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Reduce game arguments to strings where possible
Helps to reduce the size of the manifest a little, and looks nicer!
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@ -4,7 +4,9 @@ import com.fasterxml.jackson.annotation.JsonIgnoreProperties;
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import com.fasterxml.jackson.annotation.JsonProperty;
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import com.fasterxml.jackson.annotation.JsonTypeInfo;
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import com.fasterxml.jackson.databind.annotation.JsonDeserialize;
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import com.fasterxml.jackson.databind.annotation.JsonSerialize;
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import com.skcraft.launcher.model.minecraft.mapper.MinecraftArgumentsDeserializer;
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import com.skcraft.launcher.model.minecraft.mapper.MinecraftArgumentsSerializer;
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import lombok.Data;
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import java.util.List;
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@ -14,11 +16,13 @@ import java.util.List;
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public class MinecraftArguments {
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@JsonProperty("game")
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@JsonTypeInfo(use = JsonTypeInfo.Id.NONE)
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@JsonSerialize(contentUsing = MinecraftArgumentsSerializer.class)
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@JsonDeserialize(contentUsing = MinecraftArgumentsDeserializer.class)
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private List<GameArgument> gameArguments;
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@JsonProperty("jvm")
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@JsonTypeInfo(use = JsonTypeInfo.Id.NONE)
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@JsonSerialize(contentUsing = MinecraftArgumentsSerializer.class)
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@JsonDeserialize(contentUsing = MinecraftArgumentsDeserializer.class)
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private List<GameArgument> jvmArguments;
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}
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@ -0,0 +1,24 @@
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package com.skcraft.launcher.model.minecraft.mapper;
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import com.fasterxml.jackson.core.JsonGenerationException;
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import com.fasterxml.jackson.core.JsonGenerator;
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import com.fasterxml.jackson.databind.SerializerProvider;
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import com.fasterxml.jackson.databind.ser.std.StdSerializer;
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import com.skcraft.launcher.model.minecraft.GameArgument;
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import java.io.IOException;
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public class MinecraftArgumentsSerializer extends StdSerializer<GameArgument> {
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protected MinecraftArgumentsSerializer() {
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super(GameArgument.class);
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}
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@Override
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public void serialize(GameArgument value, JsonGenerator jgen, SerializerProvider provider) throws IOException, JsonGenerationException {
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if (value.getValues().size() == 1 && (value.getRules() == null || value.getRules().size() == 0)) {
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jgen.writeString(value.getValues().get(0));
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} else {
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provider.defaultSerializeValue(value, jgen);
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}
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}
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}
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