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https://github.com/EpicEricEE/ShopChest.git
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Added configuration values
You can now set whether a shop should be removed from the database if an error occurred when loading it, and you can set whether the floating shop item should be shown/enabled.
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@ -84,6 +84,15 @@ public class Config {
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/** Whether admin shops should be excluded of the shop limits **/
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public boolean exclude_admin_shops;
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/** Whether the shop items should be shown **/
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public boolean show_shop_items;
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/**
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* <p>Whether shops should automatically be removed from the database if an error occurred while loading</p>
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* (e.g. when no chest is found at a shop's location)
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*/
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public boolean remove_shop_on_error;
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/** The maximum distance between a player and a shop to see the hologram **/
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public double maximal_distance;
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@ -257,6 +266,8 @@ public class Config {
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hopper_protection = plugin.getConfig().getBoolean("hopper-protection");
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explosion_protection = plugin.getConfig().getBoolean("explosion-protection");
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exclude_admin_shops = plugin.getConfig().getBoolean("shop-limits.exclude-admin-shops");
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show_shop_items = plugin.getConfig().getBoolean("show-shop-items");
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remove_shop_on_error = plugin.getConfig().getBoolean("remove-shop-on-error");
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maximal_distance = plugin.getConfig().getDouble("maximal-distance");
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shop_creation_price_normal = plugin.getConfig().getDouble("shop-creation-price.normal");
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shop_creation_price_admin = plugin.getConfig().getDouble("shop-creation-price.admin");
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@ -5,6 +5,7 @@ import de.epiceric.shopchest.config.Regex;
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import de.epiceric.shopchest.language.LanguageUtils;
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import de.epiceric.shopchest.language.LocalizedMessage;
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import de.epiceric.shopchest.nms.IHologram;
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import de.epiceric.shopchest.utils.ShopUtils;
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import de.epiceric.shopchest.utils.Utils;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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@ -52,6 +53,9 @@ public class Shop {
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this.chest = (Chest) b.getState();
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} else {
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try {
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if (plugin.getShopChestConfig().remove_shop_on_error)
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ShopUtils.removeShop(this, true);
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throw new Exception("No Chest found at specified Location: " + b.getX() + "; " + b.getY() + "; " + b.getZ());
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} catch (Exception ex) {
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ex.printStackTrace();
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@ -99,24 +103,26 @@ public class Shop {
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* <b>Call this after {@link #createHologram()}, because it depends on the hologram's location</b>
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*/
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private void createItem() {
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Item item;
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Location itemLocation;
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ItemStack itemStack;
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ItemMeta itemMeta = product.getItemMeta();
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itemMeta.setDisplayName(UUID.randomUUID().toString());
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if (plugin.getShopChestConfig().show_shop_items) {
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Item item;
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Location itemLocation;
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ItemStack itemStack;
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ItemMeta itemMeta = product.getItemMeta();
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itemMeta.setDisplayName(UUID.randomUUID().toString());
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itemLocation = new Location(location.getWorld(), hologram.getLocation().getX(), location.getY() + 1, hologram.getLocation().getZ());
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itemStack = new ItemStack(product);
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itemStack.setAmount(1);
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itemStack.setItemMeta(itemMeta);
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itemLocation = new Location(location.getWorld(), hologram.getLocation().getX(), location.getY() + 1, hologram.getLocation().getZ());
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itemStack = new ItemStack(product);
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itemStack.setAmount(1);
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itemStack.setItemMeta(itemMeta);
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item = location.getWorld().dropItem(itemLocation, itemStack);
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item.setVelocity(new Vector(0, 0, 0));
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item.setMetadata("shopItem", new FixedMetadataValue(plugin, true));
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item.setCustomNameVisible(false);
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item.setPickupDelay(Integer.MAX_VALUE);
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item = location.getWorld().dropItem(itemLocation, itemStack);
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item.setVelocity(new Vector(0, 0, 0));
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item.setMetadata("shopItem", new FixedMetadataValue(plugin, true));
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item.setCustomNameVisible(false);
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item.setPickupDelay(Integer.MAX_VALUE);
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this.item = item;
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this.item = item;
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}
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}
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/**
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@ -259,7 +265,7 @@ public class Shop {
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}
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/**
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* @return IHologram of the shop
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* @return Hologram of the shop
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*/
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public IHologram getHologram() {
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return hologram;
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@ -11,6 +11,14 @@ main-command-name: "shop"
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# The value must equal to the name of one of a file in the 'lang' folder (without the '.lang' extension)
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language-file: "en_US"
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# Set whether the floating shop items on top of the chest should be shown
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show-shop-items: true
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# Set whether shops should automatically be removed from the database if an error occurred while loading
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# e.g. when no chest is found at a shop's location
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# This might be useful if you're removing shop chests with WorldEdit, resetting plots, or similar
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remove-shop-on-error: false
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# Set the maximal distance to the shop where the player can see the hologram.
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# Value MUST be a number (e.g. 1, 1.5, 2.75, ...)
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maximal-distance: 1.75
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