Correct multiplayer place-block objective dispatched as damage-block

This commit is contained in:
PikaMug 2020-07-13 23:19:10 -04:00
parent 1749fb4306
commit d16e668dad

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@ -1531,7 +1531,7 @@ public class Quester {
dispatchMultiplayerObjectives(quest, getCurrentStage(quest), (Quester q) -> { dispatchMultiplayerObjectives(quest, getCurrentStage(quest), (Quester q) -> {
q.getQuestData(quest).blocksPlaced.set(getQuestData(quest).blocksPlaced q.getQuestData(quest).blocksPlaced.set(getQuestData(quest).blocksPlaced
.indexOf(finalPlaced), newplaced); .indexOf(finalPlaced), newplaced);
q.finishObjective(quest, "damageBlock", m, finalToPlace, null, null, null, null, null, null, q.finishObjective(quest, "placeBlock", m, finalToPlace, null, null, null, null, null, null,
null, null); null, null);
return null; return null;
}); });