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New translations strings.yml (Korean)
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@ -195,7 +195,7 @@ stageEditorEnterBlockAmounts: "블록 금액을 입력, <space>, <cancel>"
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stageEditorEnterBlockDurability: "블록 내구량 입력 (숫자), <space>, <cancel>"
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stageEditorCatchFishPrompt: "물고기 잡을 수량 입력, <clear>, <cancel>"
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stageEditorKillPlayerPrompt: "죽이려는 플레이어 수를 입력하십시오, <clear>, <cancel>"
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stageEditorEnchantTypePrompt: "인챈트 이름 입력, <semicolon>, <cancel>"
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stageEditorEnchantTypePrompt: "인챈트 이름 입력, <space>, <cancel>"
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stageEditorEnchantAmountsPrompt: "인챈트 양(숫자) 입력, <space>, <cancel>"
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stageEditorItemNamesPrompt: "아이템 이름 입력, <space>, <cancel>"
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stageEditorNPCPrompt: "NPC ID 입력, <space>, <cancel>"
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@ -702,40 +702,6 @@ journalAlreadyHave: "당신은 이미 퀘스트 일지를 가지고있다."
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journalNoRoom: "인벤토리가 꽉차서 퀘스트 일지를 가질 수 없다!"
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journalNoQuests: "수락 한 퀘스트가 없습니다."
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journalDenied: "당신은 퀘스트 일지로 그렇게 할 수 없습니다."
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ENCHANTMENT_ARROW_DAMAGE: "힘"
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ENCHANTMENT_ARROW_FIRE: "화염"
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ENCHANTMENT_ARROW_INFINITE: "무한"
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ENCHANTMENT_ARROW_KNOCKBACK: "넉백"
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ENCHANTMENT_BINDING_CURSE: "귀속저주"
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ENCHANTMENT_CHANNELING: "채널링"
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ENCHANTMENT_DAMAGE_ALL: "날카로움"
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ENCHANTMENT_DAMAGE_ARTHROPODS: "살충"
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ENCHANTMENT_DEPTH_STRIDER: "물갈퀴"
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ENCHANTMENT_DAMAGE_UNDEAD: "강타"
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ENCHANTMENT_DIG_SPEED: "효율"
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ENCHANTMENT_DURABILITY: "내구성"
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ENCHANTMENT_FIRE_ASPECT: "화염검"
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ENCHANTMENT_FROST_WALKER: "차가운걸음"
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ENCHANTMENT_IMPALING: "찌르기"
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ENCHANTMENT_KNOCKBACK: "밀치기"
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ENCHANTMENT_LOOT_BONUS_BLOCKS: "행운"
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ENCHANTMENT_LOOT_BONUS_MOBS: "약탈"
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ENCHANTMENT_LOYALTY: "충성심"
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ENCHANTMENT_LUCK: "바다의행운"
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ENCHANTMENT_LURE: "미끼"
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ENCHANTMENT_MENDING: "수선"
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ENCHANTMENT_OXYGEN: "호흡"
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ENCHANTMENT_PROTECTION_ENVIRONMENTAL: "보호"
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ENCHANTMENT_PROTECTION_EXPLOSIONS: "폭발보호"
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ENCHANTMENT_PROTECTION_FALL: "가벼운착지"
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ENCHANTMENT_PROTECTION_FIRE: "화염보호"
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ENCHANTMENT_PROTECTION_PROJECTILE: "원거리보호"
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ENCHANTMENT_RIPTIDE: "거친해류"
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ENCHANTMENT_SILK_TOUCH: "섬세한손길"
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ENCHANTMENT_SWEEPING_EDGE: "휘몰아치는칼날"
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ENCHANTMENT_THORNS: "가시"
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ENCHANTMENT_VANISHING_CURSE: "소실저주"
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ENCHANTMENT_WATER_WORKER: "친수성"
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COLOR_BLACK: "검은색"
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COLOR_BLUE: "파랑색"
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COLOR_BROWN: "갈색"
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