There were a couple places where I relied on the manifest to have
the default libraries location of "libraries"; this commit fixes those
instances. Without this fix it would be possible for a custom libraries
URL path to leak into the local filesystem, which might've mucked
something up.
- Game/jvm arguments are now passed one-at-a-time, never grouped
- Added support for legacy version manifests by adding in the missing
arguments
- Correctly pull arguments from old manifests
- Some slightly hacky handling for old library stanzas
- Short-circuit if library URL has empty path to prevent accidentally
downloading HTML pages as jars
- Add launcherShortname prop, passed to --versionType
- Fix game arguments being missing from version manifest due to new format
- Update Runner to use more substitutions & support new argument model
- Move loader/installer libraries to their own section to avoid runtime conflicts
- Implement some basic feature matching for arguments
oh lord okay
- Update to new launchermeta endpoint for version manifests
- Fix library handling (libraries now seem to give us the URL most of the time)
- Write entire new system for handling the forge installer process
- Fix asset handling, mostly (still TODO is remove all traces of assetSource, it's given to us by launchermeta now)
This converts the project into a multi-module Gradle build.
By default, Git does not show history past a rename, so use git log
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