SKCraft Launcher ================ SKCraft Launcher provides a platform for creating, testing, and distributing mudpacks for groups of all sizes. It 100% open source and works on Windows, Mac OS X and Linux/BSD. With this platform, you have **full control** of the modpacks that you choose to release. ### Many Features, Few Requirements The only requirement is **have a website to host files — even Dropbox will work.** All files that you upload are "de-duplicated" so even if you have a dozen modpacks that use the same mod, you only have to host one copy of the file. Yet you still have access to powerful features like: * optional mods/files * pre-installed default configuration files * modpack-added Java flags * JAR mods * resource pack support * non-standard modpack file support * "hidden" modpacks that require a special access key ** ** requires PHP support on your website ### Making Modpacks Making modpacks is extremely easy: you can use our creator tools with 1-click modpack testing: ![Modpack Creator](readme/pack_manager.png) You *don't* have to click a bunch of buttons or edit several cryptic config files to add a mod. All you need to do is create a folder that resembles the Minecraft data folder: * src/**config**/ * src/**mods**/ * src/**resourcepacks**/ * loaders/ There's support for Minecraft Forge and LiteLoader too — just put their installer .jars into the loaders folder. Now let's see how easy it is to create an "optional feature" that can turn off not only mods, but configuration files too: ![Optional Features Configuration](readme/configure_features.png) ### Great Client When it comes to launching your modpacks, users can start, abort, and resume updates at any time. Files are downloaded in parallel, and the launcher knows how to handle the removal of files from the modpack. There's even a fancy dark launcher that you can use and customize to your heart's desires: ![Skinned](readme/launcher_skinned.png) Users can select those optional features that you have added: ![Optional Features](readme/features.png) As a plus, the launcher can **even update itself**. ### More Features All of the modpack tools can be used to create a server modpack alongside the client modpack! You can optionally use **command line tools** only, without the GUI entirely. Combine the launcher with Git and Jenkins (or whatever you prefer) to automatically build modpack releases when you push a new version. ### History The launcher has been in development since the early days of Minecraft Alpha. It has powered and always has powered sk89q's own server, SKCraft. [The older 3.x version was can be found elsewhere](https://github.com/sk89q/SKMCLauncher). ## Additional Screenshots You can also use the "plain" version of the launcher: ![Main Launcher](readme/launcher.png) ![Options](readme/options.png) ![Console](readme/log.png) More of the Modpack Creator: ![Modpack Creator](readme/modpack_creator.png) ![Build Modpacks](readme/packages_generator.png) ## Getting Started * [Read the wiki](https://github.com/SKCraft/Launcher/wiki) * [Forum to ask for help](http://forum.enginehub.org/forums/launcher.25/) * [Join us on IRC: #sklauncher on EsperNet (irc.esper.net)](https://webchat.esper.net/?channels=sklauncher) If you find the launcher useful, you can [support me on Patreon](https://www.patreon.com/sk89q). [![Support Me on Patreon](https://i.imgur.com/Sg03Bzc.png)](https://www.patreon.com/sk89q) ## Compiling In your command prompt or terminal, run: ./gradlew clean build If you are on Windows: gradlew clean build If you wish to import the project into an IDE, you must add support for Project Lombok (IntelliJ IDEA users: also enable annotation processing in compiler settings). ## Contributing Pull requests can be submitted on GitHub, but we will accept them at our discretion. Please note that your code must follow Oracle's Java Code Conventions. Contributions by third parties must be dual licensed under the two licenses described within LICENSE.txt (GNU General Public License, version 3, and the 3-clause BSD license). ## License The launcher is licensed under the GNU General Public License, version 3.