Commit Graph

126 Commits

Author SHA1 Message Date
Eric
1251d187ed Changed version to 1.11.0 2016-11-22 14:35:51 +01:00
Eric
04a6d836b9 Added towny support
- Players can only create shops in shop plots, not in wilderness or normal
  plots
- Added permission "shopchest.extend.protected"
- Changed permission "shopchest.extendOther" to "shopchest.extend.other"
- When creating a shop on a double chest, both chests must not be
  protected/in a protected region
- To extend a shop into a protected region (e.g. WorldGuard/Towny), you
  need permission (shopchest.extend.protected)
- Added no-permission message for "shopchest.extend.protected"
2016-11-20 14:18:36 +01:00
Eric
b7aa71599e Add support for 1.11 2016-11-17 20:30:26 +01:00
Eric
ff406abf2d Added WorldGuard support
Might contain issues, as it's not tested extensively
2016-11-13 13:43:03 +01:00
Eric
b2c9f81c91 Changed version to 1.10.4 2016-09-06 11:53:20 +02:00
Eric
d56421682b Changed version to 1.10.3 2016-08-19 15:34:50 +02:00
Eric
ba4334407e Added -Xdoclint:none parameter to javadoc on java 8 and later
Closes #23
2016-08-19 12:35:17 +02:00
Eric
5225a18475 Changed version to 1.10.2 2016-08-18 15:36:12 +02:00
Eric
15099eca36 Changed version to 1.10.1 2016-08-17 13:16:56 +02:00
Eric
af3b6612b1 Fixed version and JsonBuilder 2016-08-16 19:59:45 +02:00
Eric
582fa5dadc Changed version to 1.10 2016-08-16 17:53:33 +02:00
Eric
a95106a335 Client-side shop items
All shop items are now spawned with packets and reflection client-side, so probably duplicated items are history (finally). This also allowed me to remove the ClearLag and LWC dependency, as ClearLag can't remove client-side items and LWC's Magnet Sucker can't suck them inside a chest. I also changed a bit in the classes of the nms package, so all required classes have to be found before attempting to do anything.

Fixes #11 and fixes #4
2016-08-08 22:04:29 +02:00
Eric
57af99da1b Now using reflection instead of different modules
This commit also fixes spawn eggs on 1.8.x
2016-08-05 15:26:47 +02:00
Eric
76ea273ad6 Changed way of checking if chests are protected
If another plugin cancelled the PlayerInteractEvent before ShopChest, the player is not permitted to create a shop on the clicked chest. The dependency of 'Lockette' is no longer needed. It might occur that a plugin, which is not used for protections, cancels the PlayerInteractEvent so a shop cannot be created.

This closes #14
2016-08-04 21:17:23 +02:00
Eric
6c38c74e54 Removed bukkit dependency
The same classes are also found in the spigot-api
2016-08-04 21:17:22 +02:00
Eric
ee90215dd6 Changed version to 1.9.1 2016-08-03 16:32:33 +02:00
Eric
fc9500bce3 Updated vault repository 2016-08-03 16:32:32 +02:00
Eric
c2ea1fb076 Changed versions to 1.9.0.1 2016-07-14 16:35:00 +02:00
Eric
e2828aaae8 Remove version from final jar name 2016-07-13 16:40:19 +02:00
Eric
34468ef623 Changed version to 1.9.0
There will be some more changes, so the update is coming soon...
Also, the properties in the plugin.yml are now extracted from the pom.xml
2016-07-06 21:59:42 +02:00
Eric
99ab436346 Changed commit message of maven artifact updater 2016-07-06 21:13:08 +02:00
Eric
b817bf61ea Automatically build and deploy javadoc jars 2016-07-06 21:06:57 +02:00
Eric
3a50a20bf4 Automatically update maven repository 2016-07-05 15:08:44 +02:00
Eric
e98dc6d8a7 Added javadoc aggregate plugin 2016-07-04 22:11:05 +02:00
Eric
031f0f99bc Updated VaultAPI to 1.6 2016-07-03 21:14:41 +02:00
Eric
54a1b637c6 Converted ShopChest to Maven Project 2016-07-03 20:59:29 +02:00