Only apply cooldown if teleport was successful

This commit is contained in:
Phoenix616 2020-09-16 00:24:11 +01:00
parent a8db0033df
commit 73a49f779b
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GPG Key ID: 40E2321E71738EB0
1 changed files with 1 additions and 1 deletions

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@ -377,7 +377,6 @@ public class RandomTeleport extends JavaPlugin implements RandomTeleportAPI {
sendMessage(searcher.getTargets(), "search", "worldname", searcher.getCenter().getWorld().getName());
searcher.search().thenApply(targetLoc -> {
searcher.getTargets().forEach(e -> {
cooldowns.put(searcher.getId(), e.getUniqueId(), new AbstractMap.SimpleImmutableEntry<>(System.currentTimeMillis(), searcher.getCooldown()));
if (e instanceof Player) {
Location belowLoc = targetLoc.clone().subtract(0, 1, 0);
Block belowBlock = belowLoc.getBlock();
@ -388,6 +387,7 @@ public class RandomTeleport extends JavaPlugin implements RandomTeleportAPI {
targetLoc.setZ(targetLoc.getBlockZ() + 0.5);
PaperLib.teleportAsync(e, targetLoc).thenAccept(success -> {
if (success) {
cooldowns.put(searcher.getId(), e.getUniqueId(), new AbstractMap.SimpleImmutableEntry<>(System.currentTimeMillis(), searcher.getCooldown()));
sendMessage(e, "teleport",
"worldname", targetLoc.getWorld().getName(),
"x", String.valueOf(targetLoc.getBlockX()),