diff --git a/main/src/main/resources/lang/zh-TW/strings.yml b/main/src/main/resources/lang/zh-TW/strings.yml index 3d9e14fbe..010e50d1d 100644 --- a/main/src/main/resources/lang/zh-TW/strings.yml +++ b/main/src/main/resources/lang/zh-TW/strings.yml @@ -293,13 +293,13 @@ eventEditorNotANumberList: "您輸入的不是數字!" eventEditorInvalidEntry: "無效的輸入" eventEditorGiveItemsTitle: "- 給予物品 -" eventEditorEffectsTitle: "- 聲音效果 -" -eventEditorStormTitle: "- 事件︰暴雨 -" -eventEditorThunderTitle: "- 事件︰雷暴 -" -eventEditorMobSpawnsTitle: "- 事件︰生成怪物 -" +eventEditorStormTitle: "- 事件暴雨 -" +eventEditorThunderTitle: "- 事件雷暴 -" +eventEditorMobSpawnsTitle: "- 事件生成怪物 -" eventEditorMobsTitle: "- 怪物 -" eventEditorAddMobTypesTitle: "- 添加怪物 -" -eventEditorPotionEffectsTitle: "- 事件︰藥水效果 -" -eventEditorPotionTypesTitle: "- 事件︰藥水效果類型 -" +eventEditorPotionEffectsTitle: "- 事件藥水效果 -" +eventEditorPotionTypesTitle: "- 事件藥水效果類型 -" eventEditorWorldsTitle: "- 世界 -" eventEditorSetName: "設定名稱" eventEditorPlayer: "玩家" @@ -324,7 +324,7 @@ eventEditorSetTimer: "設定任務限時" eventEditorCancelTimer: "取消任務計時器" eventEditorSetTeleport: "傳送到位置" eventEditorSetCommands: "執行命令" -eventEditorItems: "事件︰物品" +eventEditorItems: "事件物品" eventEditorSetItems: "給予物品" eventEditorItemsCleared: "已清除物品事件。" eventEditorSetItemNames: "設定物品名稱" @@ -332,7 +332,7 @@ eventEditorSetItemAmounts: "設定物品數量" eventEditorNoNames: "未設置名稱" eventEditorMustSetNames: "你必須先設定物品名稱!" eventEditorInvalidName: "並非有效的物品名稱!" -eventEditorStorm: "事件︰暴雨" +eventEditorStorm: "事件暴雨" eventEditorSetWorld: "設定世界" eventEditorSetDuration: "設定持續時間" eventEditorNoWorld: "(未設定世界)" @@ -342,11 +342,11 @@ eventEditorMustSetStormDuration: "你必須設定暴雨天氣持續時間!" eventEditorStormCleared: "已清除暴雨數據。" eventEditorEnterStormWorld: "輸入會發生暴雨天氣的世界名稱," eventEditorEnterDuration: "設定持續時間(秒)" -eventEditorThunder: "事件︰雷暴" +eventEditorThunder: "事件雷暴" eventEditorMustSetThunderDuration: "你必須設定雷暴天氣持續時間!" eventEditorThunderCleared: "已清除雷暴數據。" eventEditorEnterThunderWorld: "輸入會發生雷暴天氣的世界名稱," -eventEditorEffects: "事件︰聲音效果" +eventEditorEffects: "事件聲音效果" eventEditorAddEffect: "添加特效" eventEditorAddEffectLocation: "添加特效發生位置" eventEditorNoEffects: "未設定特效" @@ -354,7 +354,7 @@ eventEditorMustAddEffects: "你必須先添加聲音效果!" eventEditorInvalidEffect: "並非有效的聲音效果!" eventEditorEffectsCleared: "已清除聲音效果事件。" eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊," -eventEditorMobSpawns: "事件︰生成怪物" +eventEditorMobSpawns: "事件生成怪物" eventEditorAddMobTypes: "添加怪物" eventEditorMustSetMobTypesFirst: "你必須先設定怪物類型!" eventEditorSetMobAmounts: "設定怪物數量" @@ -377,7 +377,7 @@ eventEditorSetMobHelmet: "設定頭盔" eventEditorSetMobHelmetDrop: "設定頭盔掉落機率" eventEditorSetMobSpawnAmount: "設定怪物生成數量" eventEditorSetDropChance: "設定掉落機率" -eventEditorPotionEffects: "事件︰藥水效果" +eventEditorPotionEffects: "事件藥水效果" eventEditorSetPotionEffectTypes: "設定藥水效果類型" eventEditorMustSetPotionTypesFirst: "你必須先設定藥水效果類型!" eventEditorSetPotionDurations: "設定藥水效果持續時間" @@ -425,7 +425,7 @@ reqRemoveItemsPrompt: "輸入 true/false 值," reqPermissionsPrompt: "輸入權限條件," reqCustomPrompt: "輸入要新增的自訂條件的名稱," reqMcMMOPrompt: "輸入 mcMMO 技能," -reqMcMMOAmountsPrompt: "輸入 mcMMO 技能等級," +reqMcMMOAmountsPrompt: "輸入 mcMMO Classic 技能等級," reqHeroesPrimaryPrompt: "輸入 Heroes 主職業名稱," reqHeroesSecondaryPrompt: "輸入 Heroes 副職業名稱," reqFailMessagePrompt: "輸入條件未達成訊息," @@ -443,7 +443,7 @@ reqCustomNotFound: "找不到自訂條件模組。" reqCustomCleared: "已清除自訂條件。" reqMcMMOError: " 並非有效的 mcMMO 技能名稱!" reqMcMMOCleared: "已清除 mcMMO 技能條件。" -reqMcMMOAmountsCleared: "已清除 mcMMO 技能等級條件。" +reqMcMMOAmountsCleared: "已清除 mcMMO Classic 技能等級條件。" reqHeroesNotPrimary: " 並非主職業!" reqHeroesPrimaryCleared: "已清除 Heroes 主職業條件。" reqHeroesNotSecondary: " 並非副職業!"