mirror of https://github.com/PikaMug/Quests.git
807 lines
40 KiB
YAML
807 lines
40 KiB
YAML
---
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COMMAND_LIST: "列表"
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COMMAND_LIST_HELP: "<command> [页] - 列出可用任务"
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COMMAND_TAKE: "接取"
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COMMAND_TAKE_HELP: "<command> [任务名] - 接受任务"
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COMMAND_QUIT: "退出"
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COMMAND_QUIT_HELP: "<command> [任务名] - 放弃任务"
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COMMAND_JOURNAL: "日志"
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COMMAND_JOURNAL_HELP: "<command> - 查看/收起你的任务提示"
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COMMAND_EDITOR: "编辑"
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COMMAND_EDITOR_HELP: "<command> - 创建/编辑任务"
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COMMAND_EVENTS_EDITOR: "事件"
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COMMAND_EVENTS_EDITOR_HELP: "<command> - 创建/编辑事件"
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COMMAND_CONDITIONS_EDITOR: "条件"
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COMMAND_CONDITIONS_EDITOR_HELP: "<command> - 创建、编辑或删除条件"
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COMMAND_STATS: "统计信息"
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COMMAND_STATS_HELP: "<command> - 查看任务状态"
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COMMAND_TOP: "顶端"
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COMMAND_TOP_HELP: "<command> [数] - 查看任务排行榜"
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COMMAND_INFO: "信息"
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COMMAND_INFO_HELP: "<command> - 显示插件信息"
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COMMAND_CHOICE: "选择"
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COMMAND_CHOICE_HELP: "<command> [选择] - 进行菜单选择"
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COMMAND_QUEST_HELP: "- 显示当前任务提示"
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COMMAND_QUESTINFO_HELP: "[任务名] - 显示任务信息"
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COMMAND_QUESTADMIN_HELP: "- 查看管理员任务帮助"
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COMMAND_QUESTADMIN_STATS: "统计信息"
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COMMAND_QUESTADMIN_STATS_HELP: "<command> [玩家] - 查看某玩家的任务状态"
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COMMAND_QUESTADMIN_GIVE: "给予"
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COMMAND_QUESTADMIN_GIVE_HELP: "<command> [玩家] [任务名] - 强制玩家接受任务"
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COMMAND_QUESTADMIN_QUIT: "退出"
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COMMAND_QUESTADMIN_QUIT_HELP: "<command> [玩家] [任务名] - 强制玩家放弃任务"
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COMMAND_QUESTADMIN_POINTS: "点数"
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COMMAND_QUESTADMIN_POINTS_HELP: "<command> [玩家] [任务点] - 设置玩家的任务点"
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COMMAND_QUESTADMIN_TAKEPOINTS: "失去点数"
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COMMAND_QUESTADMIN_TAKEPOINTS_HELP: "<command> [玩家] [任务点] - 扣除玩家的任务 <points>"
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COMMAND_QUESTADMIN_GIVEPOINTS: "给予点数"
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COMMAND_QUESTADMIN_GIVEPOINTS_HELP: "<command> [玩家] [任务点] - 添加玩家的任务点"
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COMMAND_QUESTADMIN_FINISH: "完成"
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COMMAND_QUESTADMIN_FINISH_HELP: "<command> [玩家] [任务名] - 强制玩家立刻完成指定任务"
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COMMAND_QUESTADMIN_NEXTSTAGE: "下一阶段"
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COMMAND_QUESTADMIN_NEXTSTAGE_HELP: "<command> [玩家] [任务名] - 强制玩家的任务阶段立刻完成"
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COMMAND_QUESTADMIN_SETSTAGE: "设置阶段"
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COMMAND_QUESTADMIN_SETSTAGE_HELP: "<command> [玩家] [任务名] [阶段] - 为玩家设置任务阶段"
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COMMAND_QUESTADMIN_RESET: "重置"
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COMMAND_QUESTADMIN_RESET_HELP: "<command> [玩家] - 清除玩家所有任务记录"
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COMMAND_QUESTADMIN_REMOVE: "删除"
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COMMAND_QUESTADMIN_REMOVE_HELP: "<command> [玩家] [任务名] - 移除玩家一个已经完成的任务"
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COMMAND_QUESTADMIN_RELOAD: "重新加载"
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COMMAND_QUESTADMIN_RELOAD_HELP: "<command> - 重载插件"
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questEditorCreate: "创建新任务"
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questEditorEdit: "编辑任务"
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questEditorDelete: "删除任务"
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questEditorName: "设置名称"
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questEditorAskMessage: "设置询问信息"
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questEditorFinishMessage: "设置完成消息"
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questEditorNPCStart: "设置NPC启动"
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questEditorBlockStart: "设置Block启动"
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questEditorSetGUI: "设置GUI物品显示"
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questEditorReqs: "编辑需求"
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questEditorPln: "修改计划器"
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questEditorStages: "编辑阶段"
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questEditorRews: "编辑奖励"
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questEditorOpts: "编辑选项"
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questEditorDefaultAskMessage: "挑战目标!"
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questEditorDefaultFinishMessage: "做得好!"
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questEditorEnterQuestName: "输入任务名称,<cancel>"
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questEditorEnterAskMessage: "输入询问信息,<cancel>"
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questEditorEnterFinishMessage: "输入结束信息,<cancel>"
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questEditorEnterNPCStart: "输入 NPC UUID, <clear>, <cancel>"
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questEditorClickNPCStart: "点击一个NPC,<clear>,<cancel>"
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questEditorEnterBlockStart: "右击一个方块作为起点,<done>,<clear>,<cancel>"
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questDungeonsCreate: "添加到这个队伍内的玩家可以组队进行任务!"
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questDungeonsDisband: "任务队伍已解散。"
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questDungeonsInvite: "<player> 现在可以与您一起执行任务了!"
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questDungeonsJoin: "你现在可以和队长 <player> 一起执行任务了。"
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questDungeonsKicked: "<player> 不能再与您一同执行任务了。"
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questDungeonsLeave: "你现在不能和队长 <player> 一起执行任务了。"
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questPartiesCreate: "添加到这个队伍内的玩家可以组队进行任务!"
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questPartiesDelete: "任务队伍已解散。"
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questPartiesJoin: "现在您可以与聚会执行任务。"
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questPartiesJoinBroadcast: "<player>现在可以与聚会一起执行任务!"
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questPartiesLeave: "您无法再与聚会执行任务。"
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questPartiesLeaveBroadcast: "<player>无法再与您执行任务。"
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questWGSetRegion: "设置区域"
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questWGPrompt: "输入 WorldGuard 区域,<clear>,<cancel>"
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questWGInvalidRegion: "<region> 不是一个有效的 WorldGuard 区域!"
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questWGRegionCleared: "任务区域已清除。"
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questCurrentItem: "当前物品:"
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questGUICleared: "任务GUI物品显示已清除。"
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questDeleted: "任务已删除! 任务和事件已经重载。"
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questEditorNameExists: "已经有任务使用了这个名字!"
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questEditorBeingEdited: "已修改具有该名称的内容!"
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questEditorInvalidQuestName: "任务名字中包含非法字符!"
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questEditorNoStartBlockSelected: "你必须先选择一个方块。"
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questEditorPositiveAmount: "这个数字必须是一个正数。"
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questEditorQuestAsRequirement1: "这个任务拥有"
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questEditorQuestAsRequirement2: "作为需求:"
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questEditorQuestAsRequirement3: "你必须编辑这些任务 使得他们在删除前不会使用它们。"
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questEditorQuestNotFound: "任务未找到!"
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questEditorSave: "完成并保存"
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questEditorNeedAskMessage: "你必须设置任务描述语!"
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questEditorNeedFinishMessage: "你必须设置结束语!"
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questEditorNeedStages: "你的任务没有阶段!"
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questEditorSaved: "%bold%任务已保存! %reset%(你需要在游戏内输入%red%<command> %reset% 才能应用该任务)"
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stageEditorEditStage: "编辑阶段"
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stageEditorNewStage: "添加新阶段"
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stageEditorStages: "阶段"
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stageEditorStage: "阶段"
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stageEditorBlocks: "方块"
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stageEditorBreakBlocks: "破坏方块"
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stageEditorDamageBlocks: "撸方块"
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stageEditorPlaceBlocks: "放置方块"
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stageEditorUseBlocks: "使用方块"
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stageEditorCutBlocks: "剪切方块"
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stageEditorItems: "物品"
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stageEditorCraftItems: "合成物品"
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stageEditorSmeltItems: "熔炼项品"
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stageEditorEnchantItems: "附魔物品"
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stageEditorBrewPotions: "酿造药水"
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stageEditorConsumeItems: "消耗物品"
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stageEditorNPCs: "NPC"
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stageEditorDeliverItems: "转交物品"
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stageEditorTalkToNPCs: "与NPC交谈"
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stageEditorKillNPCs: "杀死NPC"
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stageEditorMobs: "怪物"
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stageEditorKillMobs: "杀死怪物"
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stageEditorCatchFish: "捕鱼"
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stageEditorFish: "鱼"
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stageEditorMilkCows: "挤奶牛"
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stageEditorCows: "牛"
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stageEditorReachLocs: "到达地点"
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stageEditorReachRadii1: "到达位置半径"
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stageEditorReachRadii2: "方块内的点"
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stageEditorTameMobs: "驯服怪物"
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stageEditorShearSheep: "剪羊毛"
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stageEditorKillPlayers: "击杀玩家"
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stageEditorPlayers: "玩家"
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stageEditorEvents: "事件"
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stageEditorEventCleared: "活动已清除。"
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stageEditorStageEvents: "\n阶段事件"
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stageEditorStartEvent: "开始事件"
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stageEditorFinishEvent: "结束事件"
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stageEditorFailEvent: "失败事件"
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stageEditorChatEvents: "聊天事件"
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stageEditorChatTrigger: "聊天触发器"
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stageEditorCommandEvents: "命令事件"
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stageEditorCommandTrigger: "指令触发器"
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stageEditorTriggeredBy: "触发者是"
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stageEditorDeathEvent: "死亡事件"
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stageEditorDisconnectEvent: "断开事件"
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stageEditorConditions: "条件"
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stageEditorConditionCleared: "已清除条件。"
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stageEditorDelayMessage: "延迟消息"
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stageEditorDenizenScript: "Denizen脚本"
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stageEditorStartMessage: "开始信息"
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stageEditorCompleteMessage: "完成任务时的信息"
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stageEditorDelete: "删除阶段"
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stageEditorSetBlockNames: "设置方块名称"
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stageEditorSetBlockAmounts: "设置方块数量"
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stageEditorSetBlockDurability: "设置方块的耐久度"
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stageEditorSetKillAmounts: "设置击杀数量"
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stageEditorSetEnchantAmounts: "设置附魔数量"
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stageEditorSetMobAmounts: "设置怪物数量"
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stageEditorSetEnchantments: "设置附魔"
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stageEditorSetItemNames: "设置物品名称"
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stageEditorSetMobTypes: "设置怪物种类"
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stageEditorSetKillLocations: "设置击杀位置"
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stageEditorSetKillLocationRadii: "设置击杀位置半径"
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stageEditorSetKillLocationNames: "设置击杀位置名称"
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stageEditorSetLocations: "设置位置"
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stageEditorSetLocationRadii: "设置位置半径"
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stageEditorSetLocationNames: "设置位置名称"
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stageEditorSetTameAmounts: "设置驯服数量"
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stageEditorSetShearColors: "设置羊毛颜色"
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stageEditorSetShearAmounts: "设置剪切数量"
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stageEditorPassword: "密码目标"
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stageEditorAddPasswordDisplay: "添加密码提示"
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stageEditorAddPasswordPhrases: "添加密码短语"
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stageEditorCustom: "自定义目标"
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stageEditorModules: "- 模块 -"
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stageEditorNoModules: "未载入任何模块"
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stageEditorModuleNotFound: "未找到自定义目标模块。"
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stageEditorModulePrompt: "输入模块名称,<clear>,<cancel>"
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stageEditorCustomPrompt: "输入要添加的自定义目标的名称,<clear>,<cancel>"
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stageEditorCustomAlreadyAdded: "自定义目标已经被添加过了!"
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stageEditorCustomCleared: "自定义目标已清除。"
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stageEditorCustomDataPrompt: "请输入 <data> 值:"
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stageEditorEnterBlockNames: "请输入方块名,<space>,<cancel>"
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stageEditorEnterBlockAmounts: "输入方块数量,<space>,<cancel>"
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stageEditorEnterBlockDurability: "请输入方块耐久度 (数字),<space>,<cancel>"
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stageEditorCatchFishPrompt: "输入需要捕捉鱼的数量,<clear>,<cancel>"
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stageEditorMilkCowsPrompt: "输入要挤奶的奶牛数, <clear>, <cancel>"
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stageEditorKillPlayerPrompt: "输入需要杀死玩家的数量,<clear>,<cancel>"
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stageEditorEnchantTypePrompt: "请输入附魔名,<space>,<cancel>"
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stageEditorEnchantAmountsPrompt: "请输入附魔量 (数字),<space>,<cancel>"
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stageEditorItemNamesPrompt: "设置物品名称,<space>,<cancel>"
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stageEditorDeliveryMessagesPrompt: "请输入传递消息,<semicolon>,<cancel>"
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stageEditorKillNPCsPrompt: "请输入击杀数量 (数字),<space>,<cancel>"
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stageEditorMobsPrompt: "请输入怪物名,<space>,<cancel>"
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stageEditorMobAmountsPrompt: "输入怪物数量,<space>,<cancel>"
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stageEditorMobLocationPrompt: "双击方块以选择,<add>,<cancel>"
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stageEditorMobLocationRadiiPrompt: "请输入击杀位置半径 (方块数),<space>,<cancel>"
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stageEditorMobLocationNamesPrompt: "请输入位置名,<semicolon>,<cancel>"
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stageEditorReachLocationPrompt: "右键一个方块来选择这个方块,<add>,<cancel>"
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stageEditorReachLocationRadiiPrompt: "输入到达指定地点的触发半径(方块数),<space>,<cancel>"
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stageEditorReachLocationNamesPrompt: "请输入位置名,<semicolon>,<cancel>"
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stageEditorTameAmountsPrompt: "输入驯服数量,<space>,<cancel>"
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stageEditorShearColorsPrompt: "输入羊的颜色,<space>,<cancel>"
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stageEditorShearAmountsPrompt: "请输入剪羊毛数量,<space>,<cancel>"
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stageEditorEventsPrompt: "请输入事件名,<clear>,<cancel>"
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stageEditorChatEventsPrompt: "请输入添加的事件名,<clear>,<cancel>"
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stageEditorChatEventsTriggerPrompt: "请输入<action>的聊天触发<cancel>"
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stageEditorCommandEventsPrompt: "请输入添加的事件名,<clear>,<cancel>"
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stageEditorCommandEventsTriggerPrompt: "请输入<action>的指令触发<cancel>"
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stageEditorConditionsPrompt: "请输入条件名,<clear>,<cancel>"
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stageEditorDelayMessagePrompt: "输入延迟消息,<clear>,<cancel>"
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stageEditorScriptPrompt: "输入脚本名称,<clear>,<cancel>"
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stageEditorStartMessagePrompt: "输入开始任务时显示的消息,<clear>,<cancel>"
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stageEditorCompleteMessagePrompt: "请输入完整消息,<clear>,<cancel>"
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stageEditorPasswordDisplayPrompt: "输入密码提示,<semicolon>, <cancel>"
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stageEditorPasswordPhrasePrompt: "请输入密码短语,<semicolon>,<cancel>"
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stageEditorDeliveryAddItem: "添加物品"
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stageEditorNPCUniqueIds: "添加 NPC UUID"
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stageEditorDeliveryMessages: "请设置传递消息"
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stageEditorNotSolid: "不是有效的方块!"
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stageEditorInvalidBlockName: "不是有效的方块名称!"
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stageEditorInvalidNPC: "不是一个有效的NPC UUID!"
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stageEditorInvalidMob: "不是一个有效的生物名称!"
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stageEditorInvalidItemName: "为无效的物品名!"
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stageEditorInvalidDye: "为无效的染料颜色!"
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stageEditorInvalidCondition: "不是一个有效的条件名!"
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stageEditorInvalidEvent: "为无效的事件名!"
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stageEditorDuplicateEvent: "事件以存在列表中!"
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stageEditorInvalidScript: "未找到 Denizen 脚本!"
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stageEditorNoCitizens: "未安装 Citizen!"
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stageEditorNoDenizen: "未安装 Denizen!"
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stageEditorPositiveAmount: "您必须输入正数!"
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stageEditorNotListOfNumbers: "<data> 不是数字列表!"
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stageEditorNotListOfUniqueIds: "<data> 不是有效 UUID 的列表!"
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stageEditorNoDelaySet: "您必须先设置延迟!"
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stageEditorNoItems: "您必须先添加物品!"
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stageEditorNoDeliveryMessage: "您必须先设置至少一个传递信息!"
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stageEditorNoKillLocations: "您必须先设置击杀位置!"
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stageEditorNoBlockSelected: "您必须先选择方块。"
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stageEditorNoLocations: "您必须先设置位置!"
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stageEditorMustSetPasswordDisplays: "您必须先添加至少一个密码!"
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stageEditorDelayCleared: "已清除延迟。"
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stageEditorDenizenCleared: "Denizen脚本已清除。"
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stageEditorObjectiveCleared: "目标已清除。"
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stageEditorMessageCleared: "消息已清除。"
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stageEditorConfirmStageNote: "任何之后的任务阶段都会被切回一个地点"
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stageEditorDeleteSucces: "成功删除任务阶段。"
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stageEditorEnchantments: "附魔"
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stageEditorNPCNote: '提醒:你可以用<npc>来指定NPC名称'
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stageEditorOptional: "选项"
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stageEditorColors: "羊的颜色"
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eventEditorCreate: "创建新事件"
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eventEditorEdit: "编辑一个事件"
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eventEditorDelete: "删除一个事件"
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eventEditorNoneToEdit: "目前不存在可编辑的事件!"
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eventEditorNoneToDelete: "当前没有可删除的事件!"
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eventEditorNotFound: "找不到事件!"
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eventEditorExists: "事件已存在!"
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eventEditorDeleted: "事件已删除,任务和事件已经重载。"
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eventEditorSaved: "事件已保存, 任务和事件已经重载。"
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eventEditorEnterEventName: "输入动作名称, <cancel>"
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eventEditorModifiedNote: '您已修改了一个操作,以下任务使用:'
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eventEditorForcedToQuit: "如果你保存操作,任何正在进行任意这些任务的人将被迫退出。"
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eventEditorEventInUse: "以下任务使用行动"
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eventEditorMustModifyQuests: "您必须先修改这些任务!"
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eventEditorNotANumberList: "输入的不是数字列表!"
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eventEditorGiveItemsTitle: "- 给予物品 -"
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eventEditorEffectsTitle: "- 声音效果 -"
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eventEditorStormTitle: "- 行动故事 -"
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eventEditorThunderTitle: "- 行动图示 -"
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eventEditorMobSpawnsTitle: "- 行动:怪物生成 -"
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eventEditorMobsTitle: "- 怪物 -"
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eventEditorAddMobTypesTitle: "- 添加怪物 -"
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eventEditorAddEquipmentTitle: "- 添加设备 -"
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eventEditorPotionEffectsTitle: "- 行动 药剂效果 -"
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eventEditorPotionTypesTitle: "- 行动 药剂类型 -"
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eventEditorWorldsTitle: "- 世界 -"
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eventEditorSetName: "设置名称"
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eventEditorPlayer: "玩家"
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eventEditorTimer: "时间"
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eventEditorEffect: "效果"
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eventEditorWeather: "天气"
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eventEditorSetMessage: "发送消息"
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eventEditorClearInv: "清空物品栏"
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eventEditorFailQuest: "失败任务"
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eventEditorSetExplosions: "设置爆炸地点"
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eventEditorSetLightning: "设置闪电攻击地点"
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eventEditorSetEffects: "设置效果"
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eventEditorSetStorm: "设置暴雨"
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eventEditorSetThunder: "设置迅雷"
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eventEditorSetMobSpawns: "设置生物生成"
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eventEditorSetPotionEffects: "应用药剂效果"
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eventEditorSetHunger: "设置饥饿等级"
|
||
eventEditorSetSaturation: "设置饱和度"
|
||
eventEditorSetHealth: "设置健康水平"
|
||
eventEditorEnterTimerSeconds: "在任务失败之前设置时间(秒)"
|
||
eventEditorSetTimer: "设置时间失败任务"
|
||
eventEditorCancelTimer: "取消任务计时器"
|
||
eventEditorSetTeleport: "传送到位置"
|
||
eventEditorSetCommands: "执行命令"
|
||
eventEditorItems: "操作物品"
|
||
eventEditorSetItems: "给予物品"
|
||
eventEditorItemsCleared: "操作项目已清除。"
|
||
eventEditorSetWorld: "设置世界"
|
||
eventEditorSetDuration: "设置持续时间"
|
||
eventEditorSetWorldFirst: "您必须先设置一个世界!"
|
||
eventEditorInvalidWorld: "不是一个有效的世界名称!"
|
||
eventEditorMustSetStormDuration: "您必须设置风暴持续时间!"
|
||
eventEditorStormCleared: "已清除存储数据。"
|
||
eventEditorEnterStormWorld: "输入风暴发生的世界名称, <cancel>"
|
||
eventEditorEnterDuration: "输入持续时间(秒)"
|
||
eventEditorMustSetThunderDuration: "您必须设置雷暴天气持续时间!"
|
||
eventEditorThunderCleared: "已清除雷暴数据。"
|
||
eventEditorEnterThunderWorld: "输入闪电生成的世界名称,<cancel>"
|
||
eventEditorAddEffect: "添加特效"
|
||
eventEditorAddEffectLocation: "添加特效发生位置"
|
||
eventEditorMustAddEffects: "您必须先添加声音效果!"
|
||
eventEditorInvalidEffect: "没有这个声音效果!"
|
||
eventEditorEffectsCleared: "已清除音效。"
|
||
eventEditorEffectLocationPrompt: "右击播放音效的方块,<add>,<cancel>"
|
||
eventEditorAddMobTypes: "添加怪物"
|
||
eventEditorSetMobName: "为怪物设置自定义名称"
|
||
eventEditorSetMobType: "设置怪物类型"
|
||
eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!"
|
||
eventEditorSetMobAmounts: "设置怪物数量"
|
||
eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!"
|
||
eventEditorSetMobSpawnAmount: "设置生成的怪物数量"
|
||
eventEditorAddSpawnLocation: "设置生成点"
|
||
eventEditorMobSpawnsCleared: "怪物生成点已清除。"
|
||
eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!"
|
||
eventEditorSetEquipment: "设置设备"
|
||
eventEditorSetMobItemInHand: "设置手中的物品"
|
||
eventEditorSetMobItemInHandDrop: "设置手中物品的掉率"
|
||
eventEditorSetMobBoots: "设置鞋子"
|
||
eventEditorSetMobBootsDrop: "设置鞋子的掉率"
|
||
eventEditorSetMobLeggings: "设置腿部装备"
|
||
eventEditorSetMobLeggingsDrop: "设置护腿的掉率"
|
||
eventEditorSetMobChestPlate: "设置胸甲"
|
||
eventEditorSetMobChestPlateDrop: "设置胸甲的掉率"
|
||
eventEditorSetMobHelmet: "设置头盔"
|
||
eventEditorSetMobHelmetDrop: "设置头盔的掉率"
|
||
eventEditorSetDropChance: "输入介于 <least> 和 <greatest> 之间的概率,<cancel>"
|
||
eventEditorSetPotionEffectTypes: "设置药水效果类型"
|
||
eventEditorMustSetPotionTypesFirst: "你必须先设置药水效果类型!"
|
||
eventEditorSetPotionDurations: "设置药水效果持续时间"
|
||
eventEditorMustSetPotionDurationsFirst: "您必须先设置药水效果的持续时间!"
|
||
eventEditorMustSetPotionTypesAndDurationsFirst: "你必须先设置药水效果类型和时长!"
|
||
eventEditorSetPotionMagnitudes: "设置药水等级"
|
||
eventEditorPotionsCleared: "已清除药剂效果。"
|
||
eventEditorInvalidPotionType: "不是一个有效药水类型!"
|
||
eventEditorLightningPrompt: "右键单击一个方块设置闪电生成点,<add>,<clear>,<cancel>"
|
||
eventEditorExplosionPrompt: "右键单击一个方块设置爆炸生成点,<add>,<clear>,<cancel>"
|
||
eventEditorSelectBlockFirst: "你必须先选择一个方块。"
|
||
eventEditorSetMessagePrompt: "请输入消息,<clear>,<cancel>"
|
||
eventEditorSetMobTypesPrompt: "请输入怪物名, <cancel>"
|
||
eventEditorSetMobAmountsPrompt: "请输入怪物数量, <cancel>"
|
||
eventEditorSetMobNamePrompt: "请输入此生物的名称, <cancel>"
|
||
eventEditorSetMobLocationPrompt: "右键单击一个方块选择它,<add>,<cancel>"
|
||
eventEditorSetPotionEffectsPrompt: "输入药水类型,<space>,<cancel>"
|
||
eventEditorSetPotionDurationsPrompt: "输入药水持续时间(秒),<space>,<cancel>"
|
||
eventEditorSetPotionMagnitudesPrompt: "输入药水等级,<space>,<cancel>"
|
||
eventEditorSetHungerPrompt: "请输入饥饿度, <clear>"
|
||
eventEditorSetSaturationPrompt: "输入饱和度, <clear>"
|
||
eventEditorSetHealthPrompt: "请输入血量,<clear>"
|
||
eventEditorSetTeleportPrompt: "右键单击一个块来传送玩家, <done>, <clear>, <cancel>"
|
||
eventEditorSetCommandsPrompt: "请输入命令(使用 '<player>' 代表玩家), <semicolon>, <clear>, <cancel>"
|
||
conditionEditorCreate: "创建新的条件"
|
||
conditionEditorEdit: "编辑条件"
|
||
conditionEditorDelete: "删除一个条件"
|
||
conditionEditorNoneToEdit: "目前没有可编辑的条件!"
|
||
conditionEditorNoneToDelete: "目前没有可编辑的条件!"
|
||
conditionEditorNotFound: "找不到条件!"
|
||
conditionEditorExists: "条件已存在!"
|
||
conditionEditorInUse: "以下任务使用条件"
|
||
conditionEditorEnterName: "请输入条件名,<cancel>"
|
||
conditionEditorSaved: "已保存条件。已重载任务和条件数据。"
|
||
conditionEditorDeleted: "条件已删除。已重载任务和条件数据。"
|
||
conditionEditorModifiedNote: '您已修改以下任务的一个条件:'
|
||
conditionEditorForcedToQuit: "如果您保存该条件,任何正在进行这些任务的人都将被强制放弃任务。"
|
||
conditionEditorSetName: "设置名称"
|
||
conditionEditorEntity: "实体"
|
||
conditionEditorWorld: "世界"
|
||
conditionEditorCheckPlaceholder: "检查占位符"
|
||
conditionEditorConditionCleared: "已清除条件。"
|
||
conditionEditorRideEntity: "骑乘实体"
|
||
conditionEditorRideNPC: "骑NPC"
|
||
conditionEditorEntitiesTitle: "- 实体 -"
|
||
conditionEditorEntitiesPrompt: "输入实体名,<space>,<cancel>"
|
||
conditionEditorNpcsTitle: "- NPC -"
|
||
conditionEditorPermissions: "拥有权限"
|
||
conditionEditorPermissionsPrompt: "输入取消节点,<space>,<cancel>"
|
||
conditionEditorItemsInMainHand: "主手手持"
|
||
conditionEditorItemsWear: "作为盔甲穿戴"
|
||
conditionEditorWorldsTitle: "- 世界 -"
|
||
conditionEditorWorldsPrompt: "请输入世界名称,<space>,<cancel>"
|
||
conditionEditorStayWithinWorld: "留在世界内"
|
||
conditionEditorInvalidWorld: "不是一个有效的世界名!"
|
||
conditionEditorBiomesTitle: "- 生物群系 -"
|
||
conditionEditorBiomesPrompt: "请输入群系名,<space>,<cancel>"
|
||
conditionEditorStayWithinBiome: "留在生物群系内"
|
||
conditionEditorInvalidBiome: "不是有效的群系名!"
|
||
conditionEditorRegionsTitle: "- 区域 -"
|
||
conditionEditorRegionsPrompt: "输入区域名称,<space>,<cancel>"
|
||
conditionEditorStayWithinRegion: "呆在区域内"
|
||
conditionEditorTicksTitle: "- 刻 -"
|
||
conditionEditorSetStartTick: "设置开始刻"
|
||
conditionEditorSetEndTick: "设置结束刻"
|
||
conditionEditorTicksPrompt: "输入刻值,<space>,<cancel>"
|
||
conditionEditorStayWithinTicks: "留在刻内"
|
||
conditionEditorInvalidTicks: "<input>不是有效的刻值!"
|
||
conditionEditorPlaceholderTitle: "- PlaceholderAPI -"
|
||
conditionEditorSetPlaceholderId: "设置占位符标识符"
|
||
conditionEditorSetPlaceholderVal: "设置占位符值"
|
||
conditionEditorPlaceholderCleared: "占位符条件已清除。"
|
||
conditionEditorEnterPlaceholderId: "请输入占位符标识符, <space>, <cancel>"
|
||
conditionEditorEnterPlaceholderVal: "请输入占位符值, <space>, <cancel>"
|
||
reqSetMoney: "设置货币要求"
|
||
reqSetQuestPoints: "设置任务点要求"
|
||
reqSetItem: "设置项目要求"
|
||
reqSetExperience: "设置经验要求"
|
||
reqSetPerms: "设置权限要求"
|
||
reqSetQuest: "设置任务要求"
|
||
reqSetQuestBlocks: "设置任务块"
|
||
reqSetMcMMO: "设定mcMMO Classic要求"
|
||
reqSetHeroes: "设置Heroes要求"
|
||
reqSetCustom: "设置自定义要求"
|
||
reqSetSkills: "设置技能"
|
||
reqSetSkillAmounts: "设置技能金额"
|
||
reqHeroesSetPrimary: "设置主要类"
|
||
reqHeroesSetSecondary: "设置次要类"
|
||
reqQuestListTitle: "- 可用任务 -"
|
||
reqQuestPrompt: "输入任务名称列表, <semicolon>, <clear>, <cancel>"
|
||
reqRemoveItemsPrompt: "输入一个真实/虚假的值列表, <space>, <cancel>"
|
||
reqExperiencePrompt: "输入经验值,<clear>,<cancel>"
|
||
reqPermissionsPrompt: "输入权限要求, <space>, <clear>, <cancel>"
|
||
reqCustomPrompt: "输入要添加的自定义要求的名称, <clear>, <cancel>"
|
||
reqMcMMOAmountsPrompt: "输入mcMMO Classic技能金额, <space>, <clear>, <cancel>"
|
||
reqHeroesPrimaryPrompt: "输入Heroes主要类名称, <clear>, <cancel>"
|
||
reqHeroesSecondaryPrompt: "输入Heroes次要类名称, <clear>, <cancel>"
|
||
reqAddItem: "添加物品"
|
||
reqSetRemoveItems: "设置移除项目"
|
||
reqHeroesPrimaryDisplay: "初级类:"
|
||
reqHeroesSecondaryDisplay: "次要类:"
|
||
reqNotAQuestName: "<quest> 不是任务名称!"
|
||
reqItemCleared: "项目要求已清除。"
|
||
reqCustomAlreadyAdded: "此自定义要求已经添加!"
|
||
reqCustomNotFound: "找不到自定义要求模块。"
|
||
reqCustomCleared: "自定义要求已清除。"
|
||
reqMcMMOError: "<input> 不是mcMMO Classic技能名称!"
|
||
reqMcMMOCleared: "mcMMO Classic技能要求已清除。"
|
||
reqMcMMOAmountsCleared: "mcMMO Classic技能要求已清除。"
|
||
reqHeroesNotPrimary: "<class> 类不是首要的!"
|
||
reqHeroesPrimaryCleared: "Heroes主要类要求已清除。"
|
||
reqHeroesNotSecondary: "<class> 类不是次要的!"
|
||
reqHeroesSecondaryCleared: "Heroes次要类要求已清除。"
|
||
reqHeroesClassNotFound: "找不到类!"
|
||
reqNotANumber: "<input> 不是一个数字!"
|
||
reqNotAUniqueId: "<input> 不是有效的 UUID!"
|
||
reqMustAddItem: "你至少添加一个物品!"
|
||
reqNoMessage: "你必须设置失败的消息!"
|
||
plnStart: "设置开始日期"
|
||
plnEnd: "设置结束日期"
|
||
plnRepeat: "设置重复周期"
|
||
plnCooldown: "设置玩家冷却时间"
|
||
plnOverride: "重复后忽略冷却时间"
|
||
plnTooEarly: "<quest> 将在 <time> 后激活。"
|
||
plnTooLate: "<quest> 最近一次激活在<time> 前。"
|
||
optGeneral: "全局"
|
||
optMultiplayer: "多人游戏"
|
||
optBooleanQuery: "选择 '<true>' 或' <false>'"
|
||
optBooleanPrompt: "请输入 '<true>', '或 '<false>', ' <clear>, <cancel>"
|
||
optNumberQuery: "选择进度共享级别"
|
||
optNumberPrompt: "输入进度跟踪级别(数字),<clear>, <cancel>"
|
||
optDistancePrompt: "输入共享半径的距离(数字),<clear>,<cancel>"
|
||
optAllowCommands: "允许在任务期间输入指令"
|
||
optAllowQuitting: "允许中途退出任务"
|
||
optIgnoreSilkTouch: "忽略以精准采集破坏的方块"
|
||
optIgnoreBlockReplace: "破坏后忽略替换的块"
|
||
optCommandsDenied: "你不能在任务 <quest> 中使用命令。"
|
||
optPluginListTitle: "- 可用插件 -"
|
||
optExternalPartyPlugin: "通过 Unite 设置提供程序"
|
||
optExternalPartyPluginPrompt: "输入插件名称,<clear>,<cancel>"
|
||
optNotAPluginName: "<plugin> 不是插件名称!"
|
||
optUsePartiesPlugin: "使用Parties插件"
|
||
optShareProgressLevel: "进度共享级别"
|
||
optShareOnlySameQuest: "仅与同一任务共享"
|
||
optShareDistance: "最大径向距离"
|
||
optHandleOfflinePlayer: "包括离线玩家"
|
||
rewSetMoney: "设置金钱奖励"
|
||
rewSetQuestPoints: "设置任务点奖励"
|
||
rewSetItems: "设置物品奖励"
|
||
rewSetExperience: "设置经验奖励"
|
||
rewSetCommands: "设置命令奖励"
|
||
rewCommandsCleared: "已清除物品奖励。"
|
||
rewNoCommands: "你必须先设置一个命令!"
|
||
rewPermissions: "权限奖励"
|
||
rewSetPermission: "设置权限奖励"
|
||
rewSetPermissionWorlds: "设置权限世界"
|
||
rewPermissionsCleared: "权限奖励已清除。"
|
||
rewSetMcMMO: "设置mcMMO Classic技能奖励"
|
||
rewSetHeroes: "设置Heroes经验奖励"
|
||
rewSetPartiesExperience: "设置Parties体验奖励"
|
||
rewSetCustom: "设置自定义奖励"
|
||
rewSetHeroesClasses: "设置职业"
|
||
rewSetHeroesAmounts: "设置经验数量"
|
||
rewMoneyPrompt: "输入 <money> 的数量,<clear>,<cancel>"
|
||
rewQuestPointsPrompt: "输入任务点数量,<clear>,<cancel>"
|
||
rewExperiencePrompt: "输入经验值,<clear>,<cancel>"
|
||
rewCommandPrompt: "输入命令奖励,<semicolon>,<clear>,<cancel>"
|
||
rewPermissionsPrompt: "输入奖励权限,<space>,<clear>,<cancel>"
|
||
rewPermissionsWorldPrompt: "输入权限世界,<semicolon>,<clear>,<cancel>"
|
||
rewMcMMOPrompt: "输入mcMMO Classic经典技能(或为所有技能输入“All”),<space>,<cancel>"
|
||
rewHeroesClassesPrompt: "请输入Heroes的职业, <space>, <cancel>"
|
||
rewHeroesExperiencePrompt: "输入经验数量 (数字,允许输入小数), <space>, <cancel>"
|
||
rewPartiesExperiencePrompt: "输入Parties经验的数量,<clear>,<cancel>"
|
||
rewCustomRewardPrompt: "输入要添加的自定义奖励的名称, <clear>, <cancel>"
|
||
rewItemsCleared: "已清除物品奖励。"
|
||
rewNoMcMMOSkills: "未设置技能"
|
||
rewNoHeroesClasses: "未设置职业"
|
||
rewSetMcMMOSkillsFirst: "您必须先设置技能!"
|
||
rewMcMMOCleared: "已清除mcMMO Classic经典版 的奖励。"
|
||
rewSetHeroesClassesFirst: "您必须先设置类!"
|
||
rewHeroesCleared: "Heroes奖励已清除。"
|
||
rewHeroesInvalidClass: "<input> 不是一个有效的Heroes类名称!"
|
||
rewCustomAlreadyAdded: "该自定义奖励已被添加!"
|
||
rewCustomNotFound: "找不到自定义奖励模块。"
|
||
rewCustomCleared: "自定义奖励已清除。"
|
||
itemCreateLoadHand: "设置手中的物品"
|
||
itemCreateSetName: "设置材料名称"
|
||
itemCreateSetAmount: "设置金额"
|
||
itemCreateSetDurab: "设置耐久性"
|
||
itemCreateSetEnchs: "添加附魔"
|
||
itemCreateSetDisplay: "设置显示名称"
|
||
itemCreateSetLore: "设置物品Lore"
|
||
itemCreateSetClearMeta: "清除额外数据"
|
||
itemCreateEnterName: "输入项目名称, <cancel>"
|
||
itemCreateEnterAmount: "输入物品数量 (最大为 64),<cancel>"
|
||
itemCreateEnterDurab: "输入项目耐久性, <clear>, <cancel>"
|
||
itemCreateEnterEnch: "输入附魔名称, <clear>, <cancel>"
|
||
itemCreateEnterLevel: "输入一个级别 (number) <enchantment>"
|
||
itemCreateEnterDisplay: "输入项目显示名称, <clear>, <cancel>"
|
||
itemCreateEnterLore: "输入项目, <semicolon>, <clear>, <cancel>"
|
||
itemCreateNoItem: "没有物品!"
|
||
itemCreateNoName: "您必须先设置一个名称!"
|
||
itemCreateInvalidName: "无效的物品名称!"
|
||
itemCreateInvalidDurab: "无效的项目耐久性!"
|
||
itemCreateInvalidEnch: "无效附魔名称!"
|
||
itemCreateInvalidInput: "无效输入!"
|
||
itemCreateNoNameAmount: "您必须先设置名称和数量!"
|
||
itemCreateCriticalError: "出现致命错误。"
|
||
dateCreateLoadTime: "负载电流时间"
|
||
dateCreateEnterDay: "请输入天数 (最大为 31),<cancel>"
|
||
dateCreateEnterMonth: "请输入月数 (最大为 12),<cancel>"
|
||
dateCreateEnterYear: "请输入年数 (最大为 9999),<cancel>"
|
||
dateCreateEnterHour: "请输入小时数 (最大为 23),<cancel>"
|
||
dateCreateEnterMinute: "请输入分钟数 (最大 59),<cancel>"
|
||
dateCreateEnterSecond: "请输入秒数 (最大为 59),<cancel>"
|
||
dateCreateEnterOffset: "请输入 UTC 时间偏移 (最大 14),<cancel>"
|
||
dateCreateEnterZone: "请输入 UTC 时区, <cancel>"
|
||
dateCreateNoYearAmount: "您必须先设置一年!"
|
||
overrideCreateSet: "设置详细信息列表覆盖"
|
||
overrideCreateEnter: "输入替换文本,<clear>,<cancel>"
|
||
questObjectivesTitle: "---(<quest>)---"
|
||
questCompleteTitle: '**任务完成: <quest>**'
|
||
questRewardsTitle: "奖励"
|
||
questFailed: "*任务失败*"
|
||
questMaxAllowed: "您可能只有 <number> 任务。"
|
||
questAlreadyOn: "你已经在做这个任务了!"
|
||
questTooEarly: "不能将 <quest> 再次用于 <time>。"
|
||
questAlreadyCompleted: "您已经完成了 <quest>。"
|
||
questInvalidLocation: "您不能在这个位置接受 <quest>。"
|
||
questInvalidDeliveryItem: "<item> 不是此任务所需的物品!"
|
||
questSelectedLocation: "选定位置"
|
||
questListTitle: "- 任务插件命令列表 -"
|
||
questHelpTitle: "- 任务插件帮助 -"
|
||
questDisplayHelp: "-显示此帮助"
|
||
questNPCListTitle: "- 任务 | <npc> -"
|
||
questAdminHelpTitle: "- 任务管理员 -"
|
||
questEditorTitle: "- 任务编辑器 -"
|
||
eventEditorTitle: "- 行动编辑器 - "
|
||
conditionEditorTitle: "- 条件编辑器 -"
|
||
questCreateTitle: "- 创建新任务 -"
|
||
questEditTitle: "- 编辑任务 -"
|
||
questDeleteTitle: "- 删除任务 -"
|
||
eventCreateTitle: "- 创建事件 -"
|
||
eventEditTitle: "- 编辑事件 -"
|
||
eventDeleteTitle: "- 删除事件 -"
|
||
conditionCreateTitle: "- 创建条件 -"
|
||
conditionEditTitle: "- 编辑条件 -"
|
||
conditionDeleteTitle: "- 删除条件 -"
|
||
requirementsTitle: "要求 | <quest>"
|
||
rewardsTitle: "- <quest> | 奖励 -"
|
||
plannerTitle: "设计者 | <quest>"
|
||
optionsTitle: "选项 | <quest>"
|
||
itemRequirementsTitle: "- 物品要求 -"
|
||
itemRewardsTitle: "- 物品奖励 -"
|
||
permissionRewardsTitle: "-权限奖励-"
|
||
mcMMORequirementsTitle: "- mcMMO Classic要求 -"
|
||
mcMMORewardsTitle: "- mcMMO Classic奖励 -"
|
||
heroesRequirementsTitle: "- Heroes插件要求 -"
|
||
heroesRewardsTitle: "- Heroes奖励 -"
|
||
heroesClassesTitle: "- Heroes类 -"
|
||
heroesExperienceTitle: "- Heroes经历 -"
|
||
heroesPrimaryTitle: "- 初级课程 -"
|
||
heroesSecondaryTitle: "- 中等教育 -"
|
||
customObjectivesTitle: "- 自定义目标 -"
|
||
customRequirementsTitle: "- 自定义要求 -"
|
||
customRewardsTitle: "- 自定义奖励 -"
|
||
skillListTitle: "- 技能列表 -"
|
||
topQuestersTitle: "- 顶部 <number> 任务器 -"
|
||
createItemTitle: "- 创建项目 -"
|
||
dateTimeTitle: "- 日期和时间 -"
|
||
timeZoneTitle: "- 时间区 -"
|
||
enchantmentsTitle: "- 附魔 -"
|
||
questGUITitle: "- GUI 项目显示 -"
|
||
questRegionTitle: "- 任务区 -"
|
||
effEnterName: "输入一个效果名称来添加到列表中, <cancel>"
|
||
cmdAdd: "添加"
|
||
strAdd: "然后输入 '<command>', '以添加指令"
|
||
cmdClear: "清空"
|
||
strClear: "或输入 '<command>' 清除所有数据"
|
||
cmdCancel: "取消"
|
||
strCancel: "或输入'<command>' 返回"
|
||
cmdDone: "完成"
|
||
strDone: "然后输入 '<command>', '以保存"
|
||
strSpace: "使用空格进行分隔"
|
||
strSemicolon: "使用分号进行分隔"
|
||
charSemi: ";"
|
||
acceptQuest: "接受任务?"
|
||
abandonQuest: "放弃追求?"
|
||
enterAnOption: "请输入一个选项"
|
||
questAccepted: "任务已接受: <quest>"
|
||
currentQuest: "当前任务:"
|
||
completedQuest: "完成的任务:"
|
||
noMoreQuest: "没有更多可选任务。"
|
||
break: "破坏<item>: <count>"
|
||
damage: "伤害<item>: <count>"
|
||
place: "放置<item>: <count>"
|
||
use: "使用<item>: <count>"
|
||
cut: "切<item>: <count>"
|
||
craftItem: "合成<item>: <count>"
|
||
smeltItem: "熔炼<item>: <count>"
|
||
enchItem: "附魔<enchantment><level><item>: <count>"
|
||
brewItem: "酿造<item>: <count>"
|
||
consumeItem: "消耗<item>: <count>"
|
||
catchFish: "捕鱼: <count>"
|
||
milkCow: "给奶牛: <count>"
|
||
kill: "击杀<mob>: <count>"
|
||
killAtLocation: "在<location>击杀<mob>: <count>"
|
||
killPlayer: "击杀玩家: <count>"
|
||
deliver: "将<item>交给<npc>: <count>"
|
||
talkTo: "与 <npc> 谈话"
|
||
tame: "驯服<mob>: <count>"
|
||
shearSheep: "剪<color>色羊毛: <count>"
|
||
goTo: "前往<location>"
|
||
location: "位置 <id>"
|
||
completed: "已完成"
|
||
redoCompleted: "(已完成)"
|
||
consoleError: "此命令只能在游戏中执行。"
|
||
noActiveQuest: "你目前没有任何可用任务。"
|
||
speakTo: '开始: 与<npc>对话'
|
||
mustSpeakTo: "你必须与<npc>谈话才能开始这个任务。"
|
||
noCommandStart: "<quest>可能不能用命令开始。"
|
||
permissionDisplay: "权限:"
|
||
heroesClass: "职业"
|
||
mcMMOLevel: "等级"
|
||
haveCompleted: "您已完成 <quest>"
|
||
mustComplete: "必须完成 <quest>"
|
||
cannotComplete: "无法完成 <quest>"
|
||
questNotFound: "找不到该任务。"
|
||
alreadyConversing: "您已经在一场对话中!"
|
||
inputNum: "输入值必须为数字。"
|
||
inputPosNum: "输入值必须是一个正数。"
|
||
questModified: "你的活动任务 <quest> 已被修改,你已被强制取消了这个任务。"
|
||
questNotExist: "你的活动任务 <quest> 已不存在,你已被强制取消了这个任务。"
|
||
questInvalidChoice: "无效的选择。请输入 '<yes>' 或 '<no>'"
|
||
pageSelectionNum: "选择页面数必须是一个数字。"
|
||
pageSelectionPosNum: "选择页面数必须是一个正整数。"
|
||
questTakeDisabled: "已禁用通过命令进行任务。"
|
||
questQuit: "您已放弃任务 <quest>"
|
||
questQuitDisabled: "已禁用退出此任务。"
|
||
questsUnknownCommand: "未知命令。请输入 /quests 获取帮助。"
|
||
pageNotExist: "页面不存在。"
|
||
pageFooter: "- 页面 <current> / <all> -"
|
||
questsReloaded: "已重新加载任务插件。"
|
||
numQuestsLoaded: "已加载<number>任务。"
|
||
questForceTake: "<player> 已被强制接受任务 <quest>。"
|
||
questForcedTake: "<player> 强制你接受任务 <quest>。"
|
||
questForceQuit: "<player> 已被强制放弃任务 <quest>。"
|
||
questForcedQuit: "<player> 强制你放弃任务 <quest>。"
|
||
questForceFinish: "玩家 <player> 被强制完成了任务 <quest>。"
|
||
questForcedFinish: "<player> 强制你完成了任务 <quest>。"
|
||
questForceNextStage: "<player> 已进入任务 <quest> 的下一阶段。"
|
||
questForcedNextStage: "<player> 已将你的任务 <quest> 提升到了下一阶段。"
|
||
questReset: "<player> 已重置。"
|
||
questRemoved: "任务 <quest> 已从玩家 <player> 的已完成任务中移除。"
|
||
setQuestPoints: "玩家 <player> 的任务 <points> 已被设置为 <number>。"
|
||
questPointsSet: "<player> 已将你的任务 <points> 设置为 <number>。"
|
||
takeQuestPoints: "从玩家 <player> 那里扣除了 <number> 任务 <points>。"
|
||
questPointsTaken: "<player> 扣除了你 <number> 任务 <points> 。"
|
||
giveQuestPoints: "给予<player>玩家<number>点任务点。"
|
||
questPointsGiven: "<player>给予了你<number>点任务点。"
|
||
invalidMinimum: "必须输入至少 <number>!"
|
||
invalidRange: "输入值必须在 <least> 到 <greatest> 之间!"
|
||
invalidOption: "无效选项!"
|
||
noCurrentQuest: "玩家 <player> 当前没有任何活动任务。"
|
||
playerNotFound: "未找到玩家。"
|
||
questsPlayerHasQuestAlready: "玩家 <player> 正在进行任务 <quest>!"
|
||
questsUnknownAdminCommand: "未知的任务管理命令,输入 /questsadmin 查看帮助。"
|
||
errorNPCID: '错误: 没有ID为 <number> 的NPC'
|
||
questSaveError: "保存时发生错误。"
|
||
questErrorReadingFile: "读取任务文件时出错。"
|
||
errorLoading: "当前正在加载插件。请稍后再试!"
|
||
unknownError: "出现未知错误,请留意控制台输出。"
|
||
journalTitle: "任务日志"
|
||
journalTaken: "你拿出了任务日志。"
|
||
journalPutAway: "你收起了任务日志。"
|
||
journalNoRoom: "你的背包没有足够的空位存放任务日志!"
|
||
journalNoQuests: "你没有已接受的任务!"
|
||
journalDenied: "你不能用任务日志这么做。"
|
||
compassSet: "设置指南针目标至任务 <quest>。"
|
||
compassNone: "任务 <quest> 没有指南针目标。"
|
||
compassReset: "重置指南针目标。"
|
||
timeZone: "时区"
|
||
timeDay: "天"
|
||
timeDays: "天"
|
||
timeMonth: "月"
|
||
timeMonths: "月"
|
||
timeYear: "年"
|
||
timeYears: "年"
|
||
timeHour: "小时"
|
||
timeHours: "小时"
|
||
timeMinute: "分"
|
||
timeMinutes: "分"
|
||
timeSecond: "秒"
|
||
timeSeconds: "秒"
|
||
timeMillisecond: "毫秒"
|
||
timeMilliseconds: "毫秒"
|
||
delay: "延迟"
|
||
save: "保存"
|
||
exit: "退出"
|
||
exited: "已退出"
|
||
cancel: "取消"
|
||
cancelled: "已取消"
|
||
questTimeout: "已取消。"
|
||
yesWord: "是"
|
||
noWord: "否"
|
||
"true": "真"
|
||
"false": "假"
|
||
clear: "清除"
|
||
cleared: "已清除"
|
||
none: "无"
|
||
done: "完成"
|
||
noneSet: "未设置"
|
||
noDelaySet: "没有设置延迟"
|
||
noIdsSet: "没有设置ID"
|
||
noNamesSet: "未设置名称"
|
||
worlds: "世界"
|
||
points: "点数"
|
||
enterNpcUniqueIds: "输入 NPC UUID,<space>,<cancel>"
|
||
enterOrClearNpcUniqueIds: "输入 NPC UUID,<space>,<clear>,<cancel>"
|
||
listsNotSameSize: "所有需求列表条目数量必须相同!"
|
||
listDuplicate: "列表中包含重复项!"
|
||
thankYouMore: "谢谢你。只剩下 <amount> 了!"
|
||
id: "ID"
|
||
quest: "任务"
|
||
event: "事件"
|
||
condition: "条件"
|
||
quests: "任务"
|
||
developedBy: "由开发"
|
||
questPoints: "任务点数"
|
||
accepted: "已接受"
|
||
complete: "完成"
|
||
redoable: "可重复"
|
||
objectives: "目标"
|
||
everything: "一切"
|
||
usage: "用法"
|
||
redoableEvery: "任务重复间隔 <time>。"
|
||
requirements: "需求"
|
||
requirementsItemFail: "无法收集必需的物品。是不是在您不那么占优势的手中?"
|
||
conditionFailQuit: "条件失败。您已放弃 <quest>。"
|
||
conditionFailRetry: "未达成 <quest> 的此任务阶段的条件。"
|
||
optionSilkTouchFail: "无法使用带有精准采集附魔的物品进行 <quest>。"
|
||
with: "与"
|
||
to: "到"
|
||
blocksWithin: "在 <amount> 个方块内"
|
||
experience: "经验"
|
||
partiesExperience: "Parties经验"
|
||
timePrompt: "输入时间量(以秒为单位),<clear>,<cancel>"
|
||
timerMessage: "完成任务或阶段所需的时间: <time> 秒"
|
||
timerStart: "你有 <time> 秒时间来完成这个任务或阶段"
|
||
noPermission: "你没有权限这么做。"
|
||
trialMode: "试用模式"
|
||
modeDeny: "您无法在 <mode> 中执行此操作。"
|
||
duplicateEditor: "您已经在使用编辑器!"
|
||
difference: "区别是 '<data>'。"
|
||
notInstalled: "未安装"
|
||
confirmDelete: "确定吗?"
|
||
updateTo: "更新到 <version>:<url>"
|
||
notConversing: "你不在谈话中!"
|