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https://github.com/PikaMug/Quests.git
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Merge pull request #1060 from PikaMug/l10n_master
New Crowdin translations
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commit
c1d7648e41
@ -64,13 +64,13 @@ questEditorPln: "編輯計劃"
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questEditorStages: "編輯任務階段"
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questEditorStages: "編輯任務階段"
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questEditorRews: "編輯任務獎勵"
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questEditorRews: "編輯任務獎勵"
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questEditorOpts: "編輯選項"
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questEditorOpts: "編輯選項"
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questEditorEnterQuestName: "輸入任務名稱 (<cancel>)"
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questEditorEnterQuestName: "輸入任務名稱,<cancel>"
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questEditorEnterAskMessage: "編輯任務對話內容 (<cancel>)"
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questEditorEnterAskMessage: "編輯任務對話內容,<cancel>"
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questEditorEnterFinishMessage: "編輯完成任務對話內容 (<cancel>)"
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questEditorEnterFinishMessage: "編輯完成任務對話內容,<cancel>"
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questEditorEnterNPCStart: "輸入 NPC ID, <clear>, <cancel>"
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questEditorEnterNPCStart: "輸入 NPC ID,<clear>,<cancel>"
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questEditorEnterBlockStart: "右擊方塊設定為啟動點, <done>, <clear>, <cancel>"
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questEditorEnterBlockStart: "右擊方塊設定為啟動點,<done>,<clear>,<cancel>"
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questEditorEnterInitialEvent: "輸入任務活動名稱, <clear>, <cancel>"
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questEditorEnterInitialEvent: "輸入任務活動名稱,<clear>,<cancel>"
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questRequiredNoneSet: "任務需求條件, 無設置"
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questRequiredNoneSet: "任務需求條件,無設置"
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questDungeonsCreate: "加入隊伍的玩家們可以一同解任務"
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questDungeonsCreate: "加入隊伍的玩家們可以一同解任務"
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questDungeonsDisband: "任務隊伍已解散"
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questDungeonsDisband: "任務隊伍已解散"
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questDungeonsInvite: "<player> 現在可以一同解任務!"
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questDungeonsInvite: "<player> 現在可以一同解任務!"
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@ -84,7 +84,7 @@ questPartiesJoin: "你現在可以與 <player> 一同進行任務"
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questPartiesKicked: "<player> 現在開始無法與你一同進行任務"
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questPartiesKicked: "<player> 現在開始無法與你一同進行任務"
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questPartiesLeave: "你現在開始無法與 <player> 一同進行任務"
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questPartiesLeave: "你現在開始無法與 <player> 一同進行任務"
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questWGSetRegion: "設置區域"
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questWGSetRegion: "設置區域"
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questWGPrompt: "輸入 WorldGuard 區域, <clear>, <cancel>"
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questWGPrompt: "輸入 WorldGuard 區域,<clear>,<cancel>"
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questWGInvalidRegion: "<region> 不是 WorldGuard 有效區域!"
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questWGInvalidRegion: "<region> 不是 WorldGuard 有效區域!"
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questWGRegionCleared: "區域任務已被清除."
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questWGRegionCleared: "區域任務已被清除."
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questGUIError: "錯誤: 該物品以被用作任務 <quest> 的GUI顯示畫面."
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questGUIError: "錯誤: 該物品以被用作任務 <quest> 的GUI顯示畫面."
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@ -100,7 +100,7 @@ questEditorNoStartBlockSelected: "您必須選擇一個方塊."
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questEditorPositiveAmount: "數量必須是正數."
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questEditorPositiveAmount: "數量必須是正數."
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questEditorQuestAsRequirement1: "目前任務有"
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questEditorQuestAsRequirement1: "目前任務有"
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questEditorQuestAsRequirement2: "任務完成條件:"
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questEditorQuestAsRequirement2: "任務完成條件:"
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questEditorQuestAsRequirement3: "您必須編輯這些任務, 以便在刪除之前不使用."
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questEditorQuestAsRequirement3: "您必須編輯這些任務,以便在刪除之前不使用。"
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questEditorQuestNotFound: "找不到該任務!"
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questEditorQuestNotFound: "找不到該任務!"
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questEditorEventCleared: "已清除初始任務活動."
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questEditorEventCleared: "已清除初始任務活動."
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questEditorSave: "完成並保存."
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questEditorSave: "完成並保存."
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@ -131,8 +131,8 @@ stageEditorMobs: "怪物"
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stageEditorKillMobs: "擊殺怪物"
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stageEditorKillMobs: "擊殺怪物"
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stageEditorCatchFish: "捕捉生魚"
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stageEditorCatchFish: "捕捉生魚"
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stageEditorFish: "魚"
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stageEditorFish: "魚"
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stageEditorMilkCows: "Milk cows"
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stageEditorMilkCows: "奶牛"
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stageEditorCows: "cows"
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stageEditorCows: "牛"
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stageEditorReachLocs: "抵達目的地!"
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stageEditorReachLocs: "抵達目的地!"
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stageEditorReachRadii1: "即將抵達"
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stageEditorReachRadii1: "即將抵達"
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stageEditorReachRadii2: "三組的石頭"
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stageEditorReachRadii2: "三組的石頭"
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@ -188,44 +188,44 @@ stageEditorObjectiveOverride: "覆蓋目標顯示"
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stageEditorCustom: "自訂物品"
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stageEditorCustom: "自訂物品"
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stageEditorNoModules: "未加載任何數據"
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stageEditorNoModules: "未加載任何數據"
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stageEditorModuleNotFound: "未找到自訂目標物品."
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stageEditorModuleNotFound: "未找到自訂目標物品."
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stageEditorCustomPrompt: "輸入名稱自訂目標, <clear>, <cancel>"
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stageEditorCustomPrompt: "輸入名稱自訂目標,<clear>,<cancel>"
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stageEditorCustomAlreadyAdded: "自訂目標已添加!"
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stageEditorCustomAlreadyAdded: "自訂目標已添加!"
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stageEditorCustomCleared: "已清除自訂目標."
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stageEditorCustomCleared: "已清除自訂目標."
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stageEditorCustomDataPrompt: "輸入 <data> 的價值:"
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stageEditorCustomDataPrompt: "輸入 <data> 的價值:"
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stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID), <space>, <cancel>"
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stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID),<space>,<cancel>"
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stageEditorEnterBlockAmounts: "Enter block amounts, <space>, <cancel>"
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stageEditorEnterBlockAmounts: "輸入方塊數量, <space>, <cancel>"
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stageEditorEnterBlockDurability: "輸入塊耐久性 (0-9), <space>, <cancel>"
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stageEditorEnterBlockDurability: "輸入塊耐久性 (0-9),<space>,<cancel>"
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stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量, <clear>, <cancel>"
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stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量,<clear>,<cancel>"
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stageEditorMilkCowsPrompt: "Enter number of cows to milk, <clear>, <cancel>"
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stageEditorMilkCowsPrompt: "輸入要奶牛的數量,<clear>,<cancel>"
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stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量, <clear>, <cancel>"
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stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量,<clear>,<cancel>"
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stageEditorEnchantTypePrompt: "輸入附魔名稱, <space>, <cancel>"
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stageEditorEnchantTypePrompt: "輸入附魔名稱,<space>,<cancel>"
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stageEditorEnchantAmountsPrompt: "輸入附魔等級(數字), <space>, <cancel>"
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stageEditorEnchantAmountsPrompt: "輸入附魔等級(數字),<space>,<cancel>"
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stageEditorItemNamesPrompt: "輸入物品名稱, <space>, <cancel>"
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stageEditorItemNamesPrompt: "輸入物品名稱,<space>,<cancel>"
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stageEditorNPCPrompt: "輸入NPC ID, <space>, <cancel>"
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stageEditorNPCPrompt: "輸入NPC ID,<space>,<cancel>"
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stageEditorNPCToTalkToPrompt: "輸入 NPC ID, <space>, <clear>, <cancel>"
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stageEditorNPCToTalkToPrompt: "輸入 NPC ID,<space>,<clear>,<cancel>"
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stageEditorDeliveryMessagesPrompt: "輸入要傳遞的訊息, <semicolon>, <cancel>"
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stageEditorDeliveryMessagesPrompt: "輸入要傳遞的訊息,<semicolon>,<cancel>"
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stageEditorKillNPCsPrompt: "請輸入擊殺數 (數字), <space>, <cancel>"
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stageEditorKillNPCsPrompt: "請輸入擊殺數 (數字),<space>,<cancel>"
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stageEditorMobsPrompt: "輸入怪物名稱, <space>, <cancel>"
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stageEditorMobsPrompt: "輸入怪物名稱,<space>,<cancel>"
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stageEditorMobAmountsPrompt: "輸入怪物數量, <space>, <cancel>"
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stageEditorMobAmountsPrompt: "輸入怪物數量,<space>,<cancel>"
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stageEditorMobLocationPrompt: "右鍵一個方塊來選擇它,<add>,<cancel>"
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stageEditorMobLocationPrompt: "右鍵一個方塊來選擇它,<add>,<cancel>"
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stageEditorMobLocationRadiiPrompt: "輸入擊殺位置的半徑(方塊格數), <space>, <cancel>"
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stageEditorMobLocationRadiiPrompt: "輸入擊殺位置的半徑(方塊格數),<space>,<cancel>"
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stageEditorMobLocationNamesPrompt: "輸入位置名稱, <semicolon>, <cancel>"
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stageEditorMobLocationNamesPrompt: "輸入位置名稱,<semicolon>,<cancel>"
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stageEditorReachLocationPrompt: "右鍵一個方塊來選擇它, <add>, <cancel>"
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stageEditorReachLocationPrompt: "右鍵一個方塊來選擇它,<add>,<cancel>"
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stageEditorReachLocationRadiiPrompt: "輸入到達指定位置的半徑(方塊格數), <space>, <cancel>"
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stageEditorReachLocationRadiiPrompt: "輸入到達指定位置的半徑(方塊格數),<space>,<cancel>"
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stageEditorReachLocationNamesPrompt: "輸入位置名稱, <semicolon>, <cancel>"
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stageEditorReachLocationNamesPrompt: "輸入位置名稱,<semicolon>,<cancel>"
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stageEditorTameAmountsPrompt: "輸入馴服數量, <space>, <cancel>"
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stageEditorTameAmountsPrompt: "輸入馴服數量,<space>,<cancel>"
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stageEditorShearColorsPrompt: "輸入羊的顏色, <space>, <cancel>"
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stageEditorShearColorsPrompt: "輸入羊的顏色,<space>,<cancel>"
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stageEditorShearAmountsPrompt: "輸入剪羊毛數量, <space>, <cancel>"
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stageEditorShearAmountsPrompt: "輸入剪羊毛數量,<space>,<cancel>"
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stageEditorEventsPrompt: "輸入任務活動名稱, <clear>, <cancel>"
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stageEditorEventsPrompt: "輸入任務活動名稱,<clear>,<cancel>"
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stageEditorChatEventsPrompt: "輸入增加的任務活動名稱, <clear>, <cancel>"
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stageEditorChatEventsPrompt: "輸入增加的任務活動名稱,<clear>,<cancel>"
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stageEditorChatEventsTriggerPrompt: "%yellow% 輸入%aqua%<action>的對話觸發器%yellow%<cancel>"
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stageEditorChatEventsTriggerPrompt: "%yellow% 輸入%aqua%<action>的對話觸發器%yellow%<cancel>"
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stageEditorCommandEventsPrompt: "輸入增加的任務活動名稱, <clear>, <cancel>"
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stageEditorCommandEventsPrompt: "輸入增加的任務活動名稱,<clear>,<cancel>"
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stageEditorCommandEventsTriggerPrompt: "%yellow% 輸入%aqua%<action>的command指令觸發器%yellow%<cancel>"
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stageEditorCommandEventsTriggerPrompt: "%yellow% 輸入%aqua%<action>的command指令觸發器%yellow%<cancel>"
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stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息, <clear>, <cancel>"
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stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息,<clear>,<cancel>"
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stageEditorScriptPrompt: "輸入腳本名稱, <clear>, <cancel>"
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stageEditorScriptPrompt: "輸入腳本名稱,<clear>,<cancel>"
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stageEditorStartMessagePrompt: "輸入任務開始時的訊息, <clear>, <cancel>"
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stageEditorStartMessagePrompt: "輸入任務開始時的訊息,<clear>,<cancel>"
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stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息, <clear>, <cancel>"
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stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息,<clear>,<cancel>"
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stageEditorPasswordDisplayPrompt: "Enter password display, <cancel>"
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stageEditorPasswordDisplayPrompt: "輸入密碼顯示,<cancel>"
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stageEditorPasswordDisplayHint: "(This is the text that will be displayed to the player as their objective)"
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stageEditorPasswordDisplayHint: "(This is the text that will be displayed to the player as their objective)"
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stageEditorPasswordPhrasePrompt: "Enter password phrases, <semicolon>, <cancel>"
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stageEditorPasswordPhrasePrompt: "Enter password phrases, <semicolon>, <cancel>"
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stageEditorPasswordPhraseHint: "(This is the text that a player must enter to complete the objective)"
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stageEditorPasswordPhraseHint: "(This is the text that a player must enter to complete the objective)"
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