From 50adf1f1d1d1d4eb6293da431d128b2c6c731a2e Mon Sep 17 00:00:00 2001 From: Eric Date: Sun, 14 May 2017 18:54:09 +0200 Subject: [PATCH] Replaced "Usable Regex" with "Usable Placeholders" --- src/main/resources/lang/en_US.lang | 68 +++++++++++++++--------------- 1 file changed, 34 insertions(+), 34 deletions(-) diff --git a/src/main/resources/lang/en_US.lang b/src/main/resources/lang/en_US.lang index b1b1d2f..4f95af2 100644 --- a/src/main/resources/lang/en_US.lang +++ b/src/main/resources/lang/en_US.lang @@ -18,42 +18,42 @@ message.shop-removed=&6Shop removed. message.chest-no-shop=&cChest is not a shop. # Set the message when the player doesn't have enough money to create a shop -# Usable Regex: %CREATION-PRICE% +# Usable Placeholders: %CREATION-PRICE% message.shop-create-not-enough-money=&cNot enough money. You need &6%CREATION-PRICE% &cto create a shop. # Set the vendor message the player gets after entering '/shop info'. -# Usable regex: %VENDOR% +# Usable Placeholders: %VENDOR% message.shopInfo.vendor=&6Vendor: &e%VENDOR% # Set the product message the player gets after entering '/shop info'. -# Usable regex: %AMOUNT%, %ITEMNAME% +# Usable Placeholders: %AMOUNT%, %ITEMNAME% message.shopInfo.product=&6Product: &e%AMOUNT% x %ITEMNAME% # Set the in-stock message the player after entering '/shop info'. -# Usable regex=%AMOUNT% +# Usable Placeholders=%AMOUNT% message.shopInfo.stock=&6In Stock: &e%AMOUNT% # Set the enchantments message the player gets after entering '/shop info' if the product is enchanted -# Usable regex: %ENCHANTMENT% +# Usable Placeholders: %ENCHANTMENT% message.shopInfo.enchantments=&6Enchantments: &e%ENCHANTMENT% # Set the potion effect message the player gets after entering '/shop info' if the product has a potion effect -# Usable regex: %POTION-EFFECT%, %EXTENDED% +# Usable Placeholders: %POTION-EFFECT%, %EXTENDED% message.shopInfo.potion-effect=&6Potion Effect: &e%POTION-EFFECT% %EXTENDED% # Set the music disc title message the player gets after entering '/shop info' if the product is a music disc -# Usable regex: %MUSIC-TITLE% +# Usable Placeholders: %MUSIC-TITLE% message.shopInfo.music-disc-title=&6Music Disc Title: &e%MUSIC-TITLE% # Set the generation message the player gets after entering '/shop info' if the product is a written book -# Usable regex: %GENERATION% +# Usable Placeholders: %GENERATION% message.shopInfo.book-generation=&6Generation: &e%GENERATION% # If the product is a tipped arrow but it doesn't have an effect, this gets displayed instead of the arrow effect message.shopInfo.none=&7None # Set the price message the player gets after entering '/shop info'. -# Usable regex: %BUY-PRICE%, %SELL-PRICE% +# Usable Placeholders: %BUY-PRICE%, %SELL-PRICE% message.shopInfo.price=&6Price: Buy: &e%BUY-PRICE%&6 Sell: &e%SELL-PRICE% # If the sell price or buy price is disabled, this message will be displayed instead of the price in the message above. @@ -74,31 +74,31 @@ message.shopInfo.extended=(Extended) message.buy-and-sell-disabled=&cYou can't create a shop with buying and selling disabled. # Set the message when the player successfully bought something. -# Usable regex: %AMOUNT%, %ITEMNAME%, %BUY-PRICE%, %VENDOR% +# Usable Placeholders: %AMOUNT%, %ITEMNAME%, %BUY-PRICE%, %VENDOR% message.buy-success=&aYou bought &6%AMOUNT% x %ITEMNAME%&a for &6%BUY-PRICE%&a from &6%VENDOR%&a. # Set the message when the player successfully bought something from an admin shop. -# Usable regex: %AMOUNT%, %ITEMNAME%, %BUY-PRICE% +# Usable Placeholders: %AMOUNT%, %ITEMNAME%, %BUY-PRICE% message.buy-success-admin=&aYou bought &6%AMOUNT% x %ITEMNAME%&a for &6%BUY-PRICE%&a. # Set the message when the player successfully sold something. -# Usable regex: %AMOUNT%, %ITEMNAME%, %SELL-PRICE%, %VENDOR% +# Usable Placeholders: %AMOUNT%, %ITEMNAME%, %SELL-PRICE%, %VENDOR% message.sell-success=&aYou sold &6%AMOUNT% x %ITEMNAME%&a for &6%SELL-PRICE%&a to &6%VENDOR%&a. # Set the message when the player successfully sold something to an admin shop. -# Usable regex: %AMOUNT%, %ITEMNAME%, %SELL-PRICE% +# Usable Placeholders: %AMOUNT%, %ITEMNAME%, %SELL-PRICE% message.sell-success-admin=&aYou sold &6%AMOUNT% x %ITEMNAME%&a for &6%SELL-PRICE%&a. # Set the message when a player bought something from the player's shop. -# Usable regex: %AMOUNT%, %ITEMNAME%, %BUY-PRICE%, %PLAYER% +# Usable Placeholders: %AMOUNT%, %ITEMNAME%, %BUY-PRICE%, %PLAYER% message.someone-bought=&6%PLAYER% &abought &6%AMOUNT% x %ITEMNAME%&a for &6%BUY-PRICE%&a from your shop. # Set the message when a player sold something to the player's shop. -# Usable regex: %AMOUNT%, %ITEMNAME%, %SELL-PRICE%, %PLAYER% +# Usable Placeholders: %AMOUNT%, %ITEMNAME%, %SELL-PRICE%, %PLAYER% message.someone-sold=&6%PLAYER% &asold &6%AMOUNT% x %ITEMNAME%&a for &6%SELL-PRICE%&a to your shop. # Set the message when a player joins and made a revenue while he was offline. -# Usable regex: %REVENUE% +# Usable Placeholders: %REVENUE% message.revenue-while-offline=&6While you were offline, your shops have made a revenue of &c%REVENUE%&6. # Set the message when the inventory is full when the player is buying something. @@ -120,11 +120,11 @@ message.vendor-not-enough-money=&cVendor has not enough money. message.out-of-stock=&cShop out of stock. # Set the message the vendor gets when his shop is out of stock -# Usable regex: %AMOUNT%, %ITEMNAME% +# Usable Placeholders: %AMOUNT%, %ITEMNAME% message.vendor-out-of-stock=&cYour shop that sells &6%AMOUNT% x %ITEMNAME% &cis out of stock. # Set the message when an error occurred. -# Usable regex: %ERROR% +# Usable Placeholders: %ERROR% message.error-occurred=&cAn error occurred: %ERROR% # Set the message when the arguments , and/or of '/shop create' are not a number. @@ -153,7 +153,7 @@ message.click-chest-for-info=&aClick a shop to retrieve information. message.click-chest-to-open-shop=&aClick a shop to open it. # Set the message when the player opened a shop. -# Usable regex: %VENDOR% +# Usable Placeholders: %VENDOR% message.opened-shop=&aYou opened %VENDOR%'s shop. # Set the message when the player tries to break a shop. @@ -163,19 +163,19 @@ message.cannot-break-shop=&cYou can't break a shop. message.cannot-sell-broken-item=&cYou can't sell a broken item. # Set the message when the entered buy price is below the minimum price. -# Usable regex: %MIN-PRICE% +# Usable Placeholders: %MIN-PRICE% message.buy-price-too-low=&cThe buy price must be higher than %MIN-PRICE%. # Set the message when the entered sell price is below the minimum price. -# Usable regex: %MIN-PRICE% +# Usable Placeholders: %MIN-PRICE% message.sell-price-too-low=&cThe sell price must be higher than %MIN-PRICE%. # Set the message when the entered buy price is below the maximum price. -# Usable regex: %MAX-PRICE% +# Usable Placeholders: %MAX-PRICE% message.buy-price-too-high=&cThe buy price must be lower than %MAX-PRICE%. # Set the message when the entered sell price is below the maximum price. -# Usable regex: %MAX-PRICE% +# Usable Placeholders: %MAX-PRICE% message.sell-price-too-high=&cThe sell price must be lower than %MAX-PRICE%. # Set the message when buying is disabled at the shop. @@ -185,22 +185,22 @@ message.buying-disabled=&cBuying is disabled at this shop. message.selling-disabled=&cSelling is disabled at this shop. # Set the message when reloading is done. -# Usable regex: %AMOUNT% (Amount of shops) +# Usable Placeholders: %AMOUNT% (Amount of shops) message.reloaded-shops=&aSuccessfully reloaded %AMOUNT% shop/s. # Set the message when the player's shop limit is reached. -# Usable regex: %LIMIT% +# Usable Placeholders: %LIMIT% message.shop-limit-reached=&cYou reached your limit of &6%LIMIT% &cshop/s. # Set the message that shows the player how many shop slots of his shop limit he has occupied. -# Usable regex: %LIMIT%, %AMOUNT% (Amount of shops) +# Usable Placeholders: %LIMIT%, %AMOUNT% (Amount of shops) message.occupied-shop-slots=&6You have &c%AMOUNT%/%LIMIT% &6shop slot/s occupied. # Set the message when the player tries to create a shop with an item which is listed in the blacklist. message.cannot-sell-item=&cYou cannot create a shop with this item. # Set the message when an update is available. -# Usable regex: %VERSION% +# Usable Placeholders: %VERSION% message.update.update-available=&6&lVersion &c%VERSION% &6of &cShopChest &6is available &chere. # Set the message you get when hovering over the available message. @@ -216,19 +216,19 @@ message.update.checking=&6&lChecking for updates... message.update.error=&c&lError while checking for updates. # Set the text in the first row of the shop's hologram -# Usable regex: %ITEMNAME%, %AMOUNT% +# Usable Placeholders: %ITEMNAME%, %AMOUNT% message.hologram.format=%AMOUNT% * %ITEMNAME% # Set the text in the second row of the shop's hologram when the player can buy and sell an item. -# Usable regex: %BUY-PRICE%, %SELL-PRICE% +# Usable Placeholders: %BUY-PRICE%, %SELL-PRICE% message.hologram.buy-and-sell=Buy %BUY-PRICE% | %SELL-PRICE% Sell # Set the text in the second row of the shop's hologram when the player can only buy an item. -# Usable regex: %BUY-PRICE% +# Usable Placeholders: %BUY-PRICE% message.hologram.only-buy=Buy %BUY-PRICE% # Set the text in the second row of the shop's hologram when the player can only sell an item. -# Usable regex: %SELL-PRICE% +# Usable Placeholders: %SELL-PRICE% message.hologram.only-sell=Sell %SELL-PRICE% # Set the message when a not permitted player tries to create a shop. @@ -301,15 +301,15 @@ message.commandDescription.open=Open a shop. message.commandDescription.config=Change configuration values. # Set the message a player gets after setting a configuration value per command -# Usable regex: %PROPERTY%, %VALUE% +# Usable Placeholders: %PROPERTY%, %VALUE% message.config.set=&6Changed &a%PROPERTY% &6to &a%VALUE%&6. # Set the message a player gets after adding a value to a list in the configuration per command -# Usable regex: %PROPERTY%, %VALUE% +# Usable Placeholders: %PROPERTY%, %VALUE% message.config.added=&6Added &a%VALUE% &6to &a%PROPERTY%&6. # Set the message a player gets after removing a value from a list in the configuration per command -# Usable regex: %PROPERTY%, %VALUE% +# Usable Placeholders: %PROPERTY%, %VALUE% message.config.removed=&6Removed &a%VALUE% &6from &a%PROPERTY%&6. # Effect names that will be displayed in the place of %POTION-EFFECT%