--- COMMAND_LIST: "列表" COMMAND_LIST_HELP: " [页] - 列出可用任务" COMMAND_TAKE: "接取" COMMAND_TAKE_HELP: " [任务名] - 接受任务" COMMAND_QUIT: "退出" COMMAND_QUIT_HELP: " [任务名] - 放弃任务" COMMAND_JOURNAL: "日志" COMMAND_JOURNAL_HELP: " - 查看/收起你的任务提示" COMMAND_EDITOR: "编辑" COMMAND_EDITOR_HELP: " - 创建/编辑任务" COMMAND_EVENTS_EDITOR: "事件" COMMAND_EVENTS_EDITOR_HELP: " - 创建/编辑事件" COMMAND_CONDITIONS_EDITOR: "条件" COMMAND_CONDITIONS_EDITOR_HELP: " - 创建、编辑或删除条件" COMMAND_STATS: "统计信息" COMMAND_STATS_HELP: " - 查看任务状态" COMMAND_TOP: "顶端" COMMAND_TOP_HELP: " [数] - 查看任务排行榜" COMMAND_INFO: "信息" COMMAND_INFO_HELP: " - 显示插件信息" COMMAND_CHOICE: "选择" COMMAND_CHOICE_HELP: " [选择] - 进行菜单选择" COMMAND_QUEST_HELP: "- 显示当前任务提示" COMMAND_QUESTINFO_HELP: "[任务名] - 显示任务信息" COMMAND_QUESTADMIN_HELP: "- 查看管理员任务帮助" COMMAND_QUESTADMIN_STATS: "统计信息" COMMAND_QUESTADMIN_STATS_HELP: " [玩家] - 查看某玩家的任务状态" COMMAND_QUESTADMIN_GIVE: "给予" COMMAND_QUESTADMIN_GIVE_HELP: " [玩家] [任务名] - 强制玩家接受任务" COMMAND_QUESTADMIN_QUIT: "退出" COMMAND_QUESTADMIN_QUIT_HELP: " [玩家] [任务名] - 强制玩家放弃任务" COMMAND_QUESTADMIN_POINTS: "点数" COMMAND_QUESTADMIN_POINTS_HELP: " [玩家] [任务点] - 设置玩家的任务点" COMMAND_QUESTADMIN_TAKEPOINTS: "失去点数" COMMAND_QUESTADMIN_TAKEPOINTS_HELP: " [玩家] [任务点] - 扣除玩家的任务 " COMMAND_QUESTADMIN_GIVEPOINTS: "给予点数" COMMAND_QUESTADMIN_GIVEPOINTS_HELP: " [玩家] [任务点] - 添加玩家的任务点" COMMAND_QUESTADMIN_POINTSALL: "点数所有" COMMAND_QUESTADMIN_POINTSALL_HELP: " [任务点] - 设置所有玩家的任务点" COMMAND_QUESTADMIN_FINISH: "完成" COMMAND_QUESTADMIN_FINISH_HELP: " [玩家] [任务名] - 强制玩家立刻完成指定任务" COMMAND_QUESTADMIN_NEXTSTAGE: "下一阶段" COMMAND_QUESTADMIN_NEXTSTAGE_HELP: " [玩家] [任务名] - 强制玩家的任务阶段立刻完成" COMMAND_QUESTADMIN_SETSTAGE: "设置阶段" COMMAND_QUESTADMIN_SETSTAGE_HELP: " [玩家] [任务名] [阶段] - 为玩家设置任务阶段" COMMAND_QUESTADMIN_RESET: "重置" COMMAND_QUESTADMIN_RESET_HELP: " [玩家] - 清除玩家所有任务记录" COMMAND_QUESTADMIN_REMOVE: "删除" COMMAND_QUESTADMIN_REMOVE_HELP: " [玩家] [任务名] - 移除玩家一个已经完成的任务" COMMAND_QUESTADMIN_RELOAD: "重新加载" COMMAND_QUESTADMIN_RELOAD_HELP: " - 重载插件" questEditorCreate: "创建新任务" questEditorEdit: "编辑任务" questEditorDelete: "删除任务" questEditorName: "设置名称" questEditorAskMessage: "设置询问信息" questEditorFinishMessage: "设置完成消息" questEditorNPCStart: "设置NPC启动" questEditorBlockStart: "设置Block启动" questEditorSetGUI: "设置GUI物品显示" questEditorReqs: "编辑需求" questEditorPln: "修改计划器" questEditorStages: "编辑阶段" questEditorRews: "编辑奖励" questEditorOpts: "编辑选项" questEditorDefaultAskMessage: "挑战目标!" questEditorDefaultFinishMessage: "做得好!" questEditorEnterQuestName: "输入任务名称," questEditorEnterAskMessage: "输入询问信息," questEditorEnterFinishMessage: "输入结束信息," questEditorEnterNPCStart: "输入 NPC UUID, , " questEditorClickNPCStart: "点击一个NPC," questEditorEnterBlockStart: "右击一个方块作为起点," questDungeonsCreate: "添加到这个队伍内的玩家可以组队进行任务!" questDungeonsDisband: "任务队伍已解散。" questDungeonsInvite: " 现在可以与您一起执行任务了!" questDungeonsJoin: "你现在可以和队长 一起执行任务了。" questDungeonsKicked: " 不能再与您一同执行任务了。" questDungeonsLeave: "你现在不能和队长 一起执行任务了。" questPartiesCreate: "添加到这个队伍内的玩家可以组队进行任务!" questPartiesDelete: "任务队伍已解散。" questPartiesJoin: "现在您可以与聚会执行任务。" questPartiesJoinBroadcast: "现在可以与聚会一起执行任务!" questPartiesLeave: "您无法再与聚会执行任务。" questPartiesLeaveBroadcast: "无法再与您执行任务。" questWGSetRegion: "设置区域" questWGPrompt: "输入 WorldGuard 区域," questWGInvalidRegion: " 不是一个有效的 WorldGuard 区域!" questWGRegionCleared: "任务区域已清除。" questCurrentItem: "当前物品:" questGUICleared: "任务GUI物品显示已清除。" questDeleted: "任务已删除! 任务和事件已经重载。" questEditorNameExists: "已经有任务使用了这个名字!" questEditorBeingEdited: "已修改具有该名称的内容!" questEditorInvalidQuestName: "任务名字中包含非法字符!" questEditorNoStartBlockSelected: "你必须先选择一个方块。" questEditorPositiveAmount: "这个数字必须是一个正数。" questEditorQuestAsRequirement1: "这个任务拥有" questEditorQuestAsRequirement2: "作为需求:" questEditorQuestAsRequirement3: "你必须编辑这些任务 使得他们在删除前不会使用它们。" questEditorQuestNotFound: "任务未找到!" questEditorSave: "完成并保存" questEditorNeedAskMessage: "你必须设置任务描述语!" questEditorNeedFinishMessage: "你必须设置结束语!" questEditorNeedStages: "你的任务没有阶段!" questEditorSaved: "%bold%任务已保存! %reset%(你需要在游戏内输入%red% %reset% 才能应用该任务)" stageEditorEditStage: "编辑阶段" stageEditorNewStage: "添加新阶段" stageEditorStages: "阶段" stageEditorStage: "阶段" stageEditorBlocks: "方块" stageEditorBreakBlocks: "破坏方块" stageEditorDamageBlocks: "撸方块" stageEditorPlaceBlocks: "放置方块" stageEditorUseBlocks: "使用方块" stageEditorCutBlocks: "剪切方块" stageEditorItems: "物品" stageEditorCraftItems: "合成物品" stageEditorSmeltItems: "熔炼项品" stageEditorEnchantItems: "附魔物品" stageEditorBrewPotions: "酿造药水" stageEditorConsumeItems: "消耗物品" stageEditorNPCs: "NPC" stageEditorDeliverItems: "转交物品" stageEditorTalkToNPCs: "与NPC交谈" stageEditorKillNPCs: "杀死NPC" stageEditorMobs: "怪物" stageEditorKillMobs: "杀死怪物" stageEditorCatchFish: "捕鱼" stageEditorFish: "鱼" stageEditorMilkCows: "挤奶牛" stageEditorCows: "牛" stageEditorReachLocs: "到达地点" stageEditorReachRadii1: "到达位置半径" stageEditorReachRadii2: "方块内的点" stageEditorTameMobs: "驯服怪物" stageEditorShearSheep: "剪羊毛" stageEditorKillPlayers: "击杀玩家" stageEditorPlayers: "玩家" stageEditorEvents: "事件" stageEditorEventCleared: "活动已清除。" stageEditorStageEvents: "\n阶段事件" stageEditorStartEvent: "开始事件" stageEditorFinishEvent: "结束事件" stageEditorFailEvent: "失败事件" stageEditorChatEvents: "聊天事件" stageEditorChatTrigger: "聊天触发器" stageEditorCommandEvents: "命令事件" stageEditorCommandTrigger: "指令触发器" stageEditorTriggeredBy: "触发者是" stageEditorDeathEvent: "死亡事件" stageEditorDisconnectEvent: "断开事件" stageEditorConditions: "条件" stageEditorConditionCleared: "已清除条件。" stageEditorDelayMessage: "延迟消息" stageEditorDenizenScript: "Denizen脚本" stageEditorStartMessage: "开始信息" stageEditorCompleteMessage: "完成任务时的信息" stageEditorDelete: "删除阶段" stageEditorSetBlockNames: "设置方块名称" stageEditorSetBlockAmounts: "设置方块数量" stageEditorSetBlockDurability: "设置方块的耐久度" stageEditorSetKillAmounts: "设置击杀数量" stageEditorSetEnchantAmounts: "设置附魔数量" stageEditorSetMobAmounts: "设置怪物数量" stageEditorSetEnchantments: "设置附魔" stageEditorSetItemNames: "设置物品名称" stageEditorSetMobTypes: "设置怪物种类" stageEditorSetKillLocations: "设置击杀位置" stageEditorSetKillLocationRadii: "设置击杀位置半径" stageEditorSetKillLocationNames: "设置击杀位置名称" stageEditorSetLocations: "设置位置" stageEditorSetLocationRadii: "设置位置半径" stageEditorSetLocationNames: "设置位置名称" stageEditorSetTameAmounts: "设置驯服数量" stageEditorSetShearColors: "设置羊毛颜色" stageEditorSetShearAmounts: "设置剪切数量" stageEditorPassword: "密码目标" stageEditorAddPasswordDisplay: "添加密码提示" stageEditorAddPasswordPhrases: "添加密码短语" stageEditorCustom: "自定义目标" stageEditorModules: "- 模块 -" stageEditorNoModules: "未载入任何模块" stageEditorModuleNotFound: "未找到自定义目标模块。" stageEditorModulePrompt: "输入模块名称," stageEditorCustomPrompt: "输入要添加的自定义目标的名称," stageEditorCustomAlreadyAdded: "自定义目标已经被添加过了!" stageEditorCustomCleared: "自定义目标已清除。" stageEditorCustomDataPrompt: "请输入 值:" stageEditorEnterBlockNames: "请输入方块名," stageEditorEnterBlockAmounts: "输入方块数量," stageEditorEnterBlockDurability: "请输入方块耐久度 (数字)," stageEditorCatchFishPrompt: "输入需要捕捉鱼的数量," stageEditorMilkCowsPrompt: "输入要挤奶的奶牛数, , " stageEditorKillPlayerPrompt: "输入需要杀死玩家的数量," stageEditorEnchantTypePrompt: "请输入附魔名," stageEditorEnchantAmountsPrompt: "请输入附魔量 (数字)," stageEditorItemNamesPrompt: "设置物品名称," stageEditorDeliveryMessagesPrompt: "请输入传递消息," stageEditorKillNPCsPrompt: "请输入击杀数量 (数字)," stageEditorMobsPrompt: "请输入怪物名," stageEditorMobAmountsPrompt: "输入怪物数量," stageEditorMobLocationPrompt: "双击方块以选择," stageEditorMobLocationRadiiPrompt: "请输入击杀位置半径 (方块数)," stageEditorMobLocationNamesPrompt: "请输入位置名," stageEditorReachLocationPrompt: "右键一个方块来选择这个方块," stageEditorReachLocationRadiiPrompt: "输入到达指定地点的触发半径(方块数)," stageEditorReachLocationNamesPrompt: "请输入位置名," stageEditorTameAmountsPrompt: "输入驯服数量," stageEditorShearColorsPrompt: "输入羊的颜色," stageEditorShearAmountsPrompt: "请输入剪羊毛数量," stageEditorEventsPrompt: "请输入事件名," stageEditorChatEventsPrompt: "请输入添加的事件名," stageEditorChatEventsTriggerPrompt: "请输入的聊天触发" stageEditorCommandEventsPrompt: "请输入添加的事件名," stageEditorCommandEventsTriggerPrompt: "请输入的指令触发" stageEditorConditionsPrompt: "请输入条件名," stageEditorDelayMessagePrompt: "输入延迟消息," stageEditorScriptPrompt: "输入脚本名称," stageEditorStartMessagePrompt: "输入开始任务时显示的消息," stageEditorCompleteMessagePrompt: "请输入完整消息," stageEditorPasswordDisplayPrompt: "输入密码提示,, " stageEditorPasswordPhrasePrompt: "请输入密码短语," stageEditorDeliveryAddItem: "添加物品" stageEditorNPCUniqueIds: "添加 NPC UUID" stageEditorDeliveryMessages: "请设置传递消息" stageEditorNotSolid: "不是有效的方块!" stageEditorInvalidBlockName: "不是有效的方块名称!" stageEditorInvalidNPC: "不是一个有效的NPC UUID!" stageEditorInvalidMob: "不是一个有效的生物名称!" stageEditorInvalidItemName: "为无效的物品名!" stageEditorInvalidDye: "为无效的染料颜色!" stageEditorInvalidCondition: "不是一个有效的条件名!" stageEditorInvalidEvent: "为无效的事件名!" stageEditorDuplicateEvent: "事件以存在列表中!" stageEditorInvalidScript: "未找到 Denizen 脚本!" stageEditorNoCitizens: "未安装 Citizen!" stageEditorNoDenizen: "未安装 Denizen!" stageEditorPositiveAmount: "您必须输入正数!" stageEditorNotListOfNumbers: " 不是数字列表!" stageEditorNotListOfUniqueIds: " 不是有效 UUID 的列表!" stageEditorNoDelaySet: "您必须先设置延迟!" stageEditorNoItems: "您必须先添加物品!" stageEditorNoDeliveryMessage: "您必须先设置至少一个传递信息!" stageEditorNoKillLocations: "您必须先设置击杀位置!" stageEditorNoBlockSelected: "您必须先选择方块。" stageEditorNoLocations: "您必须先设置位置!" stageEditorMustSetPasswordDisplays: "您必须先添加至少一个密码!" stageEditorDelayCleared: "已清除延迟。" stageEditorDenizenCleared: "Denizen脚本已清除。" stageEditorObjectiveCleared: "目标已清除。" stageEditorMessageCleared: "消息已清除。" stageEditorConfirmStageNote: "任何之后的任务阶段都会被切回一个地点" stageEditorDeleteSucces: "成功删除任务阶段。" stageEditorEnchantments: "附魔" stageEditorNPCNote: '提醒:你可以用来指定NPC名称' stageEditorOptional: "选项" stageEditorColors: "羊的颜色" eventEditorCreate: "创建新事件" eventEditorEdit: "编辑一个事件" eventEditorDelete: "删除一个事件" eventEditorNoneToEdit: "目前不存在可编辑的事件!" eventEditorNoneToDelete: "当前没有可删除的事件!" eventEditorNotFound: "找不到事件!" eventEditorExists: "事件已存在!" eventEditorDeleted: "事件已删除,任务和事件已经重载。" eventEditorSaved: "事件已保存, 任务和事件已经重载。" eventEditorEnterEventName: "输入动作名称, " eventEditorModifiedNote: '您已修改了一个操作,以下任务使用:' eventEditorForcedToQuit: "如果你保存操作,任何正在进行任意这些任务的人将被迫退出。" eventEditorEventInUse: "以下任务使用行动" eventEditorMustModifyQuests: "您必须先修改这些任务!" eventEditorNotANumberList: "输入的不是数字列表!" eventEditorGiveItemsTitle: "- 给予物品 -" eventEditorEffectsTitle: "- 声音效果 -" eventEditorStormTitle: "- 行动故事 -" eventEditorThunderTitle: "- 行动图示 -" eventEditorMobSpawnsTitle: "- 行动:怪物生成 -" eventEditorMobsTitle: "- 怪物 -" eventEditorAddMobTypesTitle: "- 添加怪物 -" eventEditorAddEquipmentTitle: "- 添加设备 -" eventEditorPotionEffectsTitle: "- 行动 药剂效果 -" eventEditorPotionTypesTitle: "- 行动 药剂类型 -" eventEditorWorldsTitle: "- 世界 -" eventEditorSetName: "设置名称" eventEditorPlayer: "玩家" eventEditorTimer: "时间" eventEditorEffect: "效果" eventEditorWeather: "天气" eventEditorSetMessage: "发送消息" eventEditorClearInv: "清空物品栏" eventEditorFailQuest: "失败任务" eventEditorSetExplosions: "设置爆炸地点" eventEditorSetLightning: "设置闪电攻击地点" eventEditorSetEffects: "设置效果" eventEditorSetStorm: "设置暴雨" eventEditorSetThunder: "设置迅雷" eventEditorSetMobSpawns: "设置生物生成" eventEditorSetPotionEffects: "应用药剂效果" eventEditorSetHunger: "设置饥饿等级" eventEditorSetSaturation: "设置饱和度" eventEditorSetHealth: "设置健康水平" eventEditorEnterTimerSeconds: "在任务失败之前设置时间(秒)" eventEditorSetTimer: "设置时间失败任务" eventEditorCancelTimer: "取消任务计时器" eventEditorSetTeleport: "传送到位置" eventEditorSetCommands: "执行命令" eventEditorItems: "操作物品" eventEditorSetItems: "给予物品" eventEditorItemsCleared: "操作项目已清除。" eventEditorSetWorld: "设置世界" eventEditorSetDuration: "设置持续时间" eventEditorSetWorldFirst: "您必须先设置一个世界!" eventEditorInvalidWorld: "不是一个有效的世界名称!" eventEditorMustSetStormDuration: "您必须设置风暴持续时间!" eventEditorStormCleared: "已清除存储数据。" eventEditorEnterStormWorld: "输入风暴发生的世界名称, " eventEditorEnterDuration: "输入持续时间(秒)" eventEditorMustSetThunderDuration: "您必须设置雷暴天气持续时间!" eventEditorThunderCleared: "已清除雷暴数据。" eventEditorEnterThunderWorld: "输入闪电生成的世界名称," eventEditorAddEffect: "添加特效" eventEditorAddEffectLocation: "添加特效发生位置" eventEditorMustAddEffects: "您必须先添加声音效果!" eventEditorInvalidEffect: "没有这个声音效果!" eventEditorEffectsCleared: "已清除音效。" eventEditorEffectLocationPrompt: "右击播放音效的方块," eventEditorAddMobTypes: "添加怪物" eventEditorSetMobName: "为怪物设置自定义名称" eventEditorSetMobType: "设置怪物类型" eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!" eventEditorSetMobAmounts: "设置怪物数量" eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!" eventEditorSetMobSpawnAmount: "设置生成的怪物数量" eventEditorAddSpawnLocation: "设置生成点" eventEditorMobSpawnsCleared: "怪物生成点已清除。" eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!" eventEditorSetEquipment: "设置设备" eventEditorSetMobItemInHand: "设置手中的物品" eventEditorSetMobItemInHandDrop: "设置手中物品的掉率" eventEditorSetMobBoots: "设置鞋子" eventEditorSetMobBootsDrop: "设置鞋子的掉率" eventEditorSetMobLeggings: "设置腿部装备" eventEditorSetMobLeggingsDrop: "设置护腿的掉率" eventEditorSetMobChestPlate: "设置胸甲" eventEditorSetMobChestPlateDrop: "设置胸甲的掉率" eventEditorSetMobHelmet: "设置头盔" eventEditorSetMobHelmetDrop: "设置头盔的掉率" eventEditorSetDropChance: "输入介于 之间的概率," eventEditorSetPotionEffectTypes: "设置药水效果类型" eventEditorMustSetPotionTypesFirst: "你必须先设置药水效果类型!" eventEditorSetPotionDurations: "设置药水效果持续时间" eventEditorMustSetPotionDurationsFirst: "您必须先设置药水效果的持续时间!" eventEditorMustSetPotionTypesAndDurationsFirst: "你必须先设置药水效果类型和时长!" eventEditorSetPotionMagnitudes: "设置药水等级" eventEditorPotionsCleared: "已清除药剂效果。" eventEditorInvalidPotionType: "不是一个有效药水类型!" eventEditorLightningPrompt: "右键单击一个方块设置闪电生成点," eventEditorExplosionPrompt: "右键单击一个方块设置爆炸生成点," eventEditorSelectBlockFirst: "你必须先选择一个方块。" eventEditorSetMessagePrompt: "请输入消息," eventEditorSetMobTypesPrompt: "请输入怪物名, " eventEditorSetMobAmountsPrompt: "请输入怪物数量, " eventEditorSetMobNamePrompt: "请输入此生物的名称, " eventEditorSetMobLocationPrompt: "右键单击一个方块选择它," eventEditorSetPotionEffectsPrompt: "输入药水类型," eventEditorSetPotionDurationsPrompt: "输入药水持续时间(秒)," eventEditorSetPotionMagnitudesPrompt: "输入药水等级," eventEditorSetHungerPrompt: "请输入饥饿度, " eventEditorSetSaturationPrompt: "输入饱和度, " eventEditorSetHealthPrompt: "请输入血量," eventEditorSetTeleportPrompt: "右键单击一个块来传送玩家, " eventEditorSetCommandsPrompt: "请输入命令(使用 '' 代表玩家), , , " conditionEditorCreate: "创建新的条件" conditionEditorEdit: "编辑条件" conditionEditorDelete: "删除一个条件" conditionEditorNoneToEdit: "目前没有可编辑的条件!" conditionEditorNoneToDelete: "目前没有可编辑的条件!" conditionEditorNotFound: "找不到条件!" conditionEditorExists: "条件已存在!" conditionEditorInUse: "以下任务使用条件" conditionEditorEnterName: "请输入条件名," conditionEditorSaved: "已保存条件。已重载任务和条件数据。" conditionEditorDeleted: "条件已删除。已重载任务和条件数据。" conditionEditorModifiedNote: '您已修改以下任务的一个条件:' conditionEditorForcedToQuit: "如果您保存该条件,任何正在进行这些任务的人都将被强制放弃任务。" conditionEditorSetName: "设置名称" conditionEditorEntity: "实体" conditionEditorWorld: "世界" conditionEditorCheckPlaceholder: "检查占位符" conditionEditorConditionCleared: "已清除条件。" conditionEditorRideEntity: "骑乘实体" conditionEditorRideNPC: "骑NPC" conditionEditorEntitiesTitle: "- 实体 -" conditionEditorEntitiesPrompt: "输入实体名," conditionEditorNpcsTitle: "- NPC -" conditionEditorPermissions: "拥有权限" conditionEditorPermissionsPrompt: "输入取消节点," conditionEditorItemsInMainHand: "主手手持" conditionEditorItemsWear: "作为盔甲穿戴" conditionEditorWorldsTitle: "- 世界 -" conditionEditorWorldsPrompt: "请输入世界名称," conditionEditorStayWithinWorld: "留在世界内" conditionEditorInvalidWorld: "不是一个有效的世界名!" conditionEditorBiomesTitle: "- 生物群系 -" conditionEditorBiomesPrompt: "请输入群系名," conditionEditorStayWithinBiome: "留在生物群系内" conditionEditorInvalidBiome: "不是有效的群系名!" conditionEditorRegionsTitle: "- 区域 -" conditionEditorRegionsPrompt: "输入区域名称," conditionEditorStayWithinRegion: "呆在区域内" conditionEditorTicksTitle: "- 刻 -" conditionEditorSetStartTick: "设置开始刻" conditionEditorSetEndTick: "设置结束刻" conditionEditorTicksPrompt: "输入刻值," conditionEditorStayWithinTicks: "留在刻内" conditionEditorInvalidTicks: "不是有效的刻值!" conditionEditorPlaceholderTitle: "- PlaceholderAPI -" conditionEditorSetPlaceholderId: "设置占位符标识符" conditionEditorSetPlaceholderVal: "设置占位符值" conditionEditorPlaceholderCleared: "占位符条件已清除。" conditionEditorEnterPlaceholderId: "请输入占位符标识符, , " conditionEditorEnterPlaceholderVal: "请输入占位符值, , " reqSetMoney: "设置货币要求" reqSetQuestPoints: "设置任务点要求" reqSetItem: "设置项目要求" reqSetExperience: "设置经验要求" reqSetPerms: "设置权限要求" reqSetQuest: "设置任务要求" reqSetQuestBlocks: "设置任务块" reqSetMcMMO: "设定mcMMO Classic要求" reqSetHeroes: "设置Heroes要求" reqSetCustom: "设置自定义要求" reqSetSkills: "设置技能" reqSetSkillAmounts: "设置技能金额" reqHeroesSetPrimary: "设置主要类" reqHeroesSetSecondary: "设置次要类" reqQuestListTitle: "- 可用任务 -" reqQuestPrompt: "输入任务名称列表, " reqRemoveItemsPrompt: "输入一个真实/虚假的值列表, " reqExperiencePrompt: "输入经验值," reqPermissionsPrompt: "输入权限要求, " reqCustomPrompt: "输入要添加的自定义要求的名称, " reqMcMMOAmountsPrompt: "输入mcMMO Classic技能金额, " reqHeroesPrimaryPrompt: "输入Heroes主要类名称, " reqHeroesSecondaryPrompt: "输入Heroes次要类名称, " reqAddItem: "添加物品" reqSetRemoveItems: "设置移除项目" reqHeroesPrimaryDisplay: "初级类:" reqHeroesSecondaryDisplay: "次要类:" reqNotAQuestName: " 不是任务名称!" reqItemCleared: "项目要求已清除。" reqCustomAlreadyAdded: "此自定义要求已经添加!" reqCustomNotFound: "找不到自定义要求模块。" reqCustomCleared: "自定义要求已清除。" reqMcMMOError: " 不是mcMMO Classic技能名称!" reqMcMMOCleared: "mcMMO Classic技能要求已清除。" reqMcMMOAmountsCleared: "mcMMO Classic技能要求已清除。" reqHeroesNotPrimary: " 类不是首要的!" reqHeroesPrimaryCleared: "Heroes主要类要求已清除。" reqHeroesNotSecondary: " 类不是次要的!" reqHeroesSecondaryCleared: "Heroes次要类要求已清除。" reqHeroesClassNotFound: "找不到类!" reqNotANumber: " 不是一个数字!" reqNotAUniqueId: " 不是有效的 UUID!" reqMustAddItem: "你至少添加一个物品!" reqNoMessage: "你必须设置失败的消息!" plnStart: "设置开始日期" plnEnd: "设置结束日期" plnRepeat: "设置重复周期" plnCooldown: "设置玩家冷却时间" plnOverride: "重复后忽略冷却时间" plnTooEarly: " 将在