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Restore missing NPC effects on 1.12.2, fixes #516
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@ -63,28 +63,28 @@ public class NpcEffectThread implements Runnable {
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// effectType is either effectType or Quests.repeatEffect
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private void showEffect(Player player, NPC npc, String effectType) {
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if (Quests.bukkitVersion == 179) {
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showEffect_R3(player, npc, effectType);
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} else if (Quests.bukkitVersion == 1710) {
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showEffect_R4(player, npc, effectType);
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} else if (Quests.bukkitVersion >= 184 && Quests.bukkitVersion <= 188) {
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showEffect_1_8_R3(player, npc, effectType);
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} else if (Quests.bukkitVersion == 183) {
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showEffect_1_8_R2(player, npc, effectType);
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} else if (Quests.bukkitVersion == 18) {
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showEffect_1_8_R1(player, npc, effectType);
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} else if (Quests.bukkitVersion == 194) {
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showEffect_1_9_R2(player, npc, effectType);
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} else if (Quests.bukkitVersion == 19) {
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showEffect_1_9_R1(player, npc, effectType);
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} else if (Quests.bukkitVersion == 110) {
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showEffect_1_10_R1(player, npc, effectType);
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} else if (Quests.bukkitVersion == 111) {
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showEffect_1_11_R1(player, npc, effectType);
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} else if (Quests.bukkitVersion == 112) {
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showEffect_1_12_R1(player, npc, effectType);
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} else if (Quests.bukkitVersion == 113) {
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if (Quests.bukkitVersion >= 113) {
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showEffect_1_13_R1(player, npc, effectType);
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} else if (Quests.bukkitVersion >= 112 ) {
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showEffect_1_12_R1(player, npc, effectType);
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} else if (Quests.bukkitVersion >= 111) {
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showEffect_1_11_R1(player, npc, effectType);
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} else if (Quests.bukkitVersion >= 110) {
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showEffect_1_10_R1(player, npc, effectType);
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} else if (Quests.bukkitVersion >= 194) {
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showEffect_1_9_R2(player, npc, effectType);
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} else if (Quests.bukkitVersion >= 19) {
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showEffect_1_9_R1(player, npc, effectType);
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} else if (Quests.bukkitVersion >= 184) {
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showEffect_1_8_R3(player, npc, effectType);
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} else if (Quests.bukkitVersion >= 183) {
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showEffect_1_8_R2(player, npc, effectType);
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} else if (Quests.bukkitVersion >= 18) {
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showEffect_1_8_R1(player, npc, effectType);
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} else if (Quests.bukkitVersion >= 1710) {
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showEffect_R4(player, npc, effectType);
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} else if (Quests.bukkitVersion >= 179) {
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showEffect_R3(player, npc, effectType);
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}
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}
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