Creating modpacks with this launcher is super easy: :one: only drag & drop of configs and mods into a folder, :two: ZERO! scary XML/JSON files to edit, and :three: there's a nice interface for creating modpacks (command-line is also available).
The launcher has all standard features that you'd expect like :one: resume of incomplete downloads, :two: incremental updates, and :three: file deduplication (saves disk space when you have files duplicated between updates or modpacks).
LiteLoader, Forge, and .jar mods are supported. You can put resource packs in, or really even random mod files that don't go in the configs or mods folder.
For those technically inclined, you can generate modpacks from Git (or any VCS) using your favorite continuous integration server, and then dynamically create modpacks even down to one per branch or tag.
You'll probably need a few hours to get everything working. Fortunately, we have a [detailed wiki](https://github.com/SKCraft/Launcher/wiki) with screenshots for every step, intended for someone with minimal technical experience.
Pull requests can be submitted on GitHub, but we will accept them at our discretion. Please note that your code must follow Oracle's Java Code Conventions.
Contributions by third parties must be dual licensed under the two licenses described within LICENSE.txt (GNU Lesser General Public License, version 3, and the 3-clause BSD license).