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Only show shops to players who point on the shop (configurable)
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@ -119,6 +119,9 @@ public class Config {
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/** Whether players are allowed to sell/buy broken items **/
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public boolean allow_broken_items;
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/** Whether only the shops a player points on should be shown to him **/
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public boolean only_show_shops_in_sight;
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/**
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* <p>Whether shops should automatically be removed from the database if an error occurred while loading</p>
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* (e.g. when no chest is found at a shop's location)
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@ -337,6 +340,7 @@ public class Config {
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enable_towny_integration = plugin.getConfig().getBoolean("enable-towny-integration");
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enable_vendor_messages = plugin.getConfig().getBoolean("enable-vendor-messages");
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explosion_protection = plugin.getConfig().getBoolean("explosion-protection");
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only_show_shops_in_sight = plugin.getConfig().getBoolean("only-show-shops-in-sight");
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exclude_admin_shops = plugin.getConfig().getBoolean("shop-limits.exclude-admin-shops");
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append_potion_level_to_item_name = plugin.getConfig().getBoolean("append-potion-level-to-item-name");
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show_shop_items = plugin.getConfig().getBoolean("show-shop-items");
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@ -3,19 +3,22 @@ package de.epiceric.shopchest.utils;
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import de.epiceric.shopchest.ShopChest;
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import de.epiceric.shopchest.config.Config;
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import de.epiceric.shopchest.shop.Shop;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.Chest;
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import org.bukkit.block.DoubleChest;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.permissions.PermissionAttachmentInfo;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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public class ShopUtils {
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@ -227,13 +230,62 @@ public class ShopUtils {
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* @param location Location of the player
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*/
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public void updateShops(Player player, Location location) {
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if (plugin.getShopChestConfig().only_show_shops_in_sight) {
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HashSet<Material> transparent = new HashSet<>();
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transparent.add(Material.AIR);
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List<Block> sight = player.getLineOfSight(transparent, (int) plugin.getShopChestConfig().maximal_distance);
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ArrayList<Shop> shopsInSight = new ArrayList<>();
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for (Block block : sight) {
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if (block.getType() == Material.CHEST || block.getType() == Material.TRAPPED_CHEST) {
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if (isShop(block.getLocation())) {
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Shop shop = getShop(block.getLocation());
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shopsInSight.add(shop);
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if (shop.getHologram() != null && !shop.getHologram().isVisible(player)) {
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shop.getHologram().showPlayer(player);
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}
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}
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} else {
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Block below = block.getRelative(BlockFace.DOWN);
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if (isShop(below.getLocation())) {
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Shop shop = getShop(below.getLocation());
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shopsInSight.add(shop);
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if (shop.getHologram() != null && !shop.getHologram().isVisible(player)) {
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shop.getHologram().showPlayer(player);
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}
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}
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}
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}
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double itemDistSqr = Math.pow(plugin.getShopChestConfig().maximal_item_distance, 2);
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for (Shop shop : getShops()) {
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if (shop.getItem() != null && shop.getLocation().getWorld().getName().equals(player.getWorld().getName())) {
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if (shop.getLocation().distanceSquared(player.getEyeLocation()) <= itemDistSqr) {
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shop.getItem().setVisible(player, true);
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} else {
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shop.getItem().setVisible(player, false);
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}
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}
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if (!shopsInSight.contains(shop)) {
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if (shop.getHologram() != null) {
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shop.getHologram().hidePlayer(player);
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}
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}
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}
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} else {
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for (Shop shop : getShops()) {
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updateShop(shop, player, location);
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}
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}
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}
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/**
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* Update hologram and item of the shop for a player
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* Update hologram and item of the shop for a player based on their distance to each other
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* @param shop Shop to update
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* @param player Player to show the update
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* @param location Location of the player
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@ -45,6 +45,11 @@ enable-towny-integration: true
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# buy or sell something from/to his shop or if his shop is out of stock
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enable-vendor-messages: true
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# Set whether only the shops a player points on should be shown to him.
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# If set to false, every shop near the player (with the specified
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# distance) will be shown to him.
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only-show-shops-in-sight: true
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# Set whether the buy- and sell price should be arranged below each other.
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# The first line will be the buy price with the message
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# "message.hologram.only-buy", the second line will be the sell price
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