Quests/api/src/main/java/me/blackvein/quests/conditions/ICondition.java

77 lines
2.7 KiB
Java

/*
* Copyright (c) 2014 PikaMug and contributors. All rights reserved.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package me.blackvein.quests.conditions;
import me.blackvein.quests.player.IQuester;
import me.blackvein.quests.quests.IQuest;
import org.bukkit.inventory.ItemStack;
import java.util.LinkedList;
import java.util.UUID;
public interface ICondition extends Comparable<ICondition> {
String getName();
void setName(final String name);
boolean isFailQuest();
void setFailQuest(final boolean failQuest);
LinkedList<String> getEntitiesWhileRiding();
void setEntitiesWhileRiding(final LinkedList<String> entitiesWhileRiding);
LinkedList<UUID> getNpcsWhileRiding();
void setNpcsWhileRiding(final LinkedList<UUID> npcsWhileRiding);
LinkedList<String> getPermissions();
void setPermissions(final LinkedList<String> permissions);
LinkedList<ItemStack> getItemsWhileHoldingMainHand();
void setItemsWhileHoldingMainHand(final LinkedList<ItemStack> itemsWhileHoldingMainHand);
LinkedList<String> getWorldsWhileStayingWithin();
void setWorldsWhileStayingWithin(final LinkedList<String> worldsWhileStayingWithin);
int getTickStartWhileStayingWithin();
void setTickStartWhileStayingWithin(final int tickStartWhileStayingWithin);
int getTickEndWhileStayingWithin();
void setTickEndWhileStayingWithin(final int tickEndWhileStayingWithin);
LinkedList<String> getBiomesWhileStayingWithin();
void setBiomesWhileStayingWithin(final LinkedList<String> biomesWhileStayingWithin);
LinkedList<String> getRegionsWhileStayingWithin();
void setRegionsWhileStayingWithin(final LinkedList<String> biomesWhileStayingWithin);
LinkedList<String> getPlaceholdersCheckIdentifier();
void setPlaceholdersCheckIdentifier(final LinkedList<String> placeholdersCheckIdentifier);
LinkedList<String> getPlaceholdersCheckValue();
void setPlaceholdersCheckValue(final LinkedList<String> placeholdersCheckValue);
boolean check(final IQuester quester, final IQuest quest);
}