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Reload shops when a world loads after initializing the shops
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parent
8140db76c5
commit
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@ -3,6 +3,7 @@ package de.epiceric.shopchest.listeners;
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import de.epiceric.shopchest.ShopChest;
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import de.epiceric.shopchest.event.ShopUpdateEvent;
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import de.epiceric.shopchest.shop.Shop;
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import de.epiceric.shopchest.utils.Callback;
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import de.epiceric.shopchest.utils.ShopUpdater;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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@ -12,6 +13,7 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerChangedWorldEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.world.WorldLoadEvent;
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import org.bukkit.scheduler.BukkitRunnable;
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public class ShopUpdateListener implements Listener {
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@ -59,6 +61,23 @@ public class ShopUpdateListener implements Listener {
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}.runTaskLater(plugin, 1L);
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}
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@EventHandler
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public void onWorldLoad(WorldLoadEvent e) {
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final String worldName = e.getWorld().getName();
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plugin.getShopUtils().reloadShops(false, false, new Callback(plugin) {
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@Override
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public void onResult(Object result) {
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int amount = -1;
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if (result instanceof Integer) {
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amount = (int) result;
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}
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plugin.getLogger().info(String.format("Reloaded %d shops because a new world '%s' was loaded", amount, worldName));
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plugin.debug(String.format("Reloaded %d shops because a new world '%s' was loaded", amount, worldName));
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}
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});
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}
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private void restartShopUpdater(Player p) {
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if (!plugin.getUpdater().isRunning()) {
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plugin.setUpdater(new ShopUpdater(plugin));
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