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Fix exploit that allows staying in creative mode
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060c8a7295
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@ -54,7 +54,6 @@ public class CreativeModeListener implements Listener {
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ClickType.removePlayerClickType(p);
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((SelectClickType) clickType).setItem(e.getCursor());
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p.closeInventory();
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p.setGameMode(((SelectClickType) clickType).getGameMode());
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p.sendMessage(LanguageUtils.getMessage(Message.ITEM_SELECTED,
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new Replacement(Placeholder.ITEM_NAME, LanguageUtils.getItemName(e.getCursor()))));
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@ -75,7 +74,6 @@ public class CreativeModeListener implements Listener {
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return;
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ClickType.removePlayerClickType(p);
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p.setGameMode(((SelectClickType) clickType).getGameMode());
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p.sendMessage(LanguageUtils.getMessage(Message.CREATION_CANCELLED));
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}
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@ -84,9 +82,6 @@ public class CreativeModeListener implements Listener {
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// Reset game mode on quit if SelectClickType is set
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Player p = e.getPlayer();
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ClickType ct = ClickType.getPlayerClickType(p);
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if (ct instanceof SelectClickType) {
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p.setGameMode(((SelectClickType) ct).getGameMode());
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}
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ClickType.removePlayerClickType(p);
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}
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@ -58,6 +58,10 @@ public class ClickType {
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*/
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public static void removePlayerClickType(OfflinePlayer player) {
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UUID uuid = player.getUniqueId();
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if (playerClickType.get(uuid) instanceof SelectClickType && player instanceof Player) {
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// Reset gamemode player has select click type
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((Player) player).setGameMode(((SelectClickType) playerClickType.get(uuid)).gameMode);
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}
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playerClickType.remove(uuid);
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// If a timer is still running, cancel it
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@ -73,6 +77,10 @@ public class ClickType {
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*/
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public static void setPlayerClickType(OfflinePlayer player, ClickType clickType) {
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UUID uuid = player.getUniqueId();
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if (playerClickType.get(uuid) instanceof SelectClickType && player instanceof Player) {
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// Reset gamemode player has select click type
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((Player) player).setGameMode(((SelectClickType) playerClickType.get(uuid)).gameMode);
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}
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playerClickType.put(uuid, clickType);
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// If a timer is already running, cancel it
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