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New translations strings.yml (Chinese Simplified)
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@ -131,6 +131,7 @@ stageEditorUseBlocks: "使用方块"
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stageEditorCutBlocks: "剪切方块"
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stageEditorCutBlocks: "剪切方块"
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stageEditorItems: "物品"
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stageEditorItems: "物品"
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stageEditorCraftItems: "合成物品"
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stageEditorCraftItems: "合成物品"
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stageEditorSmeltItems: "Smelt items"
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stageEditorEnchantItems: "附魔物品"
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stageEditorEnchantItems: "附魔物品"
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stageEditorNPCs: "NPC"
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stageEditorNPCs: "NPC"
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stageEditorDeliverItems: "转交物品"
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stageEditorDeliverItems: "转交物品"
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@ -235,7 +236,6 @@ stageEditorChatEventsPrompt: "请输入添加的事件名, <clear>, <cancel>"
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stageEditorChatEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的聊天触发%yellow%<cancel>"
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stageEditorChatEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的聊天触发%yellow%<cancel>"
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stageEditorCommandEventsPrompt: "请输入添加的事件名, <clear>, <cancel>"
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stageEditorCommandEventsPrompt: "请输入添加的事件名, <clear>, <cancel>"
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stageEditorCommandEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的指令触发%yellow%<cancel>"
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stageEditorCommandEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的指令触发%yellow%<cancel>"
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stageEditorDelayPrompt: "输入时间 (以秒为单位), <clear>, <cancel>"
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stageEditorDelayMessagePrompt: "输入延迟消息, <clear>, <cancel>"
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stageEditorDelayMessagePrompt: "输入延迟消息, <clear>, <cancel>"
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stageEditorScriptPrompt: "输入脚本名称, <clear>, <cancel>"
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stageEditorScriptPrompt: "输入脚本名称, <clear>, <cancel>"
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stageEditorStartMessagePrompt: "输入开始任务时显示的消息, <clear>, <cancel>"
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stageEditorStartMessagePrompt: "输入开始任务时显示的消息, <clear>, <cancel>"
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@ -284,26 +284,12 @@ stageEditorMobTypesNotSameSize: "怪物类型列表和怪物数量列表大小
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stageEditorTameMobsNotSameSize: "怪物类型列表和驯服数量列表大小不一!"
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stageEditorTameMobsNotSameSize: "怪物类型列表和驯服数量列表大小不一!"
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stageEditorShearNotSameSize: "羊的颜色列表和剪羊毛数列表大小不一!"
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stageEditorShearNotSameSize: "羊的颜色列表和剪羊毛数列表大小不一!"
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stageEditorMustSetPasswordDisplays: "您必须先添加至少一个密码!"
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stageEditorMustSetPasswordDisplays: "您必须先添加至少一个密码!"
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stageEditorAddPasswordCleared: "密码目标已清除。"
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stageEditorPasswordNotSameSize: "密码显示和密码短语列表大小不一!"
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stageEditorPasswordNotSameSize: "密码显示和密码短语列表大小不一!"
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stageEditorListContainsDuplicates: "列表中包含重复项!"
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stageEditorListContainsDuplicates: "列表中包含重复项!"
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stageEditorDelayCleared: "已清除延迟。"
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stageEditorDelayCleared: "已清除延迟。"
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stageEditorDelayMessageCleared: "已清除延迟消息。"
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stageEditorDenizenCleared: "Denizen脚本已清除."
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stageEditorDenizenCleared: "Denizen脚本已清除."
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stageEditorBreakBlocksCleared: "已清除破坏方块目标。"
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stageEditorObjectiveCleared: "Objective cleared."
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stageEditorDamageBlocksCleared: "已清除攻击方块目标。"
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stageEditorMessageCleared: "Message cleared."
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stageEditorPlaceBlocksCleared: "已清除放置方块目标。"
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stageEditorUseBlocksCleared: "已清除使用方块目标。"
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stageEditorCutBlocksCleared: "已清除切除方块目标。"
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stageEditorEnchantmentsCleared: "已清除附魔目标。"
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stageEditorDeliveriesCleared: "已清除交付物品目标。"
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stageEditorReachLocationsCleared: "已清除到达地点目标。"
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stageEditorKillNPCsCleared: "已清除击杀NPC目标。"
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stageEditorKillMobsCleared: "已清除击杀怪物目标。"
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stageEditorTameCleared: "已清除驯服怪物目标。"
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stageEditorShearCleared: "已清除剪羊毛目标。"
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stageEditorStartMessageCleared: "已清除开始消息。"
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stageEditorCompleteMessageCleared: "已清除任务完成的消息。"
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stageEditorConfirmStageDelete: "你确认要删除这个任务阶段?"
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stageEditorConfirmStageDelete: "你确认要删除这个任务阶段?"
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stageEditorConfirmStageNote: "任何之后的任务阶段都会被切回一个地点"
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stageEditorConfirmStageNote: "任何之后的任务阶段都会被切回一个地点"
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stageEditorDeleteSucces: "成功删除任务阶段。"
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stageEditorDeleteSucces: "成功删除任务阶段。"
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@ -669,6 +655,7 @@ place: "Place"
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use: "Use"
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use: "Use"
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cut: "Cut"
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cut: "Cut"
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craft: "Craft"
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craft: "Craft"
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smelt: "Smelt"
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enchantItem: "Enchant <item> with <enchantment>"
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enchantItem: "Enchant <item> with <enchantment>"
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catchFish: "Catch Fish"
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catchFish: "Catch Fish"
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kill: "Kill"
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kill: "Kill"
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