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Correct multiplayer place-block objective dispatched as damage-block
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@ -1531,7 +1531,7 @@ public class Quester {
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dispatchMultiplayerObjectives(quest, getCurrentStage(quest), (Quester q) -> {
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q.getQuestData(quest).blocksPlaced.set(getQuestData(quest).blocksPlaced
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.indexOf(finalPlaced), newplaced);
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q.finishObjective(quest, "damageBlock", m, finalToPlace, null, null, null, null, null, null,
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q.finishObjective(quest, "placeBlock", m, finalToPlace, null, null, null, null, null, null,
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null, null);
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return null;
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});
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