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https://github.com/Flowsqy/ShopChest.git
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Fix shop visibility after respawn or world change
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parent
e969aa35da
commit
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@ -9,7 +9,10 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerChangedWorldEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.scheduler.BukkitRunnable;
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public class ShopUpdateListener implements Listener {
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@ -28,14 +31,43 @@ public class ShopUpdateListener implements Listener {
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerJoin(PlayerJoinEvent e) {
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restartShopUpdater(e.getPlayer());
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}
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// The Bukkit::getOnlinePlayers() list does not include players that
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// are currently respawning or chaning worlds, so when only one player is
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// online and is currently respawning, the updater will think that no player
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// is online, so it will stop. To prevent that, a delay of 1 tick is needed.
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@EventHandler
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public void onPlayerChangedWorld(final PlayerChangedWorldEvent e) {
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new BukkitRunnable() {
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@Override
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public void run() {
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restartShopUpdater(e.getPlayer());
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}
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}.runTaskLater(plugin, 1L);
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}
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@EventHandler
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public void onPlayerRespawn(final PlayerRespawnEvent e) {
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new BukkitRunnable() {
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@Override
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public void run() {
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restartShopUpdater(e.getPlayer());
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}
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}.runTaskLater(plugin, 1L);
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}
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private void restartShopUpdater(Player p) {
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if (!plugin.getUpdater().isRunning()) {
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plugin.setUpdater(new ShopUpdater(plugin));
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plugin.getUpdater().start();
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}
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for (Shop shop : plugin.getShopUtils().getShops()) {
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if (shop.getHologram() != null) shop.getHologram().hidePlayer(e.getPlayer());
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if (shop.getItem() != null) shop.getItem().setVisible(e.getPlayer(), false);
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if (shop.getHologram() != null) shop.getHologram().hidePlayer(p);
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if (shop.getItem() != null) shop.getItem().setVisible(p, false);
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}
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}
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