mirror of https://github.com/PikaMug/Quests.git
807 lines
40 KiB
YAML
807 lines
40 KiB
YAML
---
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COMMAND_LIST: "清單"
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COMMAND_LIST_HELP: "<command> [page] - 列出可接受任務"
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COMMAND_TAKE: "獲得"
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COMMAND_TAKE_HELP: "<command> [quest] - 接受任務"
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COMMAND_QUIT: "退出"
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COMMAND_QUIT_HELP: "<command> [quest] - 退出當前任務"
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COMMAND_JOURNAL: "任務日誌"
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COMMAND_JOURNAL_HELP: "<command> - 查看/關閉 你的任務日誌"
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COMMAND_EDITOR: "編輯器"
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COMMAND_EDITOR_HELP: "<command> - 創建、編輯任務"
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COMMAND_EVENTS_EDITOR: "事件"
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COMMAND_EVENTS_EDITOR_HELP: "<command> - 創建、編輯事件"
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COMMAND_CONDITIONS_EDITOR: "條件"
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COMMAND_CONDITIONS_EDITOR_HELP: "<command> - 創建、編輯或刪除條件"
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COMMAND_STATS: "統計"
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COMMAND_STATS_HELP: "<command> - 檢視任務統計"
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COMMAND_TOP: "top"
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COMMAND_TOP_HELP: "<command> [number] - 查看最新任務"
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COMMAND_INFO: "資訊"
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COMMAND_INFO_HELP: "<command> - 顯示程式資訊"
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COMMAND_CHOICE: "選擇"
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COMMAND_CHOICE_HELP: "<command> [選擇] - 進行菜單選擇"
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COMMAND_QUEST_HELP: "- 顯示目前完成任務的條件"
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COMMAND_QUESTINFO_HELP: "[quest] - 顯示任務資訊"
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COMMAND_QUESTADMIN_HELP: "- 顯示管理員指令權限"
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COMMAND_QUESTADMIN_STATS: "統計結果"
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COMMAND_QUESTADMIN_STATS_HELP: "<command> [player] - 查看玩家的任務統計"
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COMMAND_QUESTADMIN_GIVE: "授予任務"
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COMMAND_QUESTADMIN_GIVE_HELP: "<command> [player] [quest] - 強制玩家執行任務"
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COMMAND_QUESTADMIN_QUIT: "放棄"
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COMMAND_QUESTADMIN_QUIT_HELP: "<command> [玩家名] [任務名稱] - 強制玩家放棄任務"
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COMMAND_QUESTADMIN_POINTS: "點數"
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COMMAND_QUESTADMIN_POINTS_HELP: "<command> [玩家名] [任務點數] - 設定玩家的任務點數"
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COMMAND_QUESTADMIN_TAKEPOINTS: "扣除點數"
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COMMAND_QUESTADMIN_TAKEPOINTS_HELP: "<command> [玩家名] [任務點數] - 扣除玩家任務點數"
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COMMAND_QUESTADMIN_GIVEPOINTS: "給予任務點數"
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COMMAND_QUESTADMIN_GIVEPOINTS_HELP: "<command> [玩家名] [任務點數] - 給予玩家任務點數"
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COMMAND_QUESTADMIN_FINISH: "完成任務"
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COMMAND_QUESTADMIN_FINISH_HELP: "<command> [player] [quest] - 強制玩家完成任務"
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COMMAND_QUESTADMIN_NEXTSTAGE: "下一章節任務"
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COMMAND_QUESTADMIN_NEXTSTAGE_HELP: "<command> [player] [quest] - 強制玩家完成當前章節"
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COMMAND_QUESTADMIN_SETSTAGE: "設定任務章節"
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COMMAND_QUESTADMIN_SETSTAGE_HELP: "<command> [player] [quest] [stage] - 設置玩家的當前章節"
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COMMAND_QUESTADMIN_RESET: "重置"
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COMMAND_QUESTADMIN_RESET_HELP: "<command> [player] - 清除此玩家所有任務資料"
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COMMAND_QUESTADMIN_REMOVE: "移除"
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COMMAND_QUESTADMIN_REMOVE_HELP: "<command> [player] [quest] - 移除玩家已完成任務"
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COMMAND_QUESTADMIN_RELOAD: "重新載入"
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COMMAND_QUESTADMIN_RELOAD_HELP: "<command> - 重新載入所有任務"
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questEditorCreate: "創建新的任務"
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questEditorEdit: "編輯任務"
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questEditorDelete: "刪除任務"
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questEditorName: "設定名稱"
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questEditorAskMessage: "設定詢問訊息"
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questEditorFinishMessage: "設定完成訊息"
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questEditorNPCStart: "設定NPC啟動"
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questEditorBlockStart: "設定方塊啟動"
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questEditorSetGUI: "設定GUI顯示畫面"
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questEditorReqs: "編輯任務需求"
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questEditorPln: "編輯計劃"
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questEditorStages: "編輯任務階段"
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questEditorRews: "編輯任務獎勵"
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questEditorOpts: "編輯選項"
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questEditorDefaultAskMessage: "挑戰目標!"
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questEditorDefaultFinishMessage: "做得好!"
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questEditorEnterQuestName: "輸入任務名稱,<cancel>"
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questEditorEnterAskMessage: "編輯任務對話內容,<cancel>"
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questEditorEnterFinishMessage: "編輯完成任務對話內容,<cancel>"
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questEditorEnterNPCStart: "輸入 NPC UUID、<clear>、<cancel>"
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questEditorClickNPCStart: "點擊一個NPC,<clear>,<cancel>"
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questEditorEnterBlockStart: "右擊方塊設定為啟動點,<done>,<clear>,<cancel>"
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questDungeonsCreate: "加入隊伍的玩家們可以一同解任務!"
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questDungeonsDisband: "任務隊伍已解散"
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questDungeonsInvite: "<player> 現在可以一同解任務!"
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questDungeonsJoin: "你現在可以與隊長 <player> 一同進行任務。"
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questDungeonsKicked: "<player> 現在開始無法與你一同進行任務。"
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questDungeonsLeave: "你現在無法再與隊長 <player> 一同進行任務。"
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questPartiesCreate: "加入隊伍的玩家們可以一同進行任務!"
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questPartiesDelete: "任務隊伍已解散。"
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questPartiesJoin: "你現在可以與隊伍一同進行任務。"
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questPartiesJoinBroadcast: "<player> 現在可以與隊伍一同進行任務!"
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questPartiesLeave: "你現在無法與隊伍一同進行任務。"
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questPartiesLeaveBroadcast: "<player> 現在無法與你一同進行任務。"
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questWGSetRegion: "設置區域"
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questWGPrompt: "輸入 WorldGuard 區域,<clear>,<cancel>"
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questWGInvalidRegion: "<region> 不是 WorldGuard 有效區域!"
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questWGRegionCleared: "區域任務已被清除。"
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questCurrentItem: "當前物品:"
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questGUICleared: "清除GUI任務顯示畫面。"
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questDeleted: "任務已刪除!任務及事件已重新載入。"
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questEditorNameExists: "具有該名稱的任務已存在!"
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questEditorBeingEdited: "有與該名稱相同的東西現正修改!"
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questEditorInvalidQuestName: "名稱不能包含句點或逗號!"
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questEditorNoStartBlockSelected: "你必須先選擇一個方塊。"
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questEditorPositiveAmount: "數量必須是正數。"
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questEditorQuestAsRequirement1: "目前任務有"
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questEditorQuestAsRequirement2: "任務完成需求:"
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questEditorQuestAsRequirement3: "您必須編輯這些任務,以便在刪除之前不使用。"
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questEditorQuestNotFound: "找不到該任務!"
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questEditorSave: "完成並保存."
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questEditorNeedAskMessage: "您必須設置一個委託任務的對話內容!"
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questEditorNeedFinishMessage: "您必須設置一個對話內容!"
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questEditorNeedStages: "您的任務並沒有階段!"
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questEditorSaved: "%bold%任務進度已儲存!%reset%(您必須輸入以下指令 %red%<command> %reset% 再次把任務開啟)"
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stageEditorEditStage: "編輯任務階段"
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stageEditorNewStage: "新增任務階段"
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stageEditorStages: "階段"
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stageEditorStage: "階段"
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stageEditorBlocks: "方塊"
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stageEditorBreakBlocks: "破壞方塊"
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stageEditorDamageBlocks: "傷害方塊"
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stageEditorPlaceBlocks: "放置方塊"
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stageEditorUseBlocks: "使用方塊"
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stageEditorCutBlocks: "切除方塊"
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stageEditorItems: "物品"
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stageEditorCraftItems: "製造物品"
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stageEditorSmeltItems: "熔煉物品"
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stageEditorEnchantItems: "附魔物品"
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stageEditorBrewPotions: "釀造一瓶藥水"
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stageEditorConsumeItems: "消耗物品"
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stageEditorNPCs: "NPC"
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stageEditorDeliverItems: "運送物品"
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stageEditorTalkToNPCs: "與NPC對話"
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stageEditorKillNPCs: "擊殺NPC"
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stageEditorMobs: "怪物"
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stageEditorKillMobs: "擊殺怪物"
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stageEditorCatchFish: "捕捉生魚"
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stageEditorFish: "魚"
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stageEditorMilkCows: "擠牛奶"
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stageEditorCows: "牛"
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stageEditorReachLocs: "抵達目的地!"
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stageEditorReachRadii1: "即將抵達"
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stageEditorReachRadii2: "三組的石頭"
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stageEditorTameMobs: "馴服動物"
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stageEditorShearSheep: "剪羊毛"
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stageEditorKillPlayers: "擊殺玩家"
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stageEditorPlayers: "玩家"
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stageEditorEvents: "事件"
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stageEditorEventCleared: "已清除事件。"
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stageEditorStageEvents: "任務活動階段"
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stageEditorStartEvent: "啟動任務活動"
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stageEditorFinishEvent: "任務活動已結束"
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stageEditorFailEvent: "事件失敗"
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stageEditorChatEvents: "談話任務活動"
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stageEditorChatTrigger: "談話觸發任務內容"
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stageEditorCommandEvents: "指令任務活動"
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stageEditorCommandTrigger: "指令觸發任務內容"
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stageEditorTriggeredBy: "觸發源自"
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stageEditorDeathEvent: "死亡任務活動"
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stageEditorDisconnectEvent: "單一任務活動"
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stageEditorConditions: "條件"
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stageEditorConditionCleared: "已清除條件。"
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stageEditorDelayMessage: "延遲消息"
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stageEditorDenizenScript: "Denizen 腳本"
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stageEditorStartMessage: "階段開始訊息"
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stageEditorCompleteMessage: "階段完成訊息"
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stageEditorDelete: "刪除階段"
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stageEditorSetBlockNames: "設置方塊名稱"
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stageEditorSetBlockAmounts: "設置方塊數量"
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stageEditorSetBlockDurability: "設置方塊耐久性"
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stageEditorSetKillAmounts: "設置擊殺次數"
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stageEditorSetEnchantAmounts: "設置附魔次數"
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stageEditorSetMobAmounts: "設置殺怪數"
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stageEditorSetEnchantments: "設置附魔"
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stageEditorSetItemNames: "設置物品名稱"
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stageEditorSetMobTypes: "設置怪物類型"
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stageEditorSetKillLocations: "設置殺怪地點"
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stageEditorSetKillLocationRadii: "設置殺怪地點的半徑"
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stageEditorSetKillLocationNames: "設置殺怪地點的名稱"
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stageEditorSetLocations: "設置地點"
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stageEditorSetLocationRadii: "設置地點的半徑"
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stageEditorSetLocationNames: "設置地點的名稱"
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stageEditorSetTameAmounts: "設置馴服次數"
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stageEditorSetShearColors: "設置綿羊的顏色"
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stageEditorSetShearAmounts: "設置收集羊毛次數"
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stageEditorPassword: "密碼"
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stageEditorAddPasswordDisplay: "添加密碼提示"
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stageEditorAddPasswordPhrases: "添加密碼短語"
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stageEditorCustom: "自訂物品"
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stageEditorModules: "- 模塊 -"
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stageEditorNoModules: "未加載任何數據"
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stageEditorModuleNotFound: "找不到自訂目標模組。"
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stageEditorModulePrompt: "輸入模塊名稱,<clear>,<cancel>"
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stageEditorCustomPrompt: "輸入名稱自訂目標,<clear>,<cancel>"
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stageEditorCustomAlreadyAdded: "這個自訂目標已被添加!"
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stageEditorCustomCleared: "已清除自訂目標。"
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stageEditorCustomDataPrompt: "輸入 <data> 的價值:"
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stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID),<space>,<cancel>"
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stageEditorEnterBlockAmounts: "輸入方塊數量, <space>,<cancel>"
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stageEditorEnterBlockDurability: "輸入方塊耐久度 (數字),<space>,<cancel>"
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stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量,<clear>,<cancel>"
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stageEditorMilkCowsPrompt: "輸入要奶牛的數量,<clear>,<cancel>"
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stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量,<clear>,<cancel>"
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stageEditorEnchantTypePrompt: "輸入附魔名稱,<space>,<cancel>"
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stageEditorEnchantAmountsPrompt: "輸入附魔等級(數字),<space>,<cancel>"
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stageEditorItemNamesPrompt: "輸入物品名稱,<space>,<cancel>"
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stageEditorDeliveryMessagesPrompt: "輸入要傳遞的訊息,<semicolon>,<cancel>"
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stageEditorKillNPCsPrompt: "請輸入擊殺數 (數字),<space>,<cancel>"
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stageEditorMobsPrompt: "輸入怪物名稱,<space>,<cancel>"
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stageEditorMobAmountsPrompt: "輸入怪物數量,<space>,<cancel>"
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stageEditorMobLocationPrompt: "右鍵一個方塊來選擇它,<add>,<cancel>"
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stageEditorMobLocationRadiiPrompt: "輸入擊殺位置的半徑(方塊格數),<space>,<cancel>"
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stageEditorMobLocationNamesPrompt: "輸入位置名稱,<semicolon>,<cancel>"
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stageEditorReachLocationPrompt: "右鍵一個方塊來選擇它,<add>,<cancel>"
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stageEditorReachLocationRadiiPrompt: "輸入到達指定位置的半徑(方塊格數),<space>,<cancel>"
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stageEditorReachLocationNamesPrompt: "輸入位置名稱,<semicolon>,<cancel>"
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stageEditorTameAmountsPrompt: "輸入馴服數量,<space>,<cancel>"
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stageEditorShearColorsPrompt: "輸入羊的顏色,<space>,<cancel>"
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stageEditorShearAmountsPrompt: "輸入剪羊毛數量,<space>,<cancel>"
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stageEditorEventsPrompt: "輸入任務活動名稱,<clear>,<cancel>"
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stageEditorChatEventsPrompt: "輸入增加的任務活動名稱,<clear>,<cancel>"
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stageEditorChatEventsTriggerPrompt: "輸入<action>的對話觸發器<cancel>"
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stageEditorCommandEventsPrompt: "輸入增加的任務活動名稱,<clear>,<cancel>"
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stageEditorCommandEventsTriggerPrompt: "輸入<action>的指令指令觸發器<cancel>"
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stageEditorConditionsPrompt: "輸入條件名稱,<clear>,<cancel>"
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stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息,<clear>,<cancel>"
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stageEditorScriptPrompt: "輸入腳本名稱,<clear>,<cancel>"
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stageEditorStartMessagePrompt: "輸入任務開始時的訊息,<clear>,<cancel>"
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stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息,<clear>,<cancel>"
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stageEditorPasswordDisplayPrompt: "輸入密碼提示訊息,<semicolon>,<cancel>"
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stageEditorPasswordPhrasePrompt: "輸入密碼短語,<semicolon>,<cancel>"
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stageEditorDeliveryAddItem: "添加物品"
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stageEditorNPCUniqueIds: "添加 NPC UUID"
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stageEditorDeliveryMessages: "設定要傳遞的訊息"
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stageEditorNotSolid: "並非實體方塊!"
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stageEditorInvalidBlockName: "並非有效的方塊名稱!"
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stageEditorInvalidNPC: "並非有效的 NPC UUID!"
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stageEditorInvalidMob: "並非有效的怪物名稱!"
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stageEditorInvalidItemName: "並非有效的物品名稱!"
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stageEditorInvalidDye: "並非有效的染料顏色!"
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stageEditorInvalidCondition: "並非有效的條件名稱!"
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stageEditorInvalidEvent: "是個無效的任務活動名稱!"
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stageEditorDuplicateEvent: "具有相同任務活動在清單中!"
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stageEditorInvalidScript: "未找到Denizen腳本!"
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stageEditorNoCitizens: "未安裝插件 Citizens!"
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stageEditorNoDenizen: "未安裝插件 Denizen!"
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stageEditorPositiveAmount: "您必須輸入 正數數字!"
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stageEditorNotListOfNumbers: "<data> 不是數字列表!"
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stageEditorNotListOfUniqueIds: "<data> 不是有效 UUID 的列表!"
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stageEditorNoDelaySet: "你必須先設定延遲!"
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stageEditorNoItems: "你必須先添加物品!"
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stageEditorNoDeliveryMessage: "您必須先設定至少一個傳遞訊息!"
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stageEditorNoKillLocations: "您必須先選擇怪物擊殺地點!"
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stageEditorNoBlockSelected: "你必須先選擇一個方塊。"
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stageEditorNoLocations: "您必須先選擇地點!"
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stageEditorMustSetPasswordDisplays: "您必須先添加至少一個密碼提示!"
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stageEditorDelayCleared: "延遲結束。"
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stageEditorDenizenCleared: "已清除 Denizen 腳本。"
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stageEditorObjectiveCleared: "已清除目標。"
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stageEditorMessageCleared: "已清除訊息。"
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stageEditorConfirmStageNote: "任何在本階段以後的所有階段都將被移前一位"
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stageEditorDeleteSucces: "任務階段刪除成功。"
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stageEditorEnchantments: "附魔"
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stageEditorNPCNote: '提示: 你可以使用 <npc> 來指定 NPC 名稱'
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stageEditorOptional: "可選項"
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stageEditorColors: "羊的顏色"
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eventEditorCreate: "創建新的事件"
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eventEditorEdit: "編輯事件"
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eventEditorDelete: "刪除事件"
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eventEditorNoneToEdit: "目前沒有可編輯的事件!"
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eventEditorNoneToDelete: "目前沒有可刪除的事件!"
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eventEditorNotFound: "找不到事件!"
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eventEditorExists: "事件已存在!"
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eventEditorDeleted: "事件已刪除!任務及事件已重新載入。"
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eventEditorSaved: "事件已保存!任務及事件已重新載入。"
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eventEditorEnterEventName: "輸入事件名稱,<cancel>"
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eventEditorModifiedNote: '你已修改了一個事件,而且正被以下任務使用:'
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eventEditorForcedToQuit: "如果你保存事件,任何正進行這些任務的人將被迫放棄任務。"
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eventEditorEventInUse: "以下任務使用了這個事件"
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eventEditorMustModifyQuests: "您必須先修改這些任務!"
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eventEditorNotANumberList: "您輸入的不是數字!"
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eventEditorGiveItemsTitle: "- 給予物品 -"
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eventEditorEffectsTitle: "- 聲音效果 -"
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eventEditorStormTitle: "- 事件暴雨 -"
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eventEditorThunderTitle: "- 事件雷暴 -"
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eventEditorMobSpawnsTitle: "- 事件生成怪物 -"
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eventEditorMobsTitle: "- 怪物 -"
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eventEditorAddMobTypesTitle: "- 添加怪物 -"
|
||
eventEditorAddEquipmentTitle: "- 添加設備 -"
|
||
eventEditorPotionEffectsTitle: "- 事件藥水效果 -"
|
||
eventEditorPotionTypesTitle: "- 事件藥水效果類型 -"
|
||
eventEditorWorldsTitle: "- 世界 -"
|
||
eventEditorSetName: "設定名稱"
|
||
eventEditorPlayer: "玩家"
|
||
eventEditorTimer: "計時器"
|
||
eventEditorEffect: "效果"
|
||
eventEditorWeather: "天氣"
|
||
eventEditorSetMessage: "發送訊息"
|
||
eventEditorClearInv: "清空物品欄"
|
||
eventEditorFailQuest: "導致任務失敗"
|
||
eventEditorSetExplosions: "設定爆炸地點"
|
||
eventEditorSetLightning: "設定閃電攻擊地點"
|
||
eventEditorSetEffects: "設定效果"
|
||
eventEditorSetStorm: "設定暴雨"
|
||
eventEditorSetThunder: "設定雷暴"
|
||
eventEditorSetMobSpawns: "設定生成怪物"
|
||
eventEditorSetPotionEffects: "套用藥水效果"
|
||
eventEditorSetHunger: "設定饑餓度"
|
||
eventEditorSetSaturation: "設定飽和度"
|
||
eventEditorSetHealth: "設定生命值"
|
||
eventEditorEnterTimerSeconds: "設定任務限時(秒)"
|
||
eventEditorSetTimer: "設定任務限時"
|
||
eventEditorCancelTimer: "取消任務計時器"
|
||
eventEditorSetTeleport: "傳送到位置"
|
||
eventEditorSetCommands: "執行命令"
|
||
eventEditorItems: "事件物品"
|
||
eventEditorSetItems: "給予物品"
|
||
eventEditorItemsCleared: "已清除物品事件。"
|
||
eventEditorSetWorld: "設定世界"
|
||
eventEditorSetDuration: "設定持續時間"
|
||
eventEditorSetWorldFirst: "你必須先設定一個世界!"
|
||
eventEditorInvalidWorld: "並非有效的世界名稱!"
|
||
eventEditorMustSetStormDuration: "你必須設定暴雨天氣持續時間!"
|
||
eventEditorStormCleared: "已清除暴雨數據。"
|
||
eventEditorEnterStormWorld: "輸入會發生暴雨天氣的世界名稱,<cancel>"
|
||
eventEditorEnterDuration: "設定持續時間(秒)"
|
||
eventEditorMustSetThunderDuration: "你必須設定雷暴天氣持續時間!"
|
||
eventEditorThunderCleared: "已清除雷暴數據。"
|
||
eventEditorEnterThunderWorld: "輸入會發生雷暴天氣的世界名稱,<cancel>"
|
||
eventEditorAddEffect: "添加特效"
|
||
eventEditorAddEffectLocation: "添加特效發生位置"
|
||
eventEditorMustAddEffects: "你必須先添加聲音效果!"
|
||
eventEditorInvalidEffect: "並非有效的聲音效果!"
|
||
eventEditorEffectsCleared: "已清除聲音效果事件。"
|
||
eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊,<add>,<cancel>"
|
||
eventEditorAddMobTypes: "添加怪物"
|
||
eventEditorSetMobName: "為怪物設定自訂名稱"
|
||
eventEditorSetMobType: "設定怪物類型"
|
||
eventEditorMustSetMobTypesFirst: "你必須先設定怪物類型!"
|
||
eventEditorSetMobAmounts: "設定怪物數量"
|
||
eventEditorMustSetMobAmountsFirst: "你必須先設定怪物數量!"
|
||
eventEditorSetMobSpawnAmount: "設定怪物生成數量"
|
||
eventEditorAddSpawnLocation: "設定生成地點"
|
||
eventEditorMobSpawnsCleared: "已清除怪物生成地點。"
|
||
eventEditorMustSetMobLocationFirst: "您必須先設定一個生成地點!"
|
||
eventEditorSetEquipment: "套裝設備"
|
||
eventEditorSetMobItemInHand: "設定手中的物品"
|
||
eventEditorSetMobItemInHandDrop: "設定手中物品的掉落機率"
|
||
eventEditorSetMobBoots: "設定靴子"
|
||
eventEditorSetMobBootsDrop: "設定靴子掉落機率"
|
||
eventEditorSetMobLeggings: "設定護腿"
|
||
eventEditorSetMobLeggingsDrop: "設定護腿掉落機率"
|
||
eventEditorSetMobChestPlate: "設定胸甲"
|
||
eventEditorSetMobChestPlateDrop: "設定胸甲掉落機率"
|
||
eventEditorSetMobHelmet: "設定頭盔"
|
||
eventEditorSetMobHelmetDrop: "設定頭盔掉落機率"
|
||
eventEditorSetDropChance: "輸入 <least> 和 <greatest> 之間的掉落機率,<cancel>"
|
||
eventEditorSetPotionEffectTypes: "設定藥水效果類型"
|
||
eventEditorMustSetPotionTypesFirst: "你必須先設定藥水效果類型!"
|
||
eventEditorSetPotionDurations: "設定藥水效果持續時間"
|
||
eventEditorMustSetPotionDurationsFirst: "你必須先設定藥水效果持續時間!"
|
||
eventEditorMustSetPotionTypesAndDurationsFirst: "你必須先設定藥水效果類型及持續時間!"
|
||
eventEditorSetPotionMagnitudes: "設定藥水等級"
|
||
eventEditorPotionsCleared: "已清除藥水效果。"
|
||
eventEditorInvalidPotionType: "並非有效的藥水效果!"
|
||
eventEditorLightningPrompt: "右鍵點擊一個方塊以設定閃電生成點,<add>,<clear>,<cancel>"
|
||
eventEditorExplosionPrompt: "右鍵點擊一個方塊以設定爆炸生成點,<add>,<clear>,<cancel>"
|
||
eventEditorSelectBlockFirst: "你必須先選擇一個方塊。"
|
||
eventEditorSetMessagePrompt: "輸入訊息,<clear>,<cancel>"
|
||
eventEditorSetMobTypesPrompt: "輸入怪物名稱,<cancel>"
|
||
eventEditorSetMobAmountsPrompt: "輸入怪物數量,<cancel>"
|
||
eventEditorSetMobNamePrompt: "輸入此怪物的名稱,<cancel>"
|
||
eventEditorSetMobLocationPrompt: "右鍵點擊一個方塊來選擇它,<add>,<cancel>"
|
||
eventEditorSetPotionEffectsPrompt: "輸入藥水效果類型,<space>,<cancel>"
|
||
eventEditorSetPotionDurationsPrompt: "設定藥水效果持續時間(秒),<space>,<cancel>"
|
||
eventEditorSetPotionMagnitudesPrompt: "輸入藥水等級,<space>,<cancel>"
|
||
eventEditorSetHungerPrompt: "輸入饑餓度,<clear>"
|
||
eventEditorSetSaturationPrompt: "輸入飽和度,<clear>"
|
||
eventEditorSetHealthPrompt: "輸入生命值,<clear>"
|
||
eventEditorSetTeleportPrompt: "右鍵點擊一個傳送玩家到達的方塊,<done>,<clear>,<cancel>"
|
||
eventEditorSetCommandsPrompt: "請輸入指令(使用 '<player>' 代表玩家),<semicolon>,<clear>,<cancel>"
|
||
conditionEditorCreate: "創建新的條件"
|
||
conditionEditorEdit: "編輯條件"
|
||
conditionEditorDelete: "刪除條件"
|
||
conditionEditorNoneToEdit: "目前沒有可編輯的條件!"
|
||
conditionEditorNoneToDelete: "目前沒有可刪除的條件!"
|
||
conditionEditorNotFound: "找不到條件!"
|
||
conditionEditorExists: "條件已存在!"
|
||
conditionEditorInUse: "以下任務使用了這個條件"
|
||
conditionEditorEnterName: "輸入條件名稱,<cancel>"
|
||
conditionEditorSaved: "條件已保存!已重新載入任務及條件。"
|
||
conditionEditorDeleted: "條件已刪除!已重新載入任務及條件。"
|
||
conditionEditorModifiedNote: '你已修改了一個條件,而且正被以下任務使用:'
|
||
conditionEditorForcedToQuit: "如果你保存條件,任何正進行這些任務的人將被迫放棄任務。"
|
||
conditionEditorSetName: "設定名稱"
|
||
conditionEditorEntity: "實體"
|
||
conditionEditorWorld: "世界"
|
||
conditionEditorCheckPlaceholder: "檢查佔位符"
|
||
conditionEditorConditionCleared: "已清除條件。"
|
||
conditionEditorRideEntity: "騎乘實體"
|
||
conditionEditorRideNPC: "騎乘 NPC"
|
||
conditionEditorEntitiesTitle: "- 實體 -"
|
||
conditionEditorEntitiesPrompt: "輸入實體名稱,<space>,<cancel>"
|
||
conditionEditorNpcsTitle: "- NPC -"
|
||
conditionEditorPermissions: "有權限"
|
||
conditionEditorPermissionsPrompt: "輸入權限節點,<space>,<cancel>"
|
||
conditionEditorItemsInMainHand: "握在右手"
|
||
conditionEditorItemsWear: "作為盔甲穿著"
|
||
conditionEditorWorldsTitle: "- 世界 -"
|
||
conditionEditorWorldsPrompt: "輸入世界名稱,<space>,<cancel>"
|
||
conditionEditorStayWithinWorld: "保留在世界內"
|
||
conditionEditorInvalidWorld: "並非有效的世界名稱!"
|
||
conditionEditorBiomesTitle: "- 生態域 -"
|
||
conditionEditorBiomesPrompt: "輸入生態域名稱,<space>,<cancel>"
|
||
conditionEditorStayWithinBiome: "保留在生態域內"
|
||
conditionEditorInvalidBiome: "並非有效的生態域名稱!"
|
||
conditionEditorRegionsTitle: "- 區域 -"
|
||
conditionEditorRegionsPrompt: "輸入區域名稱,<space>,<cancel>"
|
||
conditionEditorStayWithinRegion: "停留在區域內"
|
||
conditionEditorTicksTitle: "- 刻 -"
|
||
conditionEditorSetStartTick: "設置開始刻"
|
||
conditionEditorSetEndTick: "設置端刻"
|
||
conditionEditorTicksPrompt: "輸入刻值,<space>,<cancel>"
|
||
conditionEditorStayWithinTicks: "留在刻內"
|
||
conditionEditorInvalidTicks: "<input>不是有效的刻值!"
|
||
conditionEditorPlaceholderTitle: "- PlaceholderAPI -"
|
||
conditionEditorSetPlaceholderId: "設置佔位符標識符"
|
||
conditionEditorSetPlaceholderVal: "設置佔位符值"
|
||
conditionEditorPlaceholderCleared: "佔位符條件已清除。"
|
||
conditionEditorEnterPlaceholderId: "輸入佔位符標識符,<space>,<cancel>"
|
||
conditionEditorEnterPlaceholderVal: "輸入佔位符值,<space>,<cancel>"
|
||
reqSetMoney: "設定金幣需求"
|
||
reqSetQuestPoints: "設定任務 <points> 需求"
|
||
reqSetItem: "設定物品需求"
|
||
reqSetExperience: "設置經驗要求"
|
||
reqSetPerms: "設定權限需求"
|
||
reqSetQuest: "設定任務需求"
|
||
reqSetQuestBlocks: "設定任務方塊"
|
||
reqSetMcMMO: "設定 mcMMO Classic 需求"
|
||
reqSetHeroes: "設定 Heroes 需求"
|
||
reqSetCustom: "設定自訂需求"
|
||
reqSetSkills: "設定技能"
|
||
reqSetSkillAmounts: "設定技能等級"
|
||
reqHeroesSetPrimary: "設定主職業"
|
||
reqHeroesSetSecondary: "設定副職業"
|
||
reqQuestListTitle: "- 可供接受的任務 -"
|
||
reqQuestPrompt: "輸入任務名稱,<semicolon>,<clear>,<cancel>"
|
||
reqRemoveItemsPrompt: "輸入 真/假 值,<space>,<cancel>"
|
||
reqExperiencePrompt: "輸入經驗值,<clear>,<cancel>"
|
||
reqPermissionsPrompt: "輸入權限需求,<space>,<clear>,<cancel>"
|
||
reqCustomPrompt: "輸入要新增的自訂需求的名稱,<clear>,<cancel>"
|
||
reqMcMMOAmountsPrompt: "輸入 mcMMO Classic 技能等級,<space>,<clear>,<cancel>"
|
||
reqHeroesPrimaryPrompt: "輸入 Heroes 主職業名稱,<clear>,<cancel>"
|
||
reqHeroesSecondaryPrompt: "輸入 Heroes 副職業名稱,<clear>,<cancel>"
|
||
reqAddItem: "添加物品"
|
||
reqSetRemoveItems: "移除物品"
|
||
reqHeroesPrimaryDisplay: "主職業︰"
|
||
reqHeroesSecondaryDisplay: "副職業︰"
|
||
reqNotAQuestName: "<quest> 並非任務名稱!"
|
||
reqItemCleared: "已清除物品需求。"
|
||
reqCustomAlreadyAdded: "這個自訂需求已被添加!"
|
||
reqCustomNotFound: "找不到自訂需求模組。"
|
||
reqCustomCleared: "已清除自訂需求。"
|
||
reqMcMMOError: "<input> 並非有效的 mcMMO Classic 技能名稱!"
|
||
reqMcMMOCleared: "已清除 mcMMO Classic 技能需求。"
|
||
reqMcMMOAmountsCleared: "已清除 mcMMO Classic 技能等級需求。"
|
||
reqHeroesNotPrimary: "<class> 並非主職業!"
|
||
reqHeroesPrimaryCleared: "已清除 Heroes 主職業需求。"
|
||
reqHeroesNotSecondary: "<class> 並非副職業!"
|
||
reqHeroesSecondaryCleared: "已清除 Heroes 副職業需求。"
|
||
reqHeroesClassNotFound: "找不到職業!"
|
||
reqNotANumber: "<input> 不是一個數字 !"
|
||
reqNotAUniqueId: "<input> 不是有效的 UUID!"
|
||
reqMustAddItem: "你必須先添加至少一個物品 !"
|
||
reqNoMessage: "你必須設定失敗需求訊息!"
|
||
plnStart: "設定開始日期"
|
||
plnEnd: "設定結束日期"
|
||
plnRepeat: "設定重複周期"
|
||
plnCooldown: "設定冷卻時間"
|
||
plnOverride: "重複後忽略冷卻時間"
|
||
plnTooEarly: "<quest> 將在 <time> 後可以進行。"
|
||
plnTooLate: "<quest> 曾在 <time> 前可被進行。"
|
||
optGeneral: "一般"
|
||
optMultiplayer: "多人遊戲"
|
||
optBooleanQuery: "選擇 '<true>' 或 '<false>'"
|
||
optBooleanPrompt: "輸入 '<true>' 或 '<false>',<clear>,<cancel>"
|
||
optNumberQuery: "選擇進度共享等級"
|
||
optNumberPrompt: "輸入進度跟蹤等級(數字),<clear>,<cancel>"
|
||
optDistancePrompt: "輸入共享半徑的距離 (數字),<clear>,<cancel>"
|
||
optAllowCommands: "允許在任務期間使用指令"
|
||
optAllowQuitting: "允許中途退出任務"
|
||
optIgnoreSilkTouch: "忽略以絲綢之觸破壞的方塊"
|
||
optIgnoreBlockReplace: "破壞後忽略替換的塊"
|
||
optCommandsDenied: "你不能在進行 <quest> 任務期間使用指令。"
|
||
optPluginListTitle: "- 可用插件 -"
|
||
optExternalPartyPlugin: "通過 Unite 設置提供程序"
|
||
optExternalPartyPluginPrompt: "輸入插件名稱,<clear>,<cancel>"
|
||
optNotAPluginName: "<plugin> 不是插件名稱!"
|
||
optUsePartiesPlugin: "使用 Parties 插件"
|
||
optShareProgressLevel: "進度共享等級"
|
||
optShareOnlySameQuest: "僅與同一任務共享"
|
||
optShareDistance: "最大徑向距離"
|
||
optHandleOfflinePlayer: "包括離線玩家"
|
||
rewSetMoney: "設定金幣獎勵"
|
||
rewSetQuestPoints: "設定任務 <points> 獎勵"
|
||
rewSetItems: "設定物品獎勵"
|
||
rewSetExperience: "設定經驗值獎勵"
|
||
rewSetCommands: "設定指令獎勵"
|
||
rewCommandsCleared: "已清除指令獎勵。"
|
||
rewNoCommands: "你必須先設定指令 !"
|
||
rewPermissions: "權限獎勵"
|
||
rewSetPermission: "設定權限獎勵"
|
||
rewSetPermissionWorlds: "設置權限世界"
|
||
rewPermissionsCleared: "已清除權限獎勵。"
|
||
rewSetMcMMO: "設定 mcMMO Classic 技能獎勵"
|
||
rewSetHeroes: "設定 Heroes 經驗獎勵"
|
||
rewSetPartiesExperience: "設定 Parties 經驗獎勵"
|
||
rewSetCustom: "設定自訂獎勵"
|
||
rewSetHeroesClasses: "設定職業"
|
||
rewSetHeroesAmounts: "設定經驗量"
|
||
rewMoneyPrompt: "輸入 <money> 的數量,<clear>,<cancel>"
|
||
rewQuestPointsPrompt: "輸入任務 <points> 的數量,<clear>,<cancel>"
|
||
rewExperiencePrompt: "輸入經驗值,<clear>,<cancel>"
|
||
rewCommandPrompt: "輸入命令獎勵,<semicolon>,<clear>,<cancel>"
|
||
rewPermissionsPrompt: "輸入權限獎勵,<space>,<clear>,<cancel>"
|
||
rewPermissionsWorldPrompt: "輸入權限世界,<semicolon>,<clear>,<cancel>"
|
||
rewMcMMOPrompt: "輸入 mcMMO Classic 技能(或為所有技能輸入“All”),<space>,<cancel>"
|
||
rewHeroesClassesPrompt: "輸入 Heroes 職業名稱,<space>,<cancel>"
|
||
rewHeroesExperiencePrompt: "輸入經驗量(數字,可輸入小數),<space>,<cancel>"
|
||
rewPartiesExperiencePrompt: "輸入 Parties 經驗值,<clear>,<cancel>"
|
||
rewCustomRewardPrompt: "輸入要新增的自訂獎勵的名稱,<clear>,<cancel>"
|
||
rewItemsCleared: "已清除物品獎勵。"
|
||
rewNoMcMMOSkills: "未設定技能"
|
||
rewNoHeroesClasses: "未設定職業"
|
||
rewSetMcMMOSkillsFirst: "你必須先設定技能 !"
|
||
rewMcMMOCleared: "已清除 mcMMO Classic 獎勵。"
|
||
rewSetHeroesClassesFirst: "你必須先設定職業 !"
|
||
rewHeroesCleared: "已清除 Heroes 獎勵。"
|
||
rewHeroesInvalidClass: "<input> 並非有效的 Heroes 職業名稱!"
|
||
rewCustomAlreadyAdded: "這個自訂獎勵已被添加 !"
|
||
rewCustomNotFound: "找不到自訂獎勵模組。"
|
||
rewCustomCleared: "已清除自訂獎勵。"
|
||
itemCreateLoadHand: "從手中載入物品"
|
||
itemCreateSetName: "設定物品名稱"
|
||
itemCreateSetAmount: "設定數量"
|
||
itemCreateSetDurab: "設定耐久度"
|
||
itemCreateSetEnchs: "增加附魔"
|
||
itemCreateSetDisplay: "設定顯示名稱"
|
||
itemCreateSetLore: "設定物品附加描述"
|
||
itemCreateSetClearMeta: "清除額外數據"
|
||
itemCreateEnterName: "輸入物品名稱,<cancel>"
|
||
itemCreateEnterAmount: "輸入物品數量(最大為 64),<cancel>"
|
||
itemCreateEnterDurab: "輸入物品耐久度,<clear>,<cancel>"
|
||
itemCreateEnterEnch: "輸入附魔名稱,<clear>,<cancel>"
|
||
itemCreateEnterLevel: "輸入 <enchantment> 的附魔等級(數字)"
|
||
itemCreateEnterDisplay: "輸入物品的顯示名稱,<clear>,<cancel>"
|
||
itemCreateEnterLore: "輸入設定物品附加描述,<semicolon>,<clear>,<cancel>"
|
||
itemCreateNoItem: "沒有物品 !"
|
||
itemCreateNoName: "你必須先設定名稱 !"
|
||
itemCreateInvalidName: "無效的物品名稱!"
|
||
itemCreateInvalidDurab: "無效的物品耐久度 !"
|
||
itemCreateInvalidEnch: "無效的附魔名稱 !"
|
||
itemCreateInvalidInput: "無效的輸入 !"
|
||
itemCreateNoNameAmount: "你必須先設定名稱及數量 !"
|
||
itemCreateCriticalError: "發生了嚴重錯誤。"
|
||
dateCreateLoadTime: "載入目前的時間"
|
||
dateCreateEnterDay: "輸入天數(最大為 31),<cancel>"
|
||
dateCreateEnterMonth: "輸入月份(最大為 12),<cancel>"
|
||
dateCreateEnterYear: "輸入年份(最大為 9999),<cancel>"
|
||
dateCreateEnterHour: "輸入小時時數(最大為 23),<cancel>"
|
||
dateCreateEnterMinute: "輸入分鐘數(最大為 59),<cancel>"
|
||
dateCreateEnterSecond: "輸入秒數(最大為 59),<cancel>"
|
||
dateCreateEnterOffset: "輸入 UTC 時間偏移(最大 14),<cancel>"
|
||
dateCreateEnterZone: "輸入 UTC 時區,<cancel>"
|
||
dateCreateNoYearAmount: "你必須先設定年份 !"
|
||
overrideCreateSet: "設置詳細信息列表覆蓋"
|
||
overrideCreateEnter: "輸入替換文本,<clear>,<cancel>"
|
||
questObjectivesTitle: "---(<quest>)---"
|
||
questCompleteTitle: '**任務完成︰ <quest>**'
|
||
questRewardsTitle: "獎勵"
|
||
questFailed: "*任務失敗*"
|
||
questMaxAllowed: "你最多只能擁有<number>個任務。"
|
||
questAlreadyOn: "你已經接下這個任務了!"
|
||
questTooEarly: "你不能在<time>時間內再次接取<quest>這個任務。"
|
||
questAlreadyCompleted: "你已經完成<quest>這個任務。"
|
||
questInvalidLocation: "你無法在此接受<quest>這個任務。"
|
||
questInvalidDeliveryItem: "<item>並非任務所需物品!"
|
||
questSelectedLocation: "選擇位置"
|
||
questListTitle: "- 任務列表 -"
|
||
questHelpTitle: "- 任務插件幫助 -"
|
||
questDisplayHelp: "- 顯示幫助"
|
||
questNPCListTitle: "- 任務 | <npc> -"
|
||
questAdminHelpTitle: "- 任務管理員 -"
|
||
questEditorTitle: "- 任務編輯器 -"
|
||
eventEditorTitle: "- 事件編輯器 - "
|
||
conditionEditorTitle: "- 條件編輯器 -"
|
||
questCreateTitle: "- 創建任務 -"
|
||
questEditTitle: "- 編輯任務 -"
|
||
questDeleteTitle: "- 刪除任務 -"
|
||
eventCreateTitle: "- 創建事件 -"
|
||
eventEditTitle: "- 編輯事件 -"
|
||
eventDeleteTitle: "- 刪除事件 -"
|
||
conditionCreateTitle: "- 創建條件 -"
|
||
conditionEditTitle: "- 編輯條件 -"
|
||
conditionDeleteTitle: "- 刪除條件 -"
|
||
requirementsTitle: "需求 | <quest>"
|
||
rewardsTitle: "獎勵 | <quest>"
|
||
plannerTitle: "計劃 | <quest>"
|
||
optionsTitle: "選項 <quest>"
|
||
itemRequirementsTitle: "- 物品需求 -"
|
||
itemRewardsTitle: "- 物品獎勵 -"
|
||
permissionRewardsTitle: "- 權限獎勵 -"
|
||
mcMMORequirementsTitle: "- mcMMO Classic 需求 -"
|
||
mcMMORewardsTitle: "- mcMMO Classic 獎勵 -"
|
||
heroesRequirementsTitle: "- Heroes 需求 -"
|
||
heroesRewardsTitle: "- Heroes 獎勵 -"
|
||
heroesClassesTitle: "- Heroes 職業 -"
|
||
heroesExperienceTitle: "- Heroes 經驗 -"
|
||
heroesPrimaryTitle: "- 主職業 -"
|
||
heroesSecondaryTitle: "- 副職業 -"
|
||
customObjectivesTitle: "- 自訂物品 -"
|
||
customRequirementsTitle: "- 自訂需求 -"
|
||
customRewardsTitle: "- 自訂獎勵 -"
|
||
skillListTitle: "- 技能列表 -"
|
||
topQuestersTitle: "- 頭 <number> 位玩家 -"
|
||
createItemTitle: "- 創建物品 -"
|
||
dateTimeTitle: "- 日期與時間 -"
|
||
timeZoneTitle: "- 時區 -"
|
||
enchantmentsTitle: "- 附魔 -"
|
||
questGUITitle: "- GUI 顯示畫面 -"
|
||
questRegionTitle: "- 任務區域 -"
|
||
effEnterName: "輸入一個效果名稱來添加到列表中,<cancel>"
|
||
cmdAdd: "添加"
|
||
strAdd: "然後「<command>」 以添加它"
|
||
cmdClear: "清除"
|
||
strClear: "或輸入 '<command>' 清除所有數據"
|
||
cmdCancel: "取消"
|
||
strCancel: "或輸入'<command>' 返回"
|
||
cmdDone: "完成"
|
||
strDone: "然後輸入 '<command>' 以保存"
|
||
strSpace: "以空格作為分隔"
|
||
strSemicolon: "以分號作為分隔"
|
||
charSemi: ";"
|
||
acceptQuest: "接受任務?"
|
||
abandonQuest: "放棄追求?"
|
||
enterAnOption: "輸入一個選項"
|
||
questAccepted: "已接受任務︰ <quest>"
|
||
currentQuest: "目前的任務 ︰"
|
||
completedQuest: "已完成的任務︰"
|
||
noMoreQuest: "沒有更多可選的任務。"
|
||
break: "破壞<item>: <count>"
|
||
damage: "傷害<item>: <count>"
|
||
place: "放置<item>: <count>"
|
||
use: "使用<item>: <count>"
|
||
cut: "剪下<item>: <count>"
|
||
craftItem: "合成<item>: <count>"
|
||
smeltItem: "熔煉<item>: <count>"
|
||
enchItem: "附魔<enchantment><level><item>: <count>"
|
||
brewItem: "釀造<item>: <count>"
|
||
consumeItem: "消耗<item>: <count>"
|
||
catchFish: "捕捉生魚: <count>"
|
||
milkCow: "擠牛奶: <count>"
|
||
kill: "擊殺<mob>: <count>"
|
||
killAtLocation: "在<location>擊殺<mob>: <count>"
|
||
killPlayer: "擊殺玩家: <count>"
|
||
deliver: "運送<item>到<npc>: <count>"
|
||
talkTo: "與 <npc> 對話"
|
||
tame: "馴服<mob>: <count>"
|
||
shearSheep: "剪下<color>色的羊: <count>"
|
||
goTo: "前往 <location>"
|
||
location: "位置 <id>"
|
||
completed: "已完成"
|
||
redoCompleted: "(已完成)"
|
||
consoleError: "這個指令只能在遊戲中執行。"
|
||
noActiveQuest: "你目前沒有任何進行中的任務。"
|
||
speakTo: '開始︰與 <npc> 對話'
|
||
mustSpeakTo: "你必須與 <npc> 對話才能開始這個任務。"
|
||
noCommandStart: "<quest> 不能透過指令開始。"
|
||
permissionDisplay: "權限 :"
|
||
heroesClass: "職業"
|
||
mcMMOLevel: "等級"
|
||
haveCompleted: "你完成了 <quest>"
|
||
mustComplete: "必須完成 <quest>"
|
||
cannotComplete: "未能完成 <quest>"
|
||
questNotFound: "找不到該任務。"
|
||
alreadyConversing: "你已經在一場對話中 !"
|
||
inputNum: "輸入值必須是數字。"
|
||
inputPosNum: "輸入值必須是正數。"
|
||
questModified: "你正在進行中的任務 <quest> 已被修改,因此你已被強制放棄了這項任務。"
|
||
questNotExist: "你正在進行中的任務 <quest> 已不再存在,因此你已被強制放棄了這項任務。"
|
||
questInvalidChoice: "無效的選擇。請輸入「<yes>」或「<no>」"
|
||
pageSelectionNum: "選擇頁面數必須是數字。"
|
||
pageSelectionPosNum: "選擇頁面數必須是正數。"
|
||
questTakeDisabled: "已禁用通過指令接受任務。"
|
||
questQuit: "你已退出任務 <quest>"
|
||
questQuitDisabled: "已禁用退出此任務。"
|
||
questsUnknownCommand: "未知的任務指令。輸入 /quests 以取得幫助。"
|
||
pageNotExist: "頁面不存在。"
|
||
pageFooter: "- 第 <current> 頁,共 <all> 頁 -"
|
||
questsReloaded: "已重新載入任務插件。"
|
||
numQuestsLoaded: "已載入 <number> 個任務。"
|
||
questForceTake: "<player> 被強制接受任務 <quest>。"
|
||
questForcedTake: "<player> 強制了你接受任務 <quest>。"
|
||
questForceQuit: "<player> 被強制放棄任務 <quest>。"
|
||
questForcedQuit: "<player> 強制了你放棄任務 <quest>。"
|
||
questForceFinish: "<player> 被強制完成任務 <quest>。"
|
||
questForcedFinish: "<player> 強制了你完成任務 <quest>。"
|
||
questForceNextStage: "<player> 已進入任務 <quest> 的下一階段。"
|
||
questForcedNextStage: "<player> 已把你進入到任務 <quest> 的下一階段。"
|
||
questReset: "<player> 已被重置。"
|
||
questRemoved: "任務 <quest> 已從玩家 <player> 的已完成任務中移除。"
|
||
setQuestPoints: "玩家 <player> 的任務 <points> 已被設定為 <number>。"
|
||
questPointsSet: "<player> 已將你的任務 <points> 設為 <number> 。"
|
||
takeQuestPoints: "從玩家 <player> 扣除了 <number> 任務 <points>。"
|
||
questPointsTaken: "玩家 <player> 扣除了你 <number> 任務 <points>。"
|
||
giveQuestPoints: "給予玩家 <player> <number> 任務 <points>。"
|
||
questPointsGiven: "<player> 給予你 <number> 任務 <points>。"
|
||
invalidMinimum: "輸入值必須至少為 <number> !"
|
||
invalidRange: "輸入值必須在 <least> 至 <greatest> 之間 !"
|
||
invalidOption: "無效的選項 !"
|
||
noCurrentQuest: "<player> 目前沒有任何進行中的任務。"
|
||
playerNotFound: "找不到玩家。"
|
||
questsPlayerHasQuestAlready: "<player> 已經在任務 <quest>。"
|
||
questsUnknownAdminCommand: "未知的任務管理指令。輸入 /questsadmin 以取得幫助。"
|
||
errorNPCID: '錯誤 ︰ 沒有 ID 為 <number> 的 NPC'
|
||
questSaveError: "保存時發生錯誤。"
|
||
questErrorReadingFile: "讀取任務檔案時發生錯誤。"
|
||
errorLoading: "插件正在載入中,請稍候再試!"
|
||
unknownError: "發生了未知的錯誤,請留意控制台的輸出紀錄。"
|
||
journalTitle: "任務日誌"
|
||
journalTaken: "你取出了任務日誌。"
|
||
journalPutAway: "你收回了任務日誌。"
|
||
journalNoRoom: "你的物品欄沒有足夠空間存放任務日誌!"
|
||
journalNoQuests: "你沒有已接受的任務 !"
|
||
journalDenied: "你不能用任務日誌這麼做。"
|
||
compassSet: "將指南針目標設置為任務 <quest>。"
|
||
compassNone: "任務 <quest> 沒有指南針目標。"
|
||
compassReset: "重設指南針目標。"
|
||
timeZone: "時區"
|
||
timeDay: "天"
|
||
timeDays: "天"
|
||
timeMonth: "月"
|
||
timeMonths: "月"
|
||
timeYear: "年"
|
||
timeYears: "年"
|
||
timeHour: "小時"
|
||
timeHours: "小時"
|
||
timeMinute: "分"
|
||
timeMinutes: "分"
|
||
timeSecond: "秒"
|
||
timeSeconds: "秒"
|
||
timeMillisecond: "毫秒"
|
||
timeMilliseconds: "毫秒"
|
||
delay: "延遲"
|
||
save: "保存"
|
||
exit: "退出"
|
||
exited: "已退出"
|
||
cancel: "取消"
|
||
cancelled: "已取消"
|
||
questTimeout: "已取消。"
|
||
yesWord: "是"
|
||
noWord: "否"
|
||
"true": "真"
|
||
"false": "假"
|
||
clear: "清除"
|
||
cleared: "已清除"
|
||
none: "無"
|
||
done: "完成"
|
||
noneSet: "未設定"
|
||
noDelaySet: "未設定延遲"
|
||
noIdsSet: "未設定 ID"
|
||
noNamesSet: "未設定名稱"
|
||
worlds: "世界"
|
||
points: "點數"
|
||
enterNpcUniqueIds: "輸入 NPC UUID、<space>、<cancel>"
|
||
enterOrClearNpcUniqueIds: "輸入 NPC UUID、<space>、<clear>、<cancel>"
|
||
listsNotSameSize: "所有必填列表的的輸入值數目必須相同!"
|
||
listDuplicate: "列表中含有重複項!"
|
||
thankYouMore: "謝謝你。只剩下 <amount> 了!"
|
||
id: "ID"
|
||
quest: "任務"
|
||
event: "事件"
|
||
condition: "條件"
|
||
quests: "任務"
|
||
developedBy: "由開發"
|
||
questPoints: "任務點數"
|
||
accepted: "已接受"
|
||
complete: "完成"
|
||
redoable: "可重做"
|
||
objectives: "目標"
|
||
everything: "所有"
|
||
usage: "用法"
|
||
redoableEvery: "每 <time> 後可重做。"
|
||
requirements: "需求"
|
||
requirementsItemFail: "無法收集所需的物品。物品是否在你的非慣用手?"
|
||
conditionFailQuit: "未能達成條件,因此你已退出任務 <quest>。"
|
||
conditionFailRetry: "未達成任務 <quest> 中這個階段的條件。"
|
||
optionSilkTouchFail: "無法使用帶有絲綢之觸附魔的物品進行 <quest>。"
|
||
with: "與"
|
||
to: "到"
|
||
blocksWithin: "在 <amount> 個方塊内"
|
||
experience: "經驗值"
|
||
partiesExperience: "Parties 經驗"
|
||
timePrompt: "輸入時間 (秒),<clear>,<cancel>"
|
||
timerMessage: "完成任務或階段的時間還剩下︰ <time> 秒"
|
||
timerStart: "你有 <time> 秒的時間來完成這個任務或階段"
|
||
noPermission: "你沒有權限這樣做。"
|
||
trialMode: "試用模式"
|
||
modeDeny: "你無法在<mode>進行該操作。"
|
||
duplicateEditor: "你已經在使用編輯器 !"
|
||
difference: "區別是「<data>」。"
|
||
notInstalled: "未安裝"
|
||
confirmDelete: "你確定嗎?"
|
||
updateTo: "更新到 <version>:<url>"
|
||
notConversing: "你不在談話中!"
|