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https://github.com/EpicEricEE/ShopChest.git
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Fixed issue that the shop gets mad if a player place a chest next a shop
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parent
5e54d4c356
commit
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@ -2,7 +2,7 @@
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name: ShopChest
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main: de.epiceric.shopchest.ShopChest
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version: 1.4.9
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version: 1.4.10
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author: EpicEric
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website: https://www.spigotmc.org/resources/shopchest.11431/
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depend: [Vault]
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@ -1,10 +1,18 @@
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package de.epiceric.shopchest.event;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Chest;
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import org.bukkit.block.DoubleChest;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.inventory.InventoryHolder;
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import de.epiceric.shopchest.ShopChest;
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import de.epiceric.shopchest.config.Config;
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import de.epiceric.shopchest.shop.Shop;
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import de.epiceric.shopchest.utils.ShopUtils;
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public class ProtectChest implements Listener {
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@ -19,4 +27,42 @@ public class ProtectChest implements Listener {
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}
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}
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@EventHandler
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public void onBlockPlace(BlockPlaceEvent e) {
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Block b = e.getBlockPlaced();
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if (b.getType().equals(Material.CHEST) || b.getType().equals(Material.TRAPPED_CHEST)) {
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Chest c = (Chest) b.getState();
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InventoryHolder ih = c.getInventory().getHolder();
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if (ih instanceof DoubleChest) {
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DoubleChest dc = (DoubleChest) ih;
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Chest r = (Chest) dc.getRightSide();
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Chest l = (Chest) dc.getLeftSide();
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if (ShopUtils.isShop(r.getLocation()) || ShopUtils.isShop(l.getLocation())) {
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Shop shop;
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if (b.getLocation().equals(r.getLocation())) {
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shop = ShopUtils.getShop(l.getLocation());
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ShopUtils.removeShop(shop);
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} else if (b.getLocation().equals(l.getLocation())) {
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shop = ShopUtils.getShop(r.getLocation());
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ShopUtils.removeShop(shop);
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} else {
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return;
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}
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shop.getItem().remove();
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Shop newShop = new Shop(ShopChest.getInstance(), shop.getVendor(), shop.getProduct(), shop.getLocation(), shop.getBuyPrice(), shop.getSellPrice(), shop.isInfinite());
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ShopUtils.addShop(newShop);
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}
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}
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}
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}
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}
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