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Potential fix for #743
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@ -37,7 +37,7 @@ public class NpcEffectThread implements Runnable {
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List<Entity> nearby = player.getNearbyEntities(32.0, 32.0, 32.0);
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List<Entity> nearby = player.getNearbyEntities(32.0, 32.0, 32.0);
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if (nearby.isEmpty() == false) {
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if (nearby.isEmpty() == false) {
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for (Entity e : nearby) {
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for (Entity e : nearby) {
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if (plugin.getDependencies().getCitizens() != null) {
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if (plugin.getDependencies().getCitizens() != null && plugin.getDependencies().getCitizens().getNPCRegistry() != null) {
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if (plugin.getDependencies().getCitizens().getNPCRegistry().isNPC(e)) {
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if (plugin.getDependencies().getCitizens().getNPCRegistry().isNPC(e)) {
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NPC npc = plugin.getDependencies().getCitizens().getNPCRegistry().getNPC(e);
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NPC npc = plugin.getDependencies().getCitizens().getNPCRegistry().getNPC(e);
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if (plugin.hasQuest(npc, quester)) {
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if (plugin.hasQuest(npc, quester)) {
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