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https://github.com/EpicEricEE/ShopChest.git
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Show WorldGuard permission message when trying to create a shop
(e.g. when not allowed to open the chest) This also has the effect that the original event won't be un-cancelled anymore, so the flag "chest-access" now also has to be allowed!
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@ -148,21 +148,33 @@ public class WorldGuardListener implements Listener {
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if (type == Material.CHEST || type == Material.TRAPPED_CHEST) {
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if (type == Material.CHEST || type == Material.TRAPPED_CHEST) {
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if (isAllowed(player, orig.getClickedBlock().getLocation(), orig.getAction())) {
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if (isAllowed(player, orig.getClickedBlock().getLocation(), orig.getAction())) {
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event.setAllowed(true);
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event.setAllowed(true);
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ClickType ct = ClickType.getPlayerClickType(player);
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if (!(ct != null && ct.getClickType() == ClickType.EnumClickType.CREATE)) {
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// Don't un-cancel original event when trying to create shop.
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// Flag "chest-access" has to be allowed too, so the original event won't be cancelled.
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orig.setCancelled(false);
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orig.setCancelled(false);
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}
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}
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}
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}
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}
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}
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}
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} else if (event.getOriginalEvent() instanceof InventoryOpenEvent) {
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} else if (event.getOriginalEvent() instanceof InventoryOpenEvent) {
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InventoryOpenEvent orig = (InventoryOpenEvent) event.getOriginalEvent();
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InventoryOpenEvent orig = (InventoryOpenEvent) event.getOriginalEvent();
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if (orig.getInventory().getHolder() instanceof Chest) {
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if (orig.getInventory().getHolder() instanceof Chest) {
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if (isAllowed(player, ((Chest)orig.getInventory().getHolder()).getLocation(), Action.RIGHT_CLICK_BLOCK)) {
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if (isAllowed(player, ((Chest)orig.getInventory().getHolder()).getLocation(), Action.RIGHT_CLICK_BLOCK)) {
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event.setAllowed(true);
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event.setAllowed(true);
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ClickType ct = ClickType.getPlayerClickType(player);
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if (!(ct != null && ct.getClickType() == ClickType.EnumClickType.CREATE)) {
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// Don't un-cancel original event when trying to create shop.
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// Flag "chest-access" has to be allowed too, so the original event won't be cancelled.
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orig.setCancelled(false);
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orig.setCancelled(false);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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