
@ -223,8 +223,8 @@ stageEditorDelayMessagePrompt: "Enter delay message, <clear>, <cancel>"
stageEditorScriptPrompt: "Enter script name, <clear>, <cancel>" stageEditorScriptPrompt: "Enter script name, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Enter start message, <clear>, <cancel>" stageEditorStartMessagePrompt: "Enter start message, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Enter complete message, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Enter complete message, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Enter password hint message, <cancel>" stageEditorPasswordDisplayPrompt: "Enter password hints, <semicolon>, <cancel>"
stageEditorPasswordPhrasePrompt: "Enter password phrases to accept, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Enter password phrases, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Add item" stageEditorDeliveryAddItem: "Add item"
stageEditorDeliveryNPCs: "Set NPC IDs" stageEditorDeliveryNPCs: "Set NPC IDs"
stageEditorDeliveryMessages: "Set delivery messages" stageEditorDeliveryMessages: "Set delivery messages"
@ -249,7 +249,7 @@ stageEditorNoDeliveryMessage: "You must set at least one delivery message!"
stageEditorNoKillLocations: "You must set kill locations first!" stageEditorNoKillLocations: "You must set kill locations first!"
stageEditorNoBlockSelected: "You must select a block first." stageEditorNoBlockSelected: "You must select a block first."
stageEditorNoLocations: "You must set locations first!" stageEditorNoLocations: "You must set locations first!"
stageEditorMustSetPasswordDisplays: "You must add at least one password display first!" stageEditorMustSetPasswordDisplays: "You must add at least one password hint first!"
stageEditorDelayCleared: "Delay cleared." stageEditorDelayCleared: "Delay cleared."
stageEditorDenizenCleared: "Denizen script cleared." stageEditorDenizenCleared: "Denizen script cleared."
stageEditorObjectiveCleared: "Objective cleared." stageEditorObjectiveCleared: "Objective cleared."
@ -391,9 +391,9 @@ conditionEditorNoneToDelete: "No conditions currently exist to be deleted!"
conditionEditorNotFound: "Condition not found!" conditionEditorNotFound: "Condition not found!"
conditionEditorExists: "Condition already exists!" conditionEditorExists: "Condition already exists!"
conditionEditorInUse: "The following quests use the condition" conditionEditorInUse: "The following quests use the condition"
conditionEditorDeleted: "Condition deleted. Quest and condition data reloaded."
conditionEditorSaved: "Condition saved. Quest and condition data reloaded."
conditionEditorEnterName: "Enter Condition name, <cancel>" conditionEditorEnterName: "Enter Condition name, <cancel>"
conditionEditorSaved: "Condition saved. Quest and condition data reloaded."
conditionEditorDeleted: "Condition deleted. Quest and condition data reloaded."
conditionEditorModifiedNote: 'Note: You have modified a condition that the following quests use:' conditionEditorModifiedNote: 'Note: You have modified a condition that the following quests use:'
conditionEditorForcedToQuit: "If you save the condition, anyone who is actively doing any of these quests will be forced to quit them." conditionEditorForcedToQuit: "If you save the condition, anyone who is actively doing any of these quests will be forced to quit them."
conditionEditorSetName: "Set name" conditionEditorSetName: "Set name"
@ -410,10 +410,10 @@ conditionEditorNpcsPrompt: "Enter NPC IDs, <space>, <cancel>"
conditionEditorPermissions: "Own permission" conditionEditorPermissions: "Own permission"
conditionEditorPermissionsPrompt: "Enter permission nodes, <space>, <cancel>" conditionEditorPermissionsPrompt: "Enter permission nodes, <space>, <cancel>"
conditionEditorItemsInMainHand: "Hold in main hand" conditionEditorItemsInMainHand: "Hold in main hand"
conditionEditorStayWithinWorld: "Stay within world"
conditionEditorInvalidWorld: "is not a valid world name!"
conditionEditorWorldsTitle: "- Worlds -" conditionEditorWorldsTitle: "- Worlds -"
conditionEditorWorldsPrompt: "Enter world names, <space>, <cancel>" conditionEditorWorldsPrompt: "Enter world names, <space>, <cancel>"
conditionEditorStayWithinWorld: "Stay within world"
conditionEditorInvalidWorld: "is not a valid world name!"
conditionEditorBiomesTitle: "- Biomes -" conditionEditorBiomesTitle: "- Biomes -"
conditionEditorBiomesPrompt: "Enter biome names, <space>, <cancel>" conditionEditorBiomesPrompt: "Enter biome names, <space>, <cancel>"
conditionEditorStayWithinBiome: "Stay within biome" conditionEditorStayWithinBiome: "Stay within biome"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Establecer cantidad de domesticar"
stageEditorSetShearColors: "Establecer colores de ovejas" stageEditorSetShearColors: "Establecer colores de ovejas"
stageEditorSetShearAmounts: "Establecer cantidad de cortes" stageEditorSetShearAmounts: "Establecer cantidad de cortes"
stageEditorPassword: "Contraseña" stageEditorPassword: "Contraseña"
stageEditorAddPasswordDisplay: "Añadir contraseña mostrada"
stageEditorAddPasswordPhrases: "Añadir frase(s) de contraseña"
stageEditorCustom: "Objetivos Personalizados" stageEditorCustom: "Objetivos Personalizados"
stageEditorNoModules: "No hay módulos cargados" stageEditorNoModules: "No hay módulos cargados"
stageEditorModuleNotFound: "Módulo de objetivo personalizado no encontrado." stageEditorModuleNotFound: "Módulo de objetivo personalizado no encontrado."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Introduzca un mensaje de retraso, <clear>, <canc
stageEditorScriptPrompt: "Introduzca el nombre del script, <clear>, <cancel>" stageEditorScriptPrompt: "Introduzca el nombre del script, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Introduzca un mensaje de inicio, <clear>, <cancel>" stageEditorStartMessagePrompt: "Introduzca un mensaje de inicio, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Introduzca el mensaje completo, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Introduzca el mensaje completo, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Introduzca una pantalla de contraseña, <cancel>"
stageEditorPasswordPhrasePrompt: "Introduzca una frase de contraseña, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Introduzca una frase de contraseña, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Añadir ítem" stageEditorDeliveryAddItem: "Añadir ítem"
stageEditorDeliveryNPCs: "Establecer IDs de NPC" stageEditorDeliveryNPCs: "Establecer IDs de NPC"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "¡No existen condiciones actualmente para ser elim
conditionEditorNotFound: "Condición no encontrada!" conditionEditorNotFound: "Condición no encontrada!"
conditionEditorExists: "¡La condición ya existe!" conditionEditorExists: "¡La condición ya existe!"
conditionEditorInUse: "Las siguientes misiones usan la condición" conditionEditorInUse: "Las siguientes misiones usan la condición"
conditionEditorDeleted: "Condición eliminada. Misión y datos de condición recargados."
conditionEditorSaved: "Condición guardada. Misión y datos de condición recargados."
conditionEditorEnterName: "Introduzca el nombre de la condición, <cancel>" conditionEditorEnterName: "Introduzca el nombre de la condición, <cancel>"
conditionEditorSaved: "Condición guardada. Misión y datos de condición recargados."
conditionEditorDeleted: "Condición eliminada. Misión y datos de condición recargados."
conditionEditorModifiedNote: 'Nota: Has modificado una condición que utilizan las siguientes misiones:' conditionEditorModifiedNote: 'Nota: Has modificado una condición que utilizan las siguientes misiones:'
conditionEditorForcedToQuit: "Si guardas la condición, cualquiera que esté realizando activamente cualquiera de estas misiones se verá obligado a abandonarlas." conditionEditorForcedToQuit: "Si guardas la condición, cualquiera que esté realizando activamente cualquiera de estas misiones se verá obligado a abandonarlas."
conditionEditorSetName: "Definir nombre" conditionEditorSetName: "Definir nombre"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Ingrese los ID de NPC, <space>, <cancel>"
conditionEditorPermissions: "Propio permiso" conditionEditorPermissions: "Propio permiso"
conditionEditorPermissionsPrompt: "Ingrese nodos de permiso, <space>, <cancel>" conditionEditorPermissionsPrompt: "Ingrese nodos de permiso, <space>, <cancel>"
conditionEditorItemsInMainHand: "Sostener en la mano principal" conditionEditorItemsInMainHand: "Sostener en la mano principal"
conditionEditorStayWithinWorld: "Quédate dentro del mundo"
conditionEditorInvalidWorld: "no es un nombre de mundo válido!"
conditionEditorWorldsTitle: "- Mundos -" conditionEditorWorldsTitle: "- Mundos -"
conditionEditorWorldsPrompt: "Introduzca nombres de mundo, <space>, <cancel>" conditionEditorWorldsPrompt: "Introduzca nombres de mundo, <space>, <cancel>"
conditionEditorStayWithinWorld: "Quédate dentro del mundo"
conditionEditorInvalidWorld: "no es un nombre de mundo válido!"
conditionEditorBiomesTitle: "- Biomas -" conditionEditorBiomesTitle: "- Biomas -"
conditionEditorBiomesPrompt: "Introduzca nombres de bioma, <space>, <cancel>" conditionEditorBiomesPrompt: "Introduzca nombres de bioma, <space>, <cancel>"
conditionEditorStayWithinBiome: "Quédate dentro del bioma" conditionEditorStayWithinBiome: "Quédate dentro del bioma"

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@ -91,7 +91,6 @@ stageEditorSetMobTypes: "Määra elukatüübid"
stageEditorSetKillLocations: "Määra tapmiskohad" stageEditorSetKillLocations: "Määra tapmiskohad"
stageEditorSetLocations: "Määra asukohad" stageEditorSetLocations: "Määra asukohad"
stageEditorPassword: "Salasõna" stageEditorPassword: "Salasõna"
stageEditorAddPasswordDisplay: "Lisa salasõna kuvar"
stageEditorNoModules: "Ühtegi moodulit pole laetud" stageEditorNoModules: "Ühtegi moodulit pole laetud"
stageEditorDeliveryAddItem: "Lisa ese" stageEditorDeliveryAddItem: "Lisa ese"
stageEditorNotSolid: "ei ole tahke plokk!" stageEditorNotSolid: "ei ole tahke plokk!"

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@ -12,6 +12,8 @@ COMMAND_EDITOR: "editor"
COMMAND_EDITOR_HELP: "<command> - Luo/muokkaa tehtävää" COMMAND_EDITOR_HELP: "<command> - Luo/muokkaa tehtävää"
COMMAND_EVENTS_EDITOR: "events" COMMAND_EVENTS_EDITOR: "events"
COMMAND_EVENTS_EDITOR_HELP: "<command> - Luo/muokkaa tapahtumaa" COMMAND_EVENTS_EDITOR_HELP: "<command> - Luo/muokkaa tapahtumaa"
COMMAND_CONDITIONS_EDITOR: "ehdot"
COMMAND_CONDITIONS_EDITOR_HELP: "<command> - Luo, muokkaa tai luo ehtoja"
COMMAND_STATS: "stats" COMMAND_STATS: "stats"
COMMAND_STATS_HELP: "<command> - Tietoa tehtävistäsi" COMMAND_STATS_HELP: "<command> - Tietoa tehtävistäsi"
COMMAND_TOP: "top" COMMAND_TOP: "top"
@ -59,17 +61,29 @@ questEditorNPCStart: "Aseta aloituskyläläinen"
questEditorBlockStart: "Aseta aloituspalikka" questEditorBlockStart: "Aseta aloituspalikka"
questEditorSetGUI: "Aseta valikon tavara" questEditorSetGUI: "Aseta valikon tavara"
questEditorReqs: "Muokkaa vaatimuksia" questEditorReqs: "Muokkaa vaatimuksia"
questEditorPln: "Muokkaa Suunnittelijaa"
questEditorStages: "Muokkaa tasoja" questEditorStages: "Muokkaa tasoja"
questEditorRews: "Muokkaa palkintoja" questEditorRews: "Muokkaa palkintoja"
questEditorOpts: "Muokkaa asetuksia" questEditorOpts: "Muokkaa asetuksia"
questEditorDefaultAskMessage: "Haasteen tavoitteet!"
questEditorDefaultFinishMessage: "Hyvin tehty!" questEditorDefaultFinishMessage: "Hyvin tehty!"
questEditorEnterQuestName: "Syötä tehtävän nimi (<cancel>)" questEditorEnterQuestName: "Syötä tehtävän nimi (<cancel>)"
questEditorEnterAskMessage: "Syötä alkukysymys (<cancel>)" questEditorEnterAskMessage: "Syötä alkukysymys (<cancel>)"
questEditorEnterFinishMessage: "Syötä lopetusviesti (<cancel>)" questEditorEnterFinishMessage: "Syötä lopetusviesti (<cancel>)"
questEditorEnterNPCStart: "Anna NPC ID, <clear>, <cancel>" questEditorEnterNPCStart: "Anna NPC ID, <clear>, <cancel>"
questEditorEnterBlockStart: "Klikkaa oikealla haluamaasi aloituspalikkaa, <done>, <clear>, <cancel>" questEditorEnterBlockStart: "Klikkaa oikealla haluamaasi aloituspalikkaa, <done>, <clear>, <cancel>"
questDungeonsCreate: "Tähän ryhmään lisätyt pelaajat voivat tehdä tehtäviä yhdessä!"
questDungeonsDisband: "Ryhmä on suljettu." questDungeonsDisband: "Ryhmä on suljettu."
questDungeonsInvite: "<player> voi nyt suorittaa tehtäviä kanssasi!" questDungeonsInvite: "<player> voi nyt suorittaa tehtäviä kanssasi!"
questDungeonsJoin: "Voit nyt suorittaa tehtäviä johtajan kanssa <player>."
questDungeonsKicked: "<player> ei voi enää suorittaa tehtäviä kanssasi."
questDungeonsLeave: "Et voi enää suorittaa tehtäviä johtajan kanssa <player>."
questPartiesCreate: "Tähän ryhmään lisätyt pelaajat voivat tehdä tehtäviä yhdessä!"
questPartiesDelete: "Ryhmä on suljettu."
questPartiesJoin: "Voit nyt suorittaa tehtäviä ryhmän kanssa."
questPartiesJoinBroadcast: "<player> voi nyt suorittaa tehtäviä ryhmän kanssa!"
questPartiesLeave: "Et voi enää suorittaa tehtäviä ryhmän kanssa."
questPartiesLeaveBroadcast: "<player> ei voi enää suorittaa tehtäviä kanssasi."
questWGSetRegion: "Aseta alue" questWGSetRegion: "Aseta alue"
questWGPrompt: "Syötä WorldGuard-alue, <clear>, <cancel>" questWGPrompt: "Syötä WorldGuard-alue, <clear>, <cancel>"
questWGInvalidRegion: "<region> ei ole kelpaava WorldGuard-alue!" questWGInvalidRegion: "<region> ei ole kelpaava WorldGuard-alue!"
@ -79,6 +93,7 @@ questCurrentItem: "Nykyinen tavara:"
questGUICleared: "Tehtävävalikon tavara poistettu." questGUICleared: "Tehtävävalikon tavara poistettu."
questDeleted: "Tehtävä poistettu! Tehtävät ja tapahtumat uudelleenladattu." questDeleted: "Tehtävä poistettu! Tehtävät ja tapahtumat uudelleenladattu."
questEditorNameExists: "Tuon niminen tehtävä on jo olemassa!" questEditorNameExists: "Tuon niminen tehtävä on jo olemassa!"
questEditorBeingEdited: "Jotain tuolla nimellä on jo muokattu!"
questEditorInvalidQuestName: "Nimessä ei voi olla pisteitä tai pilkkuja!" questEditorInvalidQuestName: "Nimessä ei voi olla pisteitä tai pilkkuja!"
questEditorInvalidNPC: "Kyläläistä tuolla id:llä ei löytynyt!" questEditorInvalidNPC: "Kyläläistä tuolla id:llä ei löytynyt!"
questEditorNoStartBlockSelected: "Sinun täytyy ensin valita palikka." questEditorNoStartBlockSelected: "Sinun täytyy ensin valita palikka."
@ -119,6 +134,7 @@ stageEditorFish: "kala(a)"
stageEditorMilkCows: "Lypsä lehmät" stageEditorMilkCows: "Lypsä lehmät"
stageEditorCows: "lehmät" stageEditorCows: "lehmät"
stageEditorReachLocs: "Saavuta sijainti" stageEditorReachLocs: "Saavuta sijainti"
stageEditorReachRadii1: "Tavoita sisällä"
stageEditorReachRadii2: "x" stageEditorReachRadii2: "x"
stageEditorTameMobs: "Kesytä eläimiä" stageEditorTameMobs: "Kesytä eläimiä"
stageEditorShearSheep: "Keritse lampaita" stageEditorShearSheep: "Keritse lampaita"
@ -126,13 +142,17 @@ stageEditorKillPlayers: "Tapa pelaajia"
stageEditorPlayers: "pelaajaa" stageEditorPlayers: "pelaajaa"
stageEditorEvents: "Tapahtumat" stageEditorEvents: "Tapahtumat"
stageEditorEventCleared: "Toiminto poistettu." stageEditorEventCleared: "Toiminto poistettu."
stageEditorStageEvents: "Vaiheen Toiminnot"
stageEditorStartEvent: "Aloita tapahtuma" stageEditorStartEvent: "Aloita tapahtuma"
stageEditorFinishEvent: "Suorita tapahtuma loppuun" stageEditorFinishEvent: "Suorita tapahtuma loppuun"
stageEditorFailEvent: "Yritys Toiminto"
stageEditorChatEvents: "Chat-tapahtumat" stageEditorChatEvents: "Chat-tapahtumat"
stageEditorChatTrigger: "Chat-laukaisu" stageEditorChatTrigger: "Chat-laukaisu"
stageEditorCommandEvents: "Komentotapahtumat" stageEditorCommandEvents: "Komentotapahtumat"
stageEditorCommandTrigger: "Komentokäynnistykset" stageEditorCommandTrigger: "Komentokäynnistykset"
stageEditorTriggeredBy: "Käynnistetty"
stageEditorDeathEvent: "Kuolemistapahtuma" stageEditorDeathEvent: "Kuolemistapahtuma"
stageEditorDisconnectEvent: "Katkaise Toiminto"
stageEditorDelayMessage: "Viiveviesti" stageEditorDelayMessage: "Viiveviesti"
stageEditorStartMessage: "Aloitusviesti" stageEditorStartMessage: "Aloitusviesti"
stageEditorCompleteMessage: "Viesti suorittaessa" stageEditorCompleteMessage: "Viesti suorittaessa"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Maglagay ng halaga ng walang kasigasigan"
stageEditorSetShearColors: "Maglagay ng kulay ng tupa" stageEditorSetShearColors: "Maglagay ng kulay ng tupa"
stageEditorSetShearAmounts: "Maglagay ng halaga ng nagupitan" stageEditorSetShearAmounts: "Maglagay ng halaga ng nagupitan"
stageEditorPassword: "Layunin ng Password" stageEditorPassword: "Layunin ng Password"
stageEditorAddPasswordDisplay: "Magdagdag ng password display"
stageEditorAddPasswordPhrases: "Magdagdag ng password parirala(s)"
stageEditorCustom: "Layunin ng Pasadya" stageEditorCustom: "Layunin ng Pasadya"
stageEditorNoModules: "Walang modules na puno" stageEditorNoModules: "Walang modules na puno"
stageEditorModuleNotFound: "Layunin ng kasuotan ng module ay hindi matagpuan." stageEditorModuleNotFound: "Layunin ng kasuotan ng module ay hindi matagpuan."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Ilagay ang pagkaalantala ng mensahe, <clear>, <c
stageEditorScriptPrompt: "Ilagay ang pangalan ng script, <clear>, <cancel>" stageEditorScriptPrompt: "Ilagay ang pangalan ng script, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Ilagay ang simulan ang mensahe, <clear>, <cancel>" stageEditorStartMessagePrompt: "Ilagay ang simulan ang mensahe, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Ilagay ang kompletong mensahe, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Ilagay ang kompletong mensahe, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Ilagay ang password ng display, <cancel>"
stageEditorPasswordPhrasePrompt: "Ilagay ang password parirala, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Ilagay ang password parirala, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Magdadag ng bagay" stageEditorDeliveryAddItem: "Magdadag ng bagay"
stageEditorDeliveryNPCs: "Itakda ang NPC IDs" stageEditorDeliveryNPCs: "Itakda ang NPC IDs"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "Walang mga kundisyong kasalukuyang umiiral na tata
conditionEditorNotFound: "Hindi natagpuan ang kundisyon!" conditionEditorNotFound: "Hindi natagpuan ang kundisyon!"
conditionEditorExists: "May kondisyon na!" conditionEditorExists: "May kondisyon na!"
conditionEditorInUse: "Ang mga sumusunod na pakikipagsapalaran ay gumagamit ng kundisyon" conditionEditorInUse: "Ang mga sumusunod na pakikipagsapalaran ay gumagamit ng kundisyon"
conditionEditorDeleted: "Tinanggal ang kondisyon. Ang data ng paghahanap at kondisyon ay na-reload."
conditionEditorSaved: "Nai-save ang kondisyon. Ang data ng paghahanap at kondisyon ay na-reload."
conditionEditorEnterName: "Ipasok ang pangalan ng Kondisyon, <cancel>" conditionEditorEnterName: "Ipasok ang pangalan ng Kondisyon, <cancel>"
conditionEditorSaved: "Nai-save ang kondisyon. Ang data ng paghahanap at kondisyon ay na-reload."
conditionEditorDeleted: "Tinanggal ang kondisyon. Ang data ng paghahanap at kondisyon ay na-reload."
conditionEditorModifiedNote: 'Paunawa: Binago mo ang isang kondisyon na ginagamit ng mga sumusunod na pakikipagsapalaran:' conditionEditorModifiedNote: 'Paunawa: Binago mo ang isang kondisyon na ginagamit ng mga sumusunod na pakikipagsapalaran:'
conditionEditorForcedToQuit: "Kung nai-save mo ang kundisyon, ang sinumang aktibong gumagawa ng alinman sa mga pakikipagsapalaran na ito ay mapipilitang umalis ito." conditionEditorForcedToQuit: "Kung nai-save mo ang kundisyon, ang sinumang aktibong gumagawa ng alinman sa mga pakikipagsapalaran na ito ay mapipilitang umalis ito."
conditionEditorSetName: "Itakda ang pangalan" conditionEditorSetName: "Itakda ang pangalan"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Ipasok ang mga NPC ID, <space>, <cancel>"
conditionEditorPermissions: "May pahintulot" conditionEditorPermissions: "May pahintulot"
conditionEditorPermissionsPrompt: "Ipasok ang mga node ng pahintulot, <space>, <cancel>" conditionEditorPermissionsPrompt: "Ipasok ang mga node ng pahintulot, <space>, <cancel>"
conditionEditorItemsInMainHand: "Humawak sa pangunahing kamay" conditionEditorItemsInMainHand: "Humawak sa pangunahing kamay"
conditionEditorStayWithinWorld: "Manatili sa loob ng mundo"
conditionEditorInvalidWorld: "ay hindi isang wastong pangalan ng mundo!"
conditionEditorWorldsTitle: "- Mundo -" conditionEditorWorldsTitle: "- Mundo -"
conditionEditorWorldsPrompt: "Ipasok ang mga pangalan ng mundo, <space>, <cancel>" conditionEditorWorldsPrompt: "Ipasok ang mga pangalan ng mundo, <space>, <cancel>"
conditionEditorStayWithinWorld: "Manatili sa loob ng mundo"
conditionEditorInvalidWorld: "ay hindi isang wastong pangalan ng mundo!"
conditionEditorBiomesTitle: "- Biomes -" conditionEditorBiomesTitle: "- Biomes -"
conditionEditorBiomesPrompt: "Ipasok ang mga pangalan ng biome, <space>, <cancel>" conditionEditorBiomesPrompt: "Ipasok ang mga pangalan ng biome, <space>, <cancel>"
conditionEditorStayWithinBiome: "Manatili sa loob ng biome" conditionEditorStayWithinBiome: "Manatili sa loob ng biome"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Définir le nombre d'apprivoisements de mobs"
stageEditorSetShearColors: "Définir la couleur des moutons" stageEditorSetShearColors: "Définir la couleur des moutons"
stageEditorSetShearAmounts: "Définir le nombre de cisailles" stageEditorSetShearAmounts: "Définir le nombre de cisailles"
stageEditorPassword: "Objectifs de Mot de Passe" stageEditorPassword: "Objectifs de Mot de Passe"
stageEditorAddPasswordDisplay: "Ajouter la demande de mot de passe"
stageEditorAddPasswordPhrases: "Ajouter une phrase de mot de passe"
stageEditorCustom: "Objectifs Customisés" stageEditorCustom: "Objectifs Customisés"
stageEditorNoModules: "Aucun module chargé" stageEditorNoModules: "Aucun module chargé"
stageEditorModuleNotFound: "Module d'objectifs customisés non trouvé." stageEditorModuleNotFound: "Module d'objectifs customisés non trouvé."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Entrez un message de délai, <clear>, <cancel>"
stageEditorScriptPrompt: "Entrez le nom du script, <clear>, <cancel>" stageEditorScriptPrompt: "Entrez le nom du script, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Entrez le message de départ, <clear>, <cancel>" stageEditorStartMessagePrompt: "Entrez le message de départ, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Entrez le message complet, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Entrez le message complet, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Entrez l'affichage du mot de passe, <cancel>"
stageEditorPasswordPhrasePrompt: "Entrez les mots de passe, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Entrez les mots de passe, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Ajouter un item" stageEditorDeliveryAddItem: "Ajouter un item"
stageEditorDeliveryNPCs: "Définir les ID des NPC" stageEditorDeliveryNPCs: "Définir les ID des NPC"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "Aucun condition qui peut être supprimée existe a
conditionEditorNotFound: "Condition non trouvée !" conditionEditorNotFound: "Condition non trouvée !"
conditionEditorExists: "La condition existe déjà !" conditionEditorExists: "La condition existe déjà !"
conditionEditorInUse: "Les quêtes suivantes utilisent la condition" conditionEditorInUse: "Les quêtes suivantes utilisent la condition"
conditionEditorDeleted: "Condition supprimée. Données de quête et de condition rechargées."
conditionEditorSaved: "Condition sauvegardée. Données de quête et de condition rechargées."
conditionEditorEnterName: "Entrez le nom de la condition, <cancel> pour le retour" conditionEditorEnterName: "Entrez le nom de la condition, <cancel> pour le retour"
conditionEditorSaved: "Condition sauvegardée. Données de quête et de condition rechargées."
conditionEditorDeleted: "Condition supprimée. Données de quête et de condition rechargées."
conditionEditorModifiedNote: 'Remarque: vous avez modifié une condition utilisée par les quêtes suivantes :' conditionEditorModifiedNote: 'Remarque: vous avez modifié une condition utilisée par les quêtes suivantes :'
conditionEditorForcedToQuit: "Si vous enregistrez la condition, toute personne effectuant activement l'une de ces quêtes sera obligée de l'abandonner." conditionEditorForcedToQuit: "Si vous enregistrez la condition, toute personne effectuant activement l'une de ces quêtes sera obligée de l'abandonner."
conditionEditorSetName: "Définir le nom" conditionEditorSetName: "Définir le nom"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Entrez les ID de PNJ, <space>, <cancel>"
conditionEditorPermissions: "Propre permission" conditionEditorPermissions: "Propre permission"
conditionEditorPermissionsPrompt: "Entrez les nœuds d'autorisation, <space>, <cancel>" conditionEditorPermissionsPrompt: "Entrez les nœuds d'autorisation, <space>, <cancel>"
conditionEditorItemsInMainHand: "Tenir dans la main principale" conditionEditorItemsInMainHand: "Tenir dans la main principale"
conditionEditorStayWithinWorld: "Restez dans le monde"
conditionEditorInvalidWorld: "n'est pas un monde valide !"
conditionEditorWorldsTitle: "- Mondes -" conditionEditorWorldsTitle: "- Mondes -"
conditionEditorWorldsPrompt: "Entrez les noms du monde, <space>, <cancel>" conditionEditorWorldsPrompt: "Entrez les noms du monde, <space>, <cancel>"
conditionEditorStayWithinWorld: "Restez dans le monde"
conditionEditorInvalidWorld: "n'est pas un monde valide !"
conditionEditorBiomesTitle: "- Biomes -" conditionEditorBiomesTitle: "- Biomes -"
conditionEditorBiomesPrompt: "Entrez les noms du biome, <space>, <cancel>" conditionEditorBiomesPrompt: "Entrez les noms du biome, <space>, <cancel>"
conditionEditorStayWithinBiome: "Rester dans le biome" conditionEditorStayWithinBiome: "Rester dans le biome"

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@ -174,8 +174,6 @@ stageEditorSetTameAmounts: "Postavi količinu bića za pripitomiti"
stageEditorSetShearColors: "Postavi boje ovaca" stageEditorSetShearColors: "Postavi boje ovaca"
stageEditorSetShearAmounts: "Postavi količinu bića za ošišati" stageEditorSetShearAmounts: "Postavi količinu bića za ošišati"
stageEditorPassword: "Lozinka" stageEditorPassword: "Lozinka"
stageEditorAddPasswordDisplay: "Dodaj prikaz lozinke"
stageEditorAddPasswordPhrases: "Dodaj fraze lozinke"
stageEditorCustom: "Prilagođeni ciljevi" stageEditorCustom: "Prilagođeni ciljevi"
stageEditorNoModules: "Nijedan modul nije aktiviran" stageEditorNoModules: "Nijedan modul nije aktiviran"
stageEditorModuleNotFound: "Prilagođen cilj modula nije pronađen." stageEditorModuleNotFound: "Prilagođen cilj modula nije pronađen."
@ -215,19 +213,19 @@ conditionEditorNoneToDelete: "Trenutačno ne postoji kondicija koje mogu biti iz
conditionEditorNotFound: "Kondicija nije pronađena!" conditionEditorNotFound: "Kondicija nije pronađena!"
conditionEditorExists: "Kondicija već postoji!" conditionEditorExists: "Kondicija već postoji!"
conditionEditorInUse: "Idući zadaci koriste kondiciju" conditionEditorInUse: "Idući zadaci koriste kondiciju"
conditionEditorDeleted: "Kondicija izbrisana. Podaci zadataka i kondicija su ponovno učitani."
conditionEditorSaved: "Kondicija spremljena. Podaci zadataka i kondicija su ponovno učitani."
conditionEditorEnterName: "Upiši ime Kondicije, <cancel>" conditionEditorEnterName: "Upiši ime Kondicije, <cancel>"
conditionEditorSaved: "Kondicija spremljena. Podaci zadataka i kondicija su ponovno učitani."
conditionEditorDeleted: "Kondicija izbrisana. Podaci zadataka i kondicija su ponovno učitani."
conditionEditorModifiedNote: 'Bilješka: Promijenio si kondiciju koju koriste ovi zadaci:' conditionEditorModifiedNote: 'Bilješka: Promijenio si kondiciju koju koriste ovi zadaci:'
conditionEditorForcedToQuit: "Ako spremiš kondiciju, svi koji sada rade bilo koji od ovih zadataka će biti prisiljeni da ih napuste." conditionEditorForcedToQuit: "Ako spremiš kondiciju, svi koji sada rade bilo koji od ovih zadataka će biti prisiljeni da ih napuste."
conditionEditorSetName: "Postavi ime" conditionEditorSetName: "Postavi ime"
conditionEditorWorld: "Svijet" conditionEditorWorld: "Svijet"
conditionEditorConditionCleared: "Kondicija izbrisana." conditionEditorConditionCleared: "Kondicija izbrisana."
conditionEditorItemsInMainHand: "Drži u glavnoj ruci" conditionEditorItemsInMainHand: "Drži u glavnoj ruci"
conditionEditorStayWithinWorld: "Ostani unutar svijeta"
conditionEditorInvalidWorld: "nije važeće ime svijeta!"
conditionEditorWorldsTitle: "- Svjetovi -" conditionEditorWorldsTitle: "- Svjetovi -"
conditionEditorWorldsPrompt: "Upiši imena svjetova, <space>, <cancel>" conditionEditorWorldsPrompt: "Upiši imena svjetova, <space>, <cancel>"
conditionEditorStayWithinWorld: "Ostani unutar svijeta"
conditionEditorInvalidWorld: "nije važeće ime svijeta!"
conditionEditorBiomesTitle: "- Zavičaji -" conditionEditorBiomesTitle: "- Zavičaji -"
conditionEditorBiomesPrompt: "Upiši imena zavičaja, <space>, <cancel>" conditionEditorBiomesPrompt: "Upiši imena zavičaja, <space>, <cancel>"
conditionEditorStayWithinBiome: "Ostani unutar zavičaja" conditionEditorStayWithinBiome: "Ostani unutar zavičaja"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Szelídítés mennyiségének beállítása"
stageEditorSetShearColors: "Bárány színek beállítása" stageEditorSetShearColors: "Bárány színek beállítása"
stageEditorSetShearAmounts: "Nyírás mennyiségek beállítása" stageEditorSetShearAmounts: "Nyírás mennyiségek beállítása"
stageEditorPassword: "Jelszó" stageEditorPassword: "Jelszó"
stageEditorAddPasswordDisplay: "Jelszó megjelenítés hozzáadása"
stageEditorAddPasswordPhrases: "Jelszó-kifejezés(ek) hozzáadása"
stageEditorCustom: "Egyéni célok" stageEditorCustom: "Egyéni célok"
stageEditorNoModules: "Nincsenek betöltött modulok" stageEditorNoModules: "Nincsenek betöltött modulok"
stageEditorModuleNotFound: "Egyéni objektummodul nem található." stageEditorModuleNotFound: "Egyéni objektummodul nem található."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Add meg a késleltetés üzenetet, <clear>, <can
stageEditorScriptPrompt: "Írd be a parancsfájl nevét, <clear>, <cancel>" stageEditorScriptPrompt: "Írd be a parancsfájl nevét, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Írd be az indító üzenetet, <clear>, <cancel>" stageEditorStartMessagePrompt: "Írd be az indító üzenetet, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Add meg a teljes üzenetet, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Add meg a teljes üzenetet, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Add meg a jelszó kijelzését, <cancel>"
stageEditorPasswordPhrasePrompt: "Add meg a jelszó kifejezést, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Add meg a jelszó kifejezést, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Elem hozzáadása" stageEditorDeliveryAddItem: "Elem hozzáadása"
stageEditorDeliveryNPCs: "NPC azonosítók beállítása" stageEditorDeliveryNPCs: "NPC azonosítók beállítása"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "Jelenleg nincs törölhető feltétel!"
conditionEditorNotFound: "Feltétel nem létezik!" conditionEditorNotFound: "Feltétel nem létezik!"
conditionEditorExists: "Feltétel már létezik!" conditionEditorExists: "Feltétel már létezik!"
conditionEditorInUse: "A következő küldetések használják a feltételt" conditionEditorInUse: "A következő küldetések használják a feltételt"
conditionEditorDeleted: "Feltétel törölve. Küldetés és feltétel adat újratöltve."
conditionEditorSaved: "Feltétel mentve. Küldetés és feltétel adat újratöltve."
conditionEditorEnterName: "Add meg a feltétel nevét, <cancel>" conditionEditorEnterName: "Add meg a feltétel nevét, <cancel>"
conditionEditorSaved: "Feltétel mentve. Küldetés és feltétel adat újratöltve."
conditionEditorDeleted: "Feltétel törölve. Küldetés és feltétel adat újratöltve."
conditionEditorModifiedNote: 'Megjegyzés: Módosítottál egy feltételt, amelyet a következő küldetések használnak:' conditionEditorModifiedNote: 'Megjegyzés: Módosítottál egy feltételt, amelyet a következő küldetések használnak:'
conditionEditorForcedToQuit: "Ha elmented a feltételt, bárki, aki ezen küldetések valamelyikét aktívan végrehajtja, kénytelen lesz elhagyni őket." conditionEditorForcedToQuit: "Ha elmented a feltételt, bárki, aki ezen küldetések valamelyikét aktívan végrehajtja, kénytelen lesz elhagyni őket."
conditionEditorSetName: "Név beállítása" conditionEditorSetName: "Név beállítása"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Add meg az NPC ID-ket, <space>, <cancel>"
conditionEditorPermissions: "Saját jog" conditionEditorPermissions: "Saját jog"
conditionEditorPermissionsPrompt: "Add meg a jog csomópontokat, <space>, <cancel>" conditionEditorPermissionsPrompt: "Add meg a jog csomópontokat, <space>, <cancel>"
conditionEditorItemsInMainHand: "Tartsa a fő kézben" conditionEditorItemsInMainHand: "Tartsa a fő kézben"
conditionEditorStayWithinWorld: "Maradás világon belül"
conditionEditorInvalidWorld: "nem egy érvényes világ név!"
conditionEditorWorldsTitle: "- Világok -" conditionEditorWorldsTitle: "- Világok -"
conditionEditorWorldsPrompt: "Add meg a világ neveket, <space>, <cancel>" conditionEditorWorldsPrompt: "Add meg a világ neveket, <space>, <cancel>"
conditionEditorStayWithinWorld: "Maradás világon belül"
conditionEditorInvalidWorld: "nem egy érvényes világ név!"
conditionEditorBiomesTitle: "- Biomok -" conditionEditorBiomesTitle: "- Biomok -"
conditionEditorBiomesPrompt: "Add meg a biom neveket, <space>, <cancel>" conditionEditorBiomesPrompt: "Add meg a biom neveket, <space>, <cancel>"
conditionEditorStayWithinBiome: "Maradás biomon belül" conditionEditorStayWithinBiome: "Maradás biomon belül"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Tetapkan jumlah jinak"
stageEditorSetShearColors: "Tetapkan warna domba" stageEditorSetShearColors: "Tetapkan warna domba"
stageEditorSetShearAmounts: "Tetapkan jumlah geser" stageEditorSetShearAmounts: "Tetapkan jumlah geser"
stageEditorPassword: "Kata sandi" stageEditorPassword: "Kata sandi"
stageEditorAddPasswordDisplay: "Tambahkan tampilan kata sandi"
stageEditorAddPasswordPhrases: "Tambahkan kata kunci ungkapan(s)"
stageEditorCustom: "Tujuan Kustom" stageEditorCustom: "Tujuan Kustom"
stageEditorNoModules: "Tidak ada sumber yang dimuat" stageEditorNoModules: "Tidak ada sumber yang dimuat"
stageEditorModuleNotFound: "Modul tujuan khusus tidak ditemukan." stageEditorModuleNotFound: "Modul tujuan khusus tidak ditemukan."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Masukkan pesan tunda, <clear>, <cancel>"
stageEditorScriptPrompt: "Masukkan nama skrip, <clear>, <cancel>" stageEditorScriptPrompt: "Masukkan nama skrip, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Masukkan pesan pembuka, <clear>, <cancel>kembali" stageEditorStartMessagePrompt: "Masukkan pesan pembuka, <clear>, <cancel>kembali"
stageEditorCompleteMessagePrompt: "Masukkan pesan lengkap, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Masukkan pesan lengkap, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Masukkan kata sandi tampilan, <cancel>"
stageEditorPasswordPhrasePrompt: "Masukkan frase kata kunci, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Masukkan frase kata kunci, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Tambahkan item" stageEditorDeliveryAddItem: "Tambahkan item"
stageEditorDeliveryNPCs: "Tetapkan ID-ID NPC" stageEditorDeliveryNPCs: "Tetapkan ID-ID NPC"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "Tidak ada kondisi yang saat ini ada untuk dihapus!
conditionEditorNotFound: "Kondisi tidak ditemukan!" conditionEditorNotFound: "Kondisi tidak ditemukan!"
conditionEditorExists: "Kondisi sudah ada!" conditionEditorExists: "Kondisi sudah ada!"
conditionEditorInUse: "Quest berikut menggunakan kondisi tersebut" conditionEditorInUse: "Quest berikut menggunakan kondisi tersebut"
conditionEditorDeleted: "Kondisi dihapus. Data misi dan kondisi dimuat ulang."
conditionEditorSaved: "Kondisi disimpan. Data misi dan kondisi dimuat ulang."
conditionEditorEnterName: "Masukkan nama Kondisi, <cancel>" conditionEditorEnterName: "Masukkan nama Kondisi, <cancel>"
conditionEditorSaved: "Kondisi disimpan. Data misi dan kondisi dimuat ulang."
conditionEditorDeleted: "Kondisi dihapus. Data misi dan kondisi dimuat ulang."
conditionEditorModifiedNote: 'Catatan: Anda telah mengubah kondisi yang digunakan oleh misi berikut:' conditionEditorModifiedNote: 'Catatan: Anda telah mengubah kondisi yang digunakan oleh misi berikut:'
conditionEditorForcedToQuit: "Jika Anda menyelamatkan kondisi tersebut, siapa pun yang secara aktif melakukan salah satu dari pencarian ini akan dipaksa untuk keluar dari mereka." conditionEditorForcedToQuit: "Jika Anda menyelamatkan kondisi tersebut, siapa pun yang secara aktif melakukan salah satu dari pencarian ini akan dipaksa untuk keluar dari mereka."
conditionEditorSetName: "Tetapkan nama" conditionEditorSetName: "Tetapkan nama"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Masukkan ID NPC, <space>, <cancel>"
conditionEditorPermissions: "Miliki izin" conditionEditorPermissions: "Miliki izin"
conditionEditorPermissionsPrompt: "Masukkan node izin, <space>, <cancel>" conditionEditorPermissionsPrompt: "Masukkan node izin, <space>, <cancel>"
conditionEditorItemsInMainHand: "Pegang di tangan utama" conditionEditorItemsInMainHand: "Pegang di tangan utama"
conditionEditorStayWithinWorld: "Tetaplah di dalam dunia"
conditionEditorInvalidWorld: "bukan nama dunia yang valid!"
conditionEditorWorldsTitle: "- Dunia -" conditionEditorWorldsTitle: "- Dunia -"
conditionEditorWorldsPrompt: "Masukkan nama dunia, <space>, <cancel>" conditionEditorWorldsPrompt: "Masukkan nama dunia, <space>, <cancel>"
conditionEditorStayWithinWorld: "Tetaplah di dalam dunia"
conditionEditorInvalidWorld: "bukan nama dunia yang valid!"
conditionEditorBiomesTitle: "- Bioma -" conditionEditorBiomesTitle: "- Bioma -"
conditionEditorBiomesPrompt: "Masukkan nama bioma, <space>, <cancel>" conditionEditorBiomesPrompt: "Masukkan nama bioma, <space>, <cancel>"
conditionEditorStayWithinBiome: "Tetap di dalam bioma" conditionEditorStayWithinBiome: "Tetap di dalam bioma"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Imposta la quantità di addomesticature"
stageEditorSetShearColors: "Imposta i colori delle pecore" stageEditorSetShearColors: "Imposta i colori delle pecore"
stageEditorSetShearAmounts: "Imposta la quantità di tosature" stageEditorSetShearAmounts: "Imposta la quantità di tosature"
stageEditorPassword: "Password" stageEditorPassword: "Password"
stageEditorAddPasswordDisplay: "Aggiungi la visualizzazione della password"
stageEditorAddPasswordPhrases: "Aggiungi password"
stageEditorCustom: "Obiettivi personalizzati" stageEditorCustom: "Obiettivi personalizzati"
stageEditorNoModules: "Nessun modulo caricato" stageEditorNoModules: "Nessun modulo caricato"
stageEditorModuleNotFound: "Modulo obiettivi personalizzati non trovato." stageEditorModuleNotFound: "Modulo obiettivi personalizzati non trovato."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Inserisci il messaggio di ritardo, <clear>, <can
stageEditorScriptPrompt: "Inserisci il nome dello script, <clear>, <cancel>" stageEditorScriptPrompt: "Inserisci il nome dello script, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Inserisci il messaggio d'inizio, <clear>, <cancel>" stageEditorStartMessagePrompt: "Inserisci il messaggio d'inizio, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Inserisci il messaggio di completamento, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Inserisci il messaggio di completamento, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Inserisci la visualizzazione della password, <cancel>"
stageEditorPasswordPhrasePrompt: "Inserisci una password, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Inserisci una password, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Aggiungi oggetto" stageEditorDeliveryAddItem: "Aggiungi oggetto"
stageEditorDeliveryNPCs: "Imposta ID degli NPC" stageEditorDeliveryNPCs: "Imposta ID degli NPC"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "Al momento non ci sono condizioni da cancellare!"
conditionEditorNotFound: "Condizione non trovata!" conditionEditorNotFound: "Condizione non trovata!"
conditionEditorExists: "La condizione già esiste!" conditionEditorExists: "La condizione già esiste!"
conditionEditorInUse: "Le seguenti missioni utilizzano la condizione" conditionEditorInUse: "Le seguenti missioni utilizzano la condizione"
conditionEditorDeleted: "Condizione cancellata. Dati delle missioni e condizioni ricaricati."
conditionEditorSaved: "Condizione salvata. Dati delle missioni e condizioni ricaricati."
conditionEditorEnterName: "Inserici nome Condizione, <cancel>" conditionEditorEnterName: "Inserici nome Condizione, <cancel>"
conditionEditorSaved: "Condizione salvata. Dati delle missioni e condizioni ricaricati."
conditionEditorDeleted: "Condizione cancellata. Dati delle missioni e condizioni ricaricati."
conditionEditorModifiedNote: 'Nota: Hai modificato una condizione che viene utilizzata dalle seguenti missioni:' conditionEditorModifiedNote: 'Nota: Hai modificato una condizione che viene utilizzata dalle seguenti missioni:'
conditionEditorForcedToQuit: "Se salverai la condizione, chiunque faccia attivamente una di queste missioni sarà forzato a lasciarle." conditionEditorForcedToQuit: "Se salverai la condizione, chiunque faccia attivamente una di queste missioni sarà forzato a lasciarle."
conditionEditorSetName: "Imposta nome" conditionEditorSetName: "Imposta nome"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Inserisci gli ID degli NPC, <space>, <cancel>"
conditionEditorPermissions: "Proprio permesso" conditionEditorPermissions: "Proprio permesso"
conditionEditorPermissionsPrompt: "Inserisci i permessi dei nodi, <space>, <cancel>" conditionEditorPermissionsPrompt: "Inserisci i permessi dei nodi, <space>, <cancel>"
conditionEditorItemsInMainHand: "Tiene nella mano principale" conditionEditorItemsInMainHand: "Tiene nella mano principale"
conditionEditorStayWithinWorld: "Resta nel mondo"
conditionEditorInvalidWorld: "non è un nome di un mondo valido!"
conditionEditorWorldsTitle: "- Mondi -" conditionEditorWorldsTitle: "- Mondi -"
conditionEditorWorldsPrompt: "Inserisci i nomi dei mondi, <space>, <cancel>" conditionEditorWorldsPrompt: "Inserisci i nomi dei mondi, <space>, <cancel>"
conditionEditorStayWithinWorld: "Resta nel mondo"
conditionEditorInvalidWorld: "non è un nome di un mondo valido!"
conditionEditorBiomesTitle: "- Biomi -" conditionEditorBiomesTitle: "- Biomi -"
conditionEditorBiomesPrompt: "Inserisci i nomi dei biomi, <space>, <cancel>" conditionEditorBiomesPrompt: "Inserisci i nomi dei biomi, <space>, <cancel>"
conditionEditorStayWithinBiome: "Resta nel bioma" conditionEditorStayWithinBiome: "Resta nel bioma"

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@ -11,7 +11,7 @@ COMMAND_JOURNAL_HELP: "<command> - クエスト手帳を手に入れる"
COMMAND_EDITOR: "エディタ" COMMAND_EDITOR: "エディタ"
COMMAND_EDITOR_HELP: "<command> - クエストを作成/編集できます" COMMAND_EDITOR_HELP: "<command> - クエストを作成/編集できます"
COMMAND_EVENTS_EDITOR: "イベント" COMMAND_EVENTS_EDITOR: "イベント"
COMMAND_EVENTS_EDITOR_HELP: "アクションの作成、編集、削除" COMMAND_EVENTS_EDITOR_HELP: "<command> - アクションの作成、編集、削除"
COMMAND_CONDITIONS_EDITOR: "条件" COMMAND_CONDITIONS_EDITOR: "条件"
COMMAND_CONDITIONS_EDITOR_HELP: "<command> - 条件の作成、編集、または削除" COMMAND_CONDITIONS_EDITOR_HELP: "<command> - 条件の作成、編集、または削除"
COMMAND_STATS: "stats" COMMAND_STATS: "stats"
@ -81,8 +81,8 @@ questDungeonsLeave: "リーダー <player>がクエストを実行できるよ
questPartiesCreate: "このグループに追加されたプレイヤーは一緒にクエストを実行できます!" questPartiesCreate: "このグループに追加されたプレイヤーは一緒にクエストを実行できます!"
questPartiesDelete: "クエストグループは解散しました。" questPartiesDelete: "クエストグループは解散しました。"
questPartiesJoin: "パーティーと一緒にクエストを受けれるようになりました!" questPartiesJoin: "パーティーと一緒にクエストを受けれるようになりました!"
questPartiesJoinBroadcast: "<player>がパーティと一緒にクエストを行えるようになりました" questPartiesJoinBroadcast: "<player>がパーティと一緒にクエストを行えるようになりました"
questPartiesLeave: "パーティーでクエストを実行できなくなりました" questPartiesLeave: "パーティーでクエストを実行できなくなりました"
questPartiesLeaveBroadcast: "<player>があなたと一緒にクエストを行うことができなくなりました。" questPartiesLeaveBroadcast: "<player>があなたと一緒にクエストを行うことができなくなりました。"
questWGSetRegion: "地域を設定" questWGSetRegion: "地域を設定"
questWGPrompt: "WorldGuardの区域を入力してください、<clear>、<cancel>" questWGPrompt: "WorldGuardの区域を入力してください、<clear>、<cancel>"
@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "飼いならす数を設定"
stageEditorSetShearColors: "羊の色を設定" stageEditorSetShearColors: "羊の色を設定"
stageEditorSetShearAmounts: "羊毛の刈り取る数" stageEditorSetShearAmounts: "羊毛の刈り取る数"
stageEditorPassword: "パスワード" stageEditorPassword: "パスワード"
stageEditorAddPasswordDisplay: "パスワード表示を追加"
stageEditorAddPasswordPhrases: "パスワードフレーズを追加"
stageEditorCustom: "カスタム目標" stageEditorCustom: "カスタム目標"
stageEditorNoModules: "モジュールがロードされていません" stageEditorNoModules: "モジュールがロードされていません"
stageEditorModuleNotFound: "カスタム目標モジュールが見つかりません。" stageEditorModuleNotFound: "カスタム目標モジュールが見つかりません。"
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "遅延メッセージを入力してください
stageEditorScriptPrompt: "スクリプト名を入力してください、<clear>、<cancel>" stageEditorScriptPrompt: "スクリプト名を入力してください、<clear>、<cancel>"
stageEditorStartMessagePrompt: "開始メッセージを入力、<clear>、<cancel>" stageEditorStartMessagePrompt: "開始メッセージを入力、<clear>、<cancel>"
stageEditorCompleteMessagePrompt: "完了メッセージを入力してください、<clear>、<cancel>" stageEditorCompleteMessagePrompt: "完了メッセージを入力してください、<clear>、<cancel>"
stageEditorPasswordDisplayPrompt: "パスワードのヒントメッセージを入力してください、<cancel>"
stageEditorPasswordPhrasePrompt: "パスワードを入力してください、<semicolon>、<cancel>" stageEditorPasswordPhrasePrompt: "パスワードを入力してください、<semicolon>、<cancel>"
stageEditorDeliveryAddItem: "アイテムを追加" stageEditorDeliveryAddItem: "アイテムを追加"
stageEditorDeliveryNPCs: "NPC IDを設定" stageEditorDeliveryNPCs: "NPC IDを設定"
@ -241,11 +238,11 @@ stageEditorInvalidCondition: "は有効な条件名ではありません!"
stageEditorInvalidScript: "Denizenスクリプトが見つかりません!" stageEditorInvalidScript: "Denizenスクリプトが見つかりません!"
stageEditorNoCitizens: "Citizensがインストールされていません" stageEditorNoCitizens: "Citizensがインストールされていません"
stageEditorNoDenizen: "Denizenがインストールされていません" stageEditorNoDenizen: "Denizenがインストールされていません"
stageEditorPositiveAmount: "整数で設定してください" stageEditorPositiveAmount: "整数で設定してください"
stageEditorNotListofNumbers: "は、数字のリストではありません。" stageEditorNotListofNumbers: "は数字のリストではありません!"
stageEditorNoDelaySet: "最初に遅延を設定する必要があります!" stageEditorNoDelaySet: "最初に遅延を設定する必要があります!"
stageEditorNoItems: "最初にアイテムを追加する必要があります!" stageEditorNoItems: "最初にアイテムを追加する必要があります!"
stageEditorNoDeliveryMessage: "最低でも1つメッセージを設定する必要があります" stageEditorNoDeliveryMessage: "最低でも1つメッセージを設定する必要があります"
stageEditorNoKillLocations: "最初に倒す場所を設定する必要があります!" stageEditorNoKillLocations: "最初に倒す場所を設定する必要があります!"
stageEditorNoBlockSelected: "最初にブロックを選択する必要があります。" stageEditorNoBlockSelected: "最初にブロックを選択する必要があります。"
stageEditorNoLocations: "最初に場所を設定する必要があります!" stageEditorNoLocations: "最初に場所を設定する必要があります!"
@ -343,8 +340,8 @@ conditionEditorNoneToEdit: "現在編集する条件がありません!"
conditionEditorNoneToDelete: "現在削除する条件がありません!" conditionEditorNoneToDelete: "現在削除する条件がありません!"
conditionEditorNotFound: "条件が見つかりません!" conditionEditorNotFound: "条件が見つかりません!"
conditionEditorExists: "条件は既に存在します!" conditionEditorExists: "条件は既に存在します!"
conditionEditorDeleted: "条件を削除しました。クエストと条件のデータを再読み込みしました。"
conditionEditorSaved: "条件を保存しました。クエストと条件のデータを再読み込みしました。" conditionEditorSaved: "条件を保存しました。クエストと条件のデータを再読み込みしました。"
conditionEditorDeleted: "条件を削除しました。クエストと条件のデータを再読み込みしました。"
conditionEditorSetName: "名前を設定" conditionEditorSetName: "名前を設定"
conditionEditorEntity: "エンティティ" conditionEditorEntity: "エンティティ"
conditionEditorWorld: "ワールド" conditionEditorWorld: "ワールド"
@ -396,6 +393,18 @@ rewSetPhat: "PhatLootの報酬を設定"
rewSetCustom: "カスタム報酬を設定" rewSetCustom: "カスタム報酬を設定"
rewSetHeroesClasses: "クラスを設定" rewSetHeroesClasses: "クラスを設定"
rewSetHeroesAmounts: "経験値を設定" rewSetHeroesAmounts: "経験値を設定"
itemCreateNoName: "最初に名前を設定する必要があります!"
itemCreateInvalidName: "無効なアイテム名です!"
itemCreateInvalidEnch: "無効なエンチャント名です!"
itemCreateInvalidInput: "無効な入力です!"
itemCreateNoNameAmount: "最初に名前と数を設定する必要があります!"
dateCreateEnterDay: "日付を入力してください(最大 31、<cancel>"
dateCreateEnterMonth: "月を入力してください(最大 12、<cancel>"
dateCreateEnterYear: "年を入力してください(最大 9999、<cancel>"
dateCreateEnterHour: "何時かを入力してください(最大 23、<cancel>"
dateCreateEnterMinute: "何分かを入力してください(最大 59、<cancel>"
dateCreateEnterSecond: "何秒かを入力してください(最大 59、<cancel>"
dateCreateEnterOffset: "UTCの時間を入力してください最大 14、<cancel>"
questObjectivesTitle: "---(<quest>)---" questObjectivesTitle: "---(<quest>)---"
questCompleteTitle: '**クエスト完了: <quest>**' questCompleteTitle: '**クエスト完了: <quest>**'
questFailed: "*クエストに失敗しました*" questFailed: "*クエストに失敗しました*"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "길들일 양 설정"
stageEditorSetShearColors: "양 색상 설정" stageEditorSetShearColors: "양 색상 설정"
stageEditorSetShearAmounts: "양털깎을 양 설정" stageEditorSetShearAmounts: "양털깎을 양 설정"
stageEditorPassword: "비밀 번호" stageEditorPassword: "비밀 번호"
stageEditorAddPasswordDisplay: "표시될 비밀번호 추가"
stageEditorAddPasswordPhrases: "암호 문구 추가"
stageEditorCustom: "맞춤 목표" stageEditorCustom: "맞춤 목표"
stageEditorNoModules: "모듈이 로드되지 않았습니다." stageEditorNoModules: "모듈이 로드되지 않았습니다."
stageEditorModuleNotFound: "사용자 정의 목표 모듈을 찾을 수 없습니다." stageEditorModuleNotFound: "사용자 정의 목표 모듈을 찾을 수 없습니다."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "지연 메시지 입력, <clear>, <cancel>"
stageEditorScriptPrompt: "스크립트 이름 입력, <clear>, <cancel>" stageEditorScriptPrompt: "스크립트 이름 입력, <clear>, <cancel>"
stageEditorStartMessagePrompt: "시작 메시지 입력, <clear>, <cancel>" stageEditorStartMessagePrompt: "시작 메시지 입력, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "완료 메시지 입력, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "완료 메시지 입력, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "암호 지연 입력, <cancel>"
stageEditorPasswordPhrasePrompt: "암호 문구 입력, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "암호 문구 입력, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "아이템 추가" stageEditorDeliveryAddItem: "아이템 추가"
stageEditorDeliveryNPCs: "NPC ID 설정" stageEditorDeliveryNPCs: "NPC ID 설정"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "현재 삭제할 조건이 없습니다!"
conditionEditorNotFound: "조건을 찾을 수 없습니다!" conditionEditorNotFound: "조건을 찾을 수 없습니다!"
conditionEditorExists: "조건이 이미 존재합니다!" conditionEditorExists: "조건이 이미 존재합니다!"
conditionEditorInUse: "다음 퀘스트는 조건을 사용합니다" conditionEditorInUse: "다음 퀘스트는 조건을 사용합니다"
conditionEditorDeleted: "조건이 삭제되었습니다. 퀘스트 및 조건 데이터가 다시로드되었습니다."
conditionEditorSaved: "조건이 저장되었습니다. 퀘스트 및 조건 데이터가 다시로드되었습니다."
conditionEditorEnterName: "조건 명 입력, <cancel>" conditionEditorEnterName: "조건 명 입력, <cancel>"
conditionEditorSaved: "조건이 저장되었습니다. 퀘스트 및 조건 데이터가 다시로드되었습니다."
conditionEditorDeleted: "조건이 삭제되었습니다. 퀘스트 및 조건 데이터가 다시로드되었습니다."
conditionEditorModifiedNote: '참고: 다음 퀘스트에서 사용하는 조건을 수정했습니다:' conditionEditorModifiedNote: '참고: 다음 퀘스트에서 사용하는 조건을 수정했습니다:'
conditionEditorForcedToQuit: "조건을 저장하면 이러한 퀘스트를 적극적으로 수행하는 사람은 강제로 종료됩니다." conditionEditorForcedToQuit: "조건을 저장하면 이러한 퀘스트를 적극적으로 수행하는 사람은 강제로 종료됩니다."
conditionEditorSetName: "세트 이름" conditionEditorSetName: "세트 이름"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "NPC ID 입력, <space>, <cancel>"
conditionEditorPermissions: "자신의 권한" conditionEditorPermissions: "자신의 권한"
conditionEditorPermissionsPrompt: "권한 노드 입력, <space>, <cancel>" conditionEditorPermissionsPrompt: "권한 노드 입력, <space>, <cancel>"
conditionEditorItemsInMainHand: "손을 잡고" conditionEditorItemsInMainHand: "손을 잡고"
conditionEditorStayWithinWorld: "세상에 머물러 라"
conditionEditorInvalidWorld: "유효한 세계 이름이 아닙니다!"
conditionEditorWorldsTitle: "-세계-" conditionEditorWorldsTitle: "-세계-"
conditionEditorWorldsPrompt: "세계 이름 입력, <space>, <cancel>" conditionEditorWorldsPrompt: "세계 이름 입력, <space>, <cancel>"
conditionEditorStayWithinWorld: "세상에 머물러 라"
conditionEditorInvalidWorld: "유효한 세계 이름이 아닙니다!"
conditionEditorBiomesTitle: "- 바이 옴 -" conditionEditorBiomesTitle: "- 바이 옴 -"
conditionEditorBiomesPrompt: "생물 군계 이름 입력, <space>, <cancel>" conditionEditorBiomesPrompt: "생물 군계 이름 입력, <space>, <cancel>"
conditionEditorStayWithinBiome: "생체 내 유지" conditionEditorStayWithinBiome: "생체 내 유지"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "set taim count"
stageEditorSetShearColors: "set baa colorz" stageEditorSetShearColors: "set baa colorz"
stageEditorSetShearAmounts: "set shere numbah" stageEditorSetShearAmounts: "set shere numbah"
stageEditorPassword: "pw" stageEditorPassword: "pw"
stageEditorAddPasswordDisplay: "ad pw displai"
stageEditorAddPasswordPhrases: "ad pw frases"
stageEditorCustom: "diy objetvis" stageEditorCustom: "diy objetvis"
stageEditorNoModules: "no mdul loade" stageEditorNoModules: "no mdul loade"
stageEditorModuleNotFound: "diy objectiv modul not herez" stageEditorModuleNotFound: "diy objectiv modul not herez"
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "entr delay msg, <clear>, <cancel>"
stageEditorScriptPrompt: "entr script naim, <clear>, <cancel>" stageEditorScriptPrompt: "entr script naim, <clear>, <cancel>"
stageEditorStartMessagePrompt: "entr strat msg, <clear>, <cancel>" stageEditorStartMessagePrompt: "entr strat msg, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "entr cumplet msg, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "entr cumplet msg, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "entr pasword hint msg, <cancel>"
stageEditorPasswordPhrasePrompt: "entr pasword words to be ok wif, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "entr pasword words to be ok wif, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "add stuff" stageEditorDeliveryAddItem: "add stuff"
stageEditorDeliveryNPCs: "put robo-kat ids" stageEditorDeliveryNPCs: "put robo-kat ids"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "no condishuns exizt 2 b delet!"
conditionEditorNotFound: "404 condishun not found" conditionEditorNotFound: "404 condishun not found"
conditionEditorExists: "condishun is dupe!" conditionEditorExists: "condishun is dupe!"
conditionEditorInUse: "teh followin questz use da condishun" conditionEditorInUse: "teh followin questz use da condishun"
conditionEditorDeleted: "condishun snapd!!1! quest an condishun data has ben reloded."
conditionEditorSaved: "condishun saiv!!1! quest an condishun data has ben reloded."
conditionEditorEnterName: "entr condishun naim, <cancel>" conditionEditorEnterName: "entr condishun naim, <cancel>"
conditionEditorSaved: "condishun saiv!!1! quest an condishun data has ben reloded."
conditionEditorDeleted: "condishun snapd!!1! quest an condishun data has ben reloded."
conditionEditorModifiedNote: 'note: u modified condishun that deez quest use:' conditionEditorModifiedNote: 'note: u modified condishun that deez quest use:'
conditionEditorForcedToQuit: "if u save condishun, any1 who iz doin any of deez quests will be forced to raigquit dem." conditionEditorForcedToQuit: "if u save condishun, any1 who iz doin any of deez quests will be forced to raigquit dem."
conditionEditorSetName: "put naim" conditionEditorSetName: "put naim"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "entr robo-playr ids, <space>, <cancel>"
conditionEditorPermissions: "own permishun" conditionEditorPermissions: "own permishun"
conditionEditorPermissionsPrompt: "entr permishun nodez, <space>, <cancel>" conditionEditorPermissionsPrompt: "entr permishun nodez, <space>, <cancel>"
conditionEditorItemsInMainHand: "hold in main hand" conditionEditorItemsInMainHand: "hold in main hand"
conditionEditorStayWithinWorld: "stay within wrld"
conditionEditorInvalidWorld: "iz not valid wrold name!!"
conditionEditorWorldsTitle: "- wrldz -" conditionEditorWorldsTitle: "- wrldz -"
conditionEditorWorldsPrompt: "entr wrld naims, <space>, <cancel>" conditionEditorWorldsPrompt: "entr wrld naims, <space>, <cancel>"
conditionEditorStayWithinWorld: "stay within wrld"
conditionEditorInvalidWorld: "iz not valid wrold name!!"
conditionEditorBiomesTitle: "- biomez -" conditionEditorBiomesTitle: "- biomez -"
conditionEditorBiomesPrompt: "entr biome naims, <space>, <cancel>" conditionEditorBiomesPrompt: "entr biome naims, <space>, <cancel>"
conditionEditorStayWithinBiome: "stay within biome" conditionEditorStayWithinBiome: "stay within biome"

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@ -49,6 +49,53 @@ COMMAND_QUESTADMIN_RESET: "nullstill"
COMMAND_QUESTADMIN_RESET_HELP: "<command> [player] - Nullstill en spiller" COMMAND_QUESTADMIN_RESET_HELP: "<command> [player] - Nullstill en spiller"
COMMAND_QUESTADMIN_REMOVE: "fjern" COMMAND_QUESTADMIN_REMOVE: "fjern"
COMMAND_QUESTADMIN_REMOVE_HELP: "<command> [player] [quest] - Fjern et fullført oppdrag fra en spiller" COMMAND_QUESTADMIN_REMOVE_HELP: "<command> [player] [quest] - Fjern et fullført oppdrag fra en spiller"
COMMAND_QUESTADMIN_RELOAD: "reload"
COMMAND_QUESTADMIN_RELOAD_HELP: "<command> - Last om utvidelsen på nytt"
questEditorCreate: "Opprett nytt oppdrag"
questEditorEdit: "Rediger et oppdrag"
questEditorDelete: "Slett et oppdrag"
questEditorName: "Angi navn"
questEditorAskMessage: "Angi en spørrende melding"
questEditorFinishMessage: "Angi sluttmelding"
questEditorNPCStart: "Angi start NPC"
questEditorBlockStart: "Angi start blokk"
questEditorSetGUI: "Angi element for GUI visning"
questEditorReqs: "Rediger Krav"
questEditorPln: "Redigere Planlegger"
questEditorStages: "Rediger Trinn"
questEditorRews: "Rediger Belønninger"
questEditorOpts: "Rediger Alternativer"
questEditorDefaultAskMessage: "Utfordre målene!"
questEditorDefaultFinishMessage: "Godt gjort!"
questEditorEnterQuestName: "Angi oppdragsnavn, <cancel>"
questEditorEnterAskMessage: "Angi en spørrende melding, <cancel>"
questEditorEnterFinishMessage: "Angi sluttmelding, <cancel>"
questEditorEnterNPCStart: "Angi NPC ID, <clear>, <cancel>"
questEditorEnterBlockStart: "Høyreklikk på en blokk for å bruke som startpunkt, <done>, <clear>, <cancel>"
questDungeonsCreate: "Spillere lagt til i denne gruppen kan ta oppdrag sammen!"
questDungeonsDisband: "Gruppen ble oppløst."
questDungeonsInvite: "<player> kan nå gjennomføre oppdrag med deg!"
questDungeonsJoin: "Du kan nå utføre oppdrag med lederen <player>."
questDungeonsKicked: "<player> kan ikke lenger utføre oppdrag med deg."
questDungeonsLeave: "Du kan ikke lenger utføre oppdrag med lederen <player>."
questPartiesCreate: "Spillere lagt til i denne gruppen kan ta oppdrag sammen!"
questPartiesDelete: "Gruppen ble oppløst."
questPartiesJoin: "Du kan nå utføre oppdrag med gruppen."
questPartiesJoinBroadcast: "<player> kan nå utføre oppdrag med gruppen!"
questPartiesLeave: "Du kan ikke lenger utføre oppdrag med gruppen."
questPartiesLeaveBroadcast: "<player> kan ikke lenger utføre oppdrag med deg."
questWGSetRegion: "Angi startregion"
questWGPrompt: "Angi WorldGuard region, <clear>, <cancel>"
questWGInvalidRegion: "<region> er ikke en gyldig WorldGuard region!"
questWGRegionCleared: "Regionen er tømt."
questGUIError: "Feil: Den gjenstanden blir allerede brukt som et GUI element for oppdraget <quest>."
questCurrentItem: "Gjeldende gjenstand:"
questGUICleared: "GUI elementet for oppdraget ble fjernet."
questDeleted: "Oppdrag slettet! Oppdrag- og handlingsdata er lastet om på nytt."
questEditorNameExists: "Et oppdrag med det navnet eksisterer allerede!"
questEditorBeingEdited: "Noe med det navnet blir allerede endret!"
questEditorInvalidQuestName: "Navnet kan ikke inneholde punktum eller komma!"
questEditorInvalidNPC: "Det finnes ingen NPC med den IDen!"
questEditorNoStartBlockSelected: "Du må velge en blokk først." questEditorNoStartBlockSelected: "Du må velge en blokk først."
questEditorPositiveAmount: "Beløpet må være et positivt tall." questEditorPositiveAmount: "Beløpet må være et positivt tall."
questEditorQuestAsRequirement1: "Følgende oppdrag har" questEditorQuestAsRequirement1: "Følgende oppdrag har"
@ -98,5 +145,11 @@ stageEditorEventCleared: "Handlingen fullført."
stageEditorStageEvents: "Trinn Handlinger" stageEditorStageEvents: "Trinn Handlinger"
stageEditorStartEvent: "Start Handling" stageEditorStartEvent: "Start Handling"
stageEditorFinishEvent: "Fullfør Handling" stageEditorFinishEvent: "Fullfør Handling"
stageEditorFailEvent: "Feilet Handling"
stageEditorChatEvents: "Chat Handling"
stageEditorChatTrigger: "Chat Utløser"
stageEditorCommandEvents: "Kommando Handling"
stageEditorCommandTrigger: "Kommando Utløser"
stageEditorTriggeredBy: "Utløst av"
stageEditorEnchantTypePrompt: "Oppgi fortryllelsesnavn, <space>, <cancel>" stageEditorEnchantTypePrompt: "Oppgi fortryllelsesnavn, <space>, <cancel>"
questObjectivesTitle: "---(<quest>)---" questObjectivesTitle: "---(<quest>)---"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Geef de hoeveelheid dat je kan temmen"
stageEditorSetShearColors: "Stel kleuren van het schaap in" stageEditorSetShearColors: "Stel kleuren van het schaap in"
stageEditorSetShearAmounts: "Stel knip aantallen in" stageEditorSetShearAmounts: "Stel knip aantallen in"
stageEditorPassword: "Wachtwoord" stageEditorPassword: "Wachtwoord"
stageEditorAddPasswordDisplay: "Toevoegen wachtwoord scherm"
stageEditorAddPasswordPhrases: "Wachtwoord zin(nen) toevoegen"
stageEditorCustom: "Aangepast objectief" stageEditorCustom: "Aangepast objectief"
stageEditorNoModules: "Geen modules geladen" stageEditorNoModules: "Geen modules geladen"
stageEditorModuleNotFound: "Aangepast objectief module niet gevonden." stageEditorModuleNotFound: "Aangepast objectief module niet gevonden."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Typ verzendings berichten, <clear>, <cancel>"
stageEditorScriptPrompt: "Voer de scriptnaam van het, <clear>, <cancel>" stageEditorScriptPrompt: "Voer de scriptnaam van het, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Type een start bericht <clear>, <cancel>" stageEditorStartMessagePrompt: "Type een start bericht <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Type een eind boodschap, <clear>, cancel" stageEditorCompleteMessagePrompt: "Type een eind boodschap, <clear>, cancel"
stageEditorPasswordDisplayPrompt: "Type een wachtwoord weergave, <cancel>"
stageEditorPasswordPhrasePrompt: "Voer wachtwoord zinnen in, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Voer wachtwoord zinnen in, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Voeg item toe" stageEditorDeliveryAddItem: "Voeg item toe"
stageEditorDeliveryNPCs: "Stel NPD IDs in" stageEditorDeliveryNPCs: "Stel NPD IDs in"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "Er zijn momenteel geen conditien om te worden verw
conditionEditorNotFound: "Conditie niet gevonden!" conditionEditorNotFound: "Conditie niet gevonden!"
conditionEditorExists: "Conditie bestaat al!" conditionEditorExists: "Conditie bestaat al!"
conditionEditorInUse: "De volgende speurtochten gebruiken de conditie" conditionEditorInUse: "De volgende speurtochten gebruiken de conditie"
conditionEditorDeleted: "Conditie verwijderd. Queesten conditiegegevens opnieuw geladen."
conditionEditorSaved: "Conditie opgeslagen. Queesten conditiegegevens opnieuw geladen."
conditionEditorEnterName: "Voer Conditienaam in, <cancel>" conditionEditorEnterName: "Voer Conditienaam in, <cancel>"
conditionEditorSaved: "Conditie opgeslagen. Queesten conditiegegevens opnieuw geladen."
conditionEditorDeleted: "Conditie verwijderd. Queesten conditiegegevens opnieuw geladen."
conditionEditorModifiedNote: 'Opmerking: je hebt een conditie gewijzigd die de volgende queesten gebruiken:' conditionEditorModifiedNote: 'Opmerking: je hebt een conditie gewijzigd die de volgende queesten gebruiken:'
conditionEditorForcedToQuit: "Als je de conditie opslaat, wordt iedereen die actief bezig is met een van deze queesten, gedwongen deze te verlaten." conditionEditorForcedToQuit: "Als je de conditie opslaat, wordt iedereen die actief bezig is met een van deze queesten, gedwongen deze te verlaten."
conditionEditorSetName: "Naam instellen" conditionEditorSetName: "Naam instellen"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Voer NPC-ID's in, <space>, <cancel>"
conditionEditorPermissions: "Eigen toestemming" conditionEditorPermissions: "Eigen toestemming"
conditionEditorPermissionsPrompt: "Typ machtigingsknooppunten in, <space>, <cancel>" conditionEditorPermissionsPrompt: "Typ machtigingsknooppunten in, <space>, <cancel>"
conditionEditorItemsInMainHand: "Houd de belangrijkste hand vast" conditionEditorItemsInMainHand: "Houd de belangrijkste hand vast"
conditionEditorStayWithinWorld: "Blijf binnen de wereld"
conditionEditorInvalidWorld: "is geen geldige wereldnaam!"
conditionEditorWorldsTitle: "- Werelden -" conditionEditorWorldsTitle: "- Werelden -"
conditionEditorWorldsPrompt: "Voer wereldnamen in, <space>, <cancel>" conditionEditorWorldsPrompt: "Voer wereldnamen in, <space>, <cancel>"
conditionEditorStayWithinWorld: "Blijf binnen de wereld"
conditionEditorInvalidWorld: "is geen geldige wereldnaam!"
conditionEditorBiomesTitle: "- Biomen -" conditionEditorBiomesTitle: "- Biomen -"
conditionEditorBiomesPrompt: "Voer bioomnamen in, <space>, <cancel>" conditionEditorBiomesPrompt: "Voer bioomnamen in, <space>, <cancel>"
conditionEditorStayWithinBiome: "Blijf binnen bioom" conditionEditorStayWithinBiome: "Blijf binnen bioom"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Ustaw ilość oswojeń"
stageEditorSetShearColors: "Ustaw kolory owiec" stageEditorSetShearColors: "Ustaw kolory owiec"
stageEditorSetShearAmounts: "Ustaw ilość strzyżeń" stageEditorSetShearAmounts: "Ustaw ilość strzyżeń"
stageEditorPassword: "Hasło" stageEditorPassword: "Hasło"
stageEditorAddPasswordDisplay: "Dodaj wyświetlanie hasła"
stageEditorAddPasswordPhrases: "Dodaj frazę(y) hasła"
stageEditorCustom: "Niestandardowe cele" stageEditorCustom: "Niestandardowe cele"
stageEditorNoModules: "Moduł nie został załadowany" stageEditorNoModules: "Moduł nie został załadowany"
stageEditorModuleNotFound: "Wzór niestandardowych celów nie znaleziony." stageEditorModuleNotFound: "Wzór niestandardowych celów nie znaleziony."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Wprowadź spóźnioną wiadomość, <clear>, <ca
stageEditorScriptPrompt: "Wprowadź nazwę skryptu, <clear>, <cancel>" stageEditorScriptPrompt: "Wprowadź nazwę skryptu, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Wprowadź wiadomość początkową, <clear>, <cancel>" stageEditorStartMessagePrompt: "Wprowadź wiadomość początkową, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Wprowadź wiadomość przy ukończeniu, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Wprowadź wiadomość przy ukończeniu, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Wprowadź podpowiedź dla hasła, <cancel>"
stageEditorPasswordPhrasePrompt: "Wprowadź hasło, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Wprowadź hasło, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Dodaj przedmiot" stageEditorDeliveryAddItem: "Dodaj przedmiot"
stageEditorDeliveryNPCs: "Zmień ID NPC" stageEditorDeliveryNPCs: "Zmień ID NPC"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "Obecnie nie istnieją żadne warunki do usunięcia
conditionEditorNotFound: "Nie znaleziono warunku!" conditionEditorNotFound: "Nie znaleziono warunku!"
conditionEditorExists: "Warunek już istnieje!" conditionEditorExists: "Warunek już istnieje!"
conditionEditorInUse: "Następujące misje używają tego warunku" conditionEditorInUse: "Następujące misje używają tego warunku"
conditionEditorDeleted: "Warunek usunięty. Dane misji i stanu zostały ponownie załadowane."
conditionEditorSaved: "Warunek zapisany. Dane misji i stanu zostały ponownie załadowane."
conditionEditorEnterName: "Wprowadź nazwę warunku, <cancel>" conditionEditorEnterName: "Wprowadź nazwę warunku, <cancel>"
conditionEditorSaved: "Warunek zapisany. Dane misji i stanu zostały ponownie załadowane."
conditionEditorDeleted: "Warunek usunięty. Dane misji i stanu zostały ponownie załadowane."
conditionEditorModifiedNote: 'Uwaga: Zmodyfikowałeś warunek używany przez następujące zadania:' conditionEditorModifiedNote: 'Uwaga: Zmodyfikowałeś warunek używany przez następujące zadania:'
conditionEditorForcedToQuit: "Jeśli zapiszesz warunek, każdy, kto aktywnie wykonuje którekolwiek z tych zadań, będzie zmuszony do ich zakończenia." conditionEditorForcedToQuit: "Jeśli zapiszesz warunek, każdy, kto aktywnie wykonuje którekolwiek z tych zadań, będzie zmuszony do ich zakończenia."
conditionEditorSetName: "Ustaw nazwę" conditionEditorSetName: "Ustaw nazwę"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Wprowadź ID NPC, <space>, <cancel>"
conditionEditorPermissions: "Własne pozwolenie" conditionEditorPermissions: "Własne pozwolenie"
conditionEditorPermissionsPrompt: "Wprowadź węzły uprawnień, <space>, <cancel>" conditionEditorPermissionsPrompt: "Wprowadź węzły uprawnień, <space>, <cancel>"
conditionEditorItemsInMainHand: "Trzymaj w głównej ręce" conditionEditorItemsInMainHand: "Trzymaj w głównej ręce"
conditionEditorStayWithinWorld: "Pozostań w świecie"
conditionEditorInvalidWorld: "nie jest prawidłową nazwą świata!"
conditionEditorWorldsTitle: "- Światy -" conditionEditorWorldsTitle: "- Światy -"
conditionEditorWorldsPrompt: "Wpisz nazwy świata, <space>, <cancel>" conditionEditorWorldsPrompt: "Wpisz nazwy świata, <space>, <cancel>"
conditionEditorStayWithinWorld: "Pozostań w świecie"
conditionEditorInvalidWorld: "nie jest prawidłową nazwą świata!"
conditionEditorBiomesTitle: "- Biomy -" conditionEditorBiomesTitle: "- Biomy -"
conditionEditorBiomesPrompt: "Wprowadź nazwy biomów, <space>, <cancel>" conditionEditorBiomesPrompt: "Wprowadź nazwy biomów, <space>, <cancel>"
conditionEditorStayWithinBiome: "Pozostań w biomie" conditionEditorStayWithinBiome: "Pozostań w biomie"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Definir quantidades domesticadas"
stageEditorSetShearColors: "Definir cores de ovelhas" stageEditorSetShearColors: "Definir cores de ovelhas"
stageEditorSetShearAmounts: "Definir quantidades de cisalhamento" stageEditorSetShearAmounts: "Definir quantidades de cisalhamento"
stageEditorPassword: "Senha" stageEditorPassword: "Senha"
stageEditorAddPasswordDisplay: "Adicionar exibição de senha"
stageEditorAddPasswordPhrases: "Adicione a(s) frase(s) senha(s)"
stageEditorCustom: "Objetivos Personalizados" stageEditorCustom: "Objetivos Personalizados"
stageEditorNoModules: "Sem módulo carregado" stageEditorNoModules: "Sem módulo carregado"
stageEditorModuleNotFound: "Módulo de objetivo personalizado não encontrado." stageEditorModuleNotFound: "Módulo de objetivo personalizado não encontrado."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Digite a mensagem de atraso, <clear>, <cancel>"
stageEditorScriptPrompt: "Digite o nome do script, <clear>, <cancel>" stageEditorScriptPrompt: "Digite o nome do script, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Digite a mensagem inicial. <clear>, <cancel>" stageEditorStartMessagePrompt: "Digite a mensagem inicial. <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Digite a mensagem final. <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Digite a mensagem final. <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Digite a exibição de senha, <cancel>"
stageEditorPasswordPhrasePrompt: "Digite as frases de senha, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Digite as frases de senha, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Adicionar item" stageEditorDeliveryAddItem: "Adicionar item"
stageEditorDeliveryNPCs: "Definir IDs de NPC" stageEditorDeliveryNPCs: "Definir IDs de NPC"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "Atualmente não existem condições para exclusão
conditionEditorNotFound: "Condição não encontrada!" conditionEditorNotFound: "Condição não encontrada!"
conditionEditorExists: "A condição já existe!" conditionEditorExists: "A condição já existe!"
conditionEditorInUse: "As missões a seguir usam a condição" conditionEditorInUse: "As missões a seguir usam a condição"
conditionEditorDeleted: "Condição excluída. Dados da missão e condição recarregados."
conditionEditorSaved: "Condição salva. Dados da missão e condição recarregados."
conditionEditorEnterName: "Digite o nome da condição, <cancel>" conditionEditorEnterName: "Digite o nome da condição, <cancel>"
conditionEditorSaved: "Condição salva. Dados da missão e condição recarregados."
conditionEditorDeleted: "Condição excluída. Dados da missão e condição recarregados."
conditionEditorModifiedNote: 'Observação: você modificou uma condição que as seguintes missões usam:' conditionEditorModifiedNote: 'Observação: você modificou uma condição que as seguintes missões usam:'
conditionEditorForcedToQuit: "Se você salvar a condição, qualquer um que esteja ativamente fazendo qualquer uma dessas missões será forçado a desistir delas." conditionEditorForcedToQuit: "Se você salvar a condição, qualquer um que esteja ativamente fazendo qualquer uma dessas missões será forçado a desistir delas."
conditionEditorSetName: "Definir nome" conditionEditorSetName: "Definir nome"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Insira os IDs NPC, <space>, <cancel>"
conditionEditorPermissions: "Permissão própria" conditionEditorPermissions: "Permissão própria"
conditionEditorPermissionsPrompt: "Digite os nós de permissão, <space>, <cancel>" conditionEditorPermissionsPrompt: "Digite os nós de permissão, <space>, <cancel>"
conditionEditorItemsInMainHand: "Segure na mão principal" conditionEditorItemsInMainHand: "Segure na mão principal"
conditionEditorStayWithinWorld: "Fique dentro do mundo"
conditionEditorInvalidWorld: "não é um nome mundial válido!"
conditionEditorWorldsTitle: "- Mundos -" conditionEditorWorldsTitle: "- Mundos -"
conditionEditorWorldsPrompt: "Digite nomes de mundo, <space>, <cancel>" conditionEditorWorldsPrompt: "Digite nomes de mundo, <space>, <cancel>"
conditionEditorStayWithinWorld: "Fique dentro do mundo"
conditionEditorInvalidWorld: "não é um nome mundial válido!"
conditionEditorBiomesTitle: "- Biomas -" conditionEditorBiomesTitle: "- Biomas -"
conditionEditorBiomesPrompt: "Digite os nomes dos biomas, <space>, <cancel>" conditionEditorBiomesPrompt: "Digite os nomes dos biomas, <space>, <cancel>"
conditionEditorStayWithinBiome: "Fique dentro do bioma" conditionEditorStayWithinBiome: "Fique dentro do bioma"

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@ -136,7 +136,6 @@ stageEditorSetLocations: "Definir localizações"
stageEditorSetShearColors: "Definir cor das ovelhas" stageEditorSetShearColors: "Definir cor das ovelhas"
stageEditorSetShearAmounts: "Definir quantidade de esquiar" stageEditorSetShearAmounts: "Definir quantidade de esquiar"
stageEditorPassword: "Senha" stageEditorPassword: "Senha"
stageEditorAddPasswordDisplay: "Adicionar exibição de senha"
stageEditorCustom: "Objetivos personalizados" stageEditorCustom: "Objetivos personalizados"
stageEditorCustomDataPrompt: "Introduzir valor para <data>:" stageEditorCustomDataPrompt: "Introduzir valor para <data>:"
stageEditorEnterBlockNames: "Introduzir nomes dos blocos (ou IDs), <space>,<cancel>" stageEditorEnterBlockNames: "Introduzir nomes dos blocos (ou IDs), <space>,<cancel>"

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@ -162,8 +162,6 @@ stageEditorSetTameAmounts: "Setați numărul de animale îmblânzite"
stageEditorSetShearColors: "Setaţi culoarea oii" stageEditorSetShearColors: "Setaţi culoarea oii"
stageEditorSetShearAmounts: "Setaţi numarul de foarfece" stageEditorSetShearAmounts: "Setaţi numarul de foarfece"
stageEditorPassword: "Parolă" stageEditorPassword: "Parolă"
stageEditorAddPasswordDisplay: "Adaugă ecran pentru parolă"
stageEditorAddPasswordPhrases: "Adaugă frază/e pentru parolă"
stageEditorCustom: "Obiective personalizate" stageEditorCustom: "Obiective personalizate"
stageEditorNoModules: "Nici un modul incarcat" stageEditorNoModules: "Nici un modul incarcat"
stageEditorModuleNotFound: "Modulul obiectiv personalizat nu a fost găsit." stageEditorModuleNotFound: "Modulul obiectiv personalizat nu a fost găsit."

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Задать количество приручени
stageEditorSetShearColors: "Задать цвета овец" stageEditorSetShearColors: "Задать цвета овец"
stageEditorSetShearAmounts: "Задать количество стрижек" stageEditorSetShearAmounts: "Задать количество стрижек"
stageEditorPassword: "Пароль" stageEditorPassword: "Пароль"
stageEditorAddPasswordDisplay: "Добавление отображения пароля"
stageEditorAddPasswordPhrases: "Добавить кодовуюые фразу(ы)"
stageEditorCustom: "Пользовательские цели" stageEditorCustom: "Пользовательские цели"
stageEditorNoModules: "Нет загруженных модулей" stageEditorNoModules: "Нет загруженных модулей"
stageEditorModuleNotFound: "Пользовательский модуль целей не найден." stageEditorModuleNotFound: "Пользовательский модуль целей не найден."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Введите сообщение задержк
stageEditorScriptPrompt: "Введите название скрипта, <clear>, <cancel>" stageEditorScriptPrompt: "Введите название скрипта, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Введите сообщение начала, <clear>, <cancel>" stageEditorStartMessagePrompt: "Введите сообщение начала, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Введите сообщение завершения, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Введите сообщение завершения, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Введите отображаемый пароль, <cancel>"
stageEditorPasswordPhrasePrompt: "Введите фразы пароля, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Введите фразы пароля, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Добавить предмет" stageEditorDeliveryAddItem: "Добавить предмет"
stageEditorDeliveryNPCs: "Установить НИП ID" stageEditorDeliveryNPCs: "Установить НИП ID"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "В настоящее время нет услов
conditionEditorNotFound: "Состояние не найдено!" conditionEditorNotFound: "Состояние не найдено!"
conditionEditorExists: "Условие уже существует!" conditionEditorExists: "Условие уже существует!"
conditionEditorInUse: "Следующие квесты используют условие" conditionEditorInUse: "Следующие квесты используют условие"
conditionEditorDeleted: "Условие удалено. Перезагружены данные о задании и состоянии."
conditionEditorSaved: "Состояние сохранено. Перезагружены данные о задании и состоянии."
conditionEditorEnterName: "Введите название условия, <cancel>" conditionEditorEnterName: "Введите название условия, <cancel>"
conditionEditorSaved: "Состояние сохранено. Перезагружены данные о задании и состоянии."
conditionEditorDeleted: "Условие удалено. Перезагружены данные о задании и состоянии."
conditionEditorModifiedNote: 'Примечание: вы изменили условие, которое используют следующие квесты:' conditionEditorModifiedNote: 'Примечание: вы изменили условие, которое используют следующие квесты:'
conditionEditorForcedToQuit: "Если вы сохраните условие, любой, кто активно выполняет какие-либо из этих квестов, будет вынужден их бросить." conditionEditorForcedToQuit: "Если вы сохраните условие, любой, кто активно выполняет какие-либо из этих квестов, будет вынужден их бросить."
conditionEditorSetName: "Имя набора" conditionEditorSetName: "Имя набора"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Введите идентификаторы НИП,
conditionEditorPermissions: "Собственное разрешение" conditionEditorPermissions: "Собственное разрешение"
conditionEditorPermissionsPrompt: "Введите узлы разрешений, <space>, <cancel>" conditionEditorPermissionsPrompt: "Введите узлы разрешений, <space>, <cancel>"
conditionEditorItemsInMainHand: "Держать в основной руке" conditionEditorItemsInMainHand: "Держать в основной руке"
conditionEditorStayWithinWorld: "Оставайся в мире"
conditionEditorInvalidWorld: "не действительное мировое имя!"
conditionEditorWorldsTitle: "- Миры -" conditionEditorWorldsTitle: "- Миры -"
conditionEditorWorldsPrompt: "Введите имена мира, <space>, <cancel>" conditionEditorWorldsPrompt: "Введите имена мира, <space>, <cancel>"
conditionEditorStayWithinWorld: "Оставайся в мире"
conditionEditorInvalidWorld: "не действительное мировое имя!"
conditionEditorBiomesTitle: "- Биомы -" conditionEditorBiomesTitle: "- Биомы -"
conditionEditorBiomesPrompt: "Введите названия биома, <space>, <cancel>" conditionEditorBiomesPrompt: "Введите названия биома, <space>, <cancel>"
conditionEditorStayWithinBiome: "Оставайтесь в биоме" conditionEditorStayWithinBiome: "Оставайтесь в биоме"

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@ -165,8 +165,6 @@ stageEditorSetTameAmounts: "Ställ in tämja belopp"
stageEditorSetShearColors: "Ställa in fåren färger" stageEditorSetShearColors: "Ställa in fåren färger"
stageEditorSetShearAmounts: "Ställ in skjuvning belopp" stageEditorSetShearAmounts: "Ställ in skjuvning belopp"
stageEditorPassword: "Password objectives" stageEditorPassword: "Password objectives"
stageEditorAddPasswordDisplay: "Lägg till lösenord display"
stageEditorAddPasswordPhrases: "Lägg till lösenord fras"
stageEditorCustom: "Anpassade mål" stageEditorCustom: "Anpassade mål"
stageEditorNoModules: "Inga moduler har lästs in" stageEditorNoModules: "Inga moduler har lästs in"
stageEditorModuleNotFound: "Anpassat mål-modul hittades inte." stageEditorModuleNotFound: "Anpassat mål-modul hittades inte."

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "ตั้งค่าจำนวนที่ฆ่
stageEditorSetShearColors: "ตั้งค่าสีแกะ" stageEditorSetShearColors: "ตั้งค่าสีแกะ"
stageEditorSetShearAmounts: "ตั้งค่าจำนวนขนแกะที่ต้องตัด" stageEditorSetShearAmounts: "ตั้งค่าจำนวนขนแกะที่ต้องตัด"
stageEditorPassword: "รหัสผ่าน" stageEditorPassword: "รหัสผ่าน"
stageEditorAddPasswordDisplay: "เพิ่มการแสดงผลเกี่ยวกับรหัสผ่าน"
stageEditorAddPasswordPhrases: "เพิ่มรหัสผ่าน phrase(s)"
stageEditorCustom: "วัตถุประสงค์ที่กำหนดเอง" stageEditorCustom: "วัตถุประสงค์ที่กำหนดเอง"
stageEditorNoModules: "ไม่มีโมดูลที่โหลด" stageEditorNoModules: "ไม่มีโมดูลที่โหลด"
stageEditorModuleNotFound: "ไม่พบโมดูลเป้าหมายที่กำหนดเอง" stageEditorModuleNotFound: "ไม่พบโมดูลเป้าหมายที่กำหนดเอง"
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "ป้อนดีเลย์ข้อควา
stageEditorScriptPrompt: "ป้อนชื่อสคริปต์, <clear>, <cancel>" stageEditorScriptPrompt: "ป้อนชื่อสคริปต์, <clear>, <cancel>"
stageEditorStartMessagePrompt: "ป้อนข้อความเริ่มต้นรับเควส, <clear>, <cancel>" stageEditorStartMessagePrompt: "ป้อนข้อความเริ่มต้นรับเควส, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "ป้อนข้อความเสร็จเควส, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "ป้อนข้อความเสร็จเควส, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "ป้อนการแสดงรหัสผ่าน, <cancel>"
stageEditorPasswordPhrasePrompt: "ป้อนวลีรหัสผ่าน <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "ป้อนวลีรหัสผ่าน <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "เพิ่มรายการ" stageEditorDeliveryAddItem: "เพิ่มรายการ"
stageEditorDeliveryNPCs: "ตั้งค่ารหัส NPC" stageEditorDeliveryNPCs: "ตั้งค่ารหัส NPC"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "ไม่มีเงื่อนไขที่
conditionEditorNotFound: "ไม่พบเงื่อนไข!" conditionEditorNotFound: "ไม่พบเงื่อนไข!"
conditionEditorExists: "เงื่อนไขนี้มีอยู่แล้ว!" conditionEditorExists: "เงื่อนไขนี้มีอยู่แล้ว!"
conditionEditorInUse: "เควสต่อไปนี้ใช้เงื่อนไข" conditionEditorInUse: "เควสต่อไปนี้ใช้เงื่อนไข"
conditionEditorDeleted: "ลบเงื่อนไขแล้ว โหลดข้อมูลภารกิจและเงื่อนไขอีกครั้ง"
conditionEditorSaved: "บันทึกเงื่อนไขแล้ว โหลดข้อมูลภารกิจและเงื่อนไขอีกครั้ง"
conditionEditorEnterName: "ป้อนชื่อเงื่อนไข <cancel>" conditionEditorEnterName: "ป้อนชื่อเงื่อนไข <cancel>"
conditionEditorSaved: "บันทึกเงื่อนไขแล้ว โหลดข้อมูลภารกิจและเงื่อนไขอีกครั้ง"
conditionEditorDeleted: "ลบเงื่อนไขแล้ว โหลดข้อมูลภารกิจและเงื่อนไขอีกครั้ง"
conditionEditorModifiedNote: 'หมายเหตุ: คุณได้แก้ไขเงื่อนไข ว่าเควสต่อไปนี้ ใช้:' conditionEditorModifiedNote: 'หมายเหตุ: คุณได้แก้ไขเงื่อนไข ว่าเควสต่อไปนี้ ใช้:'
conditionEditorForcedToQuit: "ถ้าคุณบันทึกกิจกรรมที่กำลังดำเนินการใด ๆ ของเควสเหล่านี้ ทุกๆคนจะถูกบังคับให้ออกจากคภารกิจ" conditionEditorForcedToQuit: "ถ้าคุณบันทึกกิจกรรมที่กำลังดำเนินการใด ๆ ของเควสเหล่านี้ ทุกๆคนจะถูกบังคับให้ออกจากคภารกิจ"
conditionEditorSetName: "ตั้งชื่อ" conditionEditorSetName: "ตั้งชื่อ"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "ใส่ ID ของ NPC <space>, <cancel>"
conditionEditorPermissions: "ได้รับอนุญาต" conditionEditorPermissions: "ได้รับอนุญาต"
conditionEditorPermissionsPrompt: "ใส่ node ของ รับอนุญาต <space>, <cancel>" conditionEditorPermissionsPrompt: "ใส่ node ของ รับอนุญาต <space>, <cancel>"
conditionEditorItemsInMainHand: "ถือไว้ในมือหลัก" conditionEditorItemsInMainHand: "ถือไว้ในมือหลัก"
conditionEditorStayWithinWorld: "อยู่ในโลก"
conditionEditorInvalidWorld: "ไม่มีชื่อม็อบถูกต้อง"
conditionEditorWorldsTitle: "- โลก -" conditionEditorWorldsTitle: "- โลก -"
conditionEditorWorldsPrompt: "ป้อนชื่อโลก <space> <cancel>" conditionEditorWorldsPrompt: "ป้อนชื่อโลก <space> <cancel>"
conditionEditorStayWithinWorld: "อยู่ในโลก"
conditionEditorInvalidWorld: "ไม่มีชื่อม็อบถูกต้อง"
conditionEditorBiomesTitle: "- ไบโอม -" conditionEditorBiomesTitle: "- ไบโอม -"
conditionEditorBiomesPrompt: "ป้อนชื่อไบโอม <space> <cancel>" conditionEditorBiomesPrompt: "ป้อนชื่อไบโอม <space> <cancel>"
conditionEditorStayWithinBiome: "อยู่ในไบโอม" conditionEditorStayWithinBiome: "อยู่ในไบโอม"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Evcilleştirme miktarını ayarla"
stageEditorSetShearColors: "Koyun renklerini ayarla" stageEditorSetShearColors: "Koyun renklerini ayarla"
stageEditorSetShearAmounts: "Kırpma miktarını ayarla" stageEditorSetShearAmounts: "Kırpma miktarını ayarla"
stageEditorPassword: "Şifre" stageEditorPassword: "Şifre"
stageEditorAddPasswordDisplay: "Şifre koyma ekranı"
stageEditorAddPasswordPhrases: "Şifre cümlesi/leri ekle"
stageEditorCustom: "Özel Hedefler" stageEditorCustom: "Özel Hedefler"
stageEditorNoModules: "Hiçbir modül yüklenemedi" stageEditorNoModules: "Hiçbir modül yüklenemedi"
stageEditorModuleNotFound: "Özel nesne modülü bulunamadı." stageEditorModuleNotFound: "Özel nesne modülü bulunamadı."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Gecikme mesajı girin, <clear>, <cancel>"
stageEditorScriptPrompt: "Komut dosyası adını girin, <clear>, <cancel>" stageEditorScriptPrompt: "Komut dosyası adını girin, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Başlangıç mesajını girin, <clear>, <cancel>" stageEditorStartMessagePrompt: "Başlangıç mesajını girin, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Bitiriş mesajı girin, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Bitiriş mesajı girin, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Bir şifre göstergesi girin, <cancel>"
stageEditorPasswordPhrasePrompt: "Bir şifre cümlesi girin, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Bir şifre cümlesi girin, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "İtem ekle" stageEditorDeliveryAddItem: "İtem ekle"
stageEditorDeliveryNPCs: "NPC IDsi ayarla" stageEditorDeliveryNPCs: "NPC IDsi ayarla"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "Şu anda silinecek koşul yok!"
conditionEditorNotFound: "Koşul bulunamadı!" conditionEditorNotFound: "Koşul bulunamadı!"
conditionEditorExists: "Koşul zaten var!" conditionEditorExists: "Koşul zaten var!"
conditionEditorInUse: "Aşağıdaki görevler koşulu kullanır" conditionEditorInUse: "Aşağıdaki görevler koşulu kullanır"
conditionEditorDeleted: "Koşul silindi. Görev ve durum verileri yeniden yüklendi."
conditionEditorSaved: "Koşul kaydedildi. Görev ve durum verileri yeniden yüklendi."
conditionEditorEnterName: "Koşul adını girin, <cancel>" conditionEditorEnterName: "Koşul adını girin, <cancel>"
conditionEditorSaved: "Koşul kaydedildi. Görev ve durum verileri yeniden yüklendi."
conditionEditorDeleted: "Koşul silindi. Görev ve durum verileri yeniden yüklendi."
conditionEditorModifiedNote: 'Not: Aşağıdaki görevlerin kullandığı bir koşulu değiştirdiniz:' conditionEditorModifiedNote: 'Not: Aşağıdaki görevlerin kullandığı bir koşulu değiştirdiniz:'
conditionEditorForcedToQuit: "Koşulu kaydederseniz, bu görevlerden herhangi birini aktif olarak yapan herhangi biri görevden çıkmak zorunda kalacaktır." conditionEditorForcedToQuit: "Koşulu kaydederseniz, bu görevlerden herhangi birini aktif olarak yapan herhangi biri görevden çıkmak zorunda kalacaktır."
conditionEditorSetName: "Adı ayarla" conditionEditorSetName: "Adı ayarla"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "NPC Kimliklerini girin, <space>, <cancel>"
conditionEditorPermissions: "Kendi izni" conditionEditorPermissions: "Kendi izni"
conditionEditorPermissionsPrompt: "İzin isim girin, <space>, <cancel>" conditionEditorPermissionsPrompt: "İzin isim girin, <space>, <cancel>"
conditionEditorItemsInMainHand: "Ana elinde tut" conditionEditorItemsInMainHand: "Ana elinde tut"
conditionEditorStayWithinWorld: "Dünya içinde kalın"
conditionEditorInvalidWorld: "geçerli bir dünya adı değil!"
conditionEditorWorldsTitle: "- Dünyalar -" conditionEditorWorldsTitle: "- Dünyalar -"
conditionEditorWorldsPrompt: "Dünya isimlerini girin, <space>, <cancel>" conditionEditorWorldsPrompt: "Dünya isimlerini girin, <space>, <cancel>"
conditionEditorStayWithinWorld: "Dünya içinde kalın"
conditionEditorInvalidWorld: "geçerli bir dünya adı değil!"
conditionEditorBiomesTitle: "- Biyomlar -" conditionEditorBiomesTitle: "- Biyomlar -"
conditionEditorBiomesPrompt: "Biyom adlarını girin, <space>, <cancel>" conditionEditorBiomesPrompt: "Biyom adlarını girin, <space>, <cancel>"
conditionEditorStayWithinBiome: "Biyom içinde kalın" conditionEditorStayWithinBiome: "Biyom içinde kalın"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "Thiết lập số lượng thuần hóa"
stageEditorSetShearColors: "Thiết lập màu của cừu" stageEditorSetShearColors: "Thiết lập màu của cừu"
stageEditorSetShearAmounts: "Thiết lập số lần cắt/xén" stageEditorSetShearAmounts: "Thiết lập số lần cắt/xén"
stageEditorPassword: "Mật khẩu" stageEditorPassword: "Mật khẩu"
stageEditorAddPasswordDisplay: "Thêm mật khẩu màn hình hiển thị"
stageEditorAddPasswordPhrases: "Thêm mật khẩu diễn đạt bằng lời"
stageEditorCustom: "Mục tiêu tùy chỉnh" stageEditorCustom: "Mục tiêu tùy chỉnh"
stageEditorNoModules: "Không có mô-đun được tải" stageEditorNoModules: "Không có mô-đun được tải"
stageEditorModuleNotFound: "Không tìm thấy mô-đun mục tiêu tùy chỉnh." stageEditorModuleNotFound: "Không tìm thấy mô-đun mục tiêu tùy chỉnh."
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "Nhập độ trễ của thông báo, <clear>, <
stageEditorScriptPrompt: "Nhập tên kịch bản, <clear>, <cancel>" stageEditorScriptPrompt: "Nhập tên kịch bản, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Nhập thông báo bắt đầu, <clear>, <cancel>" stageEditorStartMessagePrompt: "Nhập thông báo bắt đầu, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "Nhập thông báo hoàn thành, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "Nhập thông báo hoàn thành, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Nhập mật khẩu hiển thị, <clear>, <cancel>"
stageEditorPasswordPhrasePrompt: "Nhập mật khẩu diễn đạt bằng lời, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Nhập mật khẩu diễn đạt bằng lời, <semicolon>, <cancel>"
stageEditorDeliveryAddItem: "Thêm vật phẩm" stageEditorDeliveryAddItem: "Thêm vật phẩm"
stageEditorDeliveryNPCs: "Thiết lập ID của NPC" stageEditorDeliveryNPCs: "Thiết lập ID của NPC"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "Hiện không có điều kiện nào để bị x
conditionEditorNotFound: "Điều kiện không được tìm thấy!" conditionEditorNotFound: "Điều kiện không được tìm thấy!"
conditionEditorExists: "Điều kiện đã tồn tại!" conditionEditorExists: "Điều kiện đã tồn tại!"
conditionEditorInUse: "Các nhiệm vụ sau sử dụng điều kiện" conditionEditorInUse: "Các nhiệm vụ sau sử dụng điều kiện"
conditionEditorDeleted: "Điều kiện đã bị xóa. Đã tải lại dữ liệu nhiệm vụ và điều kiện."
conditionEditorSaved: "Tình trạng đã được lưu. Đã tải lại dữ liệu nhiệm vụ và điều kiện."
conditionEditorEnterName: "Nhập tên điều kiện, <cancel>" conditionEditorEnterName: "Nhập tên điều kiện, <cancel>"
conditionEditorSaved: "Tình trạng đã được lưu. Đã tải lại dữ liệu nhiệm vụ và điều kiện."
conditionEditorDeleted: "Điều kiện đã bị xóa. Đã tải lại dữ liệu nhiệm vụ và điều kiện."
conditionEditorModifiedNote: 'Lưu ý: Bạn đã sửa đổi một điều kiện mà các nhiệm vụ sau sử dụng:' conditionEditorModifiedNote: 'Lưu ý: Bạn đã sửa đổi một điều kiện mà các nhiệm vụ sau sử dụng:'
conditionEditorForcedToQuit: "Nếu bạn lưu điều kiện, bất kỳ ai đang tích cực thực hiện bất kỳ nhiệm vụ nào trong số này sẽ bị buộc bỏ chúng." conditionEditorForcedToQuit: "Nếu bạn lưu điều kiện, bất kỳ ai đang tích cực thực hiện bất kỳ nhiệm vụ nào trong số này sẽ bị buộc bỏ chúng."
conditionEditorSetName: "Đặt tên" conditionEditorSetName: "Đặt tên"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "Nhập các ID NPC, <space>, <cancel>"
conditionEditorPermissions: "Được phép" conditionEditorPermissions: "Được phép"
conditionEditorPermissionsPrompt: "Nhập tên quyền, <space>, <cancel>" conditionEditorPermissionsPrompt: "Nhập tên quyền, <space>, <cancel>"
conditionEditorItemsInMainHand: "Nắm trong tay chính" conditionEditorItemsInMainHand: "Nắm trong tay chính"
conditionEditorStayWithinWorld: "Ở trong thế giới"
conditionEditorInvalidWorld: "không phải là một tên thế giới hợp lệ!"
conditionEditorWorldsTitle: "- Thế Giới -" conditionEditorWorldsTitle: "- Thế Giới -"
conditionEditorWorldsPrompt: "Nhập tên thế giới, <space>, <cancel>" conditionEditorWorldsPrompt: "Nhập tên thế giới, <space>, <cancel>"
conditionEditorStayWithinWorld: "Ở trong thế giới"
conditionEditorInvalidWorld: "không phải là một tên thế giới hợp lệ!"
conditionEditorBiomesTitle: "- Quần Xã Sinh Vật -" conditionEditorBiomesTitle: "- Quần Xã Sinh Vật -"
conditionEditorBiomesPrompt: "Nhập tên quần xã sinh vật, <space>, <cancel>" conditionEditorBiomesPrompt: "Nhập tên quần xã sinh vật, <space>, <cancel>"
conditionEditorStayWithinBiome: "Ở trong quần xã sinh vật" conditionEditorStayWithinBiome: "Ở trong quần xã sinh vật"

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@ -180,8 +180,6 @@ stageEditorSetTameAmounts: "设置驯服数量"
stageEditorSetShearColors: "设置羊毛颜色" stageEditorSetShearColors: "设置羊毛颜色"
stageEditorSetShearAmounts: "设置剪切数量" stageEditorSetShearAmounts: "设置剪切数量"
stageEditorPassword: "密码目标" stageEditorPassword: "密码目标"
stageEditorAddPasswordDisplay: "添加密码显示"
stageEditorAddPasswordPhrases: "添加密码短语"
stageEditorCustom: "自定义目标" stageEditorCustom: "自定义目标"
stageEditorNoModules: "未载入任何模块" stageEditorNoModules: "未载入任何模块"
stageEditorModuleNotFound: "未找到自定义目标模块。" stageEditorModuleNotFound: "未找到自定义目标模块。"
@ -223,7 +221,6 @@ stageEditorDelayMessagePrompt: "输入延迟消息,<clear><cancel>"
stageEditorScriptPrompt: "输入脚本名称,<clear><cancel>" stageEditorScriptPrompt: "输入脚本名称,<clear><cancel>"
stageEditorStartMessagePrompt: "输入开始任务时显示的消息,<clear><cancel>" stageEditorStartMessagePrompt: "输入开始任务时显示的消息,<clear><cancel>"
stageEditorCompleteMessagePrompt: "请输入完整消息,<clear><cancel>" stageEditorCompleteMessagePrompt: "请输入完整消息,<clear><cancel>"
stageEditorPasswordDisplayPrompt: "请输入密码显示,<cancel>"
stageEditorPasswordPhrasePrompt: "请输入密码短语,<semicolon><cancel>" stageEditorPasswordPhrasePrompt: "请输入密码短语,<semicolon><cancel>"
stageEditorDeliveryAddItem: "添加物品" stageEditorDeliveryAddItem: "添加物品"
stageEditorDeliveryNPCs: "设置NPC ID" stageEditorDeliveryNPCs: "设置NPC ID"
@ -391,9 +388,9 @@ conditionEditorNoneToDelete: "目前没有可编辑的条件!"
conditionEditorNotFound: "找不到条件!" conditionEditorNotFound: "找不到条件!"
conditionEditorExists: "条件已存在!" conditionEditorExists: "条件已存在!"
conditionEditorInUse: "以下任务使用条件" conditionEditorInUse: "以下任务使用条件"
conditionEditorDeleted: "条件已删除。已重载任务和条件数据。"
conditionEditorSaved: "已保存条件。已重载任务和条件数据。"
conditionEditorEnterName: "请输入条件名,<cancel>" conditionEditorEnterName: "请输入条件名,<cancel>"
conditionEditorSaved: "已保存条件。已重载任务和条件数据。"
conditionEditorDeleted: "条件已删除。已重载任务和条件数据。"
conditionEditorModifiedNote: '注意:您已修改以下任务的一个条件:' conditionEditorModifiedNote: '注意:您已修改以下任务的一个条件:'
conditionEditorForcedToQuit: "如果您保存该条件,任何正在进行这些任务的人都将被强制放弃任务。" conditionEditorForcedToQuit: "如果您保存该条件,任何正在进行这些任务的人都将被强制放弃任务。"
conditionEditorSetName: "设置名称" conditionEditorSetName: "设置名称"
@ -410,10 +407,10 @@ conditionEditorNpcsPrompt: "输入NPC ID<space><cancel>"
conditionEditorPermissions: "拥有权限" conditionEditorPermissions: "拥有权限"
conditionEditorPermissionsPrompt: "输入取消节点,<space><cancel>" conditionEditorPermissionsPrompt: "输入取消节点,<space><cancel>"
conditionEditorItemsInMainHand: "主手手持" conditionEditorItemsInMainHand: "主手手持"
conditionEditorStayWithinWorld: "留在世界内"
conditionEditorInvalidWorld: "不是一个有效的世界名!"
conditionEditorWorldsTitle: "- 世界 -" conditionEditorWorldsTitle: "- 世界 -"
conditionEditorWorldsPrompt: "请输入世界名称,<space><cancel>" conditionEditorWorldsPrompt: "请输入世界名称,<space><cancel>"
conditionEditorStayWithinWorld: "留在世界内"
conditionEditorInvalidWorld: "不是一个有效的世界名!"
conditionEditorBiomesTitle: "- 生物群系 -" conditionEditorBiomesTitle: "- 生物群系 -"
conditionEditorBiomesPrompt: "请输入群系名,<space><cancel>" conditionEditorBiomesPrompt: "请输入群系名,<space><cancel>"
conditionEditorStayWithinBiome: "留在生物群系内" conditionEditorStayWithinBiome: "留在生物群系内"

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@ -223,7 +223,7 @@ stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息,<clear><cancel>
stageEditorScriptPrompt: "輸入腳本名稱,<clear><cancel>" stageEditorScriptPrompt: "輸入腳本名稱,<clear><cancel>"
stageEditorStartMessagePrompt: "輸入任務開始時的訊息,<clear><cancel>" stageEditorStartMessagePrompt: "輸入任務開始時的訊息,<clear><cancel>"
stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息,<clear><cancel>" stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息,<clear><cancel>"
stageEditorPasswordDisplayPrompt: "輸入密碼提示<cancel>" stageEditorPasswordDisplayPrompt: "輸入密碼提示訊息,<semicolon><cancel>"
stageEditorPasswordPhrasePrompt: "輸入密碼短語,<semicolon><cancel>" stageEditorPasswordPhrasePrompt: "輸入密碼短語,<semicolon><cancel>"
stageEditorDeliveryAddItem: "添加物品" stageEditorDeliveryAddItem: "添加物品"
stageEditorDeliveryNPCs: "設定NPC ID" stageEditorDeliveryNPCs: "設定NPC ID"
@ -391,9 +391,9 @@ conditionEditorNoneToDelete: "目前沒有可刪除的條件!"
conditionEditorNotFound: "找不到條件!" conditionEditorNotFound: "找不到條件!"
conditionEditorExists: "條件已存在!" conditionEditorExists: "條件已存在!"
conditionEditorInUse: "以下任務使用了這個條件" conditionEditorInUse: "以下任務使用了這個條件"
conditionEditorDeleted: "條件已刪除!已重新載入任務及條件。"
conditionEditorSaved: "條件已保存!已重新載入任務及條件。"
conditionEditorEnterName: "輸入條件名稱,<cancel>" conditionEditorEnterName: "輸入條件名稱,<cancel>"
conditionEditorSaved: "條件已保存!已重新載入任務及條件。"
conditionEditorDeleted: "條件已刪除!已重新載入任務及條件。"
conditionEditorModifiedNote: '提示: 你已修改了一個條件,而且正被以下任務使用:' conditionEditorModifiedNote: '提示: 你已修改了一個條件,而且正被以下任務使用:'
conditionEditorForcedToQuit: "如果你保存條件,任何正進行這些任務的人將被迫放棄任務。" conditionEditorForcedToQuit: "如果你保存條件,任何正進行這些任務的人將被迫放棄任務。"
conditionEditorSetName: "設定名稱" conditionEditorSetName: "設定名稱"
@ -410,10 +410,10 @@ conditionEditorNpcsPrompt: "輸入 NPC ID<space><cancel>"
conditionEditorPermissions: "有權限" conditionEditorPermissions: "有權限"
conditionEditorPermissionsPrompt: "輸入權限節點,<space><cancel>" conditionEditorPermissionsPrompt: "輸入權限節點,<space><cancel>"
conditionEditorItemsInMainHand: "握在右手" conditionEditorItemsInMainHand: "握在右手"
conditionEditorStayWithinWorld: "保留在世界內"
conditionEditorInvalidWorld: "並非有效的世界名稱!"
conditionEditorWorldsTitle: "- 世界 -" conditionEditorWorldsTitle: "- 世界 -"
conditionEditorWorldsPrompt: "輸入世界名稱,<space><cancel>" conditionEditorWorldsPrompt: "輸入世界名稱,<space><cancel>"
conditionEditorStayWithinWorld: "保留在世界內"
conditionEditorInvalidWorld: "並非有效的世界名稱!"
conditionEditorBiomesTitle: "- 生態域 -" conditionEditorBiomesTitle: "- 生態域 -"
conditionEditorBiomesPrompt: "輸入生態域名稱,<space><cancel>" conditionEditorBiomesPrompt: "輸入生態域名稱,<space><cancel>"
conditionEditorStayWithinBiome: "保留在生態域內" conditionEditorStayWithinBiome: "保留在生態域內"