--- COMMAND_LIST: "清單" COMMAND_LIST_HELP: " [page] - 列出可接受任務" COMMAND_TAKE: "獲得" COMMAND_TAKE_HELP: " [quest] - 接受任務" COMMAND_QUIT: "退出" COMMAND_QUIT_HELP: " [quest] - 退出當前任務" COMMAND_JOURNAL: "任務日誌" COMMAND_JOURNAL_HELP: " - 查看/關閉 你的任務日誌" COMMAND_EDITOR: "編輯器" COMMAND_EDITOR_HELP: " - 創建、編輯任務" COMMAND_EVENTS_EDITOR: "事件" COMMAND_EVENTS_EDITOR_HELP: " - 創建、編輯事件" COMMAND_CONDITIONS_EDITOR: "條件" COMMAND_CONDITIONS_EDITOR_HELP: " - 創建、編輯或刪除條件" COMMAND_STATS: "統計" COMMAND_STATS_HELP: " - 檢視任務統計" COMMAND_TOP: "top" COMMAND_TOP_HELP: " [number] - 查看最新任務" COMMAND_INFO: "資訊" COMMAND_INFO_HELP: " - 顯示程式資訊" COMMAND_CHOICE: "選擇" COMMAND_CHOICE_HELP: " [選擇] - 進行菜單選擇" COMMAND_QUEST_HELP: "- 顯示目前完成任務的條件" COMMAND_QUESTINFO_HELP: "[quest] - 顯示任務資訊" COMMAND_QUESTADMIN_HELP: "- 顯示管理員指令權限" COMMAND_QUESTADMIN_STATS: "統計結果" COMMAND_QUESTADMIN_STATS_HELP: " [player] - 查看玩家的任務統計" COMMAND_QUESTADMIN_GIVE: "授予任務" COMMAND_QUESTADMIN_GIVE_HELP: " [player] [quest] - 強制玩家執行任務" COMMAND_QUESTADMIN_QUIT: "放棄" COMMAND_QUESTADMIN_QUIT_HELP: " [玩家名] [任務名稱] - 強制玩家放棄任務" COMMAND_QUESTADMIN_POINTS: "點數" COMMAND_QUESTADMIN_POINTS_HELP: " [玩家名] [任務點數] - 設定玩家的任務點數" COMMAND_QUESTADMIN_TAKEPOINTS: "扣除點數" COMMAND_QUESTADMIN_TAKEPOINTS_HELP: " [玩家名] [任務點數] - 扣除玩家任務點數" COMMAND_QUESTADMIN_GIVEPOINTS: "給予任務點數" COMMAND_QUESTADMIN_GIVEPOINTS_HELP: " [玩家名] [任務點數] - 給予玩家任務點數" COMMAND_QUESTADMIN_FINISH: "完成任務" COMMAND_QUESTADMIN_FINISH_HELP: " [player] [quest] - 強制玩家完成任務" COMMAND_QUESTADMIN_NEXTSTAGE: "下一章節任務" COMMAND_QUESTADMIN_NEXTSTAGE_HELP: " [player] [quest] - 強制玩家完成當前章節" COMMAND_QUESTADMIN_SETSTAGE: "設定任務章節" COMMAND_QUESTADMIN_SETSTAGE_HELP: " [player] [quest] [stage] - 設置玩家的當前章節" COMMAND_QUESTADMIN_RESET: "重置" COMMAND_QUESTADMIN_RESET_HELP: " [player] - 清除此玩家所有任務資料" COMMAND_QUESTADMIN_REMOVE: "移除" COMMAND_QUESTADMIN_REMOVE_HELP: " [player] [quest] - 移除玩家已完成任務" COMMAND_QUESTADMIN_RELOAD: "重新載入" COMMAND_QUESTADMIN_RELOAD_HELP: " - 重新載入所有任務" questEditorCreate: "創建新的任務" questEditorEdit: "編輯任務" questEditorDelete: "刪除任務" questEditorName: "設定名稱" questEditorAskMessage: "設定詢問訊息" questEditorFinishMessage: "設定完成訊息" questEditorNPCStart: "設定NPC啟動" questEditorBlockStart: "設定方塊啟動" questEditorSetGUI: "設定GUI顯示畫面" questEditorReqs: "編輯任務需求" questEditorPln: "編輯計劃" questEditorStages: "編輯任務階段" questEditorRews: "編輯任務獎勵" questEditorOpts: "編輯選項" questEditorDefaultAskMessage: "挑戰目標!" questEditorDefaultFinishMessage: "做得好!" questEditorEnterQuestName: "輸入任務名稱," questEditorEnterAskMessage: "編輯任務對話內容," questEditorEnterFinishMessage: "編輯完成任務對話內容," questEditorEnterNPCStart: "輸入 NPC UUID、" questEditorClickNPCStart: "點擊一個NPC," questEditorEnterBlockStart: "右擊方塊設定為啟動點," questDungeonsCreate: "加入隊伍的玩家們可以一同解任務!" questDungeonsDisband: "任務隊伍已解散" questDungeonsInvite: " 現在可以一同解任務!" questDungeonsJoin: "你現在可以與隊長 一同進行任務。" questDungeonsKicked: " 現在開始無法與你一同進行任務。" questDungeonsLeave: "你現在無法再與隊長 一同進行任務。" questPartiesCreate: "加入隊伍的玩家們可以一同進行任務!" questPartiesDelete: "任務隊伍已解散。" questPartiesJoin: "你現在可以與隊伍一同進行任務。" questPartiesJoinBroadcast: " 現在可以與隊伍一同進行任務!" questPartiesLeave: "你現在無法與隊伍一同進行任務。" questPartiesLeaveBroadcast: " 現在無法與你一同進行任務。" questWGSetRegion: "設置區域" questWGPrompt: "輸入 WorldGuard 區域," questWGInvalidRegion: " 不是 WorldGuard 有效區域!" questWGRegionCleared: "區域任務已被清除。" questCurrentItem: "當前物品:" questGUICleared: "清除GUI任務顯示畫面。" questDeleted: "任務已刪除!任務及事件已重新載入。" questEditorNameExists: "具有該名稱的任務已存在!" questEditorBeingEdited: "有與該名稱相同的東西現正修改!" questEditorInvalidQuestName: "名稱不能包含句點或逗號!" questEditorNoStartBlockSelected: "你必須先選擇一個方塊。" questEditorPositiveAmount: "數量必須是正數。" questEditorQuestAsRequirement1: "目前任務有" questEditorQuestAsRequirement2: "任務完成需求:" questEditorQuestAsRequirement3: "您必須編輯這些任務,以便在刪除之前不使用。" questEditorQuestNotFound: "找不到該任務!" questEditorSave: "完成並保存." questEditorNeedAskMessage: "您必須設置一個委託任務的對話內容!" questEditorNeedFinishMessage: "您必須設置一個對話內容!" questEditorNeedStages: "您的任務並沒有階段!" questEditorSaved: "%bold%任務進度已儲存!%reset%(您必須輸入以下指令 %red% %reset% 再次把任務開啟)" stageEditorEditStage: "編輯任務階段" stageEditorNewStage: "新增任務階段" stageEditorStages: "階段" stageEditorStage: "階段" stageEditorBlocks: "方塊" stageEditorBreakBlocks: "破壞方塊" stageEditorDamageBlocks: "傷害方塊" stageEditorPlaceBlocks: "放置方塊" stageEditorUseBlocks: "使用方塊" stageEditorCutBlocks: "切除方塊" stageEditorItems: "物品" stageEditorCraftItems: "製造物品" stageEditorSmeltItems: "熔煉物品" stageEditorEnchantItems: "附魔物品" stageEditorBrewPotions: "釀造一瓶藥水" stageEditorConsumeItems: "消耗物品" stageEditorNPCs: "NPC" stageEditorDeliverItems: "運送物品" stageEditorTalkToNPCs: "與NPC對話" stageEditorKillNPCs: "擊殺NPC" stageEditorMobs: "怪物" stageEditorKillMobs: "擊殺怪物" stageEditorCatchFish: "捕捉生魚" stageEditorFish: "魚" stageEditorMilkCows: "擠牛奶" stageEditorCows: "牛" stageEditorReachLocs: "抵達目的地!" stageEditorReachRadii1: "即將抵達" stageEditorReachRadii2: "三組的石頭" stageEditorTameMobs: "馴服動物" stageEditorShearSheep: "剪羊毛" stageEditorKillPlayers: "擊殺玩家" stageEditorPlayers: "玩家" stageEditorEvents: "事件" stageEditorEventCleared: "已清除事件。" stageEditorStageEvents: "任務活動階段" stageEditorStartEvent: "啟動任務活動" stageEditorFinishEvent: "任務活動已結束" stageEditorFailEvent: "事件失敗" stageEditorChatEvents: "談話任務活動" stageEditorChatTrigger: "談話觸發任務內容" stageEditorCommandEvents: "指令任務活動" stageEditorCommandTrigger: "指令觸發任務內容" stageEditorTriggeredBy: "觸發源自" stageEditorDeathEvent: "死亡任務活動" stageEditorDisconnectEvent: "單一任務活動" stageEditorConditions: "條件" stageEditorConditionCleared: "已清除條件。" stageEditorDelayMessage: "延遲消息" stageEditorDenizenScript: "Denizen 腳本" stageEditorStartMessage: "階段開始訊息" stageEditorCompleteMessage: "階段完成訊息" stageEditorDelete: "刪除階段" stageEditorSetBlockNames: "設置方塊名稱" stageEditorSetBlockAmounts: "設置方塊數量" stageEditorSetBlockDurability: "設置方塊耐久性" stageEditorSetKillAmounts: "設置擊殺次數" stageEditorSetEnchantAmounts: "設置附魔次數" stageEditorSetMobAmounts: "設置殺怪數" stageEditorSetEnchantments: "設置附魔" stageEditorSetItemNames: "設置物品名稱" stageEditorSetMobTypes: "設置怪物類型" stageEditorSetKillLocations: "設置殺怪地點" stageEditorSetKillLocationRadii: "設置殺怪地點的半徑" stageEditorSetKillLocationNames: "設置殺怪地點的名稱" stageEditorSetLocations: "設置地點" stageEditorSetLocationRadii: "設置地點的半徑" stageEditorSetLocationNames: "設置地點的名稱" stageEditorSetTameAmounts: "設置馴服次數" stageEditorSetShearColors: "設置綿羊的顏色" stageEditorSetShearAmounts: "設置收集羊毛次數" stageEditorPassword: "密碼" stageEditorAddPasswordDisplay: "添加密碼提示" stageEditorAddPasswordPhrases: "添加密碼短語" stageEditorCustom: "自訂物品" stageEditorModules: "- 模塊 -" stageEditorNoModules: "未加載任何數據" stageEditorModuleNotFound: "找不到自訂目標模組。" stageEditorModulePrompt: "輸入模塊名稱," stageEditorCustomPrompt: "輸入名稱自訂目標," stageEditorCustomAlreadyAdded: "這個自訂目標已被添加!" stageEditorCustomCleared: "已清除自訂目標。" stageEditorCustomDataPrompt: "輸入 的價值:" stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID)," stageEditorEnterBlockAmounts: "輸入方塊數量, " stageEditorEnterBlockDurability: "輸入方塊耐久度 (數字)," stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量," stageEditorMilkCowsPrompt: "輸入要奶牛的數量," stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量," stageEditorEnchantTypePrompt: "輸入附魔名稱," stageEditorEnchantAmountsPrompt: "輸入附魔等級(數字)," stageEditorItemNamesPrompt: "輸入物品名稱," stageEditorDeliveryMessagesPrompt: "輸入要傳遞的訊息," stageEditorKillNPCsPrompt: "請輸入擊殺數 (數字)," stageEditorMobsPrompt: "輸入怪物名稱," stageEditorMobAmountsPrompt: "輸入怪物數量," stageEditorMobLocationPrompt: "右鍵一個方塊來選擇它," stageEditorMobLocationRadiiPrompt: "輸入擊殺位置的半徑(方塊格數)," stageEditorMobLocationNamesPrompt: "輸入位置名稱," stageEditorReachLocationPrompt: "右鍵一個方塊來選擇它," stageEditorReachLocationRadiiPrompt: "輸入到達指定位置的半徑(方塊格數)," stageEditorReachLocationNamesPrompt: "輸入位置名稱," stageEditorTameAmountsPrompt: "輸入馴服數量," stageEditorShearColorsPrompt: "輸入羊的顏色," stageEditorShearAmountsPrompt: "輸入剪羊毛數量," stageEditorEventsPrompt: "輸入任務活動名稱," stageEditorChatEventsPrompt: "輸入增加的任務活動名稱," stageEditorChatEventsTriggerPrompt: "輸入的對話觸發器" stageEditorCommandEventsPrompt: "輸入增加的任務活動名稱," stageEditorCommandEventsTriggerPrompt: "輸入的指令指令觸發器" stageEditorConditionsPrompt: "輸入條件名稱," stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息," stageEditorScriptPrompt: "輸入腳本名稱," stageEditorStartMessagePrompt: "輸入任務開始時的訊息," stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息," stageEditorPasswordDisplayPrompt: "輸入密碼提示訊息," stageEditorPasswordPhrasePrompt: "輸入密碼短語," stageEditorDeliveryAddItem: "添加物品" stageEditorNPCUniqueIds: "添加 NPC UUID" stageEditorDeliveryMessages: "設定要傳遞的訊息" stageEditorNotSolid: "並非實體方塊!" stageEditorInvalidBlockName: "並非有效的方塊名稱!" stageEditorInvalidNPC: "並非有效的 NPC UUID!" stageEditorInvalidMob: "並非有效的怪物名稱!" stageEditorInvalidItemName: "並非有效的物品名稱!" stageEditorInvalidDye: "並非有效的染料顏色!" stageEditorInvalidCondition: "並非有效的條件名稱!" stageEditorInvalidEvent: "是個無效的任務活動名稱!" stageEditorDuplicateEvent: "具有相同任務活動在清單中!" stageEditorInvalidScript: "未找到Denizen腳本!" stageEditorNoCitizens: "未安裝插件 Citizens!" stageEditorNoDenizen: "未安裝插件 Denizen!" stageEditorPositiveAmount: "您必須輸入 正數數字!" stageEditorNotListOfNumbers: " 不是數字列表!" stageEditorNotListOfUniqueIds: " 不是有效 UUID 的列表!" stageEditorNoDelaySet: "你必須先設定延遲!" stageEditorNoItems: "你必須先添加物品!" stageEditorNoDeliveryMessage: "您必須先設定至少一個傳遞訊息!" stageEditorNoKillLocations: "您必須先選擇怪物擊殺地點!" stageEditorNoBlockSelected: "你必須先選擇一個方塊。" stageEditorNoLocations: "您必須先選擇地點!" stageEditorMustSetPasswordDisplays: "您必須先添加至少一個密碼提示!" stageEditorDelayCleared: "延遲結束。" stageEditorDenizenCleared: "已清除 Denizen 腳本。" stageEditorObjectiveCleared: "已清除目標。" stageEditorMessageCleared: "已清除訊息。" stageEditorConfirmStageNote: "任何在本階段以後的所有階段都將被移前一位" stageEditorDeleteSucces: "任務階段刪除成功。" stageEditorEnchantments: "附魔" stageEditorNPCNote: '提示: 你可以使用 來指定 NPC 名稱' stageEditorOptional: "可選項" stageEditorColors: "羊的顏色" eventEditorCreate: "創建新的事件" eventEditorEdit: "編輯事件" eventEditorDelete: "刪除事件" eventEditorNoneToEdit: "目前沒有可編輯的事件!" eventEditorNoneToDelete: "目前沒有可刪除的事件!" eventEditorNotFound: "找不到事件!" eventEditorExists: "事件已存在!" eventEditorDeleted: "事件已刪除!任務及事件已重新載入。" eventEditorSaved: "事件已保存!任務及事件已重新載入。" eventEditorEnterEventName: "輸入事件名稱," eventEditorModifiedNote: '你已修改了一個事件,而且正被以下任務使用:' eventEditorForcedToQuit: "如果你保存事件,任何正進行這些任務的人將被迫放棄任務。" eventEditorEventInUse: "以下任務使用了這個事件" eventEditorMustModifyQuests: "您必須先修改這些任務!" eventEditorNotANumberList: "您輸入的不是數字!" eventEditorGiveItemsTitle: "- 給予物品 -" eventEditorEffectsTitle: "- 聲音效果 -" eventEditorStormTitle: "- 事件暴雨 -" eventEditorThunderTitle: "- 事件雷暴 -" eventEditorMobSpawnsTitle: "- 事件生成怪物 -" eventEditorMobsTitle: "- 怪物 -" eventEditorAddMobTypesTitle: "- 添加怪物 -" eventEditorAddEquipmentTitle: "- 添加設備 -" eventEditorPotionEffectsTitle: "- 事件藥水效果 -" eventEditorPotionTypesTitle: "- 事件藥水效果類型 -" eventEditorWorldsTitle: "- 世界 -" eventEditorSetName: "設定名稱" eventEditorPlayer: "玩家" eventEditorTimer: "計時器" eventEditorEffect: "效果" eventEditorWeather: "天氣" eventEditorSetMessage: "發送訊息" eventEditorClearInv: "清空物品欄" eventEditorFailQuest: "導致任務失敗" eventEditorSetExplosions: "設定爆炸地點" eventEditorSetLightning: "設定閃電攻擊地點" eventEditorSetEffects: "設定效果" eventEditorSetStorm: "設定暴雨" eventEditorSetThunder: "設定雷暴" eventEditorSetMobSpawns: "設定生成怪物" eventEditorSetPotionEffects: "套用藥水效果" eventEditorSetHunger: "設定饑餓度" eventEditorSetSaturation: "設定飽和度" eventEditorSetHealth: "設定生命值" eventEditorEnterTimerSeconds: "設定任務限時(秒)" eventEditorSetTimer: "設定任務限時" eventEditorCancelTimer: "取消任務計時器" eventEditorSetTeleport: "傳送到位置" eventEditorSetCommands: "執行命令" eventEditorItems: "事件物品" eventEditorSetItems: "給予物品" eventEditorItemsCleared: "已清除物品事件。" eventEditorSetWorld: "設定世界" eventEditorSetDuration: "設定持續時間" eventEditorSetWorldFirst: "你必須先設定一個世界!" eventEditorInvalidWorld: "並非有效的世界名稱!" eventEditorMustSetStormDuration: "你必須設定暴雨天氣持續時間!" eventEditorStormCleared: "已清除暴雨數據。" eventEditorEnterStormWorld: "輸入會發生暴雨天氣的世界名稱," eventEditorEnterDuration: "設定持續時間(秒)" eventEditorMustSetThunderDuration: "你必須設定雷暴天氣持續時間!" eventEditorThunderCleared: "已清除雷暴數據。" eventEditorEnterThunderWorld: "輸入會發生雷暴天氣的世界名稱," eventEditorAddEffect: "添加特效" eventEditorAddEffectLocation: "添加特效發生位置" eventEditorMustAddEffects: "你必須先添加聲音效果!" eventEditorInvalidEffect: "並非有效的聲音效果!" eventEditorEffectsCleared: "已清除聲音效果事件。" eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊," eventEditorAddMobTypes: "添加怪物" eventEditorSetMobName: "為怪物設定自訂名稱" eventEditorSetMobType: "設定怪物類型" eventEditorMustSetMobTypesFirst: "你必須先設定怪物類型!" eventEditorSetMobAmounts: "設定怪物數量" eventEditorMustSetMobAmountsFirst: "你必須先設定怪物數量!" eventEditorSetMobSpawnAmount: "設定怪物生成數量" eventEditorAddSpawnLocation: "設定生成地點" eventEditorMobSpawnsCleared: "已清除怪物生成地點。" eventEditorMustSetMobLocationFirst: "您必須先設定一個生成地點!" eventEditorSetEquipment: "套裝設備" eventEditorSetMobItemInHand: "設定手中的物品" eventEditorSetMobItemInHandDrop: "設定手中物品的掉落機率" eventEditorSetMobBoots: "設定靴子" eventEditorSetMobBootsDrop: "設定靴子掉落機率" eventEditorSetMobLeggings: "設定護腿" eventEditorSetMobLeggingsDrop: "設定護腿掉落機率" eventEditorSetMobChestPlate: "設定胸甲" eventEditorSetMobChestPlateDrop: "設定胸甲掉落機率" eventEditorSetMobHelmet: "設定頭盔" eventEditorSetMobHelmetDrop: "設定頭盔掉落機率" eventEditorSetDropChance: "輸入 之間的掉落機率," eventEditorSetPotionEffectTypes: "設定藥水效果類型" eventEditorMustSetPotionTypesFirst: "你必須先設定藥水效果類型!" eventEditorSetPotionDurations: "設定藥水效果持續時間" eventEditorMustSetPotionDurationsFirst: "你必須先設定藥水效果持續時間!" eventEditorMustSetPotionTypesAndDurationsFirst: "你必須先設定藥水效果類型及持續時間!" eventEditorSetPotionMagnitudes: "設定藥水等級" eventEditorPotionsCleared: "已清除藥水效果。" eventEditorInvalidPotionType: "並非有效的藥水效果!" eventEditorLightningPrompt: "右鍵點擊一個方塊以設定閃電生成點," eventEditorExplosionPrompt: "右鍵點擊一個方塊以設定爆炸生成點," eventEditorSelectBlockFirst: "你必須先選擇一個方塊。" eventEditorSetMessagePrompt: "輸入訊息," eventEditorSetMobTypesPrompt: "輸入怪物名稱," eventEditorSetMobAmountsPrompt: "輸入怪物數量," eventEditorSetMobNamePrompt: "輸入此怪物的名稱," eventEditorSetMobLocationPrompt: "右鍵點擊一個方塊來選擇它," eventEditorSetPotionEffectsPrompt: "輸入藥水效果類型," eventEditorSetPotionDurationsPrompt: "設定藥水效果持續時間(秒)," eventEditorSetPotionMagnitudesPrompt: "輸入藥水等級," eventEditorSetHungerPrompt: "輸入饑餓度," eventEditorSetSaturationPrompt: "輸入飽和度," eventEditorSetHealthPrompt: "輸入生命值," eventEditorSetTeleportPrompt: "右鍵點擊一個傳送玩家到達的方塊," eventEditorSetCommandsPrompt: "請輸入指令(使用 '' 代表玩家)," conditionEditorCreate: "創建新的條件" conditionEditorEdit: "編輯條件" conditionEditorDelete: "刪除條件" conditionEditorNoneToEdit: "目前沒有可編輯的條件!" conditionEditorNoneToDelete: "目前沒有可刪除的條件!" conditionEditorNotFound: "找不到條件!" conditionEditorExists: "條件已存在!" conditionEditorInUse: "以下任務使用了這個條件" conditionEditorEnterName: "輸入條件名稱," conditionEditorSaved: "條件已保存!已重新載入任務及條件。" conditionEditorDeleted: "條件已刪除!已重新載入任務及條件。" conditionEditorModifiedNote: '你已修改了一個條件,而且正被以下任務使用:' conditionEditorForcedToQuit: "如果你保存條件,任何正進行這些任務的人將被迫放棄任務。" conditionEditorSetName: "設定名稱" conditionEditorEntity: "實體" conditionEditorWorld: "世界" conditionEditorCheckPlaceholder: "檢查佔位符" conditionEditorConditionCleared: "已清除條件。" conditionEditorRideEntity: "騎乘實體" conditionEditorRideNPC: "騎乘 NPC" conditionEditorEntitiesTitle: "- 實體 -" conditionEditorEntitiesPrompt: "輸入實體名稱," conditionEditorNpcsTitle: "- NPC -" conditionEditorPermissions: "有權限" conditionEditorPermissionsPrompt: "輸入權限節點," conditionEditorItemsInMainHand: "握在右手" conditionEditorItemsWear: "作為盔甲穿著" conditionEditorWorldsTitle: "- 世界 -" conditionEditorWorldsPrompt: "輸入世界名稱," conditionEditorStayWithinWorld: "保留在世界內" conditionEditorInvalidWorld: "並非有效的世界名稱!" conditionEditorBiomesTitle: "- 生態域 -" conditionEditorBiomesPrompt: "輸入生態域名稱," conditionEditorStayWithinBiome: "保留在生態域內" conditionEditorInvalidBiome: "並非有效的生態域名稱!" conditionEditorRegionsTitle: "- 區域 -" conditionEditorRegionsPrompt: "輸入區域名稱," conditionEditorStayWithinRegion: "停留在區域內" conditionEditorTicksTitle: "- 刻 -" conditionEditorSetStartTick: "設置開始刻" conditionEditorSetEndTick: "設置端刻" conditionEditorTicksPrompt: "輸入刻值," conditionEditorStayWithinTicks: "留在刻內" conditionEditorInvalidTicks: "不是有效的刻值!" conditionEditorPlaceholderTitle: "- PlaceholderAPI -" conditionEditorSetPlaceholderId: "設置佔位符標識符" conditionEditorSetPlaceholderVal: "設置佔位符值" conditionEditorPlaceholderCleared: "佔位符條件已清除。" conditionEditorEnterPlaceholderId: "輸入佔位符標識符," conditionEditorEnterPlaceholderVal: "輸入佔位符值," reqSetMoney: "設定金幣需求" reqSetQuestPoints: "設定任務 需求" reqSetItem: "設定物品需求" reqSetExperience: "設置經驗要求" reqSetPerms: "設定權限需求" reqSetQuest: "設定任務需求" reqSetQuestBlocks: "設定任務方塊" reqSetMcMMO: "設定 mcMMO Classic 需求" reqSetHeroes: "設定 Heroes 需求" reqSetCustom: "設定自訂需求" reqSetSkills: "設定技能" reqSetSkillAmounts: "設定技能等級" reqHeroesSetPrimary: "設定主職業" reqHeroesSetSecondary: "設定副職業" reqQuestListTitle: "- 可供接受的任務 -" reqQuestPrompt: "輸入任務名稱," reqRemoveItemsPrompt: "輸入 真/假 值," reqExperiencePrompt: "輸入經驗值," reqPermissionsPrompt: "輸入權限需求," reqCustomPrompt: "輸入要新增的自訂需求的名稱," reqMcMMOAmountsPrompt: "輸入 mcMMO Classic 技能等級," reqHeroesPrimaryPrompt: "輸入 Heroes 主職業名稱," reqHeroesSecondaryPrompt: "輸入 Heroes 副職業名稱," reqAddItem: "添加物品" reqSetRemoveItems: "移除物品" reqHeroesPrimaryDisplay: "主職業︰" reqHeroesSecondaryDisplay: "副職業︰" reqNotAQuestName: " 並非任務名稱!" reqItemCleared: "已清除物品需求。" reqCustomAlreadyAdded: "這個自訂需求已被添加!" reqCustomNotFound: "找不到自訂需求模組。" reqCustomCleared: "已清除自訂需求。" reqMcMMOError: " 並非有效的 mcMMO Classic 技能名稱!" reqMcMMOCleared: "已清除 mcMMO Classic 技能需求。" reqMcMMOAmountsCleared: "已清除 mcMMO Classic 技能等級需求。" reqHeroesNotPrimary: " 並非主職業!" reqHeroesPrimaryCleared: "已清除 Heroes 主職業需求。" reqHeroesNotSecondary: " 並非副職業!" reqHeroesSecondaryCleared: "已清除 Heroes 副職業需求。" reqHeroesClassNotFound: "找不到職業!" reqNotANumber: " 不是一個數字 !" reqNotAUniqueId: " 不是有效的 UUID!" reqMustAddItem: "你必須先添加至少一個物品 !" reqNoMessage: "你必須設定失敗需求訊息!" plnStart: "設定開始日期" plnEnd: "設定結束日期" plnRepeat: "設定重複周期" plnCooldown: "設定冷卻時間" plnOverride: "重複後忽略冷卻時間" plnTooEarly: " 將在