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New translations strings.yml (Pirate English)
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@ -245,7 +245,7 @@ stageEditorInvalidItemName: "ain't a valid item name!"
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stageEditorInvalidDye: "ain't a valid dye color!"
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stageEditorInvalidEvent: "ain't a valid action name!"
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stageEditorDuplicateEvent: "Action be already in th' list!"
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stageEditorInvalidCondition: "is not a valid condition name!"
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stageEditorInvalidCondition: "ain't a valid condition name!"
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stageEditorInvalidScript: "Denizen script nah found!"
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stageEditorNoCitizens: "Citizens ain't installed!"
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stageEditorNoDenizen: "Denizen ain't installed!"
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@ -398,21 +398,21 @@ eventEditorSetCommandsPrompt: "Enter commands, <semicolon>, <clear>, <cancel>"
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conditionEditorCreate: "Create new condition"
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conditionEditorEdit: "Edit a condition"
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conditionEditorDelete: "Delete a condition"
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conditionEditorNoneToEdit: "No conditions currently exist to be edited!"
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conditionEditorNoneToDelete: "No conditions currently exist to be deleted!"
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conditionEditorNotFound: "Condition not found!"
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conditionEditorNoneToEdit: "No conditions currently exist t' be edited!"
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conditionEditorNoneToDelete: "No conditions currently exist t' be deleted!"
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conditionEditorNotFound: "Condition nah found!"
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conditionEditorExists: "Condition already exists!"
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conditionEditorInUse: "The following quests use the action"
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conditionEditorDeleted: "Condition deleted. Quest and condition data reloaded."
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conditionEditorSaved: "Condition saved. Quest and condition data reloaded."
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conditionEditorInUse: "The following quests use the condition"
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conditionEditorDeleted: "Condition deleted. Quest 'n condition data reloaded."
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conditionEditorSaved: "Condition saved. Quest 'n condition data reloaded."
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conditionEditorEnterName: "Enter Condition name, <cancel>"
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conditionEditorModifiedNote: 'Note: You have modified a condition that the following quests use:'
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conditionEditorForcedToQuit: "If you save the condition, anyone who is actively doing any of these quests will be forced to quit them."
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conditionEditorModifiedNote: 'Note: Ye ''ave modified a condition that th'' followin'' quests use:'
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conditionEditorForcedToQuit: "If ye save th' condition, anyone who be actively doin' any o' these quests will be forced t' quit them."
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conditionEditorSetName: "Set name"
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conditionEditorPlayer: "Player"
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conditionEditorItemsInMainHand: "Holding in main hand"
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conditionEditorSetItemsInMainHand: "Set holding in main hand"
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conditionEditorFailQuest: "Fail the quest"
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conditionEditorItemsInMainHand: "Holdin' in main hand"
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conditionEditorSetItemsInMainHand: "Set holdin' in main hand"
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conditionEditorFailQuest: "Fail th' quest"
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conditionEditorConditionCleared: "Condition cleared."
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reqSetMoney: "Set doubloons requirement"
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reqSetQuestPoints: "Set <points> requirement"
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