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https://github.com/PikaMug/Quests.git
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Added data support for Custom Reward Names
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c89e4c7459
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@ -2,10 +2,6 @@ package me.blackvein.quests;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map;
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import org.bukkit.DyeColor;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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@ -56,15 +56,6 @@ public class Quest {
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String heroesSecondaryClassReq = null;
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String heroesSecondaryClassReq = null;
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Map<String, Map<String, Object>> customRequirements = new HashMap<String, Map<String, Object>>();
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Map<String, Map<String, Object>> customRequirements = new HashMap<String, Map<String, Object>>();
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Map<String, Map<String, Object>> customRewards = new HashMap<String, Map<String, Object>>();
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Map<String, Map<String, Object>> customRewards = new HashMap<String, Map<String, Object>>();
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/**
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* Somehow I need to make customObjectives in the Stage class have the same
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* sort of thing here ^ where it stores the custom data for the custom objective
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* set by the questmaker.
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*
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*
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*
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*
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*/
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public String failRequirements = null;
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public String failRequirements = null;
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//
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//
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@ -500,6 +491,12 @@ public class Quest {
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}
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}
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if(found != null){
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if(found != null){
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Map<String, Object> datamap = customRewards.get(found.getName());
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String message = found.getRewardName();
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for(String key : datamap.keySet()){
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message = message.replaceAll("%" + ((String) key) + "%", ((String) datamap.get(key)));
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}
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player.sendMessage("- " + ChatColor.GOLD + found.getRewardName());
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player.sendMessage("- " + ChatColor.GOLD + found.getRewardName());
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found.giveReward(player, customRewards.get(s));
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found.giveReward(player, customRewards.get(s));
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}else{
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}else{
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