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Added more documentations, removed german messages from source
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@ -41,21 +41,11 @@ public class RandomTeleport extends JavaPlugin implements CommandExecutor {
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public static HashSet<UUID> playerlock = new HashSet<UUID> ();
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public static int[] checkstat = new int[100];
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//English:
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public static String textsearch = ChatColor.GRAY + "RandomTeleport searches for a safe place in world {worldname}. . .";
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public static String textteleport = ChatColor.GRAY + "RandomTeleport teleported you to"; // + " X: " + xTp + " Y: " + yTp + " Z: " + zTp + "!"
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public static String textlocationerror = ChatColor.DARK_RED + "Error:" + ChatColor.RED + " RandomTeleport could not find a save location!";
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public static String textcooldownerror = ChatColor.RED + "You have to wait {cooldown_text}before using this RandomTeleport again!";
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//German:
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/*public static String textsearch = ChatColor.GRAY + "Der Zufallsteleporter sucht nach einem sicheren Ort in Welt {worldname} . . .";
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public static String textteleport = ChatColor.GRAY + "Der Zufallsteleporter teleportierte dich nach"; // + " X: " + xTp + " Y: " + yTp + " Z: " + zTp + "!"
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public static String textlocationerror = ChatColor.DARK_RED + "Fehler:" + ChatColor.RED + " der Zufallsteleporter konnte keinen sicheren Ort finden!";
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public static String textcooldownerror = ChatColor.RED + "Du musst noch {cooldown_text}warten bevor du den Zufallsteleporter wieder nutzen kannst!";
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*/
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@SuppressWarnings("unchecked")
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@Override
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public void onEnable() {
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@ -388,8 +378,15 @@ public class RandomTeleport extends JavaPlugin implements CommandExecutor {
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}
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return false;
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}
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/**
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* Teleports player with the name playername at the highest block at x/z
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* @param playername
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* @param x
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* @param z
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* @param world
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* @return true if player got teleported
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*/
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// teleports player with the name playername at the highest block at x/z
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private boolean teleportPlayer(String playername, int x ,int z, World world) {
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final Player player = Bukkit.getServer().getPlayer(playername);
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if(player == null||world == null) {
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@ -404,7 +401,17 @@ public class RandomTeleport extends JavaPlugin implements CommandExecutor {
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return true;
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}
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// function for checking if block is valid to teleport to (no lava, fire, water, ...), also if it is protected by WG or Factions
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/**
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* Checks if block is valid to teleport to (no lava, fire, water, ...), also if it is protected by WG or Factions
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* @param player
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* @param world
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* @param x coordinate of the block as int
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* @param z coordinate of the block as int
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* @param force true if should only check if the player wont die,
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* false for region check and block restrictions
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* @return true if the block is a valid teleport block
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*/
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private boolean teleportCheck(Player player, World world, int x, int z, boolean force) {
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int y = world.getHighestBlockYAt(x, z);
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Block highest = world.getBlockAt(x, y - 1, z);
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