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Send target location block change to player (possibly related to #33)
This has been shown to stop the client from falling into blocks while teleporting in the past and might as well still solve some issues where the client hasn't received the chunk data yet.
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@ -344,6 +344,10 @@ public class RandomTeleport extends JavaPlugin implements RandomTeleportAPI {
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searcher.search().thenApply(targetLoc -> {
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searcher.getTargets().forEach(e -> {
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cooldowns.put(searcher.getId(), e.getUniqueId(), new AbstractMap.SimpleImmutableEntry<>(System.currentTimeMillis(), searcher.getCooldown()));
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if (e instanceof Player) {
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Location belowLoc = targetLoc.clone().subtract(0, 1, 0);
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((Player) e).sendBlockChange(belowLoc, belowLoc.getBlock().getBlockData());
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}
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e.teleport(targetLoc);
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sendMessage(e, "teleport",
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"worldname", targetLoc.getWorld().getName(),
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