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https://github.com/Flowsqy/ShopChest.git
synced 2024-11-26 01:05:12 +01:00
parent
f54c2ff7ff
commit
f233c626e1
@ -117,6 +117,15 @@ public class Config {
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/** Whether the item amount should be calculated to fit the available money or inventory space **/
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public boolean auto_calculate_item_amount;
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/**
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* <p>Whether the mouse buttons are inverted</p>
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*
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* <b>Default:</b><br>
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* Right-Click: Buy<br>
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* Left-Click: Sell
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**/
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public boolean invert_mouse_buttons;
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/** Amount the hologram should be lifted **/
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public double two_line_hologram_lift;
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@ -313,6 +322,7 @@ public class Config {
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append_potion_level_to_item_name = plugin.getConfig().getBoolean("append-potion-level-to-item-name");
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show_shop_items = plugin.getConfig().getBoolean("show-shop-items");
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remove_shop_on_error = plugin.getConfig().getBoolean("remove-shop-on-error");
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invert_mouse_buttons = plugin.getConfig().getBoolean("invert-mouse-buttons");
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two_line_hologram_lift = plugin.getConfig().getDouble("two-line-hologram-lift");
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maximal_distance = plugin.getConfig().getDouble("maximal-distance");
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maximal_item_distance = plugin.getConfig().getDouble("maximal-item-distance");
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@ -153,14 +153,12 @@ public class ShopInteractListener implements Listener {
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private void handleInteractEvent(PlayerInteractEvent e, boolean calledFromInteractEvent) {
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Block b = e.getClickedBlock();
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Player p = e.getPlayer();
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boolean inverted = config.invert_mouse_buttons;
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if (e.getAction() == Action.RIGHT_CLICK_BLOCK || e.getAction() == Action.LEFT_CLICK_BLOCK) {
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if (b.getType().equals(Material.CHEST) || b.getType().equals(Material.TRAPPED_CHEST)) {
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if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
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if (ClickType.getPlayerClickType(p) != null) {
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if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
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switch (ClickType.getPlayerClickType(p).getClickType()) {
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case INFO:
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@ -199,13 +197,19 @@ public class ShopInteractListener implements Listener {
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break;
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}
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}
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} else {
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if (shopUtils.isShop(b.getLocation())) {
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Shop shop = shopUtils.getShop(b.getLocation());
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if (e.getAction() == Action.LEFT_CLICK_BLOCK) {
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if (p.isSneaking()) {
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return;
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}
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}
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if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
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if (p.isSneaking() || (shop.getShopType() != ShopType.ADMIN && shop.getVendor().getUniqueId().equals(p.getUniqueId()))) {
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if (Utils.getPreferredItemInHand(p) == null) {
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e.setCancelled(true);
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if (!shop.getVendor().getUniqueId().equals(p.getUniqueId())) {
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@ -228,10 +232,17 @@ public class ShopInteractListener implements Listener {
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}
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}
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}
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} else {
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return;
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}
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}
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if ((e.getAction() == Action.RIGHT_CLICK_BLOCK && !inverted) || (e.getAction() == Action.LEFT_CLICK_BLOCK && inverted)) {
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e.setCancelled(true);
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if (shop.getShopType() == ShopType.ADMIN || !shop.getVendor().getUniqueId().equals(p.getUniqueId())) {
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plugin.debug(p.getName() + " wants to buy");
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if (shop.getBuyPrice() > 0) {
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if (p.hasPermission(Permissions.BUY)) {
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boolean worldGuardAllowed = true;
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@ -281,28 +292,14 @@ public class ShopInteractListener implements Listener {
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p.sendMessage(LanguageUtils.getMessage(LocalizedMessage.Message.BUYING_DISABLED));
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plugin.debug("Buying is disabled");
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}
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} else {
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e.setCancelled(false);
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if (!calledFromInteractEvent) {
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p.openInventory(shop.getInventoryHolder().getInventory());
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}
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}
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}
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}
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}
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} else if (e.getAction() == Action.LEFT_CLICK_BLOCK) {
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if (shopUtils.isShop(b.getLocation())) {
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if (p.isSneaking())
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return;
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} else if ((e.getAction() == Action.LEFT_CLICK_BLOCK && !inverted) || (e.getAction() == Action.RIGHT_CLICK_BLOCK && inverted)) {
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e.setCancelled(true);
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Shop shop = shopUtils.getShop(b.getLocation());
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if ((shop.getShopType() == ShopType.ADMIN) || (!shop.getVendor().getUniqueId().equals(p.getUniqueId()))) {
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plugin.debug(p.getName() + " wants to sell");
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if (shop.getSellPrice() > 0) {
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if (p.hasPermission(Permissions.SELL)) {
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boolean worldGuardAllowed = true;
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@ -342,13 +339,9 @@ public class ShopInteractListener implements Listener {
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e.setCancelled(false);
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}
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}
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}
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}
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} else {
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ClickType.removePlayerClickType(p);
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}
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}
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}
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@ -82,10 +82,16 @@ append-potion-level-to-item-name: false
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# This might be useful if you're removing shop chests with WorldEdit, resetting plots, or similar
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remove-shop-on-error: false
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# Set whether the mouse buttons should be inverted.
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# Default:
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# Right-Click -> Buy
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# Left-Click -> Sell
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invert-mouse-buttons: false
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# Set the maximal distance (in blocks) to the shop where the player can see the hologram.
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maximal-distance: 2
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# Set the maximal distance (in blocks) to the shop where the player can see the floatig shop item.
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# Set the maximal distance (in blocks) to the shop where the player can see the floating shop item.
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maximal-item-distance: 40
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# Set the time in seconds between automatic shop reloads.
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