Merge pull request #1060 from PikaMug/l10n_master

New Crowdin translations
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PikaMug 2020-02-03 23:56:00 -05:00 committed by GitHub
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@ -64,13 +64,13 @@ questEditorPln: "編輯計劃"
questEditorStages: "編輯任務階段" questEditorStages: "編輯任務階段"
questEditorRews: "編輯任務獎勵" questEditorRews: "編輯任務獎勵"
questEditorOpts: "編輯選項" questEditorOpts: "編輯選項"
questEditorEnterQuestName: "輸入任務名稱 (<cancel>)" questEditorEnterQuestName: "輸入任務名稱<cancel>"
questEditorEnterAskMessage: "編輯任務對話內容 (<cancel>)" questEditorEnterAskMessage: "編輯任務對話內容<cancel>"
questEditorEnterFinishMessage: "編輯完成任務對話內容 (<cancel>)" questEditorEnterFinishMessage: "編輯完成任務對話內容<cancel>"
questEditorEnterNPCStart: "輸入 NPC ID, <clear>, <cancel>" questEditorEnterNPCStart: "輸入 NPC ID<clear><cancel>"
questEditorEnterBlockStart: "右擊方塊設定為啟動點, <done>, <clear>, <cancel>" questEditorEnterBlockStart: "右擊方塊設定為啟動點<done><clear><cancel>"
questEditorEnterInitialEvent: "輸入任務活動名稱, <clear>, <cancel>" questEditorEnterInitialEvent: "輸入任務活動名稱<clear><cancel>"
questRequiredNoneSet: "任務需求條件, 無設置" questRequiredNoneSet: "任務需求條件無設置"
questDungeonsCreate: "加入隊伍的玩家們可以一同解任務" questDungeonsCreate: "加入隊伍的玩家們可以一同解任務"
questDungeonsDisband: "任務隊伍已解散" questDungeonsDisband: "任務隊伍已解散"
questDungeonsInvite: "<player> 現在可以一同解任務!" questDungeonsInvite: "<player> 現在可以一同解任務!"
@ -84,7 +84,7 @@ questPartiesJoin: "你現在可以與 <player> 一同進行任務"
questPartiesKicked: "<player> 現在開始無法與你一同進行任務" questPartiesKicked: "<player> 現在開始無法與你一同進行任務"
questPartiesLeave: "你現在開始無法與 <player> 一同進行任務" questPartiesLeave: "你現在開始無法與 <player> 一同進行任務"
questWGSetRegion: "設置區域" questWGSetRegion: "設置區域"
questWGPrompt: "輸入 WorldGuard 區域, <clear>, <cancel>" questWGPrompt: "輸入 WorldGuard 區域<clear><cancel>"
questWGInvalidRegion: "<region> 不是 WorldGuard 有效區域!" questWGInvalidRegion: "<region> 不是 WorldGuard 有效區域!"
questWGRegionCleared: "區域任務已被清除." questWGRegionCleared: "區域任務已被清除."
questGUIError: "錯誤: 該物品以被用作任務 <quest> 的GUI顯示畫面." questGUIError: "錯誤: 該物品以被用作任務 <quest> 的GUI顯示畫面."
@ -100,7 +100,7 @@ questEditorNoStartBlockSelected: "您必須選擇一個方塊."
questEditorPositiveAmount: "數量必須是正數." questEditorPositiveAmount: "數量必須是正數."
questEditorQuestAsRequirement1: "目前任務有" questEditorQuestAsRequirement1: "目前任務有"
questEditorQuestAsRequirement2: "任務完成條件:" questEditorQuestAsRequirement2: "任務完成條件:"
questEditorQuestAsRequirement3: "您必須編輯這些任務, 以便在刪除之前不使用." questEditorQuestAsRequirement3: "您必須編輯這些任務,以便在刪除之前不使用。"
questEditorQuestNotFound: "找不到該任務!" questEditorQuestNotFound: "找不到該任務!"
questEditorEventCleared: "已清除初始任務活動." questEditorEventCleared: "已清除初始任務活動."
questEditorSave: "完成並保存." questEditorSave: "完成並保存."
@ -131,8 +131,8 @@ stageEditorMobs: "怪物"
stageEditorKillMobs: "擊殺怪物" stageEditorKillMobs: "擊殺怪物"
stageEditorCatchFish: "捕捉生魚" stageEditorCatchFish: "捕捉生魚"
stageEditorFish: "魚" stageEditorFish: "魚"
stageEditorMilkCows: "Milk cows" stageEditorMilkCows: "奶牛"
stageEditorCows: "cows" stageEditorCows: ""
stageEditorReachLocs: "抵達目的地!" stageEditorReachLocs: "抵達目的地!"
stageEditorReachRadii1: "即將抵達" stageEditorReachRadii1: "即將抵達"
stageEditorReachRadii2: "三組的石頭" stageEditorReachRadii2: "三組的石頭"
@ -188,44 +188,44 @@ stageEditorObjectiveOverride: "覆蓋目標顯示"
stageEditorCustom: "自訂物品" stageEditorCustom: "自訂物品"
stageEditorNoModules: "未加載任何數據" stageEditorNoModules: "未加載任何數據"
stageEditorModuleNotFound: "未找到自訂目標物品." stageEditorModuleNotFound: "未找到自訂目標物品."
stageEditorCustomPrompt: "輸入名稱自訂目標, <clear>, <cancel>" stageEditorCustomPrompt: "輸入名稱自訂目標<clear><cancel>"
stageEditorCustomAlreadyAdded: "自訂目標已添加!" stageEditorCustomAlreadyAdded: "自訂目標已添加!"
stageEditorCustomCleared: "已清除自訂目標." stageEditorCustomCleared: "已清除自訂目標."
stageEditorCustomDataPrompt: "輸入 <data> 的價值:" stageEditorCustomDataPrompt: "輸入 <data> 的價值:"
stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID), <space>, <cancel>" stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID)<space><cancel>"
stageEditorEnterBlockAmounts: "Enter block amounts, <space>, <cancel>" stageEditorEnterBlockAmounts: "輸入方塊數量, <space>, <cancel>"
stageEditorEnterBlockDurability: "輸入塊耐久性 (0-9), <space>, <cancel>" stageEditorEnterBlockDurability: "輸入塊耐久性 (0-9)<space><cancel>"
stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量, <clear>, <cancel>" stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量<clear><cancel>"
stageEditorMilkCowsPrompt: "Enter number of cows to milk, <clear>, <cancel>" stageEditorMilkCowsPrompt: "輸入要奶牛的數量,<clear><cancel>"
stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量, <clear>, <cancel>" stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量<clear><cancel>"
stageEditorEnchantTypePrompt: "輸入附魔名稱, <space>, <cancel>" stageEditorEnchantTypePrompt: "輸入附魔名稱<space><cancel>"
stageEditorEnchantAmountsPrompt: "輸入附魔等級(數字), <space>, <cancel>" stageEditorEnchantAmountsPrompt: "輸入附魔等級(數字)<space><cancel>"
stageEditorItemNamesPrompt: "輸入物品名稱, <space>, <cancel>" stageEditorItemNamesPrompt: "輸入物品名稱<space><cancel>"
stageEditorNPCPrompt: "輸入NPC ID, <space>, <cancel>" stageEditorNPCPrompt: "輸入NPC ID<space><cancel>"
stageEditorNPCToTalkToPrompt: "輸入 NPC ID, <space>, <clear>, <cancel>" stageEditorNPCToTalkToPrompt: "輸入 NPC ID<space><clear><cancel>"
stageEditorDeliveryMessagesPrompt: "輸入要傳遞的訊息, <semicolon>, <cancel>" stageEditorDeliveryMessagesPrompt: "輸入要傳遞的訊息<semicolon><cancel>"
stageEditorKillNPCsPrompt: "請輸入擊殺數 (數字), <space>, <cancel>" stageEditorKillNPCsPrompt: "請輸入擊殺數 (數字)<space><cancel>"
stageEditorMobsPrompt: "輸入怪物名稱, <space>, <cancel>" stageEditorMobsPrompt: "輸入怪物名稱<space><cancel>"
stageEditorMobAmountsPrompt: "輸入怪物數量, <space>, <cancel>" stageEditorMobAmountsPrompt: "輸入怪物數量<space><cancel>"
stageEditorMobLocationPrompt: "右鍵一個方塊來選擇它,<add>,<cancel>" stageEditorMobLocationPrompt: "右鍵一個方塊來選擇它<add><cancel>"
stageEditorMobLocationRadiiPrompt: "輸入擊殺位置的半徑(方塊格數), <space>, <cancel>" stageEditorMobLocationRadiiPrompt: "輸入擊殺位置的半徑(方塊格數)<space><cancel>"
stageEditorMobLocationNamesPrompt: "輸入位置名稱, <semicolon>, <cancel>" stageEditorMobLocationNamesPrompt: "輸入位置名稱<semicolon><cancel>"
stageEditorReachLocationPrompt: "右鍵一個方塊來選擇它, <add>, <cancel>" stageEditorReachLocationPrompt: "右鍵一個方塊來選擇它<add><cancel>"
stageEditorReachLocationRadiiPrompt: "輸入到達指定位置的半徑(方塊格數), <space>, <cancel>" stageEditorReachLocationRadiiPrompt: "輸入到達指定位置的半徑(方塊格數)<space><cancel>"
stageEditorReachLocationNamesPrompt: "輸入位置名稱, <semicolon>, <cancel>" stageEditorReachLocationNamesPrompt: "輸入位置名稱<semicolon><cancel>"
stageEditorTameAmountsPrompt: "輸入馴服數量, <space>, <cancel>" stageEditorTameAmountsPrompt: "輸入馴服數量<space><cancel>"
stageEditorShearColorsPrompt: "輸入羊的顏色, <space>, <cancel>" stageEditorShearColorsPrompt: "輸入羊的顏色<space><cancel>"
stageEditorShearAmountsPrompt: "輸入剪羊毛數量, <space>, <cancel>" stageEditorShearAmountsPrompt: "輸入剪羊毛數量<space><cancel>"
stageEditorEventsPrompt: "輸入任務活動名稱, <clear>, <cancel>" stageEditorEventsPrompt: "輸入任務活動名稱<clear><cancel>"
stageEditorChatEventsPrompt: "輸入增加的任務活動名稱, <clear>, <cancel>" stageEditorChatEventsPrompt: "輸入增加的任務活動名稱<clear><cancel>"
stageEditorChatEventsTriggerPrompt: "%yellow% 輸入%aqua%<action>的對話觸發器%yellow%<cancel>" stageEditorChatEventsTriggerPrompt: "%yellow% 輸入%aqua%<action>的對話觸發器%yellow%<cancel>"
stageEditorCommandEventsPrompt: "輸入增加的任務活動名稱, <clear>, <cancel>" stageEditorCommandEventsPrompt: "輸入增加的任務活動名稱<clear><cancel>"
stageEditorCommandEventsTriggerPrompt: "%yellow% 輸入%aqua%<action>的command指令觸發器%yellow%<cancel>" stageEditorCommandEventsTriggerPrompt: "%yellow% 輸入%aqua%<action>的command指令觸發器%yellow%<cancel>"
stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息, <clear>, <cancel>" stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息<clear><cancel>"
stageEditorScriptPrompt: "輸入腳本名稱, <clear>, <cancel>" stageEditorScriptPrompt: "輸入腳本名稱<clear><cancel>"
stageEditorStartMessagePrompt: "輸入任務開始時的訊息, <clear>, <cancel>" stageEditorStartMessagePrompt: "輸入任務開始時的訊息<clear><cancel>"
stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息<clear><cancel>"
stageEditorPasswordDisplayPrompt: "Enter password display, <cancel>" stageEditorPasswordDisplayPrompt: "輸入密碼顯示,<cancel>"
stageEditorPasswordDisplayHint: "(This is the text that will be displayed to the player as their objective)" stageEditorPasswordDisplayHint: "(This is the text that will be displayed to the player as their objective)"
stageEditorPasswordPhrasePrompt: "Enter password phrases, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Enter password phrases, <semicolon>, <cancel>"
stageEditorPasswordPhraseHint: "(This is the text that a player must enter to complete the objective)" stageEditorPasswordPhraseHint: "(This is the text that a player must enter to complete the objective)"