Quests/api/src/main/java/me/blackvein/quests/quests/QuestFactory.java

67 lines
2.6 KiB
Java

/*
* Copyright (c) 2014 PikaMug and contributors. All rights reserved.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package me.blackvein.quests.quests;
import org.bukkit.block.Block;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.conversations.ConversationContext;
import org.bukkit.conversations.ConversationFactory;
import org.bukkit.conversations.Prompt;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
public interface QuestFactory {
Map<UUID, Block> getSelectedBlockStarts();
void setSelectedBlockStarts(final Map<UUID, Block> selectedBlockStarts);
Map<UUID, Block> getSelectedKillLocations();
void setSelectedKillLocations(final Map<UUID, Block> selectedKillLocations);
Map<UUID, Block> getSelectedReachLocations();
void setSelectedReachLocations(final Map<UUID, Block> selectedReachLocations);
Set<UUID> getSelectingNpcs();
void setSelectingNpcs(final Set<UUID> selectingNpcs);
List<String> getNamesOfQuestsBeingEdited();
void setNamesOfQuestsBeingEdited(final List<String> questNames);
ConversationFactory getConversationFactory();
Prompt returnToMenu(final ConversationContext context);
void loadQuest(final ConversationContext context, final IQuest q);
void deleteQuest(final ConversationContext context);
void saveQuest(final ConversationContext context, final ConfigurationSection section);
/*void saveRequirements(final ConversationContext context, final ConfigurationSection section);
void saveStages(final ConversationContext context, final ConfigurationSection section);
void saveRewards(final ConversationContext context, final ConfigurationSection section);
void savePlanner(final ConversationContext context, final ConfigurationSection section);
void saveOptions(final ConversationContext context, final ConfigurationSection section);*/
}