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Use consumers as callback functions
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@ -2,14 +2,13 @@ package de.epiceric.shopchest.api;
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import java.util.Collection;
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import java.util.Optional;
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import java.util.function.Consumer;
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import org.bukkit.Location;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.World;
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import de.epiceric.shopchest.api.event.ShopReloadEvent;
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import de.epiceric.shopchest.api.exceptions.ChestNotFoundException;
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import de.epiceric.shopchest.api.exceptions.NoSpaceAboveChestException;
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import de.epiceric.shopchest.api.shop.Shop;
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import de.epiceric.shopchest.api.shop.ShopProduct;
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@ -70,20 +69,18 @@ public interface ShopManager {
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* When {@code sellPrice} is zero, a player cannot sell to the shop.
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* You cannot have {@code buyPrice} and {@code sellPrice} be zero.
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*
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* @param vendor the shop's vendor
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* @param product the shop's product
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* @param location the shop's chest location.
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* Can be either chest if it's on a double chest
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* @param buyPrice the price a player can buy the product for.
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* @param sellPrice the price a player can sell the product for.
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* @throws ChestNotFoundException when there is no chest at the given location
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* @throws NoSpaceAboveChestException when there is no empty space above the chest
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* @return the shop if created successfully or an empty optional if not
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* @param vendor the shop's vendor
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* @param product the shop's product
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* @param location the shop's chest location.
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* Can be either chest if it's on a double chest
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* @param buyPrice the price a player can buy the product for.
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* @param sellPrice the price a player can sell the product for.
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* @param callback the callback returning the created shop on success
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* @param errorCallback the callback returning the error if one occurred
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* @since 1.13
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* @see ShopManager#addAdminShop(ShopProduct, Location, double, double)
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* @see ShopManager#addAdminShop(ShopProduct, Location, double, double, Consumer, Consumer)
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*/
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Shop addShop(OfflinePlayer vendor, ShopProduct product, Location location, double buyPrice, double sellPrice)
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throws ChestNotFoundException, NoSpaceAboveChestException;
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void addShop(OfflinePlayer vendor, ShopProduct product, Location location, double buyPrice, double sellPrice, Consumer<Shop> callback, Consumer<Throwable> errorCallback);
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/**
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* Creates an admin shop and adds it to the database
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@ -92,43 +89,47 @@ public interface ShopManager {
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* When {@code sellPrice} is zero, a player cannot sell to the shop.
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* You cannot have {@code buyPrice} and {@code sellPrice} be zero.
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*
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* @param product the shop's product
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* @param location the shop's chest location.
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* Can be either chest if it's on a double chest
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* @param buyPrice the price a player can buy the product for.
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* @param sellPrice the price a player can sell the product for.
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* @throws ChestNotFoundException when there is no chest at the given location
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* @throws NoSpaceAboveChestException when there is no empty space above the chest
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* @return the created admin shop
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* @param product the shop's product
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* @param location the shop's chest location.
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* Can be either chest if it's on a double chest
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* @param buyPrice the price a player can buy the product for.
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* @param sellPrice the price a player can sell the product for.
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* @param callback the callback returning the created shop on success
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* @param errorCallback the callback returning the error if one occurred
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* @since 1.13
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* @see ShopManager#addShop(OfflinePlayer, ShopProduct, Location, double, double)
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* @see ShopManager#addShop(OfflinePlayer, ShopProduct, Location, double, double, Consumer, Consumer)
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*/
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Shop addAdminShop(ShopProduct product, Location location, double buyPrice, double sellPrice)
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throws ChestNotFoundException, NoSpaceAboveChestException;
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void addAdminShop(ShopProduct product, Location location, double buyPrice, double sellPrice, Consumer<Shop> callback, Consumer<Throwable> errorCallback);
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/**
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* Removes a shop from the database
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*
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* @param shop the shop to remove
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* @param callback the callback returning nothing on success
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* @param errorCallback the callback returning the error if one occurred
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* @since 1.13
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*/
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void removeShop(Shop shop);
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void removeShop(Shop shop, Consumer<Void> callback, Consumer<Throwable> errorCallback);
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/**
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* Removes a shop from the database by its ID
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*
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* @param shopId the id of the shop to remove
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* @param callback the callback returning nothing on success
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* @param errorCallback the callback returning the error if one occurred
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* @since 1.13
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*/
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void removeShop(int shopId);
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void removeShop(int shopId, Consumer<Void> callback, Consumer<Throwable> errorCallback);
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/**
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* Asynchronously reloads all shops from the database
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* <p>
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* This does not trigger the {@link ShopReloadEvent}.
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*
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* @param callback the callback returning the amount of shops on success
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* @param errorCallback the callback returning the error if one occurred
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* @since 1.13
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*/
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void reloadShops();
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void reloadShops(Consumer<Integer> callback, Consumer<Throwable> errorCallback);
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}
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@ -1,5 +1,7 @@
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package de.epiceric.shopchest.api.shop;
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import java.util.function.Consumer;
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import org.bukkit.Location;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.World;
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@ -12,8 +14,8 @@ import de.epiceric.shopchest.api.exceptions.ChestNotFoundException;
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* Represents a shop
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*
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* @since 1.13
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* @see ShopManager#addShop(OfflinePlayer, ShopProduct, Location, double, double)
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* @see ShopManager#addAdminShop(ShopProduct, Location, double, double)
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* @see ShopManager#addShop(OfflinePlayer, ShopProduct, Location, double, double, Consumer, Consumer)
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* @see ShopManager#addAdminShop(ShopProduct, Location, double, double, Consumer, Consumer)
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*/
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public interface Shop {
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@ -21,6 +23,7 @@ public interface Shop {
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* Gets this shop's ID
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*
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* @return the ID
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* @throws IllegalStateException if the shop has not been added to the database yet
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* @since 1.13
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*/
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int getId();
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