mirror of https://github.com/PikaMug/Quests.git
122 lines
4.0 KiB
Java
122 lines
4.0 KiB
Java
package me.blackvein.quests.nms.v1_13_R1.particle;
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import org.bukkit.Location;
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import org.bukkit.Particle;
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import org.bukkit.craftbukkit.v1_13_R1.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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/**
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* This is the Eff_1_13_R1 Enum, it contains all valid effects that players can
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* use with the 1.13 server version.
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*
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* @author FlyingPikachu
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* @author GregZ_
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* @since 3.3.5
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* @version 3
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*/
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public enum Eff_1_13_R1 {
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EXPLOSION(Particle.EXPLOSION_NORMAL),
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EXPLOSION_LARGE(Particle.EXPLOSION_LARGE),
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EXPLOSION_HUGE(Particle.EXPLOSION_HUGE),
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FIREWORKS_SPARK(Particle.FIREWORKS_SPARK),
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BUBBLE(Particle.WATER_BUBBLE),
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WAKE(Particle.WATER_WAKE),
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SPLASH(Particle.WATER_SPLASH),
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SUSPENDED(Particle.SUSPENDED),
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DEPTH_SUSPEND(Particle.SUSPENDED_DEPTH),
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CRIT(Particle.CRIT),
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MAGIC_CRIT(Particle.CRIT_MAGIC),
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SMOKE(Particle.SMOKE_NORMAL),
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LARGE_SMOKE(Particle.SMOKE_LARGE),
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SPELL(Particle.SPELL),
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INSTANT_SPELL(Particle.SPELL_INSTANT),
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MOB_SPELL(Particle.SPELL_MOB),
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MOB_SPELL_AMBIENT(Particle.SPELL_MOB_AMBIENT),
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WITCH_MAGIC(Particle.SPELL_WITCH),
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DRIP_WATER(Particle.DRIP_WATER),
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DRIP_LAVA(Particle.DRIP_LAVA),
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ANGRY_VILLAGER(Particle.VILLAGER_ANGRY),
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HAPPY_VILLAGER(Particle.VILLAGER_HAPPY),
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TOWN_AURA(Particle.TOWN_AURA),
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NOTE(Particle.NOTE),
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PORTAL(Particle.PORTAL),
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ENCHANTMENT_TABLE(Particle.ENCHANTMENT_TABLE),
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FLAME(Particle.FLAME),
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LAVA(Particle.LAVA),
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CLOUD(Particle.CLOUD),
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RED_DUST(Particle.REDSTONE),
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SNOWBALL_POOF(Particle.SNOWBALL),
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SNOW_SHOVEL(Particle.SNOW_SHOVEL),
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SLIME(Particle.SLIME),
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HEART(Particle.HEART),
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BARRIER(Particle.BARRIER),
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ICONCRACK_(Particle.ITEM_CRACK),
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BLOCKCRACK_(Particle.BLOCK_CRACK),
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BLOCKDUST_(Particle.BLOCK_DUST),
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DROPLET(Particle.WATER_DROP),
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MOB_APPEARANCE(Particle.MOB_APPEARANCE),
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SWEEPING_DUST(Particle.SWEEP_ATTACK),
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DRAGON_BREATH(Particle.DRAGON_BREATH),
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ENDROD(Particle.END_ROD),
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DAMAGE_INDICATOR(Particle.DAMAGE_INDICATOR),
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FALLING_DUST(Particle.FALLING_DUST),
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SPIT(Particle.SPIT),
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TOTEM(Particle.TOTEM),
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BUBBLE_COLUMN_UP(Particle.BUBBLE_COLUMN_UP),
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BUBBLE_POP(Particle.BUBBLE_POP),
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CURRENT_DOWN(Particle.CURRENT_DOWN),
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SQUID_INK(Particle.SQUID_INK),
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NAUTILUS(Particle.NAUTILUS),
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DOLPHIN(Particle.DOLPHIN);
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/**
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* The NMS Particle to be sent to the player.
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*/
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private final Particle particleEnum;
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/**
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* Create a new instance of the Eff_1_13_R1 enum with the given particle type
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* to be sent.
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*
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* @param particleEnum
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* The particle type to be sent to the player in the
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* PacketPlayOutWorldParticles packet.
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*/
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Eff_1_13_R1(Particle particleEnum) {
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this.particleEnum = particleEnum;
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}
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/**
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* Send the given particle to the player via NMS. It should be noted that
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* all particles have the range limit set to 256 due to the second variable
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* in the packet constructor being false.
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*
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* @param player
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* The player to send the particle to.
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* @param location
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* The location to play the particle at.
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* @param offsetX
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* The offset of the particle in the X direction.
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* @param offsetY
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* The offset of the particle in the Y direction.
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* @param offsetZ
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* The offset of the particle in the Z direction.
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* @param speed
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* The speed that the particle effect will be played at.
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* @param count
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* The number of particles to send to the player.
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* @param data
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* An integer array needed for some particles, this is used for
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* packets such as block crack or particle colour on redstone /
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* firework particles.
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* @throws Exception
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* A ReportedException may be thrown if the network manager
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* fails to handle the packet.
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*/
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public void sendToPlayer(Player player, Location location, float offsetX, float offsetY, float offsetZ, float speed, int count, int[] data) throws Exception {
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((CraftPlayer) player).spawnParticle(particleEnum, location, count, offsetX, offsetY, offsetZ, speed, data);
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}
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}
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