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https://github.com/Phoenix616/RandomTeleport.git
synced 2024-11-22 02:25:38 +01:00
Added min and max y settings (Resolves #2)
Max y will be 127 in the nether by default. Use the -maxY parameter to change it. Also once a maxY is set it will try to find a random y between the values if the highest block is above the max y value.
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@ -149,6 +149,20 @@ public class RandomTeleport extends JavaPlugin implements RandomTeleportAPI {
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}
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return false;
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}));
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addOptionParser(new SimpleOptionParser(array("miny"), (searcher, args) -> {
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if (args.length > 0) {
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searcher.setMinY(Integer.parseInt(args[0]));
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return true;
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}
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return false;
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}));
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addOptionParser(new SimpleOptionParser(array("maxy"), (searcher, args) -> {
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if (args.length > 0) {
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searcher.setMaxY(Integer.parseInt(args[0]));
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return true;
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}
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return false;
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}));
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addOptionParser(new SimpleOptionParser(array("w", "world"), (searcher, args) -> {
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if (args.length > 0) {
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World world = getServer().getWorld(args[0]);
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@ -28,6 +28,7 @@ import io.papermc.lib.PaperLib;
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import org.apache.commons.lang.Validate;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Entity;
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@ -68,6 +69,8 @@ public class RandomSearcher {
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private Location center;
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private int minRadius = 0;
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private int maxRadius = Integer.MAX_VALUE;
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private int minY = 0;
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private int maxY;
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private boolean loadedOnly = false;
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private boolean generatedOnly = false;
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private int maxTries = 100;
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@ -85,6 +88,11 @@ public class RandomSearcher {
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setCenter(center);
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setMinRadius(minRadius);
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setMaxRadius(maxRadius);
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if (center.getWorld().getEnvironment() == World.Environment.NETHER) {
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maxY = 127;
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} else {
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maxY = center.getWorld().getMaxHeight();
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}
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this.validators.getRaw().putAll(plugin.getLocationValidators().getRaw());
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Arrays.asList(validators).forEach(this.validators::add);
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}
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@ -216,6 +224,40 @@ public class RandomSearcher {
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this.maxRadius = maxRadius;
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}
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/**
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* Get the minimum Y
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* @return The minimum Y, always positive and less than the max Y!
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*/
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public int getMinY() {
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return minY;
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}
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/**
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* Set the minimum search Y
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* @param minY The min Y; has to be positive and less than the max Y!
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*/
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public void setMinY(int minY) {
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Validate.isTrue(minY >= 0 && minY < maxY, "Min Y has to be positive and less than the max Y!");
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this.minY = minY;
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}
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/**
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* Get the maximum Y
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* @return The maximum Y, always greater than the minimum Y
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*/
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public int getMaxY() {
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return maxY;
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}
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/**
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* Set the maximum search Y
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* @param maxY The max Y; has to be greater than the min Y!
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*/
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public void setMaxY(int maxY) {
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Validate.isTrue(maxY > minY, "Max Y has to be greater than the min Y!");
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this.maxY = maxY;
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}
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/**
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* By default it will search for coordinates in any chunk, even unloaded ones prompting the server to load new
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* chunks which might result in some performance impact if the server doesn't support async loading. This disables
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@ -32,9 +32,16 @@ public class HeightValidator extends LocationValidator {
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@Override
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public boolean validate(RandomSearcher searcher, Location location) {
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Block block = location.getWorld().getHighestBlockAt(location);
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if (block.getY() > searcher.getMaxY()) {
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block = location.getWorld().getBlockAt(
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block.getX(),
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searcher.getMinY() + searcher.getRandom().nextInt(searcher.getMaxY() - searcher.getMinY()),
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block.getZ()
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);
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}
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while (block.isEmpty()) {
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block = block.getRelative(BlockFace.DOWN);
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if (block == null || block.getY() == 0) {
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if (block == null || block.getY() < searcher.getMinY()) {
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return false;
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}
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}
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@ -22,6 +22,8 @@ commands:
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> -b,-biome <biomename> [<biome 2> ...] - only teleport to this biome (multiple allowed, Bukkit biome names!)
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> -x,-xPos <x value> - x axis of the center point, if not set the player's x axis is used
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> -z,-zPos <z value> - z axis of the center point, if not set the player's z axis is used
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> -minY <y value> - minimum y value that the random location should have (default: 0)
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> -maxY <y value> - maximum y value that the random location should have (default: world height, half in nether)
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> -l,-loaded - only search loaded chunks for possible locations (might fail more often)
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> -g,-generated - only search generated chunks for possible locations
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> -c, -cooldown <seconds> - cooldown in seconds after which the player can use this teleporter again
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